eqemu-server/zone/lua_ptr.h

47 lines
1.1 KiB
C++

#ifndef EQEMU_LUA_PTR_H
#define EQEMU_LUA_PTR_H
#ifdef LUA_EQEMU
//TODO: Remove the error checking by a flag since this adds significant overhead to each c call
#define Lua_Safe_Call_Void() if(!d_) { return; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Bool() if(!d_) { return false; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Int() if(!d_) { return 0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Real() if(!d_) { return 0.0; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_String() if(!d_) { return ""; } NativeType *self = reinterpret_cast<NativeType*>(d_)
#define Lua_Safe_Call_Class(type) if(!d_) { return type(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
template<typename T>
class Lua_Ptr
{
public:
Lua_Ptr() {
}
Lua_Ptr(T *d) : d_(d) {
}
~Lua_Ptr() {
}
T *GetLuaPtrData() {
return d_;
}
void SetLuaPtrData(T *d) {
d_ = d;
}
bool Null() {
return d_ == nullptr;
}
bool Valid() {
return d_ != nullptr;
}
protected:
T *d_;
};
#endif
#endif