mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
1337 lines
34 KiB
C++
1337 lines
34 KiB
C++
#include "world_server.h"
|
|
#include "login_server.h"
|
|
#include "login_types.h"
|
|
#include "../common/ip_util.h"
|
|
#include "../common/strings.h"
|
|
|
|
extern LoginServer server;
|
|
|
|
/**
|
|
* @param worldserver_connection
|
|
*/
|
|
WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
|
|
{
|
|
m_connection = worldserver_connection;
|
|
m_zones_booted = 0;
|
|
m_players_online = 0;
|
|
m_server_status = 0;
|
|
m_server_id = 0;
|
|
m_server_list_type_id = 0;
|
|
m_server_process_type = 0;
|
|
m_is_server_authorized = false;
|
|
m_is_server_trusted = false;
|
|
m_is_server_logged_in = false;
|
|
|
|
worldserver_connection->OnMessage(
|
|
ServerOP_NewLSInfo,
|
|
std::bind(&WorldServer::ProcessNewLSInfo, this, std::placeholders::_1, std::placeholders::_2)
|
|
);
|
|
|
|
worldserver_connection->OnMessage(
|
|
ServerOP_LSStatus,
|
|
std::bind(&WorldServer::ProcessLSStatus, this, std::placeholders::_1, std::placeholders::_2)
|
|
);
|
|
|
|
worldserver_connection->OnMessage(
|
|
ServerOP_UsertoWorldRespLeg,
|
|
std::bind(
|
|
&WorldServer::ProcessUserToWorldResponseLegacy,
|
|
this,
|
|
std::placeholders::_1,
|
|
std::placeholders::_2
|
|
)
|
|
);
|
|
|
|
worldserver_connection->OnMessage(
|
|
ServerOP_UsertoWorldResp,
|
|
std::bind(&WorldServer::ProcessUserToWorldResponse, this, std::placeholders::_1, std::placeholders::_2)
|
|
);
|
|
|
|
worldserver_connection->OnMessage(
|
|
ServerOP_LSAccountUpdate,
|
|
std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
|
|
);
|
|
|
|
m_keepalive = std::make_unique<EQ::Timer>(
|
|
1000,
|
|
true,
|
|
std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)
|
|
);
|
|
}
|
|
|
|
WorldServer::~WorldServer() = default;
|
|
|
|
void WorldServer::Reset()
|
|
{
|
|
m_server_id = 0;
|
|
m_zones_booted = 0;
|
|
m_players_online = 0;
|
|
m_server_status = 0;
|
|
m_server_list_type_id = 0;
|
|
m_server_process_type = 0;
|
|
m_is_server_authorized = false;
|
|
m_is_server_logged_in = false;
|
|
}
|
|
|
|
/**
|
|
* @param opcode
|
|
* @param packet
|
|
*/
|
|
void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packet)
|
|
{
|
|
LogNetcode(
|
|
"Application packet received from server [{:#04x}] [Size: {}]\n{}",
|
|
opcode,
|
|
packet.Length(),
|
|
packet.ToString()
|
|
);
|
|
|
|
if (packet.Length() < sizeof(ServerNewLSInfo_Struct)) {
|
|
LogError(
|
|
"Received application packet from server that had opcode ServerOP_NewLSInfo, "
|
|
"but was too small. Discarded to avoid buffer overrun"
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
auto *info = (ServerNewLSInfo_Struct *) packet.Data();
|
|
|
|
// if for whatever reason the world server is not sending an address, use the local address it sends
|
|
std::string remote_ip_addr = info->remote_ip_address;
|
|
std::string local_ip_addr = info->local_ip_address;
|
|
if (remote_ip_addr.empty() && !local_ip_addr.empty() && local_ip_addr != "127.0.0.1") {
|
|
strcpy(info->remote_ip_address, local_ip_addr.c_str());
|
|
}
|
|
|
|
LogInfo(
|
|
"New World Server Info | name [{0}] shortname [{1}] remote_address [{2}] local_address [{3}] account [{4}] password [{5}] server_type [{6}]",
|
|
info->server_long_name,
|
|
info->server_short_name,
|
|
info->remote_ip_address,
|
|
info->local_ip_address,
|
|
info->account_name,
|
|
info->account_password,
|
|
info->server_process_type
|
|
);
|
|
|
|
Handle_NewLSInfo(info);
|
|
}
|
|
|
|
/**
|
|
* @param opcode
|
|
* @param packet
|
|
*/
|
|
void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet)
|
|
{
|
|
LogNetcode(
|
|
"Application packet received from server [{:#04x}] [Size: {}]\n{}",
|
|
opcode,
|
|
packet.Length(),
|
|
packet.ToString()
|
|
);
|
|
|
|
if (packet.Length() < sizeof(ServerLSStatus_Struct)) {
|
|
LogError(
|
|
"Received application packet from server that had opcode ServerOP_LSStatus, but was too small. Discarded to avoid buffer overrun"
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
auto *ls_status = (ServerLSStatus_Struct *) packet.Data();
|
|
|
|
LogDebug(
|
|
"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
|
|
GetServerLongName(),
|
|
ls_status->status,
|
|
ls_status->num_players,
|
|
ls_status->num_zones
|
|
);
|
|
|
|
Handle_LSStatus(ls_status);
|
|
}
|
|
|
|
/**
|
|
* @param opcode
|
|
* @param packet
|
|
*/
|
|
void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Net::Packet &packet)
|
|
{
|
|
LogNetcode(
|
|
"Application packet received from server [{:#04x}] [Size: {}]\n{}",
|
|
opcode,
|
|
packet.Length(),
|
|
packet.ToString()
|
|
);
|
|
|
|
if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
|
|
LogError(
|
|
"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
|
|
"but was too small. Discarded to avoid buffer overrun"
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
auto *r = (UsertoWorldResponseLegacy_Struct *) packet.Data();
|
|
|
|
LogDebug("Trying to find client with user id of [{0}]", r->lsaccountid);
|
|
Client *client = server.client_manager->GetClient(r->lsaccountid, "eqemu");
|
|
if (client) {
|
|
LogDebug(
|
|
"Found client with user id of [{0}] and account name of [{1}]",
|
|
r->lsaccountid,
|
|
client->GetAccountName()
|
|
);
|
|
|
|
auto *outapp = new EQApplicationPacket(
|
|
OP_PlayEverquestResponse,
|
|
sizeof(PlayEverquestResponse_Struct)
|
|
);
|
|
|
|
auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
|
|
per->base_header.sequence = client->GetPlaySequence();
|
|
per->server_number = client->GetPlayServerID();
|
|
|
|
if (r->response > 0) {
|
|
per->base_reply.success = true;
|
|
SendClientAuth(
|
|
client->GetConnection()->GetRemoteAddr(),
|
|
client->GetAccountName(),
|
|
client->GetKey(),
|
|
client->GetAccountID(),
|
|
client->GetLoginServerName()
|
|
);
|
|
}
|
|
|
|
switch (r->response) {
|
|
case UserToWorldStatusSuccess:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_NONE;
|
|
break;
|
|
case UserToWorldStatusWorldUnavail:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_SERVER_UNAVAILABLE;
|
|
break;
|
|
case UserToWorldStatusSuspended:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_ACCOUNT_SUSPENDED;
|
|
break;
|
|
case UserToWorldStatusBanned:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_ACCOUNT_BANNED;
|
|
break;
|
|
case UserToWorldStatusWorldAtCapacity:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_WORLD_MAX_CAPACITY;
|
|
break;
|
|
case UserToWorldStatusAlreadyOnline:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_ACTIVE_CHARACTER;
|
|
break;
|
|
default:
|
|
per->base_reply.error_str_id = LS::ErrStr::ERROR_UNKNOWN;
|
|
break;
|
|
}
|
|
|
|
LogDebug(
|
|
"Sending play response: allowed [{0}] sequence [{1}] server number [{2}] message [{3}]",
|
|
per->base_reply.success,
|
|
per->base_header.sequence,
|
|
per->server_number,
|
|
per->base_reply.error_str_id
|
|
);
|
|
|
|
client->SendPlayResponse(outapp);
|
|
delete outapp;
|
|
}
|
|
else {
|
|
LogError(
|
|
"Received User-To-World Response for [{0}] but could not find the client referenced!",
|
|
r->lsaccountid
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param opcode
|
|
* @param packet
|
|
*/
|
|
void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Packet &packet)
|
|
{
|
|
LogNetcode(
|
|
"Application packet received from server [{:#04x}] [Size: {}]\n{}",
|
|
opcode,
|
|
packet.Length(),
|
|
packet.ToString()
|
|
);
|
|
|
|
if (packet.Length() < sizeof(UsertoWorldResponse_Struct)) {
|
|
LogError(
|
|
"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
|
|
"but was too small. Discarded to avoid buffer overrun"
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
|
|
LogDebug("Trying to find client with user id of [{0}]", user_to_world_response->lsaccountid);
|
|
|
|
Client *c = server.client_manager->GetClient(
|
|
user_to_world_response->lsaccountid,
|
|
user_to_world_response->login
|
|
);
|
|
|
|
if (c) {
|
|
LogDebug("Found client with user id of [{0}] and account name of {1}",
|
|
user_to_world_response->lsaccountid,
|
|
c->GetAccountName().c_str()
|
|
);
|
|
|
|
auto *outapp = new EQApplicationPacket(
|
|
OP_PlayEverquestResponse,
|
|
sizeof(PlayEverquestResponse_Struct)
|
|
);
|
|
|
|
auto *r = (PlayEverquestResponse_Struct *) outapp->pBuffer;
|
|
r->base_header.sequence = c->GetPlaySequence();
|
|
r->server_number = c->GetPlayServerID();
|
|
|
|
LogDebug(
|
|
"Found sequence and play of [{0}] [{1}]",
|
|
c->GetPlaySequence(),
|
|
c->GetPlayServerID()
|
|
);
|
|
|
|
LogDebug("[Size: [{0}]] {1}", outapp->size, DumpPacketToString(outapp));
|
|
|
|
if (user_to_world_response->response > 0) {
|
|
r->base_reply.success = true;
|
|
SendClientAuth(
|
|
c->GetConnection()->GetRemoteAddr(),
|
|
c->GetAccountName(),
|
|
c->GetKey(),
|
|
c->GetAccountID(),
|
|
c->GetLoginServerName()
|
|
);
|
|
}
|
|
|
|
switch (user_to_world_response->response) {
|
|
case UserToWorldStatusSuccess:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_NONE;
|
|
break;
|
|
case UserToWorldStatusWorldUnavail:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_SERVER_UNAVAILABLE;
|
|
break;
|
|
case UserToWorldStatusSuspended:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_ACCOUNT_SUSPENDED;
|
|
break;
|
|
case UserToWorldStatusBanned:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_ACCOUNT_BANNED;
|
|
break;
|
|
case UserToWorldStatusWorldAtCapacity:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_WORLD_MAX_CAPACITY;
|
|
break;
|
|
case UserToWorldStatusAlreadyOnline:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_ACTIVE_CHARACTER;
|
|
break;
|
|
default:
|
|
r->base_reply.error_str_id = LS::ErrStr::ERROR_UNKNOWN;
|
|
break;
|
|
}
|
|
|
|
LogDebug(
|
|
"Sending play response with following data, allowed [{0}], sequence {1}, server number {2}, message {3}",
|
|
r->base_reply.success,
|
|
r->base_header.sequence,
|
|
r->server_number,
|
|
r->base_reply.error_str_id
|
|
);
|
|
|
|
c->SendPlayResponse(outapp);
|
|
delete outapp;
|
|
}
|
|
else {
|
|
LogError(
|
|
"Received User-To-World Response for [{0}] but could not find the client referenced!.",
|
|
user_to_world_response->lsaccountid
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param opcode
|
|
* @param packet
|
|
*/
|
|
void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &packet)
|
|
{
|
|
LogNetcode(
|
|
"Application packet received from server [{:#04x}] [Size: {}]\n{}",
|
|
opcode,
|
|
packet.Length(),
|
|
packet.ToString()
|
|
);
|
|
|
|
if (packet.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
|
|
LogError(
|
|
"Received application packet from server that had opcode ServerLSAccountUpdate_Struct, "
|
|
"but was too small. Discarded to avoid buffer overrun"
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
LogDebug("ServerOP_LSAccountUpdate packet received from [{0}]", m_short_name);
|
|
|
|
auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
|
|
if (IsServerTrusted()) {
|
|
LogDebug("ServerOP_LSAccountUpdate update processed for: [{0}]", loginserver_update->useraccount);
|
|
std::string name;
|
|
std::string password;
|
|
std::string email;
|
|
|
|
name.assign(loginserver_update->useraccount);
|
|
password.assign(loginserver_update->userpassword);
|
|
|
|
if (loginserver_update->user_email[0] != '\0') {
|
|
email.assign(loginserver_update->user_email);
|
|
}
|
|
|
|
server.db->UpdateLSAccountInfo(
|
|
loginserver_update->useraccountid,
|
|
name,
|
|
password,
|
|
email
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* When a worldserver first messages the loginserver telling them who they are
|
|
*
|
|
* @param new_world_server_info_packet
|
|
*/
|
|
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
|
|
{
|
|
if (IsServerLoggedIn()) {
|
|
LogError("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting");
|
|
return;
|
|
}
|
|
|
|
if (!HandleNewLoginserverInfoValidation(new_world_server_info_packet)) {
|
|
LogError("WorldServer::Handle_NewLSInfo failed validation rules");
|
|
return;
|
|
}
|
|
|
|
SanitizeWorldServerName(new_world_server_info_packet->server_long_name);
|
|
|
|
SetAccountPassword(new_world_server_info_packet->account_password)
|
|
->SetLongName(new_world_server_info_packet->server_long_name)
|
|
->SetShortName(new_world_server_info_packet->server_short_name)
|
|
->SetLocalIp(new_world_server_info_packet->local_ip_address)
|
|
->SetRemoteIp(new_world_server_info_packet->remote_ip_address)
|
|
->SetVersion(new_world_server_info_packet->server_version)
|
|
->SetProtocol(new_world_server_info_packet->protocol_version)
|
|
->SetServerProcessType(new_world_server_info_packet->server_process_type)
|
|
->SetIsServerLoggedIn(true)
|
|
->SetAccountName(new_world_server_info_packet->account_name);
|
|
|
|
if (server.options.IsRejectingDuplicateServers()) {
|
|
if (server.server_manager->ServerExists(GetServerLongName(), GetServerShortName(), this)) {
|
|
LogError("World tried to login but there already exists a server that has that name");
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
if (server.server_manager->ServerExists(GetServerLongName(), GetServerShortName(), this)) {
|
|
LogInfo("World tried to login but there already exists a server that has that name, destroying [{}]",
|
|
m_long_name);
|
|
server.server_manager->DestroyServerByName(m_long_name, m_short_name, this);
|
|
}
|
|
}
|
|
|
|
uint32 world_server_admin_id = 0;
|
|
|
|
/**
|
|
* If our world is trying to authenticate, let's try and pull the owner first to try associating
|
|
* with a world short_name
|
|
*/
|
|
if (!GetAccountName().empty() && !GetAccountPassword().empty()) {
|
|
Database::DbLoginServerAdmin
|
|
login_server_admin = server.db->GetLoginServerAdmin(GetAccountName());
|
|
|
|
if (login_server_admin.loaded) {
|
|
LogDebug(
|
|
"Attempting to authenticate world admin... [{0}] ({1}) against worldserver [{2}]",
|
|
GetAccountName(),
|
|
login_server_admin.id,
|
|
GetServerShortName()
|
|
);
|
|
|
|
if (WorldServer::ValidateWorldServerAdminLogin(
|
|
login_server_admin.id,
|
|
GetAccountName(),
|
|
GetAccountPassword(),
|
|
login_server_admin.account_password
|
|
)) {
|
|
LogDebug(
|
|
"Authenticating world admin... [{0}] ({1}) success! World ({2})",
|
|
GetAccountName(),
|
|
login_server_admin.id,
|
|
GetServerShortName()
|
|
);
|
|
world_server_admin_id = login_server_admin.id;
|
|
|
|
SetIsServerAuthorized(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
Database::DbWorldRegistration
|
|
world_registration = server.db->GetWorldRegistration(
|
|
GetServerShortName(),
|
|
GetServerLongName(),
|
|
world_server_admin_id
|
|
);
|
|
|
|
if (!server.options.IsUnregisteredAllowed()) {
|
|
if (!HandleNewLoginserverRegisteredOnly(world_registration)) {
|
|
LogError(
|
|
"WorldServer::HandleNewLoginserverRegisteredOnly checks failed with server [{0}]",
|
|
GetServerLongName()
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
if (!HandleNewLoginserverInfoUnregisteredAllowed(world_registration)) {
|
|
LogError(
|
|
"WorldServer::HandleNewLoginserverInfoUnregisteredAllowed checks failed with server [{0}]",
|
|
GetServerLongName()
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
|
|
server.db->UpdateWorldRegistration(
|
|
GetServerId(),
|
|
GetServerLongName(),
|
|
GetRemoteIp()
|
|
);
|
|
|
|
WorldServer::FormatWorldServerName(
|
|
new_world_server_info_packet->server_long_name,
|
|
world_registration.server_list_type
|
|
);
|
|
SetLongName(new_world_server_info_packet->server_long_name);
|
|
}
|
|
|
|
/**
|
|
* @param server_login_status
|
|
*/
|
|
void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *server_login_status)
|
|
{
|
|
SetPlayersOnline(server_login_status->num_players);
|
|
SetZonesBooted(server_login_status->num_zones);
|
|
SetServerStatus(server_login_status->status);
|
|
}
|
|
|
|
/**
|
|
* @param ip
|
|
* @param account
|
|
* @param key
|
|
* @param account_id
|
|
* @param loginserver_name
|
|
*/
|
|
void WorldServer::SendClientAuth(
|
|
std::string ip,
|
|
std::string account,
|
|
std::string key,
|
|
unsigned int account_id,
|
|
const std::string &loginserver_name
|
|
)
|
|
{
|
|
EQ::Net::DynamicPacket outapp;
|
|
ClientAuth_Struct a{};
|
|
|
|
a.loginserver_account_id = account_id;
|
|
|
|
strncpy(a.account_name, account.c_str(), 30);
|
|
strncpy(a.key, key.c_str(), 30);
|
|
|
|
a.lsadmin = 0;
|
|
a.is_world_admin = 0;
|
|
a.ip = inet_addr(ip.c_str());
|
|
strncpy(a.loginserver_name, &loginserver_name[0], 64);
|
|
|
|
const std::string &client_address(ip);
|
|
std::string world_address(m_connection->Handle()->RemoteIP());
|
|
|
|
if (client_address == world_address) {
|
|
a.is_client_from_local_network = 1;
|
|
}
|
|
else if (IpUtil::IsIpInPrivateRfc1918(client_address)) {
|
|
LogInfo("Client is authenticating from a local address [{0}]", client_address);
|
|
a.is_client_from_local_network = 1;
|
|
}
|
|
else {
|
|
a.is_client_from_local_network = 0;
|
|
}
|
|
|
|
struct in_addr ip_addr{};
|
|
ip_addr.s_addr = a.ip;
|
|
|
|
LogInfo(
|
|
"Client authentication response: world_address [{0}] client_address [{1}]",
|
|
world_address,
|
|
client_address
|
|
);
|
|
|
|
LogInfo(
|
|
"Sending Client Authentication Response ls_account_id [{0}] ls_name [{1}] name [{2}] key [{3}] ls_admin [{4}] "
|
|
"world_admin [{5}] ip [{6}] local [{7}]",
|
|
a.loginserver_account_id,
|
|
a.loginserver_name,
|
|
a.account_name,
|
|
a.key,
|
|
a.lsadmin,
|
|
a.is_world_admin,
|
|
inet_ntoa(ip_addr),
|
|
a.is_client_from_local_network
|
|
);
|
|
|
|
outapp.PutSerialize(0, a);
|
|
m_connection->Send(ServerOP_LSClientAuth, outapp);
|
|
|
|
LogNetcode(
|
|
"Sending [{:#04x}] [Size: {}]\n{}",
|
|
ServerOP_LSClientAuth,
|
|
outapp.Length(),
|
|
outapp.ToString()
|
|
);
|
|
}
|
|
|
|
constexpr static int MAX_ACCOUNT_NAME_LENGTH = 30;
|
|
constexpr static int MAX_ACCOUNT_PASSWORD_LENGTH = 30;
|
|
constexpr static int MAX_SERVER_LONG_NAME_LENGTH = 200;
|
|
constexpr static int MAX_SERVER_SHORT_NAME_LENGTH = 50;
|
|
constexpr static int MAX_SERVER_LOCAL_ADDRESS_LENGTH = 125;
|
|
constexpr static int MAX_SERVER_REMOTE_ADDRESS_LENGTH = 125;
|
|
constexpr static int MAX_SERVER_VERSION_LENGTH = 64;
|
|
constexpr static int MAX_SERVER_PROTOCOL_VERSION = 25;
|
|
|
|
/**
|
|
* @param new_world_server_info_packet
|
|
* @return
|
|
*/
|
|
bool WorldServer::HandleNewLoginserverInfoValidation(
|
|
ServerNewLSInfo_Struct *new_world_server_info_packet
|
|
)
|
|
{
|
|
if (strlen(new_world_server_info_packet->account_name) >= MAX_ACCOUNT_NAME_LENGTH) {
|
|
LogError("Handle_NewLSInfo error [account_name] was too long | max [{0}]", MAX_ACCOUNT_NAME_LENGTH);
|
|
return false;
|
|
}
|
|
else if (strlen(new_world_server_info_packet->account_password) >= MAX_ACCOUNT_PASSWORD_LENGTH) {
|
|
LogError("Handle_NewLSInfo error [account_password] was too long | max [{0}]", MAX_ACCOUNT_PASSWORD_LENGTH);
|
|
return false;
|
|
}
|
|
else if (strlen(new_world_server_info_packet->server_long_name) >= MAX_SERVER_LONG_NAME_LENGTH) {
|
|
LogError("Handle_NewLSInfo error [server_long_name] was too long | max [{0}]", MAX_SERVER_LONG_NAME_LENGTH);
|
|
return false;
|
|
}
|
|
else if (strlen(new_world_server_info_packet->server_short_name) >= MAX_SERVER_SHORT_NAME_LENGTH) {
|
|
LogError("Handle_NewLSInfo error [server_short_name] was too long | max [{0}]", MAX_SERVER_SHORT_NAME_LENGTH);
|
|
return false;
|
|
}
|
|
else if (strlen(new_world_server_info_packet->server_version) >= MAX_SERVER_VERSION_LENGTH) {
|
|
LogError("Handle_NewLSInfo error [server_version] was too long | max [{0}]", MAX_SERVER_VERSION_LENGTH);
|
|
return false;
|
|
}
|
|
else if (strlen(new_world_server_info_packet->protocol_version) >= MAX_SERVER_PROTOCOL_VERSION) {
|
|
LogError("Handle_NewLSInfo error [protocol_version] was too long | max [{0}]", MAX_SERVER_PROTOCOL_VERSION);
|
|
return false;
|
|
}
|
|
|
|
if (strlen(new_world_server_info_packet->local_ip_address) <= MAX_SERVER_LOCAL_ADDRESS_LENGTH) {
|
|
if (strlen(new_world_server_info_packet->local_ip_address) == 0) {
|
|
LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
|
|
SetLocalIp("127.0.0.1");
|
|
}
|
|
else {
|
|
SetLocalIp(new_world_server_info_packet->local_ip_address);
|
|
}
|
|
}
|
|
else {
|
|
LogError("Handle_NewLSInfo error, local address was too long | max [{0}]", MAX_SERVER_LOCAL_ADDRESS_LENGTH);
|
|
return false;
|
|
}
|
|
|
|
if (strlen(new_world_server_info_packet->remote_ip_address) <= MAX_SERVER_REMOTE_ADDRESS_LENGTH) {
|
|
if (strlen(new_world_server_info_packet->remote_ip_address) == 0) {
|
|
SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
|
|
|
LogWarning(
|
|
"Remote address was null, defaulting to stream address [{0}]",
|
|
m_remote_ip_address
|
|
);
|
|
}
|
|
else {
|
|
SetRemoteIp(new_world_server_info_packet->remote_ip_address);
|
|
}
|
|
}
|
|
else {
|
|
SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
|
|
|
LogWarning(
|
|
"Handle_NewLSInfo remote address was too long, defaulting to stream address [{0}]",
|
|
m_remote_ip_address
|
|
);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @param world_registration
|
|
* @return
|
|
*/
|
|
bool WorldServer::HandleNewLoginserverRegisteredOnly(
|
|
Database::DbWorldRegistration &world_registration
|
|
)
|
|
{
|
|
if (!GetAccountName().empty() && !GetAccountPassword().empty()) {
|
|
if (world_registration.loaded) {
|
|
bool does_world_server_not_require_authentication = (
|
|
world_registration.server_admin_account_name.empty() ||
|
|
world_registration.server_admin_account_password.empty()
|
|
);
|
|
|
|
bool does_world_server_pass_authentication_check = (
|
|
world_registration.server_admin_account_name == GetAccountName() &&
|
|
WorldServer::ValidateWorldServerAdminLogin(
|
|
world_registration.server_admin_id,
|
|
GetAccountName(),
|
|
GetAccountPassword(),
|
|
world_registration.server_admin_account_password
|
|
)
|
|
);
|
|
|
|
SetServerDescription(world_registration.server_description)
|
|
->SetServerId(world_registration.server_id)
|
|
->SetIsServerTrusted(world_registration.is_server_trusted)
|
|
->SetServerListTypeId(world_registration.server_list_type);
|
|
|
|
if (does_world_server_not_require_authentication) {
|
|
|
|
SetIsServerAuthorized(true);
|
|
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] successfully logged into account that had no user/password requirement",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
}
|
|
else if (does_world_server_pass_authentication_check) {
|
|
|
|
SetIsServerAuthorized(true);
|
|
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] successfully logged in",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
|
|
if (IsServerTrusted()) {
|
|
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
|
|
EQ::Net::DynamicPacket outapp;
|
|
m_connection->Send(ServerOP_LSAccountUpdate, outapp);
|
|
}
|
|
}
|
|
else {
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] attempted to log in but account and password did not "
|
|
"match the entry in the database, and only registered servers are allowed",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] attempted to log in but database couldn't find an entry and only registered servers are allowed",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] did not attempt to log in but only registered servers are allowed",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @param world_registration
|
|
* @return
|
|
*/
|
|
bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
|
Database::DbWorldRegistration &world_registration
|
|
)
|
|
{
|
|
if (world_registration.loaded) {
|
|
SetServerDescription(world_registration.server_description)
|
|
->SetServerId(world_registration.server_id)
|
|
->SetIsServerTrusted(world_registration.is_server_trusted)
|
|
->SetServerListTypeId(world_registration.server_list_type);
|
|
|
|
SetIsServerAuthorized(true);
|
|
|
|
bool does_world_server_pass_authentication_check = (
|
|
world_registration.server_admin_account_name == GetAccountName() &&
|
|
WorldServer::ValidateWorldServerAdminLogin(
|
|
world_registration.server_admin_id,
|
|
GetAccountName(),
|
|
GetAccountPassword(),
|
|
world_registration.server_admin_account_password
|
|
)
|
|
);
|
|
|
|
bool does_world_server_have_non_empty_credentials = (
|
|
!GetAccountName().empty() &&
|
|
!GetAccountPassword().empty()
|
|
);
|
|
|
|
if (does_world_server_have_non_empty_credentials) {
|
|
if (does_world_server_pass_authentication_check) {
|
|
SetIsServerLoggedIn(true);
|
|
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] successfully logged in",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
|
|
if (IsServerTrusted()) {
|
|
LogDebug("WorldServer::HandleNewLoginserverRegisteredOnly | ServerOP_LSAccountUpdate sent to world");
|
|
EQ::Net::DynamicPacket outapp;
|
|
m_connection->Send(ServerOP_LSAccountUpdate, outapp);
|
|
}
|
|
}
|
|
else {
|
|
// server is authorized to be on the loginserver list but didn't pass login check
|
|
LogInfo(
|
|
"Server long_name [{0}] short_name [{1}] attempted to log in but account and password did not match the entry in the database. Unregistered still allowed",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
}
|
|
}
|
|
else {
|
|
|
|
// server is authorized to be on the loginserver list but didn't pass login check
|
|
if (!GetAccountName().empty() || !GetAccountPassword().empty()) {
|
|
LogInfo(
|
|
"Server [{0}] [{1}] did not login but this server required a password to login",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
}
|
|
else {
|
|
LogInfo(
|
|
"Server [{0}] [{1}] did not login but unregistered servers are allowed",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
LogInfo(
|
|
"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
|
|
GetServerLongName(),
|
|
GetServerShortName()
|
|
);
|
|
|
|
SetIsServerAuthorized(true);
|
|
|
|
if (world_registration.loaded) {
|
|
return true;
|
|
}
|
|
|
|
Database::DbLoginServerAdmin login_server_admin = server.db->GetLoginServerAdmin(GetAccountName());
|
|
|
|
uint32 server_admin_id = 0;
|
|
if (login_server_admin.loaded) {
|
|
if (WorldServer::ValidateWorldServerAdminLogin(
|
|
login_server_admin.id,
|
|
GetAccountName(),
|
|
GetAccountPassword(),
|
|
login_server_admin.account_password
|
|
)) {
|
|
server_admin_id = login_server_admin.id;
|
|
}
|
|
}
|
|
|
|
// Auto create a registration
|
|
if (!server.db->CreateWorldRegistration(
|
|
GetServerLongName(),
|
|
GetServerShortName(),
|
|
GetRemoteIp(),
|
|
m_server_id,
|
|
server_admin_id
|
|
)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @param world_admin_id
|
|
* @param world_admin_username
|
|
* @param world_admin_password
|
|
* @param world_admin_password_hash
|
|
* @return
|
|
*/
|
|
bool WorldServer::ValidateWorldServerAdminLogin(
|
|
int world_admin_id,
|
|
const std::string &world_admin_username,
|
|
const std::string &world_admin_password,
|
|
const std::string &world_admin_password_hash
|
|
)
|
|
{
|
|
auto encryption_mode = server.options.GetEncryptionMode();
|
|
if (eqcrypt_verify_hash(world_admin_username, world_admin_password, world_admin_password_hash, encryption_mode)) {
|
|
return true;
|
|
}
|
|
else {
|
|
if (server.options.IsUpdatingInsecurePasswords()) {
|
|
if (encryption_mode < EncryptionModeArgon2) {
|
|
encryption_mode = EncryptionModeArgon2;
|
|
}
|
|
|
|
uint32 insecure_source_encryption_mode = 0;
|
|
if (world_admin_password_hash.length() == CryptoHash::md5_hash_length) {
|
|
for (int i = EncryptionModeMD5; i <= EncryptionModeMD5Triple; ++i) {
|
|
if (i != encryption_mode &&
|
|
eqcrypt_verify_hash(world_admin_username, world_admin_password, world_admin_password_hash, i)) {
|
|
LogDebug("[{}] Checking for [{}] world admin", __func__, GetEncryptionByModeId(i));
|
|
insecure_source_encryption_mode = i;
|
|
}
|
|
}
|
|
}
|
|
else if (world_admin_password_hash.length() == CryptoHash::sha1_hash_length &&
|
|
insecure_source_encryption_mode == 0) {
|
|
for (int i = EncryptionModeSHA; i <= EncryptionModeSHATriple; ++i) {
|
|
if (i != encryption_mode &&
|
|
eqcrypt_verify_hash(world_admin_username, world_admin_password, world_admin_password_hash, i)) {
|
|
LogDebug("[{}] Checking for [{}] world admin", __func__, GetEncryptionByModeId(i));
|
|
insecure_source_encryption_mode = i;
|
|
}
|
|
}
|
|
}
|
|
else if (world_admin_password_hash.length() == CryptoHash::sha512_hash_length &&
|
|
insecure_source_encryption_mode == 0) {
|
|
for (int i = EncryptionModeSHA512; i <= EncryptionModeSHA512Triple; ++i) {
|
|
if (i != encryption_mode &&
|
|
eqcrypt_verify_hash(world_admin_username, world_admin_password, world_admin_password_hash, i)) {
|
|
LogDebug("[{}] Checking for [{}] world admin", __func__, GetEncryptionByModeId(i));
|
|
insecure_source_encryption_mode = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (insecure_source_encryption_mode > 0) {
|
|
LogInfo(
|
|
"[{}] Updated insecure world_admin_username [{}] from mode [{}] ({}) to mode [{}] ({})",
|
|
__func__,
|
|
world_admin_username,
|
|
GetEncryptionByModeId(insecure_source_encryption_mode),
|
|
insecure_source_encryption_mode,
|
|
GetEncryptionByModeId(encryption_mode),
|
|
encryption_mode
|
|
);
|
|
|
|
std::string new_password_hash = eqcrypt_hash(
|
|
world_admin_username,
|
|
world_admin_password,
|
|
encryption_mode
|
|
);
|
|
|
|
server.db->UpdateLoginWorldAdminAccountPassword(world_admin_id, new_password_hash);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_local_ip) const
|
|
{
|
|
// see LoginClientServerData_Struct
|
|
if (use_local_ip) {
|
|
out.WriteString(GetLocalIP());
|
|
}
|
|
else {
|
|
out.WriteString(GetRemoteIP());
|
|
}
|
|
|
|
switch (GetServerListID()) {
|
|
case LS::ServerType::Legends:
|
|
out.WriteInt32(LS::ServerTypeFlags::Legends);
|
|
break;
|
|
case LS::ServerType::Preferred:
|
|
out.WriteInt32(LS::ServerTypeFlags::Preferred);
|
|
break;
|
|
default:
|
|
out.WriteInt32(LS::ServerTypeFlags::Standard);
|
|
break;
|
|
}
|
|
|
|
out.WriteUInt32(GetServerId());
|
|
out.WriteString(GetServerLongName());
|
|
out.WriteString("us"); // country code
|
|
out.WriteString("en"); // language code
|
|
|
|
// 0 = Up, 1 = Down, 2 = Up, 3 = down, 4 = locked, 5 = locked(down)
|
|
if (GetStatus() < 0) {
|
|
if (GetZonesBooted() == 0) {
|
|
out.WriteInt32(LS::ServerStatusFlags::Down);
|
|
}
|
|
else {
|
|
out.WriteInt32(LS::ServerStatusFlags::Locked);
|
|
}
|
|
}
|
|
else {
|
|
out.WriteInt32(LS::ServerStatusFlags::Up);
|
|
}
|
|
|
|
out.WriteUInt32(GetPlayersOnline());
|
|
}
|
|
|
|
/**
|
|
* @param in_server_list_id
|
|
* @return
|
|
*/
|
|
WorldServer *WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
|
|
{
|
|
m_server_list_type_id = in_server_list_id;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetServerDescription() const
|
|
{
|
|
return m_server_description;
|
|
}
|
|
|
|
/**
|
|
* @param in_server_description
|
|
*/
|
|
WorldServer *WorldServer::SetServerDescription(const std::string &in_server_description)
|
|
{
|
|
WorldServer::m_server_description = in_server_description;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
bool WorldServer::IsServerAuthorized() const
|
|
{
|
|
return m_is_server_authorized;
|
|
}
|
|
|
|
/**
|
|
* @param in_is_server_authorized
|
|
*/
|
|
WorldServer *WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
|
{
|
|
WorldServer::m_is_server_authorized = in_is_server_authorized;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
bool WorldServer::IsServerLoggedIn() const
|
|
{
|
|
return m_is_server_logged_in;
|
|
}
|
|
|
|
/**
|
|
* @param in_is_server_logged_in
|
|
*/
|
|
WorldServer *WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
|
{
|
|
WorldServer::m_is_server_logged_in = in_is_server_logged_in;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
bool WorldServer::IsServerTrusted() const
|
|
{
|
|
return m_is_server_trusted;
|
|
}
|
|
|
|
/**
|
|
* @param in_is_server_trusted
|
|
*/
|
|
WorldServer *WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
|
{
|
|
WorldServer::m_is_server_trusted = in_is_server_trusted;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_zones_booted
|
|
*/
|
|
WorldServer *WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
|
{
|
|
WorldServer::m_zones_booted = in_zones_booted;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_players_online
|
|
*/
|
|
WorldServer *WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
|
{
|
|
WorldServer::m_players_online = in_players_online;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_server_status
|
|
*/
|
|
WorldServer *WorldServer::SetServerStatus(int in_server_status)
|
|
{
|
|
WorldServer::m_server_status = in_server_status;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_server_process_type
|
|
*/
|
|
WorldServer *WorldServer::SetServerProcessType(unsigned int in_server_process_type)
|
|
{
|
|
WorldServer::m_server_process_type = in_server_process_type;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_long_name
|
|
*/
|
|
WorldServer *WorldServer::SetLongName(const std::string &in_long_name)
|
|
{
|
|
WorldServer::m_long_name = in_long_name;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_short_name
|
|
*/
|
|
WorldServer *WorldServer::SetShortName(const std::string &in_short_name)
|
|
{
|
|
WorldServer::m_short_name = in_short_name;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_account_name
|
|
*/
|
|
WorldServer *WorldServer::SetAccountName(const std::string &in_account_name)
|
|
{
|
|
WorldServer::m_account_name = in_account_name;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_account_password
|
|
*/
|
|
WorldServer *WorldServer::SetAccountPassword(const std::string &in_account_password)
|
|
{
|
|
WorldServer::m_account_password = in_account_password;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_remote_ip
|
|
*/
|
|
WorldServer *WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
|
{
|
|
WorldServer::m_remote_ip_address = in_remote_ip;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_local_ip
|
|
*/
|
|
WorldServer *WorldServer::SetLocalIp(const std::string &in_local_ip)
|
|
{
|
|
WorldServer::m_local_ip = in_local_ip;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_protocol
|
|
*/
|
|
WorldServer *WorldServer::SetProtocol(const std::string &in_protocol)
|
|
{
|
|
WorldServer::m_protocol = in_protocol;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param in_version
|
|
*/
|
|
WorldServer *WorldServer::SetVersion(const std::string &in_version)
|
|
{
|
|
WorldServer::m_version = in_version;
|
|
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
int WorldServer::GetServerStatus() const
|
|
{
|
|
return m_server_status;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
unsigned int WorldServer::GetServerListTypeId() const
|
|
{
|
|
return m_server_list_type_id;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
unsigned int WorldServer::GetServerProcessType() const
|
|
{
|
|
return m_server_process_type;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetAccountName() const
|
|
{
|
|
return m_account_name;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetAccountPassword() const
|
|
{
|
|
return m_account_password;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetRemoteIp() const
|
|
{
|
|
return m_remote_ip_address;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetLocalIp() const
|
|
{
|
|
return m_local_ip;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetProtocol() const
|
|
{
|
|
return m_protocol;
|
|
}
|
|
|
|
/**
|
|
* @return
|
|
*/
|
|
const std::string &WorldServer::GetVersion() const
|
|
{
|
|
return m_version;
|
|
}
|
|
|
|
void WorldServer::OnKeepAlive(EQ::Timer *t)
|
|
{
|
|
ServerPacket pack(ServerOP_KeepAlive, 0);
|
|
m_connection->SendPacket(&pack);
|
|
}
|
|
|
|
void WorldServer::FormatWorldServerName(char *name, int8 server_list_type)
|
|
{
|
|
std::string server_long_name = name;
|
|
server_long_name = Strings::Trim(server_long_name);
|
|
|
|
bool name_set_to_bottom = false;
|
|
if (server_list_type == LS::ServerType::Standard) {
|
|
if (server.options.IsWorldDevTestServersListBottom()) {
|
|
std::string s = Strings::ToLower(server_long_name);
|
|
if (s.find("dev") != std::string::npos) {
|
|
server_long_name = fmt::format("|D| {}", server_long_name);
|
|
name_set_to_bottom = true;
|
|
}
|
|
else if (s.find("test") != std::string::npos) {
|
|
server_long_name = fmt::format("|T| {}", server_long_name);
|
|
name_set_to_bottom = true;
|
|
}
|
|
else if (s.find("installer") != std::string::npos) {
|
|
server_long_name = fmt::format("|I| {}", server_long_name);
|
|
name_set_to_bottom = true;
|
|
}
|
|
}
|
|
if (server.options.IsWorldSpecialCharacterStartListBottom() && !name_set_to_bottom) {
|
|
auto first_char = server_long_name.c_str()[0];
|
|
if (IsAllowedWorldServerCharacterList(first_char) && first_char != '|') {
|
|
server_long_name = fmt::format("|*| {}", server_long_name);
|
|
name_set_to_bottom = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
strn0cpy(name, server_long_name.c_str(), 201);
|
|
}
|