2013-05-15 16:01:13 -07:00

31 lines
619 B
C++

#ifndef PETS_H
#define PETS_H
#define PET_BACKOFF 1
#define PET_GETLOST 2
#define PET_HEALTHREPORT 4
#define PET_GUARDHERE 5
#define PET_GUARDME 6
#define PET_ATTACK 7
#define PET_FOLLOWME 8
#define PET_SITDOWN 9
#define PET_STANDUP 10
#define PET_TAUNT 11
#define PET_HOLD 12
#define PET_NOTAUNT 14
#define PET_LEADER 16
#define PET_SLUMBER 17
#define PET_NOCAST 18
#define PET_FOCUS 19
#define PET_FOCUS_ON 25
#define PET_FOCUS_OFF 26
class Pet : public NPC {
public:
Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power);
};
#endif