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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef EQEMU_LUA_PTR_H
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#define EQEMU_LUA_PTR_H
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#ifdef LUA_EQEMU
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//TODO: Remove the error checking by a flag since this adds significant overhead to each c call
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#define Lua_Safe_Call_Void() if(!d_) { return; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Bool() if(!d_) { return false; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Int() if(!d_) { return 0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Real() if(!d_) { return 0.0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_String() if(!d_) { return ""; } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_Class(type) if(!d_) { return type(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
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template<typename T>
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class Lua_Ptr
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{
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public:
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Lua_Ptr() {
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}
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Lua_Ptr(T *d) : d_(d) {
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}
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~Lua_Ptr() {
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}
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T *GetLuaPtrData() {
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return d_;
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}
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void SetLuaPtrData(T *d) {
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d_ = d;
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}
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bool Null() {
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return d_ == nullptr;
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}
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bool Valid() {
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return d_ != nullptr;
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}
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protected:
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T *d_;
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};
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#endif
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#endif |