eqemu-server/common/repositories/dynamic_zones_repository.h
hg 15328196e2
[Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
2021-05-24 21:14:32 -05:00

307 lines
9.3 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DYNAMIC_ZONES_REPOSITORY_H
#define EQEMU_DYNAMIC_ZONES_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_dynamic_zones_repository.h"
class DynamicZonesRepository: public BaseDynamicZonesRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* DynamicZonesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* DynamicZonesRepository::GetWhereNeverExpires()
* DynamicZonesRepository::GetWhereXAndY()
* DynamicZonesRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
struct DynamicZoneInstance
{
uint32_t id;
int instance_id;
int type;
int compass_zone_id;
float compass_x;
float compass_y;
float compass_z;
int safe_return_zone_id;
float safe_return_x;
float safe_return_y;
float safe_return_z;
float safe_return_heading;
float zone_in_x;
float zone_in_y;
float zone_in_z;
float zone_in_heading;
int has_zone_in;
int zone;
int version;
int is_global;
uint32_t start_time;
int duration;
int never_expires;
};
static std::string SelectDynamicZoneJoinInstance()
{
return std::string(SQL(
SELECT
dynamic_zones.id,
dynamic_zones.instance_id,
dynamic_zones.type,
dynamic_zones.compass_zone_id,
dynamic_zones.compass_x,
dynamic_zones.compass_y,
dynamic_zones.compass_z,
dynamic_zones.safe_return_zone_id,
dynamic_zones.safe_return_x,
dynamic_zones.safe_return_y,
dynamic_zones.safe_return_z,
dynamic_zones.safe_return_heading,
dynamic_zones.zone_in_x,
dynamic_zones.zone_in_y,
dynamic_zones.zone_in_z,
dynamic_zones.zone_in_heading,
dynamic_zones.has_zone_in,
instance_list.zone,
instance_list.version,
instance_list.is_global,
instance_list.start_time,
instance_list.duration,
instance_list.never_expires
FROM dynamic_zones
INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
));
}
static DynamicZoneInstance FillWithInstanceFromRow(MySQLRequestRow& row)
{
DynamicZoneInstance entry{};
int col = 0;
entry.id = strtoul(row[col++], nullptr, 10);
entry.instance_id = strtol(row[col++], nullptr, 10);
entry.type = strtol(row[col++], nullptr, 10);
entry.compass_zone_id = strtol(row[col++], nullptr, 10);
entry.compass_x = strtof(row[col++], nullptr);
entry.compass_y = strtof(row[col++], nullptr);
entry.compass_z = strtof(row[col++], nullptr);
entry.safe_return_zone_id = strtol(row[col++], nullptr, 10);
entry.safe_return_x = strtof(row[col++], nullptr);
entry.safe_return_y = strtof(row[col++], nullptr);
entry.safe_return_z = strtof(row[col++], nullptr);
entry.safe_return_heading = strtof(row[col++], nullptr);
entry.zone_in_x = strtof(row[col++], nullptr);
entry.zone_in_y = strtof(row[col++], nullptr);
entry.zone_in_z = strtof(row[col++], nullptr);
entry.zone_in_heading = strtof(row[col++], nullptr);
entry.has_zone_in = strtol(row[col++], nullptr, 10) != 0;
// from instance_list
entry.zone = strtol(row[col++], nullptr, 10);
entry.version = strtol(row[col++], nullptr, 10);
entry.is_global = strtol(row[col++], nullptr, 10);
entry.start_time = strtoul(row[col++], nullptr, 10);
entry.duration = strtol(row[col++], nullptr, 10);
entry.never_expires = strtol(row[col++], nullptr, 10);
return entry;
}
static std::vector<DynamicZoneInstance> GetWithInstance(Database& db,
const std::vector<uint32_t>& dynamic_zone_ids)
{
if (dynamic_zone_ids.empty())
{
return {};
}
std::vector<DynamicZoneInstance> all_entries;
auto results = db.QueryDatabase(fmt::format(
"{} WHERE dynamic_zones.id IN ({}) ORDER BY dynamic_zones.id;",
SelectDynamicZoneJoinInstance(),
fmt::join(dynamic_zone_ids, ",")
));
if (results.Success())
{
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row)
{
DynamicZoneInstance entry = FillWithInstanceFromRow(row);
all_entries.emplace_back(std::move(entry));
}
}
return all_entries;
}
static void UpdateCompass(Database& db, uint32_t dz_id, int zone_id, float x, float y, float z)
{
if (dz_id != 0)
{
std::string query = fmt::format(SQL(
UPDATE {} SET
compass_zone_id = {},
compass_x = {},
compass_y = {},
compass_z = {}
WHERE {} = {};
), TableName(), zone_id, x, y, z, PrimaryKey(), dz_id);
db.QueryDatabase(query);
}
}
static void UpdateSafeReturn(Database& db, uint32_t dz_id, int zone_id, float x, float y, float z, float heading)
{
if (dz_id != 0)
{
std::string query = fmt::format(SQL(
UPDATE {} SET
safe_return_zone_id = {},
safe_return_x = {},
safe_return_y = {},
safe_return_z = {},
safe_return_heading = {}
WHERE {} = {};
), TableName(), zone_id, x, y, z, heading, PrimaryKey(), dz_id);
db.QueryDatabase(query);
}
}
static void UpdateZoneIn(Database& db, uint32_t dz_id, uint32_t zone_id, float x, float y, float z, float heading, bool has_zone_in)
{
if (dz_id != 0)
{
std::string query = fmt::format(SQL(
UPDATE {} SET
zone_in_x = {},
zone_in_y = {},
zone_in_z = {},
zone_in_heading = {},
has_zone_in = {}
WHERE {} = {};
), TableName(), x, y, z, heading, has_zone_in, PrimaryKey(), dz_id);
db.QueryDatabase(query);
}
}
struct DynamicZoneInstancePlayerCount
{
uint32_t id;
int type;
int instance;
int zone;
int version;
uint32_t start_time;
int duration;
int member_count;
};
static std::string SelectDynamicZoneInstancePlayerCount()
{
return std::string(SQL(
SELECT
dynamic_zones.id,
dynamic_zones.type,
instance_list.id,
instance_list.zone,
instance_list.version,
instance_list.start_time,
instance_list.duration,
COUNT(dynamic_zone_members.character_id) member_count
FROM dynamic_zones
INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
LEFT JOIN dynamic_zone_members ON dynamic_zones.id = dynamic_zone_members.dynamic_zone_id
AND dynamic_zone_members.is_current_member = TRUE
GROUP BY instance_list.id
ORDER BY dynamic_zones.id;
));
};
static std::vector<DynamicZoneInstancePlayerCount> AllDzInstancePlayerCounts(Database& db)
{
std::vector<DynamicZoneInstancePlayerCount> all_entries;
auto results = db.QueryDatabase(SelectDynamicZoneInstancePlayerCount());
if (results.Success())
{
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row)
{
DynamicZoneInstancePlayerCount entry{};
int col = 0;
entry.id = strtoul(row[col++], nullptr, 10);
entry.type = strtol(row[col++], nullptr, 10);
entry.instance = strtol(row[col++], nullptr, 10);
entry.zone = strtol(row[col++], nullptr, 10);
entry.version = strtol(row[col++], nullptr, 10);
entry.start_time = strtoul(row[col++], nullptr, 10);
entry.duration = strtol(row[col++], nullptr, 10);
entry.member_count = strtol(row[col++], nullptr, 10);
all_entries.emplace_back(std::move(entry));
}
}
return all_entries;
}
};
#endif //EQEMU_DYNAMIC_ZONES_REPOSITORY_H