eqemu-server/zone/gm_commands/show/show_proximity.cpp
2025-12-08 20:10:10 -08:00

74 lines
1.7 KiB
C++

#include "../../client.h"
void ShowProximity(Client *c, const Seperator *sep)
{
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
for (const auto& n : entity_list.GetNPCList()) {
if (
n.second &&
Strings::Contains(n.second->GetName(), "Proximity")
) {
n.second->Depop();
}
}
const auto t = c->GetTarget()->CastToNPC();
std::vector<FindPerson_Point> v;
FindPerson_Point p {};
if (t->IsProximitySet()) {
glm::vec4 position;
position.w = t->GetHeading();
position.x = t->GetProximityMinX();
position.y = t->GetProximityMinY();
position.z = t->GetZ();
position.x = t->GetProximityMinX();
position.y = t->GetProximityMinY();
NPC::SpawnNodeNPC("Proximity", "", position);
position.x = t->GetProximityMinX();
position.y = t->GetProximityMaxY();
NPC::SpawnNodeNPC("Proximity", "", position);
position.x = t->GetProximityMaxX();
position.y = t->GetProximityMinY();
NPC::SpawnNodeNPC("Proximity", "", position);
position.x = t->GetProximityMaxX();
position.y = t->GetProximityMaxY();
NPC::SpawnNodeNPC("Proximity", "", position);
p.x = t->GetProximityMinX();
p.y = t->GetProximityMinY();
p.z = t->GetZ();
v.push_back(p);
p.x = t->GetProximityMinX();
p.y = t->GetProximityMaxY();
v.push_back(p);
p.x = t->GetProximityMaxX();
p.y = t->GetProximityMaxY();
v.push_back(p);
p.x = t->GetProximityMaxX();
p.y = t->GetProximityMinY();
v.push_back(p);
p.x = t->GetProximityMinX();
p.y = t->GetProximityMinY();
v.push_back(p);
}
if (c->ClientVersion() >= EQ::versions::ClientVersion::RoF) {
c->SendPathPacket(v);
}
}