eqemu-server/zone/command.h
Mitch Freeman 45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00

328 lines
17 KiB
C++

#ifndef COMMAND_H
#define COMMAND_H
class Client;
class Seperator;
#include "../common/types.h"
#include <string>
#define COMMAND_CHAR '#'
typedef void (*CmdFuncPtr)(Client *, const Seperator *);
typedef struct {
uint8 admin;
std::string description;
CmdFuncPtr function; // null means perl function
} CommandRecord;
extern int (*command_dispatch)(Client *, std::string, bool);
extern int command_count; // Commands Loaded Count
// Command Utilities
int command_init(void);
void command_deinit(void);
int command_add(std::string command_name, std::string description, uint8 admin, CmdFuncPtr function);
int command_notavail(Client *c, std::string message, bool ignore_status);
int command_realdispatch(Client *c, std::string message, bool ignore_status);
uint8 GetCommandStatus(Client *c, std::string command_name);
void ListModifyNPCStatMap(Client *c);
std::map<std::string, std::string> GetModifyNPCStatMap();
std::string GetModifyNPCStatDescription(std::string stat);
void SendNPCEditSubCommands(Client *c);
void SendRuleSubCommands(Client *c);
void SendGuildSubCommands(Client *c);
void SendPeekInvSubCommands(Client *c);
// Commands
void command_acceptrules(Client *c, const Seperator *sep);
void command_advnpcspawn(Client *c, const Seperator *sep);
void command_aggro(Client *c, const Seperator *sep);
void command_aggrozone(Client *c, const Seperator *sep);
void command_ai(Client *c, const Seperator *sep);
void command_appearance(Client *c, const Seperator *sep);
void command_appearanceeffects(Client *c, const Seperator *sep);
void command_apply_shared_memory(Client *c, const Seperator *sep);
void command_attack(Client *c, const Seperator *sep);
void command_augmentitem(Client *c, const Seperator *sep);
void command_ban(Client *c, const Seperator *sep);
void command_bind(Client *c, const Seperator *sep);
void command_bugs(Client *c, const Seperator *sep);
void command_camerashake(Client *c, const Seperator *sep);
void command_castspell(Client *c, const Seperator *sep);
void command_chat(Client *c, const Seperator *sep);
void command_checklos(Client *c, const Seperator *sep);
void command_copycharacter(Client *c, const Seperator *sep);
void command_corpse(Client *c, const Seperator *sep);
void command_corpsefix(Client *c, const Seperator *sep);
void command_countitem(Client *c, const Seperator *sep);
void command_cvs(Client *c, const Seperator *sep);
void command_damage(Client *c, const Seperator *sep);
void command_databuckets(Client *c, const Seperator *sep);
void command_date(Client *c, const Seperator *sep);
void command_dbspawn2(Client *c, const Seperator *sep);
void command_delacct(Client *c, const Seperator *sep);
void command_delpetition(Client *c, const Seperator *sep);
void command_depop(Client *c, const Seperator *sep);
void command_depopzone(Client *c, const Seperator *sep);
void command_devtools(Client *c, const Seperator *sep);
void command_disablerecipe(Client *c, const Seperator *sep);
void command_disarmtrap(Client *c, const Seperator *sep);
void command_door(Client *c, const Seperator *sep);
void command_distance(Client *c, const Seperator *sep);
void command_doanim(Client *c, const Seperator *sep);
void command_dye(Client *c, const Seperator *sep);
void command_dz(Client *c, const Seperator *sep);
void command_dzkickplayers(Client *c, const Seperator *sep);
void command_editmassrespawn(Client *c, const Seperator *sep);
void command_emote(Client *c, const Seperator *sep);
void command_emotesearch(Client *c, const Seperator *sep);
void command_emoteview(Client *c, const Seperator *sep);
void command_emptyinventory(Client *c, const Seperator *sep);
void command_enablerecipe(Client *c, const Seperator *sep);
void command_endurance(Client *c, const Seperator *sep);
void command_exptoggle(Client *c, const Seperator *sep);
void command_faction(Client *c, const Seperator *sep);
void command_faction_association(Client *c, const Seperator *sep);
void command_feature(Client *c, const Seperator *sep);
void command_findaa(Client *c, const Seperator *sep);
void command_findaliases(Client *c, const Seperator *sep);
void command_findcharacter(Client *c, const Seperator *sep);
void command_findclass(Client *c, const Seperator *sep);
void command_findfaction(Client *c, const Seperator *sep);
void command_findnpctype(Client *c, const Seperator *sep);
void command_findrace(Client *c, const Seperator *sep);
void command_findrecipe(Client *c, const Seperator *sep);
void command_findskill(Client *c, const Seperator *sep);
void command_findspell(Client *c, const Seperator *sep);
void command_findtask(Client *c, const Seperator *sep);
void command_findzone(Client *c, const Seperator *sep);
void command_fixmob(Client *c, const Seperator *sep);
void command_flag(Client *c, const Seperator *sep);
void command_flagedit(Client *c, const Seperator *sep);
void command_flags(Client *c, const Seperator *sep);
void command_flymode(Client *c, const Seperator *sep);
void command_fov(Client *c, const Seperator *sep);
void command_freeze(Client *c, const Seperator *sep);
void command_gassign(Client *c, const Seperator *sep);
void command_gearup(Client *c, const Seperator *sep);
void command_gender(Client *c, const Seperator *sep);
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep);
void command_getvariable(Client *c, const Seperator *sep);
void command_ginfo(Client *c, const Seperator *sep);
void command_giveitem(Client *c, const Seperator *sep);
void command_givemoney(Client *c, const Seperator *sep);
void command_globalview(Client *c, const Seperator *sep);
void command_gm(Client *c, const Seperator *sep);
void command_gmspeed(Client *c, const Seperator *sep);
void command_gmzone(Client *c, const Seperator *sep);
void command_godmode(Client* c, const Seperator *sep);
void command_goto(Client *c, const Seperator *sep);
void command_grid(Client *c, const Seperator *sep);
void command_guild(Client *c, const Seperator *sep);
void command_haste(Client *c, const Seperator *sep);
void command_hatelist(Client *c, const Seperator *sep);
void command_heal(Client *c, const Seperator *sep);
void command_help(Client *c, const Seperator *sep);
void command_heromodel(Client *c, const Seperator *sep);
void command_hideme(Client *c, const Seperator *sep);
void command_hotfix(Client *c, const Seperator *sep);
void command_hp(Client *c, const Seperator *sep);
void command_incstat(Client *c, const Seperator *sep);
void command_instance(Client *c, const Seperator *sep);
void command_interrogateinv(Client *c, const Seperator *sep);
void command_interrupt(Client *c, const Seperator *sep);
void command_invsnapshot(Client *c, const Seperator *sep);
void command_invul(Client *c, const Seperator *sep);
void command_ipban(Client *c, const Seperator *sep);
void command_iplookup(Client *c, const Seperator *sep);
void command_itemsearch(Client *c, const Seperator *sep);
void command_kick(Client *c, const Seperator *sep);
void command_killallnpcs(Client *c, const Seperator *sep);
void command_kill(Client *c, const Seperator *sep);
void command_lastname(Client *c, const Seperator *sep);
void command_level(Client *c, const Seperator *sep);
void command_list(Client *c, const Seperator *sep);
void command_listpetition(Client *c, const Seperator *sep);
void command_lootsim(Client *c, const Seperator *sep);
void command_load_shared_memory(Client *c, const Seperator *sep);
void command_loc(Client *c, const Seperator *sep);
void command_logs(Client *c, const Seperator *sep);
void command_makepet(Client *c, const Seperator *sep);
void command_mana(Client *c, const Seperator *sep);
void command_max_all_skills(Client *c, const Seperator *sep);
void command_memspell(Client *c, const Seperator *sep);
void command_merchantcloseshop(Client *c, const Seperator *sep);
void command_merchantopenshop(Client *c, const Seperator *sep);
void command_modifynpcstat(Client *c, const Seperator *sep);
void command_motd(Client *c, const Seperator *sep);
void command_movechar(Client *c, const Seperator *sep);
void command_movement(Client *c, const Seperator *sep);
void command_myskills(Client *c, const Seperator *sep);
void command_mysql(Client *c, const Seperator *sep);
void command_mystats(Client *c, const Seperator *sep);
void command_name(Client *c, const Seperator *sep);
void command_netstats(Client *c, const Seperator *sep);
void command_network(Client *c, const Seperator *sep);
void command_npccast(Client *c, const Seperator *sep);
void command_npcedit(Client *c, const Seperator *sep);
void command_npceditmass(Client *c, const Seperator *sep);
void command_npcemote(Client *c, const Seperator *sep);
void command_npcloot(Client *c, const Seperator *sep);
void command_npcsay(Client *c, const Seperator *sep);
void command_npcshout(Client *c, const Seperator *sep);
void command_npcspawn(Client *c, const Seperator *sep);
void command_npcstats(Client *c, const Seperator *sep);
void command_npctypespawn(Client *c, const Seperator *sep);
void command_nudge(Client *c, const Seperator *sep);
void command_nukebuffs(Client *c, const Seperator *sep);
void command_nukeitem(Client *c, const Seperator *sep);
void command_object(Client *c, const Seperator *sep);
void command_oocmute(Client *c, const Seperator *sep);
void command_opcode(Client *c, const Seperator *sep);
#ifdef PACKET_PROFILER
void command_packetprofile(Client *c, const Seperator *sep);
#endif
void command_path(Client *c, const Seperator *sep);
void command_peekinv(Client *c, const Seperator *sep);
void command_peqzone(Client *c, const Seperator *sep);
void command_peqzone_flags(Client *c, const Seperator *sep);
void command_permaclass(Client *c, const Seperator *sep);
void command_permagender(Client *c, const Seperator *sep);
void command_permarace(Client *c, const Seperator *sep);
void command_petitems(Client *c, const Seperator *sep);
void command_petitioninfo(Client *c, const Seperator *sep);
void command_picklock(Client *c, const Seperator *sep);
void command_profanity(Client *c, const Seperator *sep);
void command_proximity(Client *c, const Seperator *sep);
void command_push(Client *c, const Seperator *sep);
void command_pvp(Client *c, const Seperator *sep);
void command_qglobal(Client *c, const Seperator *sep);
void command_questerrors(Client *c, const Seperator *sep);
void command_race(Client *c, const Seperator *sep);
void command_raidloot(Client* c, const Seperator* sep);
void command_randomfeatures(Client *c, const Seperator *sep);
void command_refreshgroup(Client *c, const Seperator *sep);
void command_reload(Client *c, const Seperator *sep);
void command_removeitem(Client *c, const Seperator *sep);
void command_repop(Client *c, const Seperator *sep);
void command_resetaa(Client *c, const Seperator *sep);
void command_resetaa_timer(Client *c, const Seperator *sep);
void command_resetdisc_timer(Client *c, const Seperator *sep);
void command_revoke(Client *c, const Seperator *sep);
void command_roambox(Client *c, const Seperator *sep);
void command_rules(Client *c, const Seperator *sep);
void command_save(Client *c, const Seperator *sep);
void command_serverlock(Client *c, const Seperator *sep);
void command_scale(Client *c, const Seperator *sep);
void command_scribespell(Client *c, const Seperator *sep);
void command_scribespells(Client *c, const Seperator *sep);
void command_sendzonespawns(Client *c, const Seperator *sep);
void command_sensetrap(Client *c, const Seperator *sep);
void command_serverinfo(Client *c, const Seperator *sep);
void command_serverrules(Client *c, const Seperator *sep);
void command_set_adventure_points(Client *c, const Seperator *sep);
void command_setaapts(Client *c, const Seperator *sep);
void command_setaaxp(Client *c, const Seperator *sep);
void command_setaltcurrency(Client *c, const Seperator *sep);
void command_setanim(Client *c, const Seperator *sep);
void command_setanon(Client *c, const Seperator *sep);
void command_setcrystals(Client *c, const Seperator *sep);
void command_setendurance(Client *c, const Seperator *sep);
void command_setfaction(Client *c, const Seperator *sep);
void command_sethp(Client *c, const Seperator *sep);
void command_setlanguage(Client *c, const Seperator *sep);
void command_setlsinfo(Client *c, const Seperator *sep);
void command_setmana(Client *c, const Seperator *sep);
void command_setpass(Client *c, const Seperator *sep);
void command_setpvppoints(Client *c, const Seperator *sep);
void command_setskill(Client *c, const Seperator *sep);
void command_setskillall(Client *c, const Seperator *sep);
void command_setstartzone(Client *c, const Seperator *sep);
void command_setstat(Client *c, const Seperator *sep);
void command_setxp(Client *c, const Seperator *sep);
void command_showbonusstats(Client *c, const Seperator *sep);
void command_showbuffs(Client *c, const Seperator *sep);
void command_shownumhits(Client *c, const Seperator *sep);
void command_shownpcgloballoot(Client *c, const Seperator *sep);
void command_showpetspell(Client *c, const Seperator *sep);
void command_showskills(Client *c, const Seperator *sep);
void command_showspellslist(Client *c, const Seperator *sep);
void command_showstats(Client *c, const Seperator *sep);
void command_showzonegloballoot(Client *c, const Seperator *sep);
void command_showzonepoints(Client *c, const Seperator *sep);
void command_shutdown(Client *c, const Seperator *sep);
void command_spawn(Client *c, const Seperator *sep);
void command_spawneditmass(Client *c, const Seperator *sep);
void command_spawnfix(Client *c, const Seperator *sep);
void command_spawnstatus(Client *c, const Seperator *sep);
void command_spellinfo(Client *c, const Seperator *sep);
void command_stun(Client *c, const Seperator *sep);
void command_summon(Client *c, const Seperator *sep);
void command_summonburiedplayercorpse(Client *c, const Seperator *sep);
void command_summonitem(Client *c, const Seperator *sep);
void command_suspend(Client *c, const Seperator *sep);
void command_suspendmulti(Client *c, const Seperator *sep);
void command_task(Client *c, const Seperator *sep);
void command_tempname(Client *c, const Seperator *sep);
void command_petname(Client *c, const Seperator *sep);
void command_texture(Client *c, const Seperator *sep);
void command_time(Client *c, const Seperator *sep);
void command_timers(Client *c, const Seperator *sep);
void command_timezone(Client *c, const Seperator *sep);
void command_title(Client *c, const Seperator *sep);
void command_titlesuffix(Client *c, const Seperator *sep);
void command_traindisc(Client *c, const Seperator *sep);
void command_trapinfo(Client *c, const Seperator *sep);
void command_tune(Client *c, const Seperator *sep);
void command_undye(Client *c, const Seperator *sep);
void command_unfreeze(Client *c, const Seperator *sep);
void command_unlock(Client *c, const Seperator *sep);
void command_unmemspell(Client *c, const Seperator *sep);
void command_unmemspells(Client *c, const Seperator *sep);
void command_unscribespell(Client *c, const Seperator *sep);
void command_unscribespells(Client *c, const Seperator *sep);
void command_untraindisc(Client *c, const Seperator *sep);
void command_untraindiscs(Client *c, const Seperator *sep);
void command_updatechecksum(Client* c, const Seperator* sep);
void command_uptime(Client *c, const Seperator *sep);
void command_version(Client *c, const Seperator *sep);
void command_viewcurrencies(Client *c, const Seperator *sep);
void command_viewnpctype(Client *c, const Seperator *sep);
void command_viewpetition(Client *c, const Seperator *sep);
void command_viewrecipe(Client *c, const Seperator *sep);
void command_viewzoneloot(Client *c, const Seperator *sep);
void command_wc(Client *c, const Seperator *sep);
void command_weather(Client *c, const Seperator *sep);
void command_who(Client *c, const Seperator *sep);
void command_worldshutdown(Client *c, const Seperator *sep);
void command_wp(Client *c, const Seperator *sep);
void command_wpadd(Client *c, const Seperator *sep);
void command_wpinfo(Client *c, const Seperator *sep);
void command_worldwide(Client *c, const Seperator *sep);
void command_xtargets(Client *c, const Seperator *sep);
void command_zclip(Client *c, const Seperator *sep);
void command_zcolor(Client *c, const Seperator *sep);
void command_zheader(Client *c, const Seperator *sep);
void command_zone(Client *c, const Seperator *sep);
void command_zone_instance(Client *c, const Seperator *sep);
void command_zonebootup(Client *c, const Seperator *sep);
void command_zonelock(Client *c, const Seperator *sep);
void command_zoneshutdown(Client *c, const Seperator *sep);
void command_zonestatus(Client *c, const Seperator *sep);
void command_zopp(Client *c, const Seperator *sep);
void command_zsafecoords(Client *c, const Seperator *sep);
void command_zsave(Client *c, const Seperator *sep);
void command_zsky(Client *c, const Seperator *sep);
void command_zstats(Client *c, const Seperator *sep);
void command_zunderworld(Client *c, const Seperator *sep);
#include "bot.h"
void command_bot(Client*c, const Seperator *sep);
#endif