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* Fix for world crash with over 1500 guilds There was an existing issue with certain clients (RoF2) if there were more than 1500 guilds. This also enhances the loading of guilds in both world and zone for performance if there are large number of guilds as RoF2 will support 1500+ guilds. * Safely access permissions map --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
134 lines
3.0 KiB
C
134 lines
3.0 KiB
C
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// out-going packets that require an ENCODE translation:
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E(OP_Action)
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E(OP_AdventureMerchantSell)
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E(OP_ApplyPoison)
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E(OP_BazaarSearch)
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E(OP_BecomeTrader)
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E(OP_Buff)
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E(OP_ChannelMessage)
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E(OP_CharInventory)
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E(OP_ClientUpdate)
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E(OP_Damage)
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E(OP_DeleteCharge)
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E(OP_DeleteItem)
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E(OP_DeleteSpawn)
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E(OP_DzChooseZone)
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E(OP_DzExpeditionEndsWarning)
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E(OP_DzExpeditionInfo)
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E(OP_DzExpeditionInvite)
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E(OP_DzExpeditionLockoutTimers)
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E(OP_DzMemberList)
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E(OP_DzMemberListName)
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E(OP_DzMemberListStatus)
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E(OP_DzSetLeaderName)
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E(OP_Emote)
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E(OP_FormattedMessage)
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E(OP_GroundSpawn)
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E(OP_SetGuildRank)
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E(OP_GuildsList)
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E(OP_GuildMemberLevelUpdate)
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E(OP_GuildMemberList)
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E(OP_GuildMemberAdd)
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E(OP_GuildMemberRankAltBanker)
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E(OP_SendGuildTributes)
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E(OP_GuildTributeDonateItem)
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E(OP_Illusion)
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E(OP_InspectAnswer)
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E(OP_InspectRequest)
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E(OP_ItemLinkResponse)
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E(OP_ItemPacket)
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E(OP_LeadershipExpUpdate)
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E(OP_LFGuild)
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E(OP_LootItem)
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E(OP_ManaChange)
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E(OP_MemorizeSpell)
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E(OP_MoveItem)
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E(OP_OnLevelMessage)
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E(OP_PetBuffWindow)
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E(OP_PlayerProfile)
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E(OP_NewSpawn)
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E(OP_MarkRaidNPC)
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E(OP_RaidUpdate)
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E(OP_ReadBook)
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E(OP_RespondAA)
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E(OP_SendCharInfo)
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E(OP_SendAATable)
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E(OP_SetFace)
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E(OP_ShopPlayerSell)
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E(OP_ShopRequest)
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E(OP_SpawnAppearance)
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E(OP_SpecialMesg)
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E(OP_TaskDescription)
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E(OP_Track)
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E(OP_Trader)
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E(OP_TraderBuy)
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E(OP_TributeItem)
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E(OP_VetRewardsAvaliable)
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E(OP_WearChange)
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E(OP_ZoneEntry)
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E(OP_ZoneServerReady)
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E(OP_ZoneSpawns)
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// incoming packets that require a DECODE translation:
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D(OP_AdventureMerchantSell)
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D(OP_ApplyPoison)
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D(OP_AugmentItem)
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D(OP_Buff)
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D(OP_Bug)
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D(OP_CastSpell)
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D(OP_ChannelMessage)
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D(OP_CharacterCreate)
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D(OP_ClientUpdate)
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D(OP_Consume)
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D(OP_DeleteItem)
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D(OP_DzAddPlayer)
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D(OP_DzChooseZoneReply)
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D(OP_DzExpeditionInviteResponse)
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D(OP_DzMakeLeader)
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D(OP_DzRemovePlayer)
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D(OP_DzSwapPlayer)
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D(OP_Emote)
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D(OP_FaceChange)
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D(OP_GuildDemote)
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D(OP_InspectAnswer)
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D(OP_InspectRequest)
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D(OP_ItemLinkClick)
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D(OP_GuildTributeDonateItem)
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D(OP_LFGuild)
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D(OP_LoadSpellSet)
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D(OP_LootItem)
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D(OP_MoveItem)
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D(OP_PetCommands)
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D(OP_RaidInvite)
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D(OP_ReadBook)
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D(OP_SetServerFilter)
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D(OP_ShopPlayerSell)
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D(OP_ShopRequest)
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D(OP_TraderBuy)
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D(OP_TradeSkillCombine)
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D(OP_TributeItem)
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D(OP_WearChange)
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D(OP_WhoAllRequest)
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#undef E
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#undef D
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