mirror of
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* Fix for GENERIC_9_STRINGS * Add Bot Heal Message Display Creates a new rule to display Bot heal messages to the Bot Owner * 2021-03-25 11L04pm Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group. Also added a check to remove duplicate message for #damage on self. * Update .gitignore * BOT work Added BOT logging damage/heals to owner Added BOT message to owner for harmony fails Made var Critical global to remove duplicate crit messages Added a NULL check to Mob:GetCleanname() * Bot Group Work Fixed botid=charid spawn on zone issue Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered. Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot * Jan 4 Basic structure in place for Raid::AddBot though not working * Basement Jan 5 * End of day Jan 5 Working Raid Invite to a Bot. * Update to Client::QueuePacket to not attempt to send a packet to a BoT. Not clean, but a broad solution. * Updated Raid::VerifyRaid * Some Bot Raid working * Before VS Crash * Use Case 1, 2, 3,4,7 working. Need to fix 5, 6, 8 * Work on usecase 5 * A few more use cases working * New work on Raid invite with a invitor having a group * Bot Raid inviting working for all use cases * A few changes * end of day jan 10 * Jan 11 * end of day Jan 11 * Bot Invite/Accept cleanup * Start of moving raid bot functions to their own methods * More bot raid changes * More raid spell work * end of day Jan 16 * spawn work * Spawn on login working * End of Day Jan 18 * Raid leader and mana/hp updates fixed * Spell Tracking * Issue with Bot Death in raid when casted upon. 1741 raid.cpp * Bot Death fixed and few other crashes * Working on botgroup removal * Bot Disbanding Work 90% * Looks like BOTs are working * Fixed a bot crash * bug tracing on entity list mismatch * safe_delete resoves problem. No to track down leak * seems to be working * Memory corruption found - sending packets to BoTs using Client class * added Raid::IsRaidMemberBot() * Update p_raid_instance * g3 * Final - Bot Raid Working * Fixed IsRaidMemberBot to remove memory leak Fixed altcombat crash though RaidMainAssist (428) needs fixing * add RaidMember.IsBot * Repaired IsBot function to be more preformant. Now works on standard performance machine * Fixed Bard AE Target Spells Removed assert for buffs * updated based on Feb 2022 master updates * Added bot_db_updates and version increment * Cleanup of bot raid work and inclusion of bot_raid in cmake * Fix repop crash * Bot databse change to not use view * Revert "Merge branch 'master' of https://github.com/neckkola/Server" This reverts commit 18268306378a34a6f0a9015cfcb4f48364bef013, reversing changes made to 7c1a1399918aeee1dc3f6f30e39044d7d1bec4c9. * Updated syntax for 9230 Updated this syntax as to run on maria 10.1 * Revert "Updated syntax for 9230" This reverts commit ffdd46c8b26a8607d41b95af3c3ab575c41f4231. * Fix for cross zone mark npc when entity ids are reused. * Fixed and tested added db change and tested across zones * Transition to direct attributes instead of encode Update the pattern to utilize direct raid object attributes for entity id, zone id and instance id instead of an encoded single field.
354 lines
12 KiB
C++
354 lines
12 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RAIDS_H
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#define RAIDS_H
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#include "../common/types.h"
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#include "groups.h"
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#include "xtargetautohaters.h"
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#include "client.h"
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class Client;
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class EQApplicationPacket;
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class Mob;
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enum { //raid packet types:
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raidAdd = 0,
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raidRemove2 = 1, //parameter=0
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raidMemberNameChange = 2,
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raidRemove1 = 3, //parameter=0xFFFFFFFF
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raidNoLongerLeader = 4,
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raidDisband = 5,
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raidMembers = 6, //len 395+, details + members list
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raidNoAssignLeadership = 7,
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raidCreate = 8, //len 72
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raidUnknown = 9, // unused?
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raidNoRaid = 10, //parameter=0
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raidChangeLootType = 11,
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raidStringID = 12,
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raidChangeGroupLeader = 13, //136 raid leader, new group leader, group_id?
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raidSetLeaderAbilities = 14, //472
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raidSetLeaderData = 15, // 14,15 SoE names, not sure on difference, 14 packet has 0x100 bytes 15 0x214 in addition to raid general
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raidChangeGroup = 16, //?? len 136 old leader, new leader, 0 (preceeded with a remove2)
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raidLock = 17, //len 136 leader?, leader, 0
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raidUnlock = 18, //len 136 leader?, leader, 0
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raidRedStringID = 19,
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raidSetLeader = 20, //len 388, contains 'details' struct without members; also used for "invite to raid"
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raidMakeLeader = 30,
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raidSetMotd = 35,
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raidSetNote = 36,
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};
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enum { //raid command types
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RaidCommandInviteIntoExisting = 0, //in use
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RaidCommandAcceptInvite = 1, //in use
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RaidCommandInvite = 3, //in use
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RaidCommandDisband = 5, //in use
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RaidCommandMoveGroup = 6, //in use
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RaidCommandRemoveGroupLeader = 7,
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RaidCommandRaidLock = 8, //in use
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RaidCommandRaidUnlock = 9, //in use
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RaidCommandLootType = 20, //in use
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RaidCommandAddLooter = 21, //in use
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RaidCommandRemoveLooter = 22, //in use
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RaidCommandMakeLeader = 30,
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RaidCommandInviteFail = 31, //already in raid, waiting on invite from other raid, etc
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RaidCommandLootType2 = 32, //in use
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RaidCommandAddLooter2 = 33, //in use
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RaidCommandRemoveLooter2 = 34, //in use
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RaidCommandSetMotd = 35,
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RaidCommandSetNote = 36,
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};
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enum {
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FindNextMarkerSlot = 1,
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FindNextAssisterSlot = 2,
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RaidDelegateMainAssist = 3,
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RaidDelegateMainMarker = 4
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};
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typedef enum {
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MAIN_ASSIST_1_SLOT = 0,
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MAIN_ASSIST_2_SLOT = 1,
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MAIN_ASSIST_3_SLOT = 2,
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MAIN_ASSIST_1 = 1,
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MAIN_ASSIST_2 = 2,
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MAIN_ASSIST_3 = 3,
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} MainAssistType;
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typedef enum {
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MAIN_MARKER_1_SLOT = 0,
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MAIN_MARKER_2_SLOT = 1,
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MAIN_MARKER_3_SLOT = 2,
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MAIN_MARKER_1 = 1,
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MAIN_MARKER_2 = 2,
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MAIN_MARKER_3 = 3,
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} MainMarkerType;
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enum {
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ClearDelegate = 1,
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SetDelegate = 0,
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FindNextRaidMainMarkerSlot = 1,
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FindNextRaidMainAssisterSlot = 2,
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DELEGATE_OFF = 0,
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DELEGATE_ON = 1
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};
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struct Raid_Marked_NPC {
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uint32 entity_id;
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uint32 zone_id;
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uint32 instance_id;
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};
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constexpr uint8_t MAX_RAID_GROUPS = 12;
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constexpr uint8_t MAX_RAID_MEMBERS = 72;
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const uint32 RAID_GROUPLESS = 0xFFFFFFFF;
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#define MAX_NO_RAID_MAIN_ASSISTERS 3
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#define MAX_NO_RAID_MAIN_MARKERS 3
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struct RaidMember{
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char member_name[64];
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Client *member;
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uint32 group_number;
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uint8 _class;
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uint8 level;
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char note[64];
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bool is_group_leader;
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bool is_raid_leader;
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bool is_looter;
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uint8 main_marker;
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uint8 main_assister;
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bool is_bot = false;
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bool is_raid_main_assist_one = false;
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};
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struct GroupMentor {
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std::string name;
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Client *mentoree;
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int mentor_percent;
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};
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class Raid : public GroupIDConsumer {
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public:
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Raid(Client *nLeader);
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Raid(uint32 raidID);
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~Raid();
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void SetLeader(Client* c) { leader = c; }
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Client* GetLeader() { return leader; }
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std::string GetLeaderName() { return leadername; }
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bool IsLeader(Client* c) { return c == leader; }
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bool IsLeader(const char* name) { return !strcmp(leadername, name); }
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void SetRaidLeader(const char *wasLead, const char *name);
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bool Process();
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void AddMember(Client *c, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
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void AddBot(Bot* b, uint32 group = 0xFFFFFFFF, bool raid_leader=false, bool group_leader=false, bool looter=false);
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void RaidGroupSay(const char* msg, const char* from, uint8 language, uint8 lang_skill);
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void RaidSay(const char* msg, const char* from, uint8 language, uint8 lang_skill);
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bool IsEngaged();
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Mob* GetRaidMainAssistOne();
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void RemoveMember(const char *character_name);
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void DisbandRaid();
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void MoveMember(const char *name, uint32 newGroup);
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void SetGroupLeader(const char *who, bool glFlag = true);
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Client *GetGroupLeader(uint32 group_id);
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void RemoveGroupLeader(const char *who);
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bool IsGroupLeader(const char* name);
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bool IsGroupLeader(Client *c);
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bool IsRaidMember(const char* name);
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bool IsRaidMember(Client *c);
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void UpdateLevel(const char *name, int newLevel);
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void SetNewRaidLeader(uint32 i);
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bool IsAssister(const char* who);
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bool IsMarker(const char* who);
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uint32 GetFreeGroup();
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uint8 GroupCount(uint32 gid);
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uint8 RaidCount();
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uint32 GetHighestLevel();
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uint32 GetLowestLevel();
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uint32 GetGroup(const char *name);
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uint32 GetGroup(Client *c);
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uint16 GetAvgLevel();
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uint32 GetLootType() { return LootType; }
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void ChangeLootType(uint32 type);
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void AddRaidLooter(const char* looter);
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void RemoveRaidLooter(const char* looter);
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inline void SetRaidMOTD(const std::string& in_motd) { motd = in_motd; };
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//util func
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//keeps me from having to keep iterating through the list
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//when I want lots of data from the same entry
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uint32 GetPlayerIndex(const char *name);
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uint32 GetPlayerIndex(Client *c);
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//for perl interface
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Client *GetClientByIndex(uint16 index);
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const char *GetClientNameByIndex(uint8 index);
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void LockRaid(bool lockFlag);
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bool IsLocked() { return locked; }
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//Actual Implementation Stuff
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void RaidMessageString(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
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void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
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void SplitExp(const uint64 exp, Mob* other);
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uint32 GetTotalRaidDamage(Mob* other);
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void BalanceHP(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
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void BalanceMana(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
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void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range = 0);
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void SplitMoney(uint32 gid, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
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void TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid);
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void TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading);
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//updates the list of Client* objects based on who's in and not in the zone.
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//also learns raid structure based on db.
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void SetRaidDetails();
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void GetRaidDetails();
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void SaveRaidMOTD();
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bool LearnMembers();
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void VerifyRaid();
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void MemberZoned(Client *c);
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void SendHPManaEndPacketsTo(Client *c);
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void SendHPManaEndPacketsFrom(Mob *mob);
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void SendManaPacketFrom(Mob *mob);
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void SendEndurancePacketFrom(Mob *mob);
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void RaidSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
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void RaidGroupSay(const char *msg, Client *c, uint8 language, uint8 lang_skill);
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void SaveRaidNote(std::string who, std::string note);
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std::vector<RaidMember> GetMembersWithNotes();
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void DelegateAbilityAssist(Mob* mob, const char* who);
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void DelegateAbilityMark(Mob* mob, const char* who);
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void RaidMarkNPC(Mob* mob, uint32 parameter);
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void UpdateXTargetType(XTargetType Type, Mob* m, const char* name = (const char*)nullptr);
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int FindNextRaidDelegateSlot(int option);
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void UpdateXtargetMarkedNPC();
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void RaidClearNPCMarks(Client* c);
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void RemoveRaidDelegates(const char* delegatee);
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void UpdateRaidXTargets();
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//Packet Functions
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void SendRaidCreate(Client *to);
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void SendRaidAdd(const char *who, Client *to);
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void SendRaidAddAll(const char *who);
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void SendRaidRemove(const char *who, Client *to);
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void SendRaidRemoveAll(const char *who);
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void SendRaidDisband(Client *to);
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void SendRaidDisbandAll();
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void SendRaidMove(const char* who, Client *to);
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void SendRaidMoveAll(const char* who);
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void SendBulkRaid(Client *to);
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void SendRaidNotes();
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void SendRaidNotesToWorld();
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void SendRemoveRaidXTargets(XTargetType Type);
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void SendRemoveAllRaidXTargets();
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void SendRemoveAllRaidXTargets(const char* client_name);
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void SendRaidAssistTarget();
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void SendAssistTarget(Client* c);
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void GroupUpdate(uint32 gid, bool initial = true);
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void SendGroupUpdate(Client *to);
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void SendGroupDisband(Client *to);
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void SendRaidLock();
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void SendRaidUnlock();
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void SendRaidLockTo(Client *c);
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void SendRaidUnlockTo(Client *c);
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void SendRaidGroupAdd(const char *who, uint32 gid);
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void SendRaidGroupRemove(const char *who, uint32 gid);
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void SendMakeLeaderPacket(const char *who); //30
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void SendMakeLeaderPacketTo(const char *who, Client *to);
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void SendMakeGroupLeaderPacketAll();
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void SendMakeGroupLeaderPacket(const char *who); //13
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void SendMakeGroupLeaderPacketTo(const char *who, Client *to);
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void SendRaidMOTD(Client *c);
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void SendRaidMOTD();
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void SendRaidMOTDToWorld();
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void SendRaidAssisterTo(const char* assister, Client* to);
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void SendRaidAssister(const char* assister);
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void SendRaidMarkerTo(const char* marker, Client* to);
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void SendRaidMarker(const char* marker);
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void SendMarkTargets(Client* c);
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void QueuePacket(const EQApplicationPacket *app, bool ack_req = true);
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// Leadership
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void UpdateGroupAAs(uint32 gid);
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void SaveGroupLeaderAA(uint32 gid);
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void UpdateRaidAAs();
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void SaveRaidLeaderAA();
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void SendGroupLeadershipAA(Client *c, uint32 gid);
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void SendGroupLeadershipAA(uint32 gid);
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void SendAllRaidLeadershipAA();
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void LoadLeadership();
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inline int GetLeadershipAA(int AAID, uint32 gid = 0)
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{ if (AAID >= 16) return raid_aa.ranks[AAID - 16]; else return group_aa[gid].ranks[AAID]; }
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inline void SetGroupAAs(uint32 gid, GroupLeadershipAA_Struct *glaa)
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{ memcpy(&group_aa[gid], glaa, sizeof(GroupLeadershipAA_Struct)); }
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inline void SetRaidAAs(RaidLeadershipAA_Struct *rlaa)
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{ memcpy(&raid_aa, rlaa, sizeof(RaidLeadershipAA_Struct)); }
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void SetGroupMentor(uint32 group_id, int percent, char *name);
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void ClearGroupMentor(uint32 group_id);
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void CheckGroupMentor(uint32 group_id, Client *c); // this just checks if we should be fixing the pointer in group mentor struct on zone
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inline int GetMentorPercent(uint32 group_id) { return group_mentor[group_id].mentor_percent; }
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inline Client *GetMentoree(uint32 group_id) { return group_mentor[group_id].mentoree; }
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void SetDirtyAutoHaters();
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inline XTargetAutoHaters *GetXTargetAutoMgr() { return &m_autohatermgr; }
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void QueueClients(Mob *sender, const EQApplicationPacket *app, bool ack_required = true, bool ignore_sender = true, float distance = 0, bool group_only = true);
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bool DoesAnyMemberHaveExpeditionLockout(const std::string& expedition_name, const std::string& event_name, int max_check_count = 0);
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std::vector<RaidMember> GetMembers() const;
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std::vector<RaidMember> GetRaidGroupMembers(uint32 gid);
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std::vector<Bot*> GetRaidGroupBotMembers(uint32 gid);
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std::vector<Bot*> GetRaidBotMembers(uint32 owner = 0);
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void HandleBotGroupDisband(uint32 owner, uint32 gid = RAID_GROUPLESS);
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void HandleOfflineBots(uint32 owner);
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RaidMember members[MAX_RAID_MEMBERS];
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char leadername[64];
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char main_assister_pcs[MAX_NO_RAID_MAIN_ASSISTERS][64];
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char main_marker_pcs[MAX_NO_RAID_MAIN_MARKERS][64];
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Raid_Marked_NPC marked_npcs[MAX_MARKED_NPCS];
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protected:
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Client *leader;
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bool locked;
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uint32 LootType;
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bool disbandCheck;
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bool forceDisband;
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std::string motd;
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RaidLeadershipAA_Struct raid_aa;
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GroupLeadershipAA_Struct group_aa[MAX_RAID_GROUPS];
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GroupMentor group_mentor[MAX_RAID_GROUPS];
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XTargetAutoHaters m_autohatermgr;
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};
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#endif
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