eqemu-server/common/repositories/dynamic_zone_members_repository.h
hg 15328196e2
[Expeditions] Store members on dynamic zone (#1358)
This moves members from expeditions so other systems can use them

Replace expedition_members table with dynamic_zone_members

Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace

Modify #dz list to show dz members (not instance players) and type name

Move various queries to repository methods
2021-05-24 21:14:32 -05:00

250 lines
7.4 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DYNAMIC_ZONE_MEMBERS_REPOSITORY_H
#define EQEMU_DYNAMIC_ZONE_MEMBERS_REPOSITORY_H
#include "../database.h"
#include "../string_util.h"
#include "base/base_dynamic_zone_members_repository.h"
class DynamicZoneMembersRepository: public BaseDynamicZoneMembersRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* DynamicZoneMembersRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* DynamicZoneMembersRepository::GetWhereNeverExpires()
* DynamicZoneMembersRepository::GetWhereXAndY()
* DynamicZoneMembersRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
struct MemberWithName {
uint32_t id;
uint32_t dynamic_zone_id;
uint32_t character_id;
int is_current_member;
std::string character_name;
};
static std::string SelectMembersWithNames()
{
return std::string(SQL(
SELECT
dynamic_zone_members.id,
dynamic_zone_members.dynamic_zone_id,
dynamic_zone_members.character_id,
dynamic_zone_members.is_current_member,
character_data.name
FROM dynamic_zone_members
INNER JOIN character_data ON dynamic_zone_members.character_id = character_data.id
));
}
static std::vector<MemberWithName> GetWithNames(Database& db,
const std::vector<uint32_t>& dynamic_zone_ids)
{
if (dynamic_zone_ids.empty())
{
return {};
}
std::vector<MemberWithName> all_entries;
auto results = db.QueryDatabase(fmt::format(SQL(
{}
WHERE dynamic_zone_members.dynamic_zone_id IN ({})
AND dynamic_zone_members.is_current_member = TRUE;
),
SelectMembersWithNames(),
fmt::join(dynamic_zone_ids, ",")
));
if (results.Success())
{
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row)
{
MemberWithName entry{};
int col = 0;
entry.id = strtoul(row[col++], nullptr, 10);
entry.dynamic_zone_id = strtoul(row[col++], nullptr, 10);
entry.character_id = strtoul(row[col++], nullptr, 10);
entry.is_current_member = strtoul(row[col++], nullptr, 10);
entry.character_name = row[col++];
all_entries.emplace_back(std::move(entry));
}
}
return all_entries;
}
static int DeleteByInstance(Database& db, int instance_id)
{
auto results = db.QueryDatabase(fmt::format(SQL(
DELETE dynamic_zone_members
FROM dynamic_zone_members
INNER JOIN dynamic_zones ON dynamic_zone_members.dynamic_zone_id = dynamic_zones.id
WHERE dynamic_zones.instance_id = {}
), instance_id));
return (results.Success() ? results.RowsAffected() : 0);
}
static int DeleteByManyInstances(Database& db, const std::string& joined_instance_ids)
{
auto results = db.QueryDatabase(fmt::format(SQL(
DELETE dynamic_zone_members
FROM dynamic_zone_members
INNER JOIN dynamic_zones ON dynamic_zone_members.dynamic_zone_id = dynamic_zones.id
WHERE dynamic_zones.instance_id IN ({})
), joined_instance_ids));
return (results.Success() ? results.RowsAffected() : 0);
}
static int GetCountWhere(Database& db, const std::string& where_filter)
{
auto results = db.QueryDatabase(fmt::format(
"SELECT COUNT(*) FROM {} WHERE {};", TableName(), where_filter));
uint32_t count = 0;
if (results.Success() && results.RowCount() > 0)
{
auto row = results.begin();
count = strtoul(row[0], nullptr, 10);
}
return count;
}
static void AddMember(Database& db, uint32_t dynamic_zone_id, uint32_t character_id)
{
db.QueryDatabase(fmt::format(SQL(
INSERT INTO {}
(dynamic_zone_id, character_id)
VALUES
({}, {})
ON DUPLICATE KEY UPDATE is_current_member = TRUE;
),
TableName(),
dynamic_zone_id,
character_id
));
}
static void RemoveMember(Database& db, uint32_t dynamic_zone_id, uint32_t character_id)
{
db.QueryDatabase(fmt::format(SQL(
UPDATE {} SET is_current_member = FALSE
WHERE dynamic_zone_id = {} AND character_id = {};
),
TableName(), dynamic_zone_id, character_id
));
}
static void RemoveAllMembers(Database& db, uint32_t dynamic_zone_id)
{
db.QueryDatabase(fmt::format(SQL(
UPDATE {} SET is_current_member = FALSE
WHERE dynamic_zone_id = {};
),
TableName(), dynamic_zone_id
));
}
static void RemoveAllMembers(Database& db, std::vector<uint32_t> dynamic_zone_ids)
{
if (!dynamic_zone_ids.empty())
{
db.QueryDatabase(fmt::format(SQL(
UPDATE {} SET is_current_member = FALSE
WHERE dynamic_zone_id IN ({});
),
TableName(), fmt::join(dynamic_zone_ids, ",")
));
}
}
static int InsertOrUpdateMany(Database& db,
const std::vector<DynamicZoneMembers>& dynamic_zone_members_entries)
{
std::vector<std::string> insert_chunks;
for (auto &dynamic_zone_members_entry: dynamic_zone_members_entries)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(dynamic_zone_members_entry.id));
insert_values.push_back(std::to_string(dynamic_zone_members_entry.dynamic_zone_id));
insert_values.push_back(std::to_string(dynamic_zone_members_entry.character_id));
insert_values.push_back(std::to_string(dynamic_zone_members_entry.is_current_member));
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = db.QueryDatabase(
fmt::format(
"INSERT INTO {} ({}) VALUES {} ON DUPLICATE KEY UPDATE is_current_member = TRUE;",
TableName(),
ColumnsRaw(),
implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_DYNAMIC_ZONE_MEMBERS_REPOSITORY_H