eqemu-server/luabind/src/exception_handler.cpp
2013-05-11 01:29:58 -07:00

88 lines
1.9 KiB
C++

// Copyright Daniel Wallin 2005. Use, modification and distribution is
// subject to the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#define LUABIND_BUILDING
#include <luabind/config.hpp>
#include <luabind/exception_handler.hpp>
#include <luabind/error.hpp>
#include <stdexcept>
#ifndef LUABIND_NO_EXCEPTIONS
namespace luabind { namespace detail {
namespace
{
exception_handler_base* handler_chain = 0;
void push_exception_string(lua_State* L, char const* exception, char const* what)
{
lua_pushstring(L, exception);
lua_pushstring(L, ": '");
lua_pushstring(L, what);
lua_pushstring(L, "'");
lua_concat(L, 4);
}
}
void exception_handler_base::try_next(lua_State* L) const
{
if (next)
next->handle(L);
else
throw;
}
LUABIND_API void handle_exception_aux(lua_State* L)
{
try
{
if (handler_chain)
handler_chain->handle(L);
else
throw;
}
catch (error const&)
{}
catch (std::logic_error const& e)
{
push_exception_string(L, "std::logic_error", e.what());
}
catch (std::runtime_error const& e)
{
push_exception_string(L, "std::runtime_error", e.what());
}
catch (std::exception const& e)
{
push_exception_string(L, "std::exception", e.what());
}
catch (char const* str)
{
push_exception_string(L, "c-string", str);
}
catch (...)
{
lua_pushstring(L, "Unknown C++ exception");
}
}
LUABIND_API void register_exception_handler(exception_handler_base* handler)
{
if (!handler_chain) handler_chain = handler;
else
{
exception_handler_base* p = handler_chain;
for (; p->next; p = p->next);
handler->next = 0;
p->next = handler;
}
}
}} // namespace luabind::detail
#endif // LUABIND_NO_EXCEPTIONS