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This moves members from expeditions so other systems can use them Replace expedition_members table with dynamic_zone_members Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace Modify #dz list to show dz members (not instance players) and type name Move various queries to repository methods
307 lines
9.3 KiB
C++
307 lines
9.3 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_DYNAMIC_ZONES_REPOSITORY_H
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#define EQEMU_DYNAMIC_ZONES_REPOSITORY_H
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#include "../database.h"
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#include "../string_util.h"
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#include "base/base_dynamic_zones_repository.h"
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class DynamicZonesRepository: public BaseDynamicZonesRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* DynamicZonesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* DynamicZonesRepository::GetWhereNeverExpires()
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* DynamicZonesRepository::GetWhereXAndY()
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* DynamicZonesRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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struct DynamicZoneInstance
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{
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uint32_t id;
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int instance_id;
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int type;
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int compass_zone_id;
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float compass_x;
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float compass_y;
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float compass_z;
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int safe_return_zone_id;
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float safe_return_x;
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float safe_return_y;
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float safe_return_z;
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float safe_return_heading;
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float zone_in_x;
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float zone_in_y;
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float zone_in_z;
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float zone_in_heading;
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int has_zone_in;
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int zone;
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int version;
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int is_global;
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uint32_t start_time;
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int duration;
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int never_expires;
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};
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static std::string SelectDynamicZoneJoinInstance()
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{
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return std::string(SQL(
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SELECT
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dynamic_zones.id,
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dynamic_zones.instance_id,
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dynamic_zones.type,
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dynamic_zones.compass_zone_id,
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dynamic_zones.compass_x,
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dynamic_zones.compass_y,
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dynamic_zones.compass_z,
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dynamic_zones.safe_return_zone_id,
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dynamic_zones.safe_return_x,
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dynamic_zones.safe_return_y,
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dynamic_zones.safe_return_z,
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dynamic_zones.safe_return_heading,
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dynamic_zones.zone_in_x,
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dynamic_zones.zone_in_y,
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dynamic_zones.zone_in_z,
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dynamic_zones.zone_in_heading,
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dynamic_zones.has_zone_in,
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instance_list.zone,
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instance_list.version,
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instance_list.is_global,
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instance_list.start_time,
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instance_list.duration,
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instance_list.never_expires
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FROM dynamic_zones
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INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
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));
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}
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static DynamicZoneInstance FillWithInstanceFromRow(MySQLRequestRow& row)
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{
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DynamicZoneInstance entry{};
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int col = 0;
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entry.id = strtoul(row[col++], nullptr, 10);
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entry.instance_id = strtol(row[col++], nullptr, 10);
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entry.type = strtol(row[col++], nullptr, 10);
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entry.compass_zone_id = strtol(row[col++], nullptr, 10);
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entry.compass_x = strtof(row[col++], nullptr);
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entry.compass_y = strtof(row[col++], nullptr);
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entry.compass_z = strtof(row[col++], nullptr);
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entry.safe_return_zone_id = strtol(row[col++], nullptr, 10);
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entry.safe_return_x = strtof(row[col++], nullptr);
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entry.safe_return_y = strtof(row[col++], nullptr);
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entry.safe_return_z = strtof(row[col++], nullptr);
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entry.safe_return_heading = strtof(row[col++], nullptr);
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entry.zone_in_x = strtof(row[col++], nullptr);
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entry.zone_in_y = strtof(row[col++], nullptr);
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entry.zone_in_z = strtof(row[col++], nullptr);
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entry.zone_in_heading = strtof(row[col++], nullptr);
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entry.has_zone_in = strtol(row[col++], nullptr, 10) != 0;
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// from instance_list
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entry.zone = strtol(row[col++], nullptr, 10);
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entry.version = strtol(row[col++], nullptr, 10);
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entry.is_global = strtol(row[col++], nullptr, 10);
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entry.start_time = strtoul(row[col++], nullptr, 10);
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entry.duration = strtol(row[col++], nullptr, 10);
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entry.never_expires = strtol(row[col++], nullptr, 10);
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return entry;
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}
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static std::vector<DynamicZoneInstance> GetWithInstance(Database& db,
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const std::vector<uint32_t>& dynamic_zone_ids)
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{
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if (dynamic_zone_ids.empty())
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{
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return {};
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}
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std::vector<DynamicZoneInstance> all_entries;
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auto results = db.QueryDatabase(fmt::format(
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"{} WHERE dynamic_zones.id IN ({}) ORDER BY dynamic_zones.id;",
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SelectDynamicZoneJoinInstance(),
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fmt::join(dynamic_zone_ids, ",")
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));
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if (results.Success())
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{
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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DynamicZoneInstance entry = FillWithInstanceFromRow(row);
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all_entries.emplace_back(std::move(entry));
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}
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}
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return all_entries;
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}
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static void UpdateCompass(Database& db, uint32_t dz_id, int zone_id, float x, float y, float z)
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{
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if (dz_id != 0)
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{
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std::string query = fmt::format(SQL(
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UPDATE {} SET
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compass_zone_id = {},
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compass_x = {},
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compass_y = {},
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compass_z = {}
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WHERE {} = {};
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), TableName(), zone_id, x, y, z, PrimaryKey(), dz_id);
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db.QueryDatabase(query);
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}
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}
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static void UpdateSafeReturn(Database& db, uint32_t dz_id, int zone_id, float x, float y, float z, float heading)
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{
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if (dz_id != 0)
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{
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std::string query = fmt::format(SQL(
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UPDATE {} SET
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safe_return_zone_id = {},
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safe_return_x = {},
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safe_return_y = {},
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safe_return_z = {},
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safe_return_heading = {}
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WHERE {} = {};
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), TableName(), zone_id, x, y, z, heading, PrimaryKey(), dz_id);
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db.QueryDatabase(query);
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}
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}
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static void UpdateZoneIn(Database& db, uint32_t dz_id, uint32_t zone_id, float x, float y, float z, float heading, bool has_zone_in)
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{
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if (dz_id != 0)
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{
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std::string query = fmt::format(SQL(
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UPDATE {} SET
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zone_in_x = {},
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zone_in_y = {},
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zone_in_z = {},
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zone_in_heading = {},
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has_zone_in = {}
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WHERE {} = {};
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), TableName(), x, y, z, heading, has_zone_in, PrimaryKey(), dz_id);
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db.QueryDatabase(query);
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}
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}
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struct DynamicZoneInstancePlayerCount
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{
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uint32_t id;
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int type;
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int instance;
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int zone;
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int version;
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uint32_t start_time;
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int duration;
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int member_count;
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};
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static std::string SelectDynamicZoneInstancePlayerCount()
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{
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return std::string(SQL(
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SELECT
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dynamic_zones.id,
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dynamic_zones.type,
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instance_list.id,
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instance_list.zone,
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instance_list.version,
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instance_list.start_time,
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instance_list.duration,
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COUNT(dynamic_zone_members.character_id) member_count
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FROM dynamic_zones
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INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
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LEFT JOIN dynamic_zone_members ON dynamic_zones.id = dynamic_zone_members.dynamic_zone_id
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AND dynamic_zone_members.is_current_member = TRUE
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GROUP BY instance_list.id
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ORDER BY dynamic_zones.id;
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));
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};
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static std::vector<DynamicZoneInstancePlayerCount> AllDzInstancePlayerCounts(Database& db)
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{
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std::vector<DynamicZoneInstancePlayerCount> all_entries;
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auto results = db.QueryDatabase(SelectDynamicZoneInstancePlayerCount());
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if (results.Success())
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{
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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DynamicZoneInstancePlayerCount entry{};
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int col = 0;
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entry.id = strtoul(row[col++], nullptr, 10);
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entry.type = strtol(row[col++], nullptr, 10);
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entry.instance = strtol(row[col++], nullptr, 10);
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entry.zone = strtol(row[col++], nullptr, 10);
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entry.version = strtol(row[col++], nullptr, 10);
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entry.start_time = strtoul(row[col++], nullptr, 10);
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entry.duration = strtol(row[col++], nullptr, 10);
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entry.member_count = strtol(row[col++], nullptr, 10);
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all_entries.emplace_back(std::move(entry));
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}
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}
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return all_entries;
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}
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};
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#endif //EQEMU_DYNAMIC_ZONES_REPOSITORY_H
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