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* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
287 lines
9.0 KiB
C++
287 lines
9.0 KiB
C++
#pragma once
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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#include "common.h"
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struct StatBonuses;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_stat_bonuses();
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class Lua_StatBonuses : public Lua_Ptr<StatBonuses>
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{
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typedef StatBonuses NativeType;
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public:
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Lua_StatBonuses() : Lua_Ptr(nullptr) { }
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Lua_StatBonuses(StatBonuses *d) : Lua_Ptr(d) { }
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virtual ~Lua_StatBonuses() { }
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operator StatBonuses*() {
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return reinterpret_cast<StatBonuses*>(GetLuaPtrData());
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}
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int32 GetAC() const;
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int64 GetHP() const;
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int64 GetHPRegen() const;
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int64 GetMaxHP() const;
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int64 GetManaRegen() const;
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int64 GetEnduranceRegen() const;
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int64 GetMana() const;
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int64 GetEndurance() const;
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int32 GetATK() const;
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int32 GetSTR() const;
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int32 GetSTRCapMod() const;
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int32 GetHeroicSTR() const;
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int32 GetSTA() const;
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int32 GetSTACapMod() const;
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int32 GetHeroicSTA() const;
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int32 GetDEX() const;
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int32 GetDEXCapMod() const;
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int32 GetHeroicDEX() const;
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int32 GetAGI() const;
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int32 GetAGICapMod() const;
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int32 GetHeroicAGI() const;
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int32 GetINT() const;
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int32 GetINTCapMod() const;
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int32 GetHeroicINT() const;
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int32 GetWIS() const;
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int32 GetWISCapMod() const;
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int32 GetHeroicWIS() const;
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int32 GetCHA() const;
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int32 GetCHACapMod() const;
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int32 GetHeroicCHA() const;
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int32 GetMR() const;
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int32 GetMRCapMod() const;
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int32 GetHeroicMR() const;
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int32 GetFR() const;
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int32 GetFRCapMod() const;
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int32 GetHeroicFR() const;
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int32 GetCR() const;
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int32 GetCRCapMod() const;
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int32 GetHeroicCR() const;
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int32 GetPR() const;
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int32 GetPRCapMod() const;
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int32 GetHeroicPR() const;
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int32 GetDR() const;
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int32 GetDRCapMod() const;
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int32 GetHeroicDR() const;
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int32 GetCorrup() const;
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int32 GetCorrupCapMod() const;
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int32 GetHeroicCorrup() const;
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uint16 GetDamageShieldSpellID() const;
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int GetDamageShield() const;
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int GetDamageShieldType() const;
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int GetSpellDamageShield() const;
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int GetSpellShield() const;
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int GetReverseDamageShield() const;
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uint16 GetReverseDamageShieldSpellID() const;
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int GetReverseDamageShieldType() const;
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int Getmovementspeed() const;
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int32 Gethaste() const;
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int32 Gethastetype2() const;
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int32 Gethastetype3() const;
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int32 Getinhibitmelee() const;
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float GetAggroRange() const;
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float GetAssistRange() const;
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int32 Getskillmod(int idx) const;
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int32 Getskillmodmax(int idx) const;
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int Geteffective_casting_level() const;
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int Getadjusted_casting_skill() const;
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int Getreflect_chance() const;
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uint32 GetsingingMod() const;
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uint32 GetAmplification() const;
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uint32 GetbrassMod() const;
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uint32 GetpercussionMod() const;
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uint32 GetwindMod() const;
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uint32 GetstringedMod() const;
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uint32 GetsongModCap() const;
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int8 Gethatemod() const;
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int64 GetEnduranceReduction() const;
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int32 GetStrikeThrough() const;
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int32 GetMeleeMitigation() const;
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int32 GetMeleeMitigationEffect() const;
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int32 GetCriticalHitChance(int idx) const;
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int32 GetCriticalSpellChance() const;
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int32 GetSpellCritDmgIncrease() const;
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int32 GetSpellCritDmgIncNoStack() const;
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int32 GetDotCritDmgIncrease() const;
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int32 GetCriticalHealChance() const;
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int32 GetCriticalHealOverTime() const;
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int32 GetCriticalDoTChance() const;
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int32 GetCrippBlowChance() const;
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int32 GetAvoidMeleeChance() const;
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int32 GetAvoidMeleeChanceEffect() const;
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int32 GetRiposteChance() const;
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int32 GetDodgeChance() const;
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int32 GetParryChance() const;
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int32 GetDualWieldChance() const;
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int32 GetDoubleAttackChance() const;
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int32 GetTripleAttackChance() const;
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int32 GetDoubleRangedAttack() const;
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int32 GetResistSpellChance() const;
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int32 GetResistFearChance() const;
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bool GetFearless() const;
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bool GetIsFeared() const;
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bool GetIsBlind() const;
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int32 GetStunResist() const;
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int32 GetMeleeSkillCheck() const;
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uint8 GetMeleeSkillCheckSkill() const;
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int32 GetHitChance() const;
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int32 GetHitChanceEffect(int idx) const;
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int32 GetDamageModifier(int idx) const;
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int32 GetDamageModifier2(int idx) const;
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int32 GetMinDamageModifier(int idx) const;
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int32 GetProcChance() const;
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int32 GetProcChanceSPA() const;
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int32 GetExtraAttackChance() const;
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int32 GetDoTShielding() const;
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int32 GetFlurryChance() const;
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int32 GetHundredHands() const;
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int32 GetMeleeLifetap() const;
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int32 GetVampirism() const;
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int32 GetHealRate() const;
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int32 GetMaxHPChange() const;
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int32 GetHealAmt() const;
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int32 GetSpellDmg() const;
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int32 GetClairvoyance() const;
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int32 GetDSMitigation() const;
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int32 GetDSMitigationOffHand() const;
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int32 GetTwoHandBluntBlock() const;
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uint32 GetItemManaRegenCap() const;
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int32 GetGravityEffect() const;
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bool GetAntiGate() const;
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bool GetMagicWeapon() const;
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int32 GetIncreaseBlockChance() const;
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uint32 GetPersistantCasting() const;
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int GetXPRateMod() const;
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bool GetBlockNextSpell() const;
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bool GetImmuneToFlee() const;
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uint32 GetVoiceGraft() const;
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int32 GetSpellProcChance() const;
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int32 GetCharmBreakChance() const;
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int32 GetSongRange() const;
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uint32 GetHPToManaConvert() const;
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bool GetNegateEffects() const;
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bool GetTriggerMeleeThreshold() const;
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bool GetTriggerSpellThreshold() const;
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int32 GetShieldBlock() const;
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int32 GetBlockBehind() const;
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bool GetCriticalRegenDecay() const;
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bool GetCriticalHealDecay() const;
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bool GetCriticalDotDecay() const;
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bool GetDivineAura() const;
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bool GetDistanceRemoval() const;
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int32 GetFrenziedDevastation() const;
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bool GetNegateIfCombat() const;
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int8 GetScreech() const;
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int32 GetAlterNPCLevel() const;
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bool GetBerserkSPA() const;
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int32 GetMetabolism() const;
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bool GetSanctuary() const;
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int32 GetFactionModPct() const;
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uint32 GetPC_Pet_Flurry() const;
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int8 GetPackrat() const;
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uint8 GetBuffSlotIncrease() const;
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uint32 GetDelayDeath() const;
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int8 GetBaseMovementSpeed() const;
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uint8 GetIncreaseRunSpeedCap() const;
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int32 GetDoubleSpecialAttack() const;
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uint8 GetFrontalStunResist() const;
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int32 GetBindWound() const;
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int32 GetMaxBindWound() const;
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int32 GetChannelChanceSpells() const;
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int32 GetChannelChanceItems() const;
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uint8 GetSeeInvis() const;
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uint8 GetTripleBackstab() const;
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bool GetFrontalBackstabMinDmg() const;
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uint8 GetFrontalBackstabChance() const;
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uint8 GetConsumeProjectile() const;
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uint8 GetForageAdditionalItems() const;
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uint8 GetSalvageChance() const;
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uint32 GetArcheryDamageModifier() const;
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bool GetSecondaryDmgInc() const;
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uint32 GetGiveDoubleAttack() const;
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int32 GetPetCriticalHit() const;
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int32 GetPetAvoidance() const;
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int32 GetCombatStability() const;
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int32 GetDoubleRiposte() const;
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int32 GetAmbidexterity() const;
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int32 GetPetMaxHP() const;
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int32 GetPetFlurry() const;
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uint8 GetMasteryofPast() const;
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bool GetGivePetGroupTarget() const;
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int32 GetRootBreakChance() const;
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int32 GetUnfailingDivinity() const;
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int32 GetItemHPRegenCap() const;
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int32 GetOffhandRiposteFail() const;
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int32 GetItemATKCap() const;
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int32 GetShieldEquipDmgMod() const;
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bool GetTriggerOnValueAmount() const;
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int8 GetStunBashChance() const;
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int8 GetIncreaseChanceMemwipe() const;
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int8 GetCriticalMend() const;
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int32 GetImprovedReclaimEnergy() const;
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int32 GetPetMeleeMitigation() const;
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bool GetIllusionPersistence() const;
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uint16 Getextra_xtargets() const;
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bool GetShroudofStealth() const;
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uint16 GetReduceFallDamage() const;
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uint8 GetTradeSkillMastery() const;
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int16 GetNoBreakAESneak() const;
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int16 GetFeignedCastOnChance() const;
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int32 GetDivineSaveChance(int idx) const;
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uint32 GetDeathSave(int idx) const;
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int32 GetAccuracy(int idx) const;
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int16 GetSkillDmgTaken(int idx) const;
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uint32 GetSpellTriggers(int idx) const;
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uint32 GetSpellOnKill(int idx) const;
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uint32 GetSpellOnDeath(int idx) const;
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int32 GetCritDmgMod(int idx) const;
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int32 GetSkillReuseTime(int idx) const;
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int32 GetSkillDamageAmount(int idx) const;
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int GetHPPercCap(int idx) const;
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int GetManaPercCap(int idx) const;
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int GetEndPercCap(int idx) const;
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uint8 GetFocusEffects(int idx) const;
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int16 GetFocusEffectsWorn(int idx) const;
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int32 GetSkillDamageAmount2(int idx) const;
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uint32 GetNegateAttacks(int idx) const;
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uint32 GetMitigateMeleeRune(int idx) const;
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uint32 GetMeleeThresholdGuard(int idx) const;
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uint32 GetSpellThresholdGuard(int idx) const;
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uint32 GetMitigateSpellRune(int idx) const;
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uint32 GetMitigateDotRune(int idx) const;
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uint32 GetManaAbsorbPercentDamage(int idx) const;
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int32 GetImprovedTaunt(int idx) const;
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int8 GetRoot(int idx) const;
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uint32 GetAbsorbMagicAtt(int idx) const;
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uint32 GetMeleeRune(int idx) const;
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int32 GetAStacker(int idx) const;
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int32 GetBStacker(int idx) const;
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int32 GetCStacker(int idx) const;
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int32 GetDStacker(int idx) const;
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bool GetLimitToSkill(int idx) const;
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uint32 GetSkillProc(int idx) const;
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uint32 GetSkillProcSuccess(int idx) const;
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uint32 GetPC_Pet_Rampage(int idx) const;
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int32 GetSkillAttackProc(int idx) const;
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int32 GetSlayUndead(int idx) const;
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int32 GetGiveDoubleRiposte(int idx) const;
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uint32 GetRaiseSkillCap(int idx) const;
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int32 GetSEResist(int idx) const;
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int32 GetFinishingBlow(int idx) const;
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uint32 GetFinishingBlowLvl(int idx) const;
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uint32 GetHeadShot(int idx) const;
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uint8 GetHSLevel(int idx) const;
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uint32 GetAssassinate(int idx) const;
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uint8 GetAssassinateLevel(int idx) const;
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int32 GetReduceTradeskillFail(int idx) const;
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};
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#endif
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