mirror of
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- Noticed some data types were unsigned when they should be signed based on Live items having these stats as negatives. - Loregroup was uint32 and should be int32 for Loregroup -1, fixed any references to -1 as 0xFFFFFFFF. - Attack was uint32 and should be int32. - DamageShield was uint32 and should be int32. - DotShielding was uint32 and should be int32. - Endurance was uint32 and should be int32. - EnduranceRegen was uint32 and should be int32. - Haste was uint32 and should be int32. - ManaRegen was uint32 and should be int32. - Regen was uint32 and should be int32. - RULE_BOOL(Items, DisableAttuneable, false, "Enable this to disable Attuneable Items") - RULE_BOOL(Items, DisableBardFocusEffects, false, "Enable this to disable Bard Focus Effects on Items") - RULE_BOOL(Items, DisableLore, false, "Enable this to disable Lore Items") - RULE_BOOL(Items, DisableNoDrop, false, "Enable this to disable No Drop Items") - RULE_BOOL(Items, DisableNoPet, false, "Enable this to disable No Pet Items") - RULE_BOOL(Items, DisableNoRent, false, "Enable this to disable No Rent Items") - RULE_BOOL(Items, DisableNoTransfer, false, "Enable this to disable No Transfer Items") - RULE_BOOL(Items, DisablePotionBelt, false, "Enable this to disable Potion Belt Items") - RULE_BOOL(Items, DisableSpellFocusEffects, false, "Enable this to disable Spell Focus Effects on Items")
EQEmulator Core Server
| Travis CI (Linux) | Appveyor (Windows x86) | Appveyor (Windows x64) |
|---|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
-
You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Related Repositories
- ProjectEQ Quests
- Maps
- Installer Resources
- Zone Utilities - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
Other License Info
- The server code and utilities are released under GPLv3
- We also include some small libraries for convienence that may be under different licensing
- SocketLib - GPL LibXML
- zlib - zlib license
- MariaDB/MySQL - GPL
- GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
- CPPUnit - GLP StringUtilities - Apache
- LUA - MIT
Contributors
Languages
C++
93.4%
C
2.9%
C#
2.1%
Python
0.5%
CMake
0.3%
Other
0.6%




