eqemu-server/zone/task_manager.cpp
Chris Miles d369b47ef4
[Tasks] Implement alternate currency rewards (#2827)
* Reward currency on task completion

* Handle reward window

* Tweaks
2023-02-06 17:24:13 -06:00

1917 lines
56 KiB
C++

#include "../common/global_define.h"
#include "../common/misc_functions.h"
#include "../common/repositories/character_activities_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/repositories/character_tasks_repository.h"
#include "../common/repositories/completed_tasks_repository.h"
#include "../common/repositories/task_activities_repository.h"
#include "../common/repositories/tasks_repository.h"
#include "../common/repositories/tasksets_repository.h"
#include "client.h"
#include "dynamic_zone.h"
#include "string_ids.h"
#include "task_manager.h"
#include "../common/repositories/shared_task_activity_state_repository.h"
#include "../common/repositories/shared_task_dynamic_zones_repository.h"
#include "../common/repositories/shared_task_members_repository.h"
#include "../common/shared_tasks.h"
#include "worldserver.h"
extern WorldServer worldserver;
bool TaskManager::LoadTaskSets()
{
// Clear all task sets in memory. Done so we can reload them on the fly if required by just calling
// this method again.
for (auto &task_set : m_task_sets) {
task_set.clear();
}
auto rows = TasksetsRepository::GetWhere(
content_db,
fmt::format(
"`id` > 0 AND `id` < {} AND `taskid` >= 0 ORDER BY `id`, `taskid` ASC",
MAXTASKSETS
)
);
for (auto &task_set: rows) {
m_task_sets[task_set.id].push_back(task_set.taskid);
LogTasksDetail("Adding task_id [{}] to task_set [{}]", task_set.taskid, task_set.id);
}
return true;
}
bool TaskManager::LoadTasks(int single_task)
{
std::string task_query_filter = fmt::format("id = {}", single_task);
std::string query;
if (single_task == 0) {
if (!LoadTaskSets()) {
LogTasks("LoadTaskSets failed");
}
task_query_filter = fmt::format("id > 0");
}
// load task level data
auto repo_tasks = TasksRepository::GetWhere(content_db, task_query_filter);
m_task_data.reserve(repo_tasks.size());
for (auto &task: repo_tasks) {
int task_id = task.id;
if (task_id <= 0) {
// This shouldn't happen, as the SELECT is bounded by MAXTASKS
LogError("Task ID [{}] out of range while loading tasks from database", task_id);
continue;
}
// load task data
TaskInformation ti{};
ti.type = static_cast<TaskType>(task.type);
ti.duration = task.duration;
ti.duration_code = static_cast<DurationCode>(task.duration_code);
ti.title = task.title;
ti.description = task.description;
ti.reward = task.reward_text;
ti.reward_id_list = task.reward_id_list;
ti.cash_reward = task.cash_reward;
ti.experience_reward = task.exp_reward;
ti.reward_method = (TaskMethodType) task.reward_method;
ti.reward_points = task.reward_points;
ti.reward_point_type = task.reward_point_type;
ti.faction_reward = task.faction_reward;
ti.faction_amount = task.faction_amount;
ti.min_level = task.min_level;
ti.max_level = task.max_level;
ti.level_spread = task.level_spread;
ti.min_players = task.min_players;
ti.max_players = task.max_players;
ti.repeatable = task.repeatable;
ti.completion_emote = task.completion_emote;
ti.replay_timer_group = task.replay_timer_group;
ti.replay_timer_seconds = task.replay_timer_seconds;
ti.request_timer_group = task.request_timer_group;
ti.request_timer_seconds = task.request_timer_seconds;
ti.activity_count = 0;
m_task_data.try_emplace(task_id, std::move(ti));
LogTasksDetail(
"(Task) task_id [{}] type [{}] () duration [{}] duration_code [{}] title [{}] description [{}] "
" reward_text [{}] reward_id_list [{}] cash_reward [{}] exp_reward [{}] reward_method [{}] faction_reward [{}] min_level [{}] "
" max_level [{}] level_spread [{}] min_players [{}] max_players [{}] repeatable [{}] completion_emote [{}]"
" replay_group [{}] replay_timer_seconds [{}] request_group [{}] request_timer_seconds [{}]",
task.id,
task.type,
task.duration,
task.duration_code,
task.title,
task.description,
task.reward_text,
task.reward_id_list,
task.cash_reward,
task.exp_reward,
task.reward_method,
task.faction_reward,
task.min_level,
task.max_level,
task.level_spread,
task.min_players,
task.max_players,
task.repeatable,
task.completion_emote,
task.replay_timer_group,
task.replay_timer_seconds,
task.request_timer_group,
task.request_timer_seconds
);
}
LogTasks("Loaded [{}] Tasks", repo_tasks.size());
std::string activities_query_filter = fmt::format(
"taskid = {} and activityid < {} ORDER BY taskid, activityid ASC",
single_task,
MAXACTIVITIESPERTASK
);
// if loading only a single task
if (single_task == 0) {
activities_query_filter = fmt::format(
"activityid < {} ORDER BY taskid, activityid ASC",
MAXACTIVITIESPERTASK
);
}
// load activity data
auto task_activities = TaskActivitiesRepository::GetWhere(content_db, activities_query_filter);
for (auto &a: task_activities) {
int task_id = a.taskid;
int step = a.step;
int activity_id = a.activityid;
if (task_id <= 0 || activity_id < 0 || activity_id >= MAXACTIVITIESPERTASK) {
// This shouldn't happen, as the SELECT is bounded by MAXTASKS
LogTasks(
"Error: Task or activity_information ID ([{}], [{}]) out of range while loading activities from database",
task_id,
activity_id
);
continue;
}
auto task_data = GetTaskData(task_id);
if (!task_data) {
LogTasks(
"Error: activity_information for non-existent task ([{}], [{}]) while loading activities from database",
task_id,
activity_id
);
continue;
}
// create pointer to activity data since declarations get unruly long
int activity_index = task_data->activity_count;
ActivityInformation *ad = &task_data->activity_information[activity_index];
// Task Activities MUST be numbered sequentially from 0. If not, log an error
// and set the task to nullptr. Subsequent activities for this task will raise
// ERR_NOTASK errors.
// Change to (activityID != (Tasks[taskID]->activity_count + 1)) to index from 1
if (activity_id != task_data->activity_count) {
LogTasks(
"Error: Activities for Task [{}] (activity_id [{}]) are not sequential starting at 0. Not loading task ",
task_id,
activity_id
);
m_task_data.erase(task_id);
continue;
}
// set activity data
ad->req_activity_id = a.req_activity_id;
ad->step = step;
ad->activity_type = static_cast<TaskActivityType>(a.activitytype);
ad->target_name = a.target_name;
ad->item_list = a.item_list;
ad->skill_list = a.skill_list;
ad->skill_id = Strings::IsNumber(a.skill_list) ? std::stoi(a.skill_list) : 0; // for older clients
ad->spell_list = a.spell_list;
ad->spell_id = Strings::IsNumber(a.spell_list) ? std::stoi(a.spell_list) : 0; // for older clients
ad->description_override = a.description_override;
ad->npc_match_list = a.npc_match_list;
ad->item_id_list = a.item_id_list;
ad->dz_switch_id = a.dz_switch_id;
ad->goal_method = (TaskMethodType) a.goalmethod;
ad->goal_count = a.goalcount;
ad->min_x = a.min_x;
ad->min_y = a.min_y;
ad->min_z = a.min_z;
ad->max_x = a.max_x;
ad->max_y = a.max_y;
ad->max_z = a.max_z;
ad->zone_version = a.zone_version >= 0 ? a.zone_version : -1;
ad->has_area = false;
if (std::abs(a.max_x - a.min_x) > 0.0f &&
std::abs(a.max_y - a.min_y) > 0.0f &&
std::abs(a.max_z - a.min_z) > 0.0f)
{
ad->has_area = true;
}
// zones
ad->zones = a.zones;
auto zones = Strings::Split(
a.zones,
';'
);
for (auto &&e : zones) {
if (Strings::IsNumber(e)) {
ad->zone_ids.push_back(std::stoi(e));
}
}
ad->optional = a.optional;
LogTasksDetail(
"(Activity) task_id [{}] activity_id [{}] slot [{}] activity_type [{}] goal_method [{}] goal_count [{}] zones [{}]"
" target_name [{}] item_list [{}] skill_list [{}] spell_list [{}] description_override [{}]",
task_id,
activity_id,
task_data->activity_count,
static_cast<int32_t>(ad->activity_type),
ad->goal_method,
ad->goal_count,
ad->zones.c_str(),
ad->target_name.c_str(),
ad->item_list.c_str(),
ad->skill_list.c_str(),
ad->spell_list.c_str(),
ad->description_override.c_str()
);
task_data->activity_count++;
}
LogTasks("Loaded [{}] Task Activities", task_activities.size());
return true;
}
bool TaskManager::SaveClientState(Client *client, ClientTaskState *cts)
{
// I am saving the slot in the ActiveTasks table, because unless a Task is cancelled/completed, the client
// doesn't seem to like tasks moving slots between zoning and you can end up with 'bogus' activities if the task
// previously in that slot had more activities than the one now occupying it. Hopefully retaining the slot
// number for the duration of a session will overcome this.
if (!client || !cts) {
return false;
}
constexpr const char *ERR_MYSQLERROR = "Error in TaskManager::SaveClientState {}";
int character_id = client->CharacterID();
LogTasks("character_id [{}]", character_id);
if (cts->m_active_task_count > 0 ||
cts->m_active_task.task_id != TASKSLOTEMPTY ||
cts->m_active_shared_task.task_id != TASKSLOTEMPTY) {
for (auto &active_task : cts->m_active_tasks) {
int task_id = active_task.task_id;
if (task_id == TASKSLOTEMPTY) {
continue;
}
const auto task_data = GetTaskData(task_id);
int slot = active_task.slot;
if (active_task.updated) {
LogTasks(
"character_id [{}] updating task_index [{}] task_id [{}]",
character_id,
slot,
task_id
);
std::string query = StringFormat(
"REPLACE INTO character_tasks (charid, taskid, slot, type, acceptedtime, was_rewarded) "
"VALUES (%i, %i, %i, %i, %i, %d)",
character_id,
task_id,
slot,
static_cast<int>(task_data->type),
active_task.accepted_time,
active_task.was_rewarded
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
}
else {
active_task.updated = false;
}
}
std::string query =
"REPLACE INTO character_activities (charid, taskid, activityid, donecount, completed) "
"VALUES ";
int updated_activity_count = 0;
for (int activity_index = 0; activity_index < task_data->activity_count; ++activity_index) {
if (!active_task.activity[activity_index].updated) {
continue;
}
LogTasks(
"Updating activity character_id [{}] updating task_index [{}] task_id [{}] activity_index [{}]",
character_id,
slot,
task_id,
activity_index
);
if (updated_activity_count == 0) {
query +=
StringFormat(
"(%i, %i, %i, %i, %i)", character_id, task_id, activity_index,
active_task.activity[activity_index].done_count,
active_task.activity[activity_index].activity_state ==
ActivityCompleted
);
}
else {
query +=
StringFormat(
", (%i, %i, %i, %i, %i)", character_id, task_id, activity_index,
active_task.activity[activity_index].done_count,
active_task.activity[activity_index].activity_state ==
ActivityCompleted
);
}
updated_activity_count++;
}
if (updated_activity_count == 0) {
continue;
}
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
continue;
}
active_task.updated = false;
for (int activity_index = 0; activity_index < task_data->activity_count; ++activity_index) {
active_task.activity[activity_index].updated = false;
}
}
}
if (!RuleB(TaskSystem, RecordCompletedTasks) || (cts->m_completed_tasks.size() <=
(unsigned int) cts->m_last_completed_task_loaded)) {
cts->m_last_completed_task_loaded = cts->m_completed_tasks.size();
return true;
}
const char *completed_task_query = "REPLACE INTO completed_tasks (charid, completedtime, taskid, activityid) "
"VALUES (%i, %i, %i, %i)";
for (unsigned int task_index = cts->m_last_completed_task_loaded;
task_index < cts->m_completed_tasks.size();
task_index++) {
int task_id = cts->m_completed_tasks[task_index].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) {
continue;
}
// we don't record completed shared tasks in the task quest log
if (task_data->type == TaskType::Shared) {
break;
}
// First we save a record with an activity_id of -1.
// This indicates this task was completed at the given time. We infer that all
// none optional activities were completed.
//
std::string query = StringFormat(
completed_task_query,
character_id,
cts->m_completed_tasks[task_index].completed_time,
task_id,
-1
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
continue;
}
// If the Rule to record non-optional task completion is not enabled, don't save it
if (!RuleB(TaskSystem, RecordCompletedOptionalActivities)) {
continue;
}
// Insert one record for each completed optional task.
for (int activity_id = 0; activity_id < task_data->activity_count; activity_id++) {
if (!task_data->activity_information[activity_id].optional ||
!cts->m_completed_tasks[task_index].activity_done[activity_id]) {
continue;
}
query = StringFormat(
completed_task_query,
character_id,
cts->m_completed_tasks[task_index].completed_time,
task_id, activity_id
);
results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
}
}
}
cts->m_last_completed_task_loaded = cts->m_completed_tasks.size();
return true;
}
int TaskManager::FirstTaskInSet(int task_set)
{
if ((task_set <= 0) || (task_set >= MAXTASKSETS)) {
return 0;
}
if (m_task_sets[task_set].empty()) {
return 0;
}
auto iterator = m_task_sets[task_set].begin();
while (iterator != m_task_sets[task_set].end()) {
if ((*iterator) > 0) {
return (*iterator);
}
++iterator;
}
return 0;
}
int TaskManager::LastTaskInSet(int task_set)
{
if ((task_set <= 0) || (task_set >= MAXTASKSETS)) {
return 0;
}
if (m_task_sets[task_set].empty()) {
return 0;
}
return m_task_sets[task_set][m_task_sets[task_set].size() - 1];
}
int TaskManager::NextTaskInSet(int task_set, int task_id)
{
if ((task_set <= 0) || (task_set >= MAXTASKSETS)) {
return 0;
}
if (m_task_sets[task_set].empty()) {
return 0;
}
for (int i : m_task_sets[task_set]) {
if (i > task_id) {
return i;
}
}
return 0;
}
bool TaskManager::ValidateLevel(int task_id, int player_level)
{
const auto task_data = GetTaskData(task_id);
if (!task_data) {
return false;
}
if (task_data->min_level && (player_level < task_data->min_level)) {
return false;
}
if (task_data->max_level && (player_level > task_data->max_level)) {
return false;
}
return true;
}
std::string TaskManager::GetTaskName(uint32 task_id)
{
if (task_id > 0) {
const auto task_data = GetTaskData(task_id);
if (task_data) {
return task_data->title;
}
}
return std::string();
}
TaskType TaskManager::GetTaskType(uint32 task_id)
{
if (task_id > 0) {
const auto task_data = GetTaskData(task_id);
if (task_data) {
return task_data->type;
}
}
return TaskType::Task;
}
void TaskManager::TaskSetSelector(Client* client, Mob* mob, int task_set_id, bool ignore_cooldown)
{
int player_level = client->GetLevel();
ClientTaskState* client_task_state = client->GetTaskState();
LogTasks(
"TaskSetSelector called for task_set_id [{}] EnableTaskSize is [{}]",
task_set_id,
client_task_state->m_enabled_tasks.size()
);
if (task_set_id <= 0 || task_set_id >= MAXTASKSETS) {
return;
}
// forward to shared task selector validation if set contains a shared task
for (const auto& task_id : m_task_sets[task_set_id])
{
const auto task_data = GetTaskData(task_id);
if (task_data && task_data->type == TaskType::Shared) {
SharedTaskSelector(client, mob, m_task_sets[task_set_id], ignore_cooldown);
return;
}
}
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
client->SendTaskRequestCooldownTimerMessage();
return;
}
if (m_task_sets[task_set_id].empty()) {
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
return;
}
bool all_enabled = false;
// A task_id of 0 in a TaskSet indicates that all Tasks in the set are enabled for all players.
if (m_task_sets[task_set_id][0] == 0) {
LogTasks("TaskSets[{}][0] == 0. All Tasks in Set enabled.", task_set_id);
all_enabled = true;
}
auto iterator = m_task_sets[task_set_id].begin();
if (all_enabled) {
++iterator;
} // skip first when all enabled since it's useless data
std::vector<int> task_list;
while (iterator != m_task_sets[task_set_id].end() && task_list.size() < MAXCHOOSERENTRIES) {
auto task = *iterator;
const auto task_data = GetTaskData(task);
// verify level, we're not currently on it, repeatable status, if it's a (shared) task
// we aren't currently on another, and if it's enabled if not all_enabled
if ((all_enabled || client_task_state->IsTaskEnabled(task)) && ValidateLevel(task, player_level) &&
!client_task_state->IsTaskActive(task) && client_task_state->HasSlotForTask(task_data) &&
// this slot checking is a bit silly, but we allow mixing of task types ...
(IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) {
task_list.push_back(task);
}
++iterator;
}
if (!task_list.empty()) {
SendTaskSelector(client, mob, task_list);
}
else {
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
}
}
// unlike the non-Quest version of this function, it does not check enabled, that is assumed the responsibility of the quest to handle
// we do however still want it to check the other stuff like level, active, room, etc
void TaskManager::TaskQuestSetSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
{
std::vector<int> task_list;
int player_level = client->GetLevel();
ClientTaskState* client_task_state = client->GetTaskState();
LogTasks("TaskQuestSetSelector called with size [{}]", tasks.size());
if (tasks.empty()) {
return;
}
// live prevents mixing selection types (also uses diff opcodes for solo vs shared tasks)
// to keep shared task validation live-like (and simple), any shared task will
// forward this to shared task validation and non-shared tasks will be dropped
for (int i = 0; i < tasks.size(); ++i) {
auto task = tasks[i];
const auto task_data = GetTaskData(task);
if (task_data && task_data->type == TaskType::Shared) {
SharedTaskSelector(client, mob, tasks, ignore_cooldown);
return;
}
}
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
client->SendTaskRequestCooldownTimerMessage();
return;
}
for (int i = 0; i < tasks.size() && task_list.size() < MAXCHOOSERENTRIES; ++i) {
auto task = tasks[i];
const auto task_data = GetTaskData(task);
// verify level, we're not currently on it, repeatable status, if it's a (shared) task
// we aren't currently on another, and if it's enabled if not all_enabled
if (ValidateLevel(task, player_level) && !client_task_state->IsTaskActive(task) &&
client_task_state->HasSlotForTask(task_data) &&
// this slot checking is a bit silly, but we allow mixing of task types ...
(IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) {
task_list.push_back(task);
}
}
if (!task_list.empty()) {
SendTaskSelector(client, mob, task_list);
}
else {
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
}
}
void TaskManager::SharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
{
LogTasks("SharedTaskSelector called with size [{}]", tasks.size());
if (tasks.empty()) {
return;
}
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
client->SendTaskRequestCooldownTimerMessage();
return;
}
// check if requester already has a shared task (no need to query group/raid members if so)
if (client->GetTaskState()->HasActiveSharedTask()) {
client->MessageString(Chat::Red, TaskStr::REQUEST_HAVE);
return;
}
// get group/raid member character data from db (need to query for character ids)
// todo: group/raids need refactored to avoid queries and ignore offline members (through world)
auto request = SharedTask::GetRequestCharacters(database, client->CharacterID());
// check if any group/raid member already has a shared task (already checked solo character)
bool validation_failed = false;
if (request.group_type != SharedTaskRequestGroupType::Solo) {
auto shared_task_members = SharedTaskMembersRepository::GetWhere(
database,
fmt::format("character_id IN ({}) LIMIT 1", fmt::join(request.character_ids, ",")));
if (!shared_task_members.empty()) {
validation_failed = true;
auto it = std::find_if(request.members.begin(), request.members.end(),
[&](const SharedTaskMember& member) {
return member.character_id == shared_task_members.front().character_id;
});
if (it != request.members.end()) {
if (request.group_type == SharedTaskRequestGroupType::Group) {
client->MessageString(Chat::Red, TaskStr::REQUEST_GROUP_HAS, it->character_name.c_str());
}
else {
client->MessageString(Chat::Red, TaskStr::REQUEST_RAID_HAS, it->character_name.c_str());
}
}
}
}
if (!validation_failed) {
// run type and level filters on task selections
std::vector<int> task_list;
for (int i = 0; i < tasks.size() && task_list.size() < MAXCHOOSERENTRIES; ++i) {
if (CanOfferSharedTask(tasks[i], request))
{
task_list.push_back(tasks[i]);
}
}
// check if any tasks are left to offer after filtering
if (!task_list.empty()) {
SendSharedTaskSelector(client, mob, task_list);
}
else {
client->MessageString(Chat::Red, TaskStr::NOT_MEET_REQ);
}
}
}
bool TaskManager::CanOfferSharedTask(int task_id, const SharedTaskRequest& request)
{
// todo: are there non repeatable shared tasks? (would need to check all group/raid members)
const auto task = GetTaskData(task_id);
if (!task)
{
LogTasksDetail("task data for task id [{}] not found", task_id);
return false;
}
if (task->type != TaskType::Shared)
{
LogTasksDetail("task [{}] is not a shared task type", task_id);
return false;
}
if (task->min_level > 0 && request.lowest_level < task->min_level)
{
LogTasksDetail("lowest level [{}] is below task [{}] min level [{}]",
request.lowest_level, task_id, task->min_level);
return false;
}
if (task->max_level > 0 && request.highest_level > task->max_level)
{
LogTasksDetail("highest level [{}] exceeds task [{}] max level [{}]",
request.highest_level, task_id, task->max_level);
return false;
}
return true;
}
// sends task selector to client
void TaskManager::SendTaskSelector(Client* client, Mob* mob, const std::vector<int>& task_list)
{
LogTasks("TaskSelector for [{}] Tasks", task_list.size());
int player_level = client->GetLevel();
client->GetTaskState()->ClearLastOffers();
int valid_tasks_count = 0;
for (int task_index : task_list) {
if (!ValidateLevel(task_index, player_level)) {
continue;
}
if (client->IsTaskActive(task_index)) {
continue;
}
if (!IsTaskRepeatable(task_index) && client->IsTaskCompleted(task_index)) {
continue;
}
valid_tasks_count++;
}
if (valid_tasks_count == 0) {
return;
}
SerializeBuffer buf(50 * valid_tasks_count);
buf.WriteUInt32(valid_tasks_count); // TaskCount
buf.WriteUInt32(2); // Type, valid values: 0-3. 0 = Task, 1 = Shared Task, 2 = Quest, 3 = ??? -- should fix maybe some day, but we let more than 1 type through :P
// so I guess an NPC can only offer one type of quests or we can only open a selection with one type :P (so quest call can tell us I guess)
// this is also sent in OP_TaskDescription
buf.WriteUInt32(mob->GetID()); // TaskGiver
for (int i = 0; i < task_list.size(); i++) { // max 40
if (!ValidateLevel(task_list[i], player_level)) {
continue;
}
if (client->IsTaskActive(task_list[i])) {
continue;
}
if (!IsTaskRepeatable(task_list[i]) && client->IsTaskCompleted(task_list[i])) {
continue;
}
buf.WriteUInt32(task_list[i]); // task_id
m_task_data[task_list[i]].SerializeSelector(buf, client->ClientVersion());
client->GetTaskState()->AddOffer(task_list[i], mob->GetID());
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_TaskSelectWindow, buf);
client->QueuePacket(outapp.get());
}
void TaskManager::SendSharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& task_list)
{
LogTasks("[{}] Tasks", task_list.size());
// request timer is only set when shared task selection shown (not for failed validations)
client->StartTaskRequestCooldownTimer();
client->GetTaskState()->ClearLastOffers();
SerializeBuffer buf;
buf.WriteUInt32(static_cast<uint32_t>(task_list.size())); // number of tasks
// shared task selection (live doesn't mix types) makes client send shared task specific opcode for accepts
buf.WriteUInt32(static_cast<uint32_t>(TaskType::Shared));
buf.WriteUInt32(mob->GetID()); // task giver entity id
for (int task_id: task_list) {
buf.WriteUInt32(task_id);
m_task_data[task_id].SerializeSelector(buf, client->ClientVersion());
client->GetTaskState()->AddOffer(task_id, mob->GetID());
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_SharedTaskSelectWindow, buf);
client->QueuePacket(outapp.get());
}
int TaskManager::GetActivityCount(int task_id)
{
if (task_id > 0) {
const auto task_data = GetTaskData(task_id);
if (task_data) {
return task_data->activity_count;
}
}
return 0;
}
bool TaskManager::IsTaskRepeatable(int task_id)
{
const auto task_data = GetTaskData(task_id);
if (!task_data) {
return false;
}
return task_data->repeatable;
}
void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *cts)
{
int packet_length = 4;
//vector<CompletedTaskInformation>::const_iterator iterator;
// The client only display the first 50 Completed Tasks send, so send the 50 most recent
int first_task_to_send = 0;
int last_task_to_send = cts->m_completed_tasks.size();
if (cts->m_completed_tasks.size() > 50) {
first_task_to_send = cts->m_completed_tasks.size() - 50;
}
LogTasks(
"completed task count [{}] first tank to send is [{}] last is [{}]",
cts->m_completed_tasks.size(),
first_task_to_send,
last_task_to_send
);
/*
for(iterator=activity_state->CompletedTasks.begin(); iterator!=activity_state->CompletedTasks.end(); iterator++) {
int task_id = (*iterator).task_id;
if(Tasks[task_id] == nullptr) continue;
PacketLength = PacketLength + 8 + strlen(Tasks[task_id]->title) + 1;
}
*/
for (int i = first_task_to_send; i < last_task_to_send; i++) {
int task_id = cts->m_completed_tasks[i].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) { continue; }
packet_length = packet_length + 8 + task_data->title.size() + 1;
}
auto outapp = new EQApplicationPacket(OP_CompletedTasks, packet_length);
char *buf = (char *) outapp->pBuffer;
//*(uint32 *)buf = activity_state->CompletedTasks.size();
*(uint32 *) buf = last_task_to_send - first_task_to_send;
buf = buf + 4;
//for(iterator=activity_state->CompletedTasks.begin(); iterator!=activity_state->CompletedTasks.end(); iterator++) {
// int task_id = (*iterator).task_id;
for (int i = first_task_to_send; i < last_task_to_send; i++) {
int task_id = cts->m_completed_tasks[i].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) { continue; }
*(uint32 *) buf = task_id;
buf = buf + 4;
sprintf(buf, "%s", task_data->title.c_str());
buf = buf + strlen(buf) + 1;
//*(uint32 *)buf = (*iterator).CompletedTime;
*(uint32 *) buf = cts->m_completed_tasks[i].completed_time;
buf = buf + 4;
}
c->QueuePacket(outapp);
safe_delete(outapp);
}
void TaskManager::SendTaskActivityShort(Client *client, int task_id, int activity_id, int client_task_index)
{
// This activity_information Packet is sent for activities that have not yet been unlocked and appear as ???
// in the client.
const auto task_data = GetTaskData(task_id);
auto outapp = std::make_unique<EQApplicationPacket>(OP_TaskActivity, 25);
outapp->WriteUInt32(client_task_index);
outapp->WriteUInt32(static_cast<uint32>(task_data->type));
outapp->WriteUInt32(task_id);
outapp->WriteUInt32(activity_id);
outapp->WriteUInt32(0);
outapp->WriteUInt32(0xffffffff);
outapp->WriteUInt8(task_data->activity_information[activity_id].optional ? 1 : 0);
client->QueuePacket(outapp.get());
}
void TaskManager::SendTaskActivityLong(
Client *client,
int task_id,
int activity_id,
int client_task_index,
bool task_complete
)
{
const auto task_data = GetTaskData(task_id);
SerializeBuffer buf(100);
buf.WriteUInt32(client_task_index); // TaskSequenceNumber
buf.WriteUInt32(static_cast<uint32>(task_data->type)); // task type
buf.WriteUInt32(task_id);
buf.WriteUInt32(activity_id);
buf.WriteUInt32(0); // unknown3
const auto& activity = task_data->activity_information[activity_id];
int done_count = client->GetTaskActivityDoneCount(task_data->type, client_task_index, activity_id);
activity.SerializeObjective(buf, client->ClientVersion(), done_count);
auto outapp = std::make_unique<EQApplicationPacket>(OP_TaskActivity, buf);
client->QueuePacket(outapp.get());
}
void TaskManager::SendActiveTaskToClient(
ClientTaskInformation *task,
Client *client,
int task_index,
bool task_complete
)
{
auto state = client->GetTaskState();
if (!state) {
return;
}
const auto task_data = GetTaskData(task->task_id);
int start_time = task->accepted_time;
int task_id = task->task_id;
auto task_type = task_data->type;
auto task_duration = task_data->duration;
SendActiveTaskDescription(
client,
task_id,
*task,
start_time,
task_duration,
false
);
LogTasks("task_id [{}] activity_count [{}] task_index [{}]",
task_id,
GetActivityCount(task_id),
task_index);
int sequence = 0;
int fixed_index = task_index;
for (int activity_id = 0; activity_id < GetActivityCount(task_id); activity_id++) {
if (client->GetTaskActivityState(task_type, fixed_index, activity_id) != ActivityHidden) {
LogTasks(
"(Long Update) task_id [{}] activity_id [{}] fixed_index [{}] task_complete [{}]",
task_id,
activity_id,
fixed_index,
task_complete ? "true" : "false"
);
if (activity_id == GetActivityCount(task_id) - 1) {
SendTaskActivityLong(
client,
task_id,
activity_id,
fixed_index,
task_complete
);
}
else {
SendTaskActivityLong(
client,
task_id,
activity_id,
fixed_index,
0
);
}
}
else {
LogTasks(
"(Short Update) task_id [{}] activity_id [{}] fixed_index [{}]",
task_id,
activity_id,
fixed_index
);
SendTaskActivityShort(client, task_id, activity_id, fixed_index);
}
sequence++;
}
}
void TaskManager::SendActiveTasksToClient(Client *client, bool task_complete)
{
auto state = client->GetTaskState();
if (!state) {
return;
}
// task
if (state->m_active_task.task_id != TASKSLOTEMPTY) {
SendActiveTaskToClient(&state->m_active_task, client, 0, task_complete);
}
// shared task
if (state->m_active_shared_task.task_id != TASKSLOTEMPTY) {
SendActiveTaskToClient(&state->m_active_shared_task, client, 0, task_complete);
}
// quests
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
int task_id = state->m_active_quests[task_index].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) {
continue;
}
LogTasksDetail("--");
LogTasksDetail("Task [{}]", task_data->title);
SendActiveTaskToClient(&state->m_active_quests[task_index], client, task_index, task_complete);
}
}
void TaskManager::SendSingleActiveTaskToClient(
Client *client, ClientTaskInformation &task_info, bool task_complete,
bool bring_up_task_journal
)
{
int task_id = task_info.task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) {
return;
}
int start_time = task_info.accepted_time;
SendActiveTaskDescription(
client,
task_id,
task_info,
start_time,
task_data->duration,
bring_up_task_journal
);
Log(Logs::General,
Logs::Tasks,
"SendSingleActiveTasksToClient: Task %i, Activities: %i",
task_id,
GetActivityCount(task_id));
for (int activity_id = 0; activity_id < GetActivityCount(task_id); activity_id++) {
if (task_info.activity[activity_id].activity_state != ActivityHidden) {
LogTasks("Long [{}] [{}] complete [{}]",
task_id,
activity_id,
task_complete);
if (activity_id == GetActivityCount(task_id) - 1) {
SendTaskActivityLong(client, task_id, activity_id, task_info.slot, task_complete);
}
else {
SendTaskActivityLong(client, task_id, activity_id, task_info.slot, 0);
}
}
else {
LogTasks("Short [{}] [{}]", task_id, activity_id);
SendTaskActivityShort(client, task_id, activity_id, task_info.slot);
}
}
}
void TaskManager::SendActiveTaskDescription(
Client *client,
int task_id,
ClientTaskInformation &task_info,
int start_time,
int duration,
bool bring_up_task_journal
)
{
auto t = GetTaskData(task_id);
if (!t) {
return;
}
int packet_length = sizeof(TaskDescriptionHeader_Struct) + t->title.length() + 1
+ sizeof(TaskDescriptionData1_Struct) + t->description.length() + 1
+ sizeof(TaskDescriptionData2_Struct) + 1 + sizeof(TaskDescriptionTrailer_Struct);
std::string reward = t->reward;
bool is_don_reward = (t->reward_point_type == ALT_CURRENCY_ID_RADIANT ||
t->reward_point_type == ALT_CURRENCY_ID_EBON);
// If there is an item make the reward text into a link to the item (only the first item if a list
// is specified). I have been unable to get multiple item links to work.
//
if (!t->reward_id_list.empty() && t->item_link.empty()) {
auto items = Strings::Split(t->reward_id_list, "|");
auto item = items.front();
int item_id = Strings::IsNumber(items.front()) ? std::stoi(items.front()) : 0;
if (item_id) {
const EQ::ItemData *reward_item = database.GetItem(item_id);
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemData);
linker.SetItemData(reward_item);
linker.SetTaskUse();
t->item_link = linker.GenerateLink();
}
}
// display alternate currency in reward window manually
// there may be a more formal packet structure for displaying this but this is what it is for
// now to have bare minimum support
if (t->reward_point_type > 0 && t->reward_points > 0 && !is_don_reward) {
for (const auto& ac : zone->AlternateCurrencies) {
if (t->reward_point_type == ac.id) {
const EQ::ItemData *item = database.GetItem(ac.item_id);
if (item) {
std::string currency_description = fmt::format(
"{} ({})",
item->Name,
t->reward_points
);
reward = currency_description;
EQ::SayLinkEngine l;
l.SetLinkType(EQ::saylink::SayLinkItemData);
l.SetItemData(item);
l.SetTaskUse();
l.SetProxyText(currency_description.c_str());
t->item_link = l.GenerateLink();
}
}
}
}
packet_length += reward.length() + 1 + t->item_link.length() + 1;
char *Ptr;
TaskDescriptionHeader_Struct *task_description_header;
TaskDescriptionData1_Struct *tdd1;
TaskDescriptionData2_Struct *tdd2;
TaskDescriptionTrailer_Struct *tdt;
auto outapp = new EQApplicationPacket(OP_TaskDescription, packet_length);
task_description_header = (TaskDescriptionHeader_Struct *) outapp->pBuffer;
task_description_header->SequenceNumber = task_info.slot;
task_description_header->TaskID = task_id;
task_description_header->open_window = bring_up_task_journal;
task_description_header->task_type = static_cast<uint32>(t->type);
task_description_header->reward_type = is_don_reward ? t->reward_point_type : 0;
Ptr = (char *) task_description_header + sizeof(TaskDescriptionHeader_Struct);
sprintf(Ptr, "%s", t->title.c_str());
Ptr += t->title.length() + 1;
tdd1 = (TaskDescriptionData1_Struct *) Ptr;
tdd1->Duration = duration;
tdd1->dur_code = static_cast<uint32>(t->duration_code);
tdd1->StartTime = start_time;
Ptr = (char *) tdd1 + sizeof(TaskDescriptionData1_Struct);
sprintf(Ptr, "%s", t->description.c_str());
Ptr += t->description.length() + 1;
tdd2 = (TaskDescriptionData2_Struct *) Ptr;
// we have this reward stuff!
// if we ever don't hardcode this, TaskDescriptionTrailer_Struct will need to be fixed since
// "has_reward_selection" is after this bool! Smaller packet when this is 0
tdd2->has_rewards = 1;
tdd2->coin_reward = t->cash_reward;
tdd2->xp_reward = t->experience_reward ? 1 : 0; // just booled
tdd2->faction_reward = t->faction_reward ? 1 : 0; // faction booled
Ptr = (char *) tdd2 + sizeof(TaskDescriptionData2_Struct);
// we actually have 2 strings here. One is max length 96 and not parsed for item links
// We actually skipped past that string incorrectly before, so TODO: fix item link string
sprintf(Ptr, "%s", reward.c_str());
Ptr += reward.length() + 1;
// second string is parsed for item links
sprintf(Ptr, "%s", t->item_link.c_str());
Ptr += t->item_link.length() + 1;
tdt = (TaskDescriptionTrailer_Struct *) Ptr;
// shared tasks show radiant/ebon crystal reward, non-shared tasks show generic points
tdt->Points = is_don_reward ? t->reward_points : 0;
tdt->has_reward_selection = 0; // TODO: new rewards window
client->QueuePacket(outapp);
safe_delete(outapp);
}
bool TaskManager::LoadClientState(Client *client, ClientTaskState *cts)
{
if (!client || !cts) {
return false;
}
client->SetSharedTaskId(0);
int character_id = client->CharacterID();
cts->m_active_task_count = 0;
LogTasks("for character_id [{}]", character_id);
// in a case where a client somehow lost local state with what state exists in world - we need
// to perform an inverse sync where we inject the task
SyncClientSharedTaskStateToLocal(client);
auto character_tasks = CharacterTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY acceptedtime", character_id)
);
for (auto &character_task: character_tasks) {
int task_id = character_task.taskid;
int slot = character_task.slot;
// this used to be loaded from character_tasks
// this should just load from the tasks table
auto type = task_manager->GetTaskType(character_task.taskid);
if (task_id < 0) {
LogTasks(
"Error: task_id [{}] out of range while loading character tasks from database",
task_id
);
continue;
}
// client data bucket pointer
// this actually fetches the proper task type instances to be loaded with data
// whether it be quest / task / shared task
auto task_info = cts->GetClientTaskInfo(type, slot);
if (task_info == nullptr) {
LogTasks(
"Error: slot [{}] out of range while loading character tasks from database",
slot
);
continue;
}
if (task_info->task_id != TASKSLOTEMPTY) {
LogTasks("Error: slot [{}] for task [{}] is already occupied", slot, task_id);
continue;
}
task_info->task_id = task_id;
task_info->accepted_time = character_task.acceptedtime;
task_info->updated = false;
task_info->was_rewarded = character_task.was_rewarded;
for (auto &i : task_info->activity) {
i.activity_id = -1;
}
// this check keeps a lot of core task updating code from working properly (shared or otherwise)
if (type == TaskType::Quest) {
++cts->m_active_task_count;
}
LogTasks(
"character_id [{}] task_id [{}] slot [{}] accepted_time [{}] was_rewarded [{}]",
character_id,
task_id,
slot,
character_task.acceptedtime,
character_task.was_rewarded
);
}
// Load Activities
LogTasks("Loading activities for character_id [{}]", character_id);
auto character_activities = CharacterActivitiesRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY `taskid` ASC, `activityid` ASC", character_id)
);
for (auto &character_activity: character_activities) {
int task_id = character_activity.taskid;
if (task_id < 0) {
LogTasks(
"Error: task_id [{}] out of range while loading character activities from database character_id [{}]",
task_id,
character_id
);
continue;
}
int activity_id = character_activity.activityid;
if ((activity_id < 0) || (activity_id >= MAXACTIVITIESPERTASK)) {
LogTasks(
"Error: activity_id [{}] out of range while loading character activities from database character_id [{}]",
activity_id,
character_id
);
continue;
}
// type: task
ClientTaskInformation *task_info = nullptr;
if (cts->m_active_task.task_id == task_id) {
task_info = &cts->m_active_task;
}
// type: shared task
if (cts->m_active_shared_task.task_id == task_id) {
task_info = &cts->m_active_shared_task;
}
// type: quest
if (task_info == nullptr) {
for (auto &active_quest : cts->m_active_quests) {
if (active_quest.task_id == task_id) {
task_info = &active_quest;
}
}
}
if (task_info == nullptr) {
LogTasks(
"Error: activity_id [{}] found for task_id [{}] which client does not have character_id [{}]",
activity_id,
task_id,
character_id
);
continue;
}
task_info->activity[activity_id].activity_id = activity_id;
task_info->activity[activity_id].done_count = character_activity.donecount;
if (character_activity.completed) {
task_info->activity[activity_id].activity_state = ActivityCompleted;
}
else {
task_info->activity[activity_id].activity_state = ActivityHidden;
}
task_info->activity[activity_id].updated = false;
LogTasks(
"character_id [{}] task_id [{}] activity_id [{}] done_count [{}] completed [{}]",
character_id,
task_id,
activity_id,
character_activity.donecount,
character_activity.completed
);
}
SyncClientSharedTaskState(client, cts);
if (RuleB(TaskSystem, RecordCompletedTasks)) {
CompletedTaskInformation cti{};
for (bool &i : cti.activity_done) {
i = false;
}
int previous_task_id = -1;
int previous_completed_time = -1;
auto character_completed_tasks = CompletedTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY completedtime, taskid, activityid", character_id)
);
for (auto &character_completed_task: character_completed_tasks) {
int task_id = character_completed_task.taskid;
if (task_id <= 0) {
LogError("Task ID [{}] out of range while loading completed tasks from database", task_id);
continue;
}
// An activity_id of -1 means mark all the none optional activities in the
// task as complete. If the Rule to record optional activities is enabled,
// subsequent records for this task will flag any optional tasks that were
// completed.
int activity_id = character_completed_task.activityid;
if ((activity_id < -1) || (activity_id >= MAXACTIVITIESPERTASK)) {
LogError("activity_information ID [{}] out of range while loading completed tasks from database",
activity_id);
continue;
}
int completed_time = character_completed_task.completedtime;
if ((previous_task_id != -1) &&
((task_id != previous_task_id) || (completed_time != previous_completed_time))) {
cts->m_completed_tasks.push_back(cti);
for (bool &activity_done : cti.activity_done) {
activity_done = false;
}
}
cti.task_id = previous_task_id = task_id;
cti.completed_time = previous_completed_time = completed_time;
// If activity_id is -1, Mark all the non-optional tasks as completed.
if (activity_id < 0) {
const auto task_data = GetTaskData(task_id);
if (!task_data) {
continue;
}
for (int i = 0; i < task_data->activity_count; i++) {
if (!task_data->activity_information[i].optional) {
cti.activity_done[i] = true;
}
}
}
else {
cti.activity_done[activity_id] = true;
}
}
if (previous_task_id != -1) {
cts->m_completed_tasks.push_back(cti);
}
cts->m_last_completed_task_loaded = cts->m_completed_tasks.size();
}
std::string query = StringFormat(
"SELECT `taskid` FROM character_enabledtasks "
"WHERE `charid` = %i AND `taskid` > 0 "
"ORDER BY `taskid` ASC",
character_id
);
auto results = database.QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
int task_id = atoi(row[0]);
cts->m_enabled_tasks.push_back(task_id);
LogTasksDetail("Adding task_id [{}] to enabled tasks", task_id);
}
}
// Check that there is an entry in the client task state for every activity_information in each task
// This should only break if a ServerOP adds or deletes activites for a task that players already
// have active, or due to a bug.
for (int task_index = 0; task_index < MAXACTIVEQUESTS + 1; task_index++) {
int task_id = cts->m_active_tasks[task_index].task_id;
if (task_id == TASKSLOTEMPTY) {
continue;
}
const auto task_data = GetTaskData(task_id);
if (!task_data) {
client->Message(
Chat::Red,
"Active Task Slot %i, references a task (%i), that does not exist. "
"Removing from memory. Contact a GM to resolve this.",
task_index,
task_id
);
LogError("Character [{}] has task [{}] which does not exist", character_id, task_id);
cts->m_active_tasks[task_index].task_id = TASKSLOTEMPTY;
continue;
}
for (int activity_index = 0; activity_index < task_data->activity_count; activity_index++) {
if (cts->m_active_tasks[task_index].activity[activity_index].activity_id != activity_index) {
client->Message(
Chat::Red,
"Active Task %i, %s. activity_information count does not match expected value."
"Removing from memory. Contact a GM to resolve this.",
task_id, task_data->title.c_str()
);
LogTasks(
"Fatal error in character [{}] task state. activity_information [{}] for Task [{}] either missing from client state or from task",
character_id,
activity_index,
task_id
);
cts->m_active_tasks[task_index].task_id = TASKSLOTEMPTY;
break;
}
}
}
LogTasksDetail(
"m_active_task task_id is [{}] slot [{}]",
cts->m_active_task.task_id,
cts->m_active_task.slot
);
if (cts->m_active_task.task_id != TASKSLOTEMPTY) {
cts->UnlockActivities(client, cts->m_active_task);
// purely debugging
LogTasksDetail(
"Fetching task info for character_id [{}] task [{}] slot [{}] accepted_time [{}] updated [{}]",
character_id,
cts->m_active_task.task_id,
cts->m_active_task.slot,
cts->m_active_task.accepted_time,
cts->m_active_task.updated
);
const auto task_data = GetTaskData(cts->m_active_task.task_id);
if (task_data) {
for (int i = 0; i < task_data->activity_count; i++) {
if (cts->m_active_task.activity[i].activity_id >= 0) {
LogTasksDetail(
"-- character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}]",
character_id,
cts->m_active_task.task_id,
cts->m_active_task.activity[i].activity_id,
cts->m_active_task.activity[i].done_count,
cts->m_active_task.activity[i].activity_state,
cts->m_active_task.activity[i].updated
);
}
}
}
}
// shared task
LogTasksDetail(
"m_active_shared_task task_id is [{}] slot [{}]",
cts->m_active_shared_task.task_id,
cts->m_active_shared_task.slot
);
if (cts->m_active_shared_task.task_id != TASKSLOTEMPTY) {
cts->UnlockActivities(client, cts->m_active_shared_task);
}
// quests (max 20 or 40 depending on client)
for (auto &active_quest : cts->m_active_quests) {
if (active_quest.task_id != TASKSLOTEMPTY) {
cts->UnlockActivities(client, active_quest);
}
}
LogTasksDetail("for Character ID [{}] DONE!", character_id);
LogTasksDetail("---", character_id);
return true;
}
void TaskManager::SyncClientSharedTaskState(Client *c, ClientTaskState *cts)
{
LogTasksDetail(
"[SyncClientSharedTaskState] Syncing client shared task state"
);
SyncClientSharedTaskWithPersistedState(c, cts);
SyncClientSharedTaskRemoveLocalIfNotExists(c, cts);
}
void TaskManager::SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskState *cts)
{
auto character_tasks = CharacterTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY acceptedtime", c->CharacterID())
);
for (auto &character_task: character_tasks) {
if (character_task.type == TASK_TYPE_SHARED) {
auto st = SharedTaskMembersRepository::GetWhere(
database,
fmt::format(
"character_id = {}",
c->CharacterID()
)
);
if (!st.empty()) {
int64 shared_task_id = st[0].shared_task_id;
auto activities = SharedTaskActivityStateRepository::GetWhere(
database,
fmt::format(
"shared_task_id = {}",
shared_task_id
)
);
ClientTaskInformation *shared_task = nullptr;
shared_task = &cts->m_active_shared_task;
// has active shared task
if (cts->HasActiveSharedTask()) {
LogTasksDetail(
"[SyncClientSharedTaskWithPersistedState] Client [{}] has shared_task, sync with database",
c->GetCleanName()
);
bool fell_behind_state = false;
for (auto &a: activities) {
LogTasksDetail(
"shared_task loop local [{}] shared [{}]",
shared_task->activity[a.activity_id].done_count,
a.done_count
);
// we're behind shared task state, update self
if (shared_task->activity[a.activity_id].done_count < a.done_count) {
// update done count
shared_task->activity[a.activity_id].done_count = a.done_count;
// activity state
shared_task->activity[a.activity_id].activity_state =
(a.completed_time > 0 ? ActivityCompleted : ActivityHidden);
// flag to update character_activities table entry on save
shared_task->activity[a.activity_id].updated = true;
// set flag to persist later
fell_behind_state = true;
}
}
// fell behind, force a save of client state
if (fell_behind_state) {
// give reward if member was offline for shared task completion
// live does this as long as the shared task is still active when entering game
if (!shared_task->was_rewarded && IsActiveTaskComplete(*shared_task))
{
LogTasksDetail("Syncing shared task completion for client [{}]", c->GetName());
const auto task_data = GetTaskData(shared_task->task_id);
cts->AddReplayTimer(c, *shared_task, *task_data); // live updates a fresh timer
cts->DispatchEventTaskComplete(c, *shared_task, task_data->activity_count - 1);
cts->RewardTask(c, task_data, *shared_task);
}
SaveClientState(c, cts);
}
c->SetSharedTaskId(shared_task_id);
}
}
}
}
}
void TaskManager::SyncClientSharedTaskRemoveLocalIfNotExists(Client *c, ClientTaskState *cts)
{
// has active shared task
if (cts->HasActiveSharedTask()) {
auto members = SharedTaskMembersRepository::GetWhere(
database,
fmt::format(
"character_id = {}",
c->CharacterID()
)
);
// if we don't actually have a membership anywhere, remove ourself locally
if (members.empty()) {
LogTasksDetail(
"Client [{}] Shared task [{}] doesn't exist in world, removing from local",
c->GetCleanName(),
cts->m_active_shared_task.task_id
);
std::string delete_where = fmt::format(
"charid = {} and taskid = {}",
c->CharacterID(),
cts->m_active_shared_task.task_id
);
CharacterTasksRepository::DeleteWhere(database, delete_where);
CharacterActivitiesRepository::DeleteWhere(database, delete_where);
c->MessageString(Chat::Yellow, TaskStr::NO_LONGER_MEMBER_TITLE,
m_task_data[cts->m_active_shared_task.task_id].title.c_str());
// remove as active task if doesn't exist
cts->m_active_shared_task = {};
// persist removal from local record
SaveClientState(c, cts);
}
}
}
// in a case where a client somehow lost local state with what state exists in world - we need
// to perform an inverse sync where we inject the task
void TaskManager::SyncClientSharedTaskStateToLocal(
Client *c
)
{
auto character_tasks = CharacterTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY acceptedtime", c->CharacterID())
);
bool has_character_shared_task = false;
for (auto &character_task: character_tasks) {
if (character_task.type == TASK_TYPE_SHARED) {
has_character_shared_task = true;
}
}
if (!has_character_shared_task) {
LogTasksDetail("We don't have a shared character task locally");
auto stm = SharedTaskMembersRepository::GetWhere(
database,
fmt::format(
"character_id = {}",
c->CharacterID()
)
);
if (!stm.empty()) {
LogTasksDetail("We have membership in database");
auto s = SharedTasksRepository::FindOne(
database,
(int) stm.front().shared_task_id
);
if (s.id > 0) {
LogTasksDetail("Creating entity");
// create task locally
auto ct = CharacterTasksRepository::NewEntity();
ct.charid = (int) c->CharacterID();
ct.acceptedtime = (int) s.accepted_time;
ct.taskid = (int) s.task_id;
ct.slot = 0;
ct.type = TASK_TYPE_SHARED;
character_tasks.emplace_back(ct);
CharacterTasksRepository::InsertOne(database, ct);
// create activities locally
auto activities = SharedTaskActivityStateRepository::GetWhere(
database,
fmt::format(
"shared_task_id = {}",
(int) stm.front().shared_task_id
)
);
std::vector<CharacterActivitiesRepository::CharacterActivities> character_activities = {};
for (auto &a: activities) {
auto ca = CharacterActivitiesRepository::NewEntity();
ca.completed = a.completed_time > 0;
ca.charid = (int) c->CharacterID();
ca.donecount = a.done_count;
ca.taskid = s.task_id;
ca.activityid = a.activity_id;
character_activities.emplace_back(ca);
}
CharacterActivitiesRepository::InsertMany(database, character_activities);
}
}
}
}
void TaskManager::HandleUpdateTasksOnKill(Client* client, NPC* npc)
{
for (auto &c: client->GetPartyMembers()) {
if (!c->ClientDataLoaded() || !c->HasTaskState()) {
continue;
}
LogTasksDetail("Looping through client [{}]", c->GetCleanName());
c->GetTaskState()->UpdateTasksOnKill(c, client, npc);
}
}
bool TaskManager::IsActiveTaskComplete(ClientTaskInformation& client_task)
{
const auto task_data = GetTaskData(client_task.task_id);
if (!task_data)
{
return false;
}
for (int i = 0; i < task_data->activity_count; ++i)
{
if (client_task.activity[i].activity_state != ActivityCompleted &&
!task_data->activity_information[i].optional)
{
return false;
}
}
return true;
}
int TaskManager::GetCurrentDzTaskID()
{
auto dz = zone->GetDynamicZone();
if (dz)
{
// currently only supports shared tasks
auto res = SharedTasksRepository::GetWhere(database, fmt::format(
"id = (SELECT shared_task_id FROM shared_task_dynamic_zones WHERE dynamic_zone_id = {})", dz->GetID()));
if (!res.empty())
{
return res.front().task_id;
}
}
return 0;
}
void TaskManager::EndCurrentDzTask(bool send_fail)
{
auto dz = zone->GetDynamicZone();
if (dz)
{
EndSharedTask(dz->GetID(), send_fail);
}
}
void TaskManager::EndSharedTask(uint32_t dz_id, bool send_fail)
{
ServerPacket pack(ServerOP_SharedTaskEndByDz, sizeof(ServerSharedTaskEnd_Struct));
auto buf = reinterpret_cast<ServerSharedTaskEnd_Struct*>(pack.pBuffer);
buf->dz_id = dz_id;
buf->send_fail = send_fail;
worldserver.SendPacket(&pack);
}
void TaskManager::EndSharedTask(Client& client, int task_id, bool send_fail)
{
ServerPacket pack(ServerOP_SharedTaskEnd, sizeof(ServerSharedTaskEnd_Struct));
auto buf = reinterpret_cast<ServerSharedTaskEnd_Struct*>(pack.pBuffer);
buf->character_id = client.CharacterID();
buf->task_id = task_id;
buf->send_fail = send_fail;
worldserver.SendPacket(&pack);
}