eqemu-server/loginserver/login_types.h
Mitch Freeman cf3b9638c9 Phase 1 Offline Trading
Cleanup and testing
Zone updated builds ok
World updated builds ok

Update guild_base.h
2025-09-21 19:14:12 -03:00

172 lines
6.3 KiB
C++

#ifndef EQEMU_LOGINSTRUCTURES_H
#define EQEMU_LOGINSTRUCTURES_H
#pragma pack(1)
// unencrypted base message header in all packets
struct LoginBaseMessage {
int32_t sequence; // request type/login sequence (2: handshake, 3: login, 4: serverlist, ...)
bool compressed; // true: deflated
int8_t encrypt_type; // 1: invert (unused) 2: des (2 for encrypted player logins and order expansions) (client uses what it sent, ignores in reply)
int32_t unk3; // unused?
};
struct LoginBaseReplyMessage {
bool success; // 0: failure (shows error string) 1: success
int32_t error_str_id; // last error eqlsstr id, default: 101 (no error)
char str[1]; // variable length, unknown (may be unused, this struct is a common pattern elsewhere)
};
struct LoginHandShakeReply {
LoginBaseMessage base_header;
LoginBaseReplyMessage base_reply;
char unknown[1]; // variable length string
};
// variable length, can use directly if not serializing strings
struct PlayerLoginReply {
// base header excluded to make struct data easier to encrypt
//LoginBaseMessage base_header;
LoginBaseReplyMessage base_reply;
int8_t unk1; // (default: 0)
int8_t unk2; // (default: 0)
int32_t lsid; // (default: -1)
char key[11]; // client reads until null (variable length)
int32_t failed_attempts;
bool show_player_count; // admin flag, enables admin button and shows server player counts (default: false)
int32_t offer_min_days; // guess, needs more investigation, maybe expansion offers (default: 99)
int32_t offer_min_views; // guess (default: -1)
int32_t offer_cooldown_minutes; // guess (default: 0)
int32_t web_offer_number; // web order view number, 0 nothing (default: 0)
int32_t web_offer_min_days; // number of days to show offer (based on first offer time in client eqls ini) (default: 99)
int32_t web_offer_min_views; // mininum views, -1 for no minimum, 0 for never shows (based on client eqls ini) (default: -1)
int32_t web_offer_cooldown_minutes; // minimum minutes between offers (based on last offer time in client eqls ini) (default: 0)
char username[1]; // variable length, if not empty client attempts to re-login to server select when quitting from char select and sends this in a struct
char unknown[1]; // variable length, password unlikely? client doesn't send this on re-login from char select
};
// variable length, for reference
struct LoginClientServerData {
char ip[1];
int32_t server_type; // legends, preferred, standard
int32_t server_id;
char server_name[1];
char country_code[1]; // if doesn't match client locale then server is colored dark grey in list and joining is prevented (to block for "us" use one of "kr", "tw", "jp", "de", "fr", or "cn") (ISO 3166-1 alpha-2)
char language_code[1];
int32_t server_status; // see ServerStatusFlags
int32_t player_count;
};
// variable length, for reference
struct ServerListReply {
LoginBaseMessage base_header;
LoginBaseReplyMessage base_reply;
int32_t server_count;
LoginClientServerData servers[0];
};
struct PlayEverquestRequest {
LoginBaseMessage base_header;
uint32 server_number;
};
// SCJoinServerReply
struct PlayEverquestResponse {
LoginBaseMessage base_header;
LoginBaseReplyMessage base_reply;
uint32 server_number;
};
struct CancelOfflineTrader {
LoginBaseMessage base_header;
int16_t unk;
};
#pragma pack()
enum LSClientVersion {
cv_titanium,
cv_sod,
cv_larion
};
enum LSClientStatus {
cs_not_sent_session_ready,
cs_waiting_for_login,
cs_creating_account,
cs_failed_to_login,
cs_logged_in
};
struct LoginWorldContext {
std::string long_name;
std::string short_name;
std::string password;
std::string password_hash;
int64 admin_id = 0;
};
struct LoginWorldAdminAccountContext {
int64 id;
std::string username;
std::string password;
std::string password_hash;
std::string email;
std::string first_name;
std::string last_name;
std::string ip_address;
};
struct LoginAccountContext {
std::string username;
std::string password;
std::string email;
std::string source_loginserver = "local";
uint32 login_account_id = 0;
bool password_is_encrypted = false;
};
namespace LS {
namespace ServerStatusFlags {
enum eServerStatusFlags {
Up = 0, // default
Down = 1,
Unused = 2,
Locked = 4 // can be combined with Down to show "Locked (Down)"
};
}
namespace ServerTypeFlags {
enum eServerTypeFlags {
None = 0,
Standard = 1,
Unknown2 = 2,
Unknown4 = 4,
Preferred = 8,
Legends = 16 // can be combined with Preferred flag to override color in Legends section with Preferred color (green)
};
}
enum ServerType {
Standard = 3,
Preferred = 2,
Legends = 1,
};
namespace ErrStr {
constexpr static int ERROR_NONE = 101; // No Error
constexpr static int ERROR_UNKNOWN = 102; // Error - Unknown Error Occurred
constexpr static int ERROR_ACTIVE_CHARACTER = 111; // Error 1018: You currently have an active character on that EverQuest Server, please allow a minute for synchronization and try again.
constexpr static int ERROR_OFFLINE_TRADER = 114; // You have a character logged into a world server as an OFFLINE TRADER from this account. You may only have 1 character from a single account logged into a server at a time (even across different servers). Would you like to remove this character from the game so you may login?
constexpr static int ERROR_SERVER_UNAVAILABLE = 326; // That server is currently unavailable. Please check the EverQuest webpage for current server status and try again later.
constexpr static int ERROR_ACCOUNT_SUSPENDED = 337; // This account is currently suspended. Please contact customer service for more information.
constexpr static int ERROR_ACCOUNT_BANNED = 338; // This account is currently banned. Please contact customer service for more information.
constexpr static int ERROR_WORLD_MAX_CAPACITY = 339; // The world server is currently at maximum capacity and not allowing further logins until the number of players online decreases. Please try again later.
};
}
#endif