mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Syntax on NPC is: e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue); This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
2213 lines
70 KiB
C++
2213 lines
70 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "client.h"
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#include "npc.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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struct SpecialAbilities { };
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const char *Lua_Mob::GetName() {
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Lua_Safe_Call_String();
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return self->GetName();
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}
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void Lua_Mob::Depop() {
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Lua_Safe_Call_Void();
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return self->Depop();
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}
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void Lua_Mob::Depop(bool start_spawn_timer) {
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Lua_Safe_Call_Void();
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return self->Depop(start_spawn_timer);
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}
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bool Lua_Mob::BehindMob() {
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Lua_Safe_Call_Bool();
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return self->BehindMob();
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}
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bool Lua_Mob::BehindMob(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x);
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}
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bool Lua_Mob::BehindMob(Lua_Mob other, float x, float y) {
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Lua_Safe_Call_Bool();
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return self->BehindMob(other, x, y);
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}
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void Lua_Mob::SetLevel(int level) {
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Lua_Safe_Call_Void();
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self->SetLevel(level);
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}
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void Lua_Mob::SetLevel(int level, bool command) {
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Lua_Safe_Call_Void();
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self->SetLevel(level, command);
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}
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void Lua_Mob::SendWearChange(int material_slot) {
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Lua_Safe_Call_Void();
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self->SendWearChange(material_slot);
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}
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bool Lua_Mob::IsMoving() {
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Lua_Safe_Call_Bool();
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return self->IsMoving();
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}
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void Lua_Mob::GotoBind() {
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Lua_Safe_Call_Void();
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self->GoToBind();
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}
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void Lua_Mob::Gate() {
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Lua_Safe_Call_Void();
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self->Gate();
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}
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bool Lua_Mob::Attack(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->Attack(other);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell) {
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Lua_Safe_Call_Bool();
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell);
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}
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bool Lua_Mob::Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, luabind::adl::object opts) {
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Lua_Safe_Call_Bool();
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ExtraAttackOptions options;
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if(luabind::type(opts) == LUA_TTABLE) {
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auto cur = opts["armor_pen_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.armor_pen_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["crit_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.crit_flat = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["damage_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.damage_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["hate_flat"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.hate_flat = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["armor_pen_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.armor_pen_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["crit_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.crit_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["damage_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.damage_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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cur = opts["hate_percent"];
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if(luabind::type(cur) != LUA_TNIL) {
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try {
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options.hate_percent = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed) {
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}
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}
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}
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return self->Attack(other, hand, from_riposte, is_strikethrough, is_from_spell, &options);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill));
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable, buffslot);
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}
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void Lua_Mob::Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic) {
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Lua_Safe_Call_Void();
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return self->Damage(from, damage, spell_id, static_cast<SkillUseTypes>(attack_skill), avoidable, buffslot, buff_tic);
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}
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void Lua_Mob::RangedAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->RangedAttack(other);
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}
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void Lua_Mob::ThrowingAttack(Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->ThrowingAttack(other);
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}
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void Lua_Mob::Heal() {
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Lua_Safe_Call_Void();
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self->Heal();
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}
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void Lua_Mob::HealDamage(uint32 amount) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount);
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}
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void Lua_Mob::HealDamage(uint32 amount, Lua_Mob other) {
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Lua_Safe_Call_Void();
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self->HealDamage(amount, other);
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}
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uint32 Lua_Mob::GetLevelCon(int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(other);
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}
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uint32 Lua_Mob::GetLevelCon(int my, int other) {
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Lua_Safe_Call_Int();
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return self->GetLevelCon(my, other);
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}
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void Lua_Mob::SetHP(int hp) {
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Lua_Safe_Call_Void();
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self->SetHP(hp);
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}
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void Lua_Mob::DoAnim(int anim_num) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num);
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}
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void Lua_Mob::DoAnim(int anim_num, int type) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq, int filter) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq, static_cast<eqFilterType>(filter));
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}
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void Lua_Mob::ChangeSize(double in_size) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size));
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}
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void Lua_Mob::ChangeSize(double in_size, bool no_restriction) {
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Lua_Safe_Call_Void();
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self->ChangeSize(static_cast<float>(in_size), no_restriction);
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}
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void Lua_Mob::GMMove(double x, double y, double z) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
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}
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void Lua_Mob::GMMove(double x, double y, double z, double heading, bool send_update) {
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Lua_Safe_Call_Void();
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self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), send_update);
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}
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bool Lua_Mob::HasProcs() {
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Lua_Safe_Call_Bool();
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return self->HasProcs();
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}
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bool Lua_Mob::IsInvisible() {
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Lua_Safe_Call_Bool();
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return self->IsInvisible();
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}
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bool Lua_Mob::IsInvisible(Lua_Mob other) {
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Lua_Safe_Call_Bool();
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return self->IsInvisible(other);
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}
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void Lua_Mob::SetInvisible(int state) {
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Lua_Safe_Call_Void();
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self->SetInvisible(state);
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}
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bool Lua_Mob::FindBuff(int spell_id) {
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Lua_Safe_Call_Bool();
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return self->FindBuff(spell_id);
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}
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bool Lua_Mob::FindType(int type) {
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Lua_Safe_Call_Bool();
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return self->FindType(type);
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}
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bool Lua_Mob::FindType(int type, bool offensive) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive);
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}
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bool Lua_Mob::FindType(int type, bool offensive, int threshold) {
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Lua_Safe_Call_Bool();
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return self->FindType(type, offensive, threshold);
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}
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int Lua_Mob::GetBuffSlotFromType(int slot) {
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Lua_Safe_Call_Bool();
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return self->GetBuffSlotFromType(slot);
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}
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int Lua_Mob::GetBaseRace() {
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Lua_Safe_Call_Int();
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return self->GetBaseRace();
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}
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int Lua_Mob::GetBaseGender() {
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Lua_Safe_Call_Int();
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return self->GetBaseGender();
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}
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int Lua_Mob::GetDeity() {
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Lua_Safe_Call_Int();
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return self->GetDeity();
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}
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int Lua_Mob::GetRace() {
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Lua_Safe_Call_Int();
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return self->GetRace();
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}
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int Lua_Mob::GetGender() {
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Lua_Safe_Call_Int();
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return self->GetGender();
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}
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int Lua_Mob::GetTexture() {
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Lua_Safe_Call_Int();
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return self->GetTexture();
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}
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int Lua_Mob::GetHelmTexture() {
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Lua_Safe_Call_Int();
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return self->GetHelmTexture();
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}
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int Lua_Mob::GetHairColor() {
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Lua_Safe_Call_Int();
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return self->GetHairColor();
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}
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int Lua_Mob::GetBeardColor() {
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Lua_Safe_Call_Int();
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return self->GetBeardColor();
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}
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int Lua_Mob::GetEyeColor1() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor1();
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}
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int Lua_Mob::GetEyeColor2() {
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Lua_Safe_Call_Int();
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return self->GetEyeColor2();
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}
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int Lua_Mob::GetHairStyle() {
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Lua_Safe_Call_Int();
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return self->GetHairStyle();
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}
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int Lua_Mob::GetLuclinFace() {
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Lua_Safe_Call_Int();
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return self->GetLuclinFace();
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}
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int Lua_Mob::GetBeard() {
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Lua_Safe_Call_Int();
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return self->GetBeard();
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}
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int Lua_Mob::GetDrakkinHeritage() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinHeritage();
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}
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int Lua_Mob::GetDrakkinTattoo() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinTattoo();
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}
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int Lua_Mob::GetDrakkinDetails() {
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Lua_Safe_Call_Int();
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return self->GetDrakkinDetails();
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}
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int Lua_Mob::GetClass() {
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Lua_Safe_Call_Int();
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return self->GetClass();
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}
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int Lua_Mob::GetLevel() {
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Lua_Safe_Call_Int();
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return self->GetLevel();
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}
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const char *Lua_Mob::GetCleanName() {
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Lua_Safe_Call_String();
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return self->GetCleanName();
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}
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Lua_Mob Lua_Mob::GetTarget() {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->GetTarget());
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}
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void Lua_Mob::SetTarget(Lua_Mob t) {
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Lua_Safe_Call_Void();
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self->SetTarget(t);
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}
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double Lua_Mob::GetHPRatio() {
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Lua_Safe_Call_Real();
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return self->GetHPRatio();
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}
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bool Lua_Mob::IsWarriorClass() {
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Lua_Safe_Call_Bool();
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return self->IsWarriorClass();
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}
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int Lua_Mob::GetHP() {
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Lua_Safe_Call_Int();
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return self->GetHP();
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}
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int Lua_Mob::GetMaxHP() {
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Lua_Safe_Call_Int();
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return self->GetMaxHP();
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}
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int Lua_Mob::GetItemHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetItemHPBonuses();
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}
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int Lua_Mob::GetSpellHPBonuses() {
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Lua_Safe_Call_Int();
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return self->GetSpellHPBonuses();
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}
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double Lua_Mob::GetWalkspeed() {
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Lua_Safe_Call_Real();
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return self->GetWalkspeed();
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}
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double Lua_Mob::GetRunspeed() {
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Lua_Safe_Call_Real();
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return self->GetRunspeed();
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}
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int Lua_Mob::GetCasterLevel(int spell_id) {
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Lua_Safe_Call_Int();
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return self->GetCasterLevel(spell_id);
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}
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int Lua_Mob::GetMaxMana() {
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Lua_Safe_Call_Int();
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return self->GetMaxMana();
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}
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int Lua_Mob::GetMana() {
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Lua_Safe_Call_Int();
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return self->GetMana();
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}
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int Lua_Mob::SetMana(int mana) {
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Lua_Safe_Call_Int();
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return self->SetMana(mana);
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}
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double Lua_Mob::GetManaRatio() {
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Lua_Safe_Call_Real();
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return self->GetManaRatio();
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}
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int Lua_Mob::GetAC() {
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Lua_Safe_Call_Int();
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return self->GetAC();
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}
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int Lua_Mob::GetATK() {
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Lua_Safe_Call_Int();
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return self->GetATK();
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}
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int Lua_Mob::GetSTR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSTR();
|
|
}
|
|
|
|
int Lua_Mob::GetSTA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSTA();
|
|
}
|
|
|
|
int Lua_Mob::GetDEX() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDEX();
|
|
}
|
|
|
|
int Lua_Mob::GetAGI() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetINT();
|
|
}
|
|
|
|
int Lua_Mob::GetWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCHA();
|
|
}
|
|
|
|
int Lua_Mob::GetMR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMR();
|
|
}
|
|
|
|
int Lua_Mob::GetFR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFR();
|
|
}
|
|
|
|
int Lua_Mob::GetDR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDR();
|
|
}
|
|
|
|
int Lua_Mob::GetPR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPR();
|
|
}
|
|
|
|
int Lua_Mob::GetCR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCR();
|
|
}
|
|
|
|
int Lua_Mob::GetCorruption() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorrup();
|
|
}
|
|
|
|
int Lua_Mob::GetPhR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPhR();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxSTR() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxSTR();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxSTA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxSTA();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxDEX() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxDEX();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxAGI() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxAGI();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxINT() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxINT();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxWIS() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxWIS();
|
|
}
|
|
|
|
int Lua_Mob::GetMaxCHA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxCHA();
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override);
|
|
}
|
|
|
|
double Lua_Mob::ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override,
|
|
bool charisma_check) {
|
|
Lua_Safe_Call_Real();
|
|
return self->ResistSpell(resist_type, spell_id, caster, use_resist_override, resist_override, charisma_check);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecializeSkillValue(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecializeSkillValue(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::GetNPCTypeID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNPCTypeID();
|
|
}
|
|
|
|
bool Lua_Mob::IsTargeted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTargeted();
|
|
}
|
|
|
|
double Lua_Mob::GetX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetX();
|
|
}
|
|
|
|
double Lua_Mob::GetY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetY();
|
|
}
|
|
|
|
double Lua_Mob::GetZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetZ();
|
|
}
|
|
|
|
double Lua_Mob::GetHeading() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetHeading();
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointX() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().x;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointY() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().y;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointZ() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().z;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointH() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCurrentWayPoint().w;
|
|
}
|
|
|
|
double Lua_Mob::GetWaypointPause() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetCWPP();
|
|
}
|
|
|
|
int Lua_Mob::GetWaypointID() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCWP();
|
|
}
|
|
|
|
void Lua_Mob::SetCurrentWP(int wp) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetCurrentWP(wp);
|
|
}
|
|
|
|
double Lua_Mob::GetSize() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetSize();
|
|
}
|
|
|
|
void Lua_Mob::Message(int type, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Message(type, message);
|
|
}
|
|
|
|
void Lua_Mob::Message_StringID(int type, int string_id, uint32 distance) {
|
|
Lua_Safe_Call_Void();
|
|
self->Message_StringID(type, string_id, distance);
|
|
}
|
|
|
|
void Lua_Mob::Say(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Say(message);
|
|
}
|
|
|
|
void Lua_Mob::QuestSay(Lua_Client client, const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestJournalledSay(client, message);
|
|
}
|
|
|
|
void Lua_Mob::Shout(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Shout(message);
|
|
}
|
|
|
|
void Lua_Mob::Emote(const char *message) {
|
|
Lua_Safe_Call_Void();
|
|
self->Emote(message);
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell() {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell();
|
|
}
|
|
|
|
void Lua_Mob::InterruptSpell(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->InterruptSpell(spell_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost);
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
|
|
}
|
|
|
|
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
|
int timer_duration, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
int16 res = resist_adjust;
|
|
|
|
return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
|
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust);
|
|
}
|
|
|
|
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SpellFinished(spell_id, target, slot, mana_used, inventory_slot, resist_adjust, proc);
|
|
}
|
|
|
|
void Lua_Mob::SpellEffect(Lua_Mob caster, int spell_id, double partial) {
|
|
Lua_Safe_Call_Void();
|
|
self->SpellEffect(caster, spell_id, static_cast<float>(partial));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetPet() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetPet());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetOwner() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetOwner());
|
|
}
|
|
|
|
Lua_HateList Lua_Mob::GetHateList() {
|
|
Lua_Safe_Call_Class(Lua_HateList);
|
|
Lua_HateList ret;
|
|
|
|
auto h_list = self->GetHateList();
|
|
auto iter = h_list.begin();
|
|
while(iter != h_list.end()) {
|
|
Lua_HateEntry e(*iter);
|
|
ret.entries.push_back(e);
|
|
++iter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateTop() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateTop());
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateDamageTop(Lua_Mob other) {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateDamageTop(other));
|
|
}
|
|
|
|
Lua_Mob Lua_Mob::GetHateRandom() {
|
|
Lua_Safe_Call_Class(Lua_Mob);
|
|
return Lua_Mob(self->GetHateRandom());
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy);
|
|
}
|
|
|
|
void Lua_Mob::AddToHateList(Lua_Mob other, int hate, int damage, bool yell_for_help, bool frenzy, bool buff_tic) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddToHateList(other, hate, damage, yell_for_help, frenzy, buff_tic);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int hate) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other, hate);
|
|
}
|
|
|
|
void Lua_Mob::SetHate(Lua_Mob other, int hate, int damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHateAmountOnEnt(other, hate, damage);
|
|
}
|
|
|
|
void Lua_Mob::HalveAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->HalveAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::DoubleAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoubleAggro(other);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetHateAmount(Lua_Mob target, bool is_damage) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHateAmount(target, is_damage);
|
|
}
|
|
|
|
uint32 Lua_Mob::GetDamageAmount(Lua_Mob target) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDamageAmount(target);
|
|
}
|
|
|
|
void Lua_Mob::WipeHateList() {
|
|
Lua_Safe_Call_Void();
|
|
self->WipeHateList();
|
|
}
|
|
|
|
bool Lua_Mob::CheckAggro(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckAggro(other);
|
|
}
|
|
|
|
void Lua_Mob::Stun(int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->Stun(duration);
|
|
}
|
|
|
|
void Lua_Mob::UnStun() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnStun();
|
|
}
|
|
|
|
bool Lua_Mob::IsStunned() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStunned();
|
|
}
|
|
|
|
void Lua_Mob::Spin() {
|
|
Lua_Safe_Call_Void();
|
|
self->Spin();
|
|
}
|
|
|
|
void Lua_Mob::Kill() {
|
|
Lua_Safe_Call_Void();
|
|
self->Kill();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDoubleAttack() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDoubleAttack();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDualWield() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDualWield();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassRiposte() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassRiposte();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassDodge() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassDodge();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassParry() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassParry();
|
|
}
|
|
|
|
bool Lua_Mob::CanThisClassBlock() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanThisClassBlock();
|
|
}
|
|
|
|
void Lua_Mob::SetInvul(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetInvul(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetInvul() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInvul();
|
|
}
|
|
|
|
void Lua_Mob::SetExtraHaste(int haste) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetExtraHaste(haste);
|
|
}
|
|
|
|
int Lua_Mob::GetHaste() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHaste();
|
|
}
|
|
|
|
int Lua_Mob::GetMonkHandToHandDamage() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMonkHandToHandDamage();
|
|
}
|
|
|
|
int Lua_Mob::GetMonkHandToHandDelay() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMonkHandToHandDelay();
|
|
}
|
|
|
|
void Lua_Mob::Mesmerize() {
|
|
Lua_Safe_Call_Void();
|
|
self->Mesmerize();
|
|
}
|
|
|
|
bool Lua_Mob::IsMezzed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMezzed();
|
|
}
|
|
|
|
bool Lua_Mob::IsEnraged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEnraged();
|
|
}
|
|
|
|
int Lua_Mob::GetReverseFactionCon(Lua_Mob other) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetReverseFactionCon(other);
|
|
}
|
|
|
|
bool Lua_Mob::IsAIControlled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsAIControlled();
|
|
}
|
|
|
|
float Lua_Mob::GetAggroRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAggroRange();
|
|
}
|
|
|
|
float Lua_Mob::GetAssistRange() {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAssistRange();
|
|
}
|
|
|
|
void Lua_Mob::SetPetOrder(int order) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPetOrder(static_cast<Mob::eStandingPetOrder>(order));
|
|
}
|
|
|
|
int Lua_Mob::GetPetOrder() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPetOrder();
|
|
}
|
|
|
|
bool Lua_Mob::IsRoamer() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRoamer();
|
|
}
|
|
|
|
bool Lua_Mob::IsRooted() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRooted();
|
|
}
|
|
|
|
bool Lua_Mob::IsEngaged() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEngaged();
|
|
}
|
|
|
|
void Lua_Mob::FaceTarget(Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->FaceTarget(target);
|
|
}
|
|
|
|
void Lua_Mob::SetHeading(double in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHeading(static_cast<float>(in));
|
|
}
|
|
|
|
double Lua_Mob::CalculateHeadingToTarget(double in_x, double in_y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateHeadingToTarget(static_cast<float>(in_x), static_cast<float>(in_y));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition(double x, double y, double z, double speed, bool check_z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
|
|
check_z);
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed));
|
|
}
|
|
|
|
bool Lua_Mob::CalculateNewPosition2(double x, double y, double z, double speed, bool check_z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CalculateNewPosition2(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(speed),
|
|
check_z);
|
|
}
|
|
|
|
float Lua_Mob::CalculateDistance(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalculateDistance(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendTo(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendTo(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::SendToFixZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendToFixZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset);
|
|
}
|
|
|
|
void Lua_Mob::NPCSpecialAttacks(const char *parse, int perm, bool reset, bool remove) {
|
|
Lua_Safe_Call_Void();
|
|
self->NPCSpecialAttacks(parse, perm, reset, remove);
|
|
}
|
|
|
|
int Lua_Mob::GetResist(int type) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetResist(type);
|
|
}
|
|
|
|
bool Lua_Mob::Charmed() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Charmed();
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::CheckAggroAmount(int spell_id, bool is_proc) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckAggroAmount(spell_id, is_proc);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id);
|
|
}
|
|
|
|
int Lua_Mob::CheckHealAggroAmount(int spell_id, uint32 heal_possible) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CheckHealAggroAmount(spell_id, heal_possible);
|
|
}
|
|
|
|
int Lua_Mob::GetAA(int id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAA(id);
|
|
}
|
|
|
|
bool Lua_Mob::DivineAura() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DivineAura();
|
|
}
|
|
|
|
void Lua_Mob::SetOOCRegen(int regen) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetOOCRegen(regen);
|
|
}
|
|
|
|
const char* Lua_Mob::GetEntityVariable(const char *name) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetEntityVariable(name);
|
|
}
|
|
|
|
void Lua_Mob::SetEntityVariable(const char *name, const char *value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEntityVariable(name, value);
|
|
}
|
|
|
|
bool Lua_Mob::EntityVariableExists(const char *name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->EntityVariableExists(name);
|
|
}
|
|
|
|
void Lua_Mob::Signal(uint32 id) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(self->IsClient()) {
|
|
self->CastToClient()->Signal(id);
|
|
} else if(self->IsNPC()) {
|
|
self->CastToNPC()->SignalNPC(id);
|
|
}
|
|
}
|
|
|
|
bool Lua_Mob::CombatRange(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CombatRange(other);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override, reuse_time);
|
|
}
|
|
|
|
void Lua_Mob::DoSpecialAttackDamage(Lua_Mob other, int skill, int max_damage, int min_damage, int hate_override, int reuse_time,
|
|
bool hit_chance) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoSpecialAttackDamage(other, static_cast<SkillUseTypes>(skill), max_damage, min_damage, hate_override, reuse_time, hit_chance);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoThrowingAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_Item item, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoThrowingAttackDmg(other, range_weapon, item, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod, focus);
|
|
}
|
|
|
|
void Lua_Mob::DoMeleeSkillAttackDmg(Lua_Mob other, int weapon_damage, int skill, int chance_mod, int focus, bool can_riposte) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoMeleeSkillAttackDmg(other, weapon_damage, static_cast<SkillUseTypes>(skill), chance_mod, focus, can_riposte);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod);
|
|
}
|
|
|
|
void Lua_Mob::DoArcheryAttackDmg(Lua_Mob other, Lua_ItemInst range_weapon, Lua_ItemInst ammo, int weapon_damage, int chance_mod,
|
|
int focus) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoArcheryAttackDmg(other, range_weapon, ammo, weapon_damage, chance_mod, focus);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoS(Lua_Mob other) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(other);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), 6.0f);
|
|
}
|
|
|
|
bool Lua_Mob::CheckLoSToLoc(double x, double y, double z, double mob_size) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CheckLosFN(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(mob_size));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y));
|
|
}
|
|
|
|
double Lua_Mob::FindGroundZ(double x, double y, double z) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetGroundZ(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow);
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt));
|
|
}
|
|
|
|
void Lua_Mob::ProjectileAnimation(Lua_Mob to, int item_id, bool is_arrow, double speed, double angle, double tilt, double arc) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProjectileAnimation(to, item_id, is_arrow, static_cast<float>(speed), static_cast<float>(angle), static_cast<float>(tilt),
|
|
static_cast<float>(arc));
|
|
}
|
|
|
|
bool Lua_Mob::HasNPCSpecialAtk(const char *parse) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasNPCSpecialAtk(parse);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5);
|
|
}
|
|
|
|
void Lua_Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Lua_Client specific_target) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearanceEffect(parm1, parm2, parm3, parm4, parm5, specific_target);
|
|
}
|
|
|
|
void Lua_Mob::SetFlyMode(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlyMode(in);
|
|
}
|
|
|
|
void Lua_Mob::SetTexture(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(self->GetRace(), 0xFF, in);
|
|
}
|
|
|
|
void Lua_Mob::SetRace(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(in);
|
|
}
|
|
|
|
void Lua_Mob::SetGender(int in) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendIllusionPacket(self->GetRace(), in);
|
|
}
|
|
|
|
void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(luabind::type(illusion) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
int race = 0;
|
|
int gender = 255;
|
|
int texture = 255;
|
|
int helmtexture = 255;
|
|
int haircolor = 255;
|
|
int beardcolor = 255;
|
|
int eyecolor1 = 255;
|
|
int eyecolor2 = 255;
|
|
int hairstyle = 255;
|
|
int luclinface = 255;
|
|
int beard = 255;
|
|
int aa_title = 255;
|
|
uint32 drakkin_heritage = 4294967295;
|
|
uint32 drakkin_tattoo = 4294967295;
|
|
uint32 drakkin_details = 4294967295;
|
|
float size = -1.0f;
|
|
|
|
auto cur = illusion["race"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
race = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["gender"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
gender = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["texture"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
texture = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["helmtexture"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
helmtexture = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["haircolor"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
haircolor = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["beardcolor"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
beardcolor = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["eyecolor1"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
eyecolor1 = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["eyecolor2"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
eyecolor2 = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["hairstyle"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
hairstyle = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["luclinface"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
luclinface = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["beard"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
beard = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["aa_title"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
aa_title = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_heritage"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_heritage = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_tattoo"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_tattoo = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["drakkin_details"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
drakkin_details = luabind::object_cast<int>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
cur = illusion["size"];
|
|
if(luabind::type(cur) != LUA_TNIL) {
|
|
try {
|
|
size = luabind::object_cast<float>(cur);
|
|
} catch(luabind::cast_failed) {
|
|
}
|
|
}
|
|
|
|
self->SendIllusionPacket(race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface,
|
|
beard, aa_title, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c);
|
|
}
|
|
|
|
void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global) {
|
|
Lua_Safe_Call_Void();
|
|
self->CameraEffect(duration, intensity, c, global);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect);
|
|
}
|
|
|
|
void Lua_Mob::SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect,
|
|
Lua_Client c) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendSpellEffect(effect_id, duration, finish_delay, zone_wide, unk020, perm_effect, c);
|
|
}
|
|
|
|
void Lua_Mob::TempName() {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName();
|
|
}
|
|
|
|
void Lua_Mob::TempName(const char *newname) {
|
|
Lua_Safe_Call_Void();
|
|
self->TempName(newname);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration);
|
|
}
|
|
|
|
void Lua_Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Lua_Mob other) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGlobal(varname, newvalue, options, duration, other);
|
|
}
|
|
|
|
void Lua_Mob::TarGlobal(const char *varname, const char *value, const char *duration, int npc_id, int char_id, int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TarGlobal(varname, value, duration, npc_id, char_id, zone_id);
|
|
}
|
|
|
|
void Lua_Mob::DelGlobal(const char *varname) {
|
|
Lua_Safe_Call_Void();
|
|
self->DelGlobal(varname);
|
|
}
|
|
|
|
void Lua_Mob::SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSlotTint(material_slot, red_tint, green_tint, blue_tint);
|
|
}
|
|
|
|
void Lua_Mob::WearChange(int material_slot, int texture, uint32 color) {
|
|
Lua_Safe_Call_Void();
|
|
self->WearChange(material_slot, texture, color);
|
|
}
|
|
|
|
void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
|
|
Lua_Safe_Call_Void();
|
|
self->DoKnockback(caster, pushback, pushup);
|
|
}
|
|
|
|
void Lua_Mob::RemoveNimbusEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveNimbusEffect(effect_id);
|
|
}
|
|
|
|
bool Lua_Mob::IsRunning() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRunning();
|
|
}
|
|
|
|
void Lua_Mob::SetRunning(bool running) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetRunning(running);
|
|
}
|
|
|
|
void Lua_Mob::SetBodyType(int new_body, bool overwrite_orig) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetBodyType(static_cast<bodyType>(new_body), overwrite_orig);
|
|
}
|
|
|
|
void Lua_Mob::SetTargetable(bool on) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTargetable(on);
|
|
}
|
|
|
|
void Lua_Mob::ModSkillDmgTaken(int skill, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModSkillDmgTaken(static_cast<SkillUseTypes>(skill), value);
|
|
}
|
|
|
|
int Lua_Mob::GetModSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModSkillDmgTaken(static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSkillDmgTaken(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkillDmgTaken(static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
void Lua_Mob::SetAllowBeneficial(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAllowBeneficial(value);
|
|
}
|
|
|
|
bool Lua_Mob::GetAllowBeneficial() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetAllowBeneficial();
|
|
}
|
|
|
|
bool Lua_Mob::IsBeneficialAllowed(Lua_Mob target) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsBeneficialAllowed(target);
|
|
}
|
|
|
|
void Lua_Mob::ModVulnerability(int resist, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->ModVulnerability(resist, value);
|
|
}
|
|
|
|
int Lua_Mob::GetModVulnerability(int resist) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModVulnerability(resist);
|
|
}
|
|
|
|
void Lua_Mob::SetDisableMelee(bool disable) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDisableMelee(disable);
|
|
}
|
|
|
|
bool Lua_Mob::IsMeleeDisabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return IsMeleeDisabled();
|
|
}
|
|
|
|
void Lua_Mob::SetFlurryChance(int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFlurryChance(value);
|
|
}
|
|
|
|
int Lua_Mob::GetFlurryChance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetFlurryChance();
|
|
}
|
|
|
|
int Lua_Mob::GetSkill(int skill) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkill(static_cast<SkillUseTypes>(skill));
|
|
}
|
|
|
|
int Lua_Mob::GetSpecialAbility(int ability) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecialAbility(ability);
|
|
}
|
|
|
|
int Lua_Mob::GetSpecialAbilityParam(int ability, int param) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpecialAbilityParam(ability, param);
|
|
}
|
|
|
|
void Lua_Mob::SetSpecialAbility(int ability, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpecialAbility(ability, level);
|
|
}
|
|
|
|
void Lua_Mob::SetSpecialAbilityParam(int ability, int param, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpecialAbilityParam(ability, param, value);
|
|
}
|
|
|
|
void Lua_Mob::ClearSpecialAbilities() {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearSpecialAbilities();
|
|
}
|
|
|
|
void Lua_Mob::ProcessSpecialAbilities(std::string str) {
|
|
Lua_Safe_Call_Void();
|
|
self->ProcessSpecialAbilities(str);
|
|
}
|
|
|
|
void Lua_Mob::SetAppearance(int app) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAppearance(static_cast<EmuAppearance>(app));
|
|
}
|
|
|
|
void Lua_Mob::SetAppearance(int app, bool ignore_self) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAppearance(static_cast<EmuAppearance>(app), ignore_self);
|
|
}
|
|
|
|
void Lua_Mob::SetDestructibleObject(bool set) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDestructibleObject(set);
|
|
}
|
|
|
|
bool Lua_Mob::IsImmuneToSpell(int spell_id, Lua_Mob caster) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsImmuneToSpell(spell_id, caster);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySpellID(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeByEffect(int effect_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeByEffect(effect_id);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeByEffect(int effect_id, int skipslot) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeByEffect(effect_id, skipslot);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeAll();
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySlot(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySlot(slot);
|
|
}
|
|
|
|
void Lua_Mob::BuffFadeBySlot(int slot, bool recalc_bonuses) {
|
|
Lua_Safe_Call_Void();
|
|
self->BuffFadeBySlot(slot, recalc_bonuses);
|
|
}
|
|
|
|
int Lua_Mob::CanBuffStack(int spell_id, int caster_level) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CanBuffStack(spell_id, caster_level);
|
|
}
|
|
|
|
int Lua_Mob::CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CanBuffStack(spell_id, caster_level, fail_if_overwrite);
|
|
}
|
|
|
|
|
|
luabind::scope lua_register_mob() {
|
|
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
|
|
.def(luabind::constructor<>())
|
|
.def("GetName", &Lua_Mob::GetName)
|
|
.def("Depop", (void(Lua_Mob::*)(void))&Lua_Mob::Depop)
|
|
.def("Depop", (void(Lua_Mob::*)(bool))&Lua_Mob::Depop)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(void))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float))&Lua_Mob::BehindMob)
|
|
.def("BehindMob", (bool(Lua_Mob::*)(Lua_Mob,float,float))&Lua_Mob::BehindMob)
|
|
.def("SetLevel", (void(Lua_Mob::*)(int))&Lua_Mob::SetLevel)
|
|
.def("SetLevel", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetLevel)
|
|
.def("IsMoving", &Lua_Mob::IsMoving)
|
|
.def("GotoBind", &Lua_Mob::GotoBind)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
|
|
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::adl::object))&Lua_Mob::Attack)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
|
|
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int,bool))&Lua_Mob::Damage)
|
|
.def("RangedAttack", &Lua_Mob::RangedAttack)
|
|
.def("ThrowingAttack", &Lua_Mob::ThrowingAttack)
|
|
.def("Heal", &Lua_Mob::Heal)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint32))&Lua_Mob::HealDamage)
|
|
.def("HealDamage", (void(Lua_Mob::*)(uint32,Lua_Mob))&Lua_Mob::HealDamage)
|
|
.def("GetLevelCon", (uint32(Lua_Mob::*)(int))&Lua_Mob::GetLevelCon)
|
|
.def("GetLevelCon", (uint32(Lua_Mob::*)(int,int))&Lua_Mob::GetLevelCon)
|
|
.def("SetHP", &Lua_Mob::SetHP)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool))&Lua_Mob::DoAnim)
|
|
.def("DoAnim", (void(Lua_Mob::*)(int,int,bool,int))&Lua_Mob::DoAnim)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double))&Lua_Mob::ChangeSize)
|
|
.def("ChangeSize", (void(Lua_Mob::*)(double,bool))&Lua_Mob::ChangeSize)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
|
|
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
|
|
.def("HasProcs", &Lua_Mob::HasProcs)
|
|
.def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible)
|
|
.def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible)
|
|
.def("SetInvisible", &Lua_Mob::SetInvisible)
|
|
.def("FindBuff", &Lua_Mob::FindBuff)
|
|
.def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType)
|
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.def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType)
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.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
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.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
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.def("GetBaseRace", &Lua_Mob::GetBaseRace)
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.def("GetBaseGender", &Lua_Mob::GetBaseGender)
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.def("GetDeity", &Lua_Mob::GetDeity)
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.def("GetRace", &Lua_Mob::GetRace)
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.def("GetGender", &Lua_Mob::GetGender)
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.def("GetTexture", &Lua_Mob::GetTexture)
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.def("GetHelmTexture", &Lua_Mob::GetHelmTexture)
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.def("GetHairColor", &Lua_Mob::GetHairColor)
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.def("GetBeardColor", &Lua_Mob::GetBeardColor)
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.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
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.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
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.def("GetHairStyle", &Lua_Mob::GetHairStyle)
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.def("GetLuclinFace", &Lua_Mob::GetLuclinFace)
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.def("GetBeard", &Lua_Mob::GetBeard)
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.def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage)
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.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
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.def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails)
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.def("GetClass", &Lua_Mob::GetClass)
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.def("GetLevel", &Lua_Mob::GetLevel)
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.def("GetCleanName", &Lua_Mob::GetCleanName)
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.def("GetTarget", &Lua_Mob::GetTarget)
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.def("SetTarget", &Lua_Mob::SetTarget)
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.def("GetHPRatio", &Lua_Mob::GetHPRatio)
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.def("IsWarriorClass", &Lua_Mob::IsWarriorClass)
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.def("GetHP", &Lua_Mob::GetHP)
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.def("GetMaxHP", &Lua_Mob::GetMaxHP)
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.def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses)
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.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
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.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
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.def("GetRunspeed", &Lua_Mob::GetRunspeed)
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.def("GetCasterLevel", &Lua_Mob::GetCasterLevel)
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.def("GetMaxMana", &Lua_Mob::GetMaxMana)
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.def("GetMana", &Lua_Mob::GetMana)
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.def("SetMana", &Lua_Mob::SetMana)
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.def("GetManaRatio", &Lua_Mob::GetManaRatio)
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.def("GetAC", &Lua_Mob::GetAC)
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.def("GetATK", &Lua_Mob::GetATK)
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.def("GetSTR", &Lua_Mob::GetSTR)
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.def("GetSTA", &Lua_Mob::GetSTA)
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.def("GetDEX", &Lua_Mob::GetDEX)
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.def("GetAGI", &Lua_Mob::GetAGI)
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.def("GetINT", &Lua_Mob::GetINT)
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.def("GetWIS", &Lua_Mob::GetWIS)
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.def("GetCHA", &Lua_Mob::GetCHA)
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.def("GetMR", &Lua_Mob::GetMR)
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.def("GetFR", &Lua_Mob::GetFR)
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.def("GetDR", &Lua_Mob::GetDR)
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.def("GetPR", &Lua_Mob::GetPR)
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.def("GetCR", &Lua_Mob::GetCR)
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.def("GetCorruption", &Lua_Mob::GetCorruption)
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.def("GetPhR", &Lua_Mob::GetPhR)
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.def("GetMaxSTR", &Lua_Mob::GetMaxSTR)
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.def("GetMaxSTA", &Lua_Mob::GetMaxSTA)
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.def("GetMaxDEX", &Lua_Mob::GetMaxDEX)
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.def("GetMaxAGI", &Lua_Mob::GetMaxAGI)
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.def("GetMaxINT", &Lua_Mob::GetMaxINT)
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.def("GetMaxWIS", &Lua_Mob::GetMaxWIS)
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.def("GetMaxCHA", &Lua_Mob::GetMaxCHA)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
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.def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue)
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.def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID)
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.def("IsTargeted", &Lua_Mob::IsTargeted)
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.def("GetX", &Lua_Mob::GetX)
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.def("GetY", &Lua_Mob::GetY)
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.def("GetZ", &Lua_Mob::GetZ)
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.def("GetHeading", &Lua_Mob::GetHeading)
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.def("GetWaypointX", &Lua_Mob::GetWaypointX)
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.def("GetWaypointY", &Lua_Mob::GetWaypointY)
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.def("GetWaypointZ", &Lua_Mob::GetWaypointZ)
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.def("GetWaypointH", &Lua_Mob::GetWaypointH)
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.def("GetWaypointPause", &Lua_Mob::GetWaypointPause)
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.def("GetWaypointID", &Lua_Mob::GetWaypointID)
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.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
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.def("GetSize", &Lua_Mob::GetSize)
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.def("Message", &Lua_Mob::Message)
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.def("Message_StringID", &Lua_Mob::Message_StringID)
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.def("Say", &Lua_Mob::Say)
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.def("QuestSay", &Lua_Mob::QuestSay)
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.def("Shout", &Lua_Mob::Shout)
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.def("Emote", &Lua_Mob::Emote)
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.def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell)
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.def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
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.def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished)
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.def("SpellEffect", &Lua_Mob::SpellEffect)
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.def("GetHateList", &Lua_Mob::GetHateList)
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.def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop)
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.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
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.def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList)
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.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate)
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.def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate)
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.def("HalveAggro", &Lua_Mob::HalveAggro)
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.def("DoubleAggro", &Lua_Mob::DoubleAggro)
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.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
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.def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
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.def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount)
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.def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList)
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.def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro)
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.def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun)
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.def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun)
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.def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned)
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.def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin)
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.def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill)
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.def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack)
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.def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield)
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.def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte)
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.def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge)
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.def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry)
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.def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock)
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.def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul)
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.def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul)
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.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
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.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
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.def("GetMonkHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDamage)
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.def("GetMonkHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetMonkHandToHandDelay)
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.def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize)
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.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
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.def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged)
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.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
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.def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled)
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.def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange)
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.def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange)
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.def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder)
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.def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder)
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.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
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.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
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.def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged)
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.def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget)
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.def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading)
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.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
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.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition)
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.def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition)
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.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition2)
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.def("CalculateNewPosition2", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition2)
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.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
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.def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo)
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.def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
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.def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed)
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.def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount)
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.def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount)
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.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
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.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
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.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
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.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
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.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
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.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
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.def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable)
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.def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists)
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.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
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.def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int,bool))&Lua_Mob::DoSpecialAttackDamage)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg)
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.def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg)
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.def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc)
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.def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ)
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.def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation)
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.def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk)
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.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect)
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.def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect)
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.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
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.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
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.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect)
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.def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect)
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.def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName)
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.def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal)
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.def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal)
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.def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal)
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.def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal)
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.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
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.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
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.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
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.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
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.def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning)
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.def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning)
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.def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType)
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.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
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.def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken)
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.def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken)
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.def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken)
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.def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial)
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.def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial)
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.def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed)
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.def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability)
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.def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability)
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.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
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.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
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.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
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.def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance)
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.def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill)
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.def("GetSpecialAbility", (int(Lua_Mob::*)(int))&Lua_Mob::GetSpecialAbility)
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.def("GetSpecialAbilityParam", (int(Lua_Mob::*)(int,int))&Lua_Mob::GetSpecialAbilityParam)
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.def("SetSpecialAbility", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetSpecialAbility)
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.def("SetSpecialAbilityParam", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetSpecialAbilityParam)
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.def("ClearSpecialAbilities", (void(Lua_Mob::*)(void))&Lua_Mob::ClearSpecialAbilities)
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.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
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.def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance)
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.def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance)
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.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject)
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.def("IsImmuneToSpell", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::IsImmuneToSpell)
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.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
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.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
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.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
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.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
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.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
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.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
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.def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack)
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.def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack);
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}
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luabind::scope lua_register_special_abilities() {
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return luabind::class_<SpecialAbilities>("SpecialAbility")
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.enum_("constants")
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[
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luabind::value("summon", static_cast<int>(SPECATK_SUMMON)),
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luabind::value("enrage", static_cast<int>(SPECATK_ENRAGE)),
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luabind::value("rampage", static_cast<int>(SPECATK_RAMPAGE)),
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luabind::value("area_rampage", static_cast<int>(SPECATK_AREA_RAMPAGE)),
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luabind::value("flurry", static_cast<int>(SPECATK_FLURRY)),
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luabind::value("triple_attack", static_cast<int>(SPECATK_TRIPLE)),
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luabind::value("quad_attack", static_cast<int>(SPECATK_QUAD)),
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luabind::value("innate_dual_wield", static_cast<int>(SPECATK_INNATE_DW)),
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luabind::value("bane_attack", static_cast<int>(SPECATK_BANE)),
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luabind::value("magical_attack", static_cast<int>(SPECATK_MAGICAL)),
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luabind::value("ranged_attack", static_cast<int>(SPECATK_RANGED_ATK)),
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luabind::value("unslowable", static_cast<int>(UNSLOWABLE)),
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luabind::value("unmezable", static_cast<int>(UNMEZABLE)),
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luabind::value("uncharmable", static_cast<int>(UNCHARMABLE)),
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luabind::value("unstunable", static_cast<int>(UNSTUNABLE)),
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luabind::value("unsnareable", static_cast<int>(UNSNAREABLE)),
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luabind::value("unfearable", static_cast<int>(UNFEARABLE)),
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luabind::value("undispellable", static_cast<int>(UNDISPELLABLE)),
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luabind::value("immune_melee", static_cast<int>(IMMUNE_MELEE)),
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luabind::value("immune_magic", static_cast<int>(IMMUNE_MAGIC)),
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luabind::value("immune_fleeing", static_cast<int>(IMMUNE_FLEEING)),
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luabind::value("immune_melee_except_bane", static_cast<int>(IMMUNE_MELEE_EXCEPT_BANE)),
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luabind::value("immune_melee_except_magical", static_cast<int>(IMMUNE_MELEE_NONMAGICAL)),
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luabind::value("immune_aggro", static_cast<int>(IMMUNE_AGGRO)),
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luabind::value("immune_aggro_on", static_cast<int>(IMMUNE_AGGRO_ON)),
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luabind::value("immune_casting_from_range", static_cast<int>(IMMUNE_CASTING_FROM_RANGE)),
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luabind::value("immune_feign_death", static_cast<int>(IMMUNE_FEIGN_DEATH)),
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luabind::value("immune_taunt", static_cast<int>(IMMUNE_TAUNT)),
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luabind::value("tunnelvision", static_cast<int>(NPC_TUNNELVISION)),
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luabind::value("dont_buff_friends", static_cast<int>(NPC_NO_BUFFHEAL_FRIENDS)),
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luabind::value("immune_pacify", static_cast<int>(IMMUNE_PACIFY)),
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luabind::value("leash", static_cast<int>(LEASH)),
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luabind::value("tether", static_cast<int>(TETHER)),
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luabind::value("destructible_object", static_cast<int>(DESTRUCTIBLE_OBJECT)),
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luabind::value("no_harm_from_client", static_cast<int>(NO_HARM_FROM_CLIENT)),
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luabind::value("always_flee", static_cast<int>(ALWAYS_FLEE)),
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luabind::value("flee_percent", static_cast<int>(FLEE_PERCENT))
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];
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}
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#endif
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