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NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item. This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance. Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
606 lines
17 KiB
C++
606 lines
17 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "npc.h"
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#include "lua_npc.h"
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#include "lua_client.h"
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void Lua_NPC::Signal(int id) {
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Lua_Safe_Call_Void();
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self->SignalNPC(id);
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}
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int Lua_NPC::CheckNPCFactionAlly(int faction) {
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Lua_Safe_Call_Int();
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return static_cast<int>(self->CheckNPCFactionAlly(faction));
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}
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void Lua_NPC::AddItem(int item_id, int charges) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip, aug1);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip, aug1, aug2);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip, aug1, aug2, aug3);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3, int aug4) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip, aug1, aug2, aug3, aug4);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3, int aug4, int aug5) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip, aug1, aug2, aug3, aug4, aug5);
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}
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void Lua_NPC::AddItem(int item_id, int charges, bool equip, int aug1, int aug2, int aug3, int aug4, int aug5, int aug6) {
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Lua_Safe_Call_Void();
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self->AddItem(item_id, charges, equip, aug1, aug2, aug3, aug4, aug5, aug6);
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}
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void Lua_NPC::AddLootTable() {
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Lua_Safe_Call_Void();
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self->AddLootTable();
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}
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void Lua_NPC::AddLootTable(int id) {
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Lua_Safe_Call_Void();
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self->AddLootTable(id);
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}
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void Lua_NPC::RemoveItem(int item_id) {
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Lua_Safe_Call_Void();
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self->RemoveItem(item_id);
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}
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void Lua_NPC::RemoveItem(int item_id, int quantity) {
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Lua_Safe_Call_Void();
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self->RemoveItem(item_id, quantity);
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}
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void Lua_NPC::RemoveItem(int item_id, int quantity, int slot) {
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Lua_Safe_Call_Void();
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self->RemoveItem(item_id, quantity, slot);
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}
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void Lua_NPC::ClearItemList() {
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Lua_Safe_Call_Void();
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self->ClearItemList();
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}
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void Lua_NPC::AddCash(int copper, int silver, int gold, int platinum) {
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Lua_Safe_Call_Void();
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self->AddCash(copper, silver, gold, platinum);
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}
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void Lua_NPC::RemoveCash() {
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Lua_Safe_Call_Void();
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self->RemoveCash();
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}
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int Lua_NPC::CountLoot() {
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Lua_Safe_Call_Int();
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return self->CountLoot();
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}
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int Lua_NPC::GetLoottableID() {
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Lua_Safe_Call_Int();
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return self->GetLoottableID();
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}
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uint32 Lua_NPC::GetCopper() {
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Lua_Safe_Call_Int();
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return self->GetCopper();
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}
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uint32 Lua_NPC::GetSilver() {
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Lua_Safe_Call_Int();
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return self->GetSilver();
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}
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uint32 Lua_NPC::GetGold() {
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Lua_Safe_Call_Int();
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return self->GetGold();
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}
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uint32 Lua_NPC::GetPlatinum() {
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Lua_Safe_Call_Int();
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return self->GetPlatinum();
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}
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void Lua_NPC::SetCopper(uint32 amt) {
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Lua_Safe_Call_Void();
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self->SetCopper(amt);
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}
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void Lua_NPC::SetSilver(uint32 amt) {
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Lua_Safe_Call_Void();
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self->SetSilver(amt);
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}
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void Lua_NPC::SetGold(uint32 amt) {
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Lua_Safe_Call_Void();
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self->SetGold(amt);
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}
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void Lua_NPC::SetPlatinum(uint32 amt) {
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Lua_Safe_Call_Void();
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self->SetPlatinum(amt);
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}
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void Lua_NPC::SetGrid(int grid) {
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Lua_Safe_Call_Void();
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self->SetGrid(grid);
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}
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void Lua_NPC::SetSaveWaypoint(int wp) {
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Lua_Safe_Call_Void();
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self->SetSaveWaypoint(wp);
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}
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void Lua_NPC::SetSp2(int sg2) {
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Lua_Safe_Call_Void();
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self->SetSp2(sg2);
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}
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int Lua_NPC::GetWaypointMax() {
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Lua_Safe_Call_Int();
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return self->GetWaypointMax();
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}
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int Lua_NPC::GetGrid() {
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Lua_Safe_Call_Int();
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return self->GetGrid();
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}
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uint32 Lua_NPC::GetSp2() {
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Lua_Safe_Call_Int();
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return self->GetSp2();
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}
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int Lua_NPC::GetNPCFactionID() {
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Lua_Safe_Call_Int();
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return self->GetNPCFactionID();
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}
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int Lua_NPC::GetPrimaryFaction() {
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Lua_Safe_Call_Int();
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return self->GetPrimaryFaction();
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}
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int Lua_NPC::GetNPCHate(Lua_Mob ent) {
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Lua_Safe_Call_Int();
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return self->GetNPCHate(ent);
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}
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bool Lua_NPC::IsOnHatelist(Lua_Mob ent) {
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Lua_Safe_Call_Bool();
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return self->IsOnHatelist(ent);
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}
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void Lua_NPC::SetNPCFactionID(int id) {
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Lua_Safe_Call_Void();
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self->SetNPCFactionID(id);
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}
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uint32 Lua_NPC::GetMaxDMG() {
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Lua_Safe_Call_Int();
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return self->GetMaxDMG();
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}
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uint32 Lua_NPC::GetMinDMG() {
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Lua_Safe_Call_Int();
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return self->GetMinDMG();
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}
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bool Lua_NPC::IsAnimal() {
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Lua_Safe_Call_Bool();
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return self->IsAnimal();
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}
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int Lua_NPC::GetPetSpellID() {
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Lua_Safe_Call_Int();
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return self->GetPetSpellID();
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}
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void Lua_NPC::SetPetSpellID(int id) {
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Lua_Safe_Call_Void();
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self->SetPetSpellID(id);
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}
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uint32 Lua_NPC::GetMaxDamage(int level) {
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Lua_Safe_Call_Int();
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return self->GetMaxDamage(level);
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}
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void Lua_NPC::SetTaunting(bool t) {
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Lua_Safe_Call_Void();
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self->SetTaunting(t);
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}
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void Lua_NPC::PickPocket(Lua_Client thief) {
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Lua_Safe_Call_Void();
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self->PickPocket(thief);
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}
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void Lua_NPC::StartSwarmTimer(uint32 duration) {
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Lua_Safe_Call_Void();
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self->StartSwarmTimer(duration);
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}
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void Lua_NPC::DoClassAttacks(Lua_Mob target) {
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Lua_Safe_Call_Void();
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self->DoClassAttacks(target);
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}
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int Lua_NPC::GetMaxWp() {
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Lua_Safe_Call_Int();
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return self->GetMaxWp();
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}
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void Lua_NPC::DisplayWaypointInfo(Lua_Client to) {
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Lua_Safe_Call_Void();
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self->DisplayWaypointInfo(to);
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}
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void Lua_NPC::CalculateNewWaypoint() {
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Lua_Safe_Call_Void();
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self->CalculateNewWaypoint();
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}
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void Lua_NPC::AssignWaypoints(int grid) {
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Lua_Safe_Call_Void();
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self->AssignWaypoints(grid);
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}
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void Lua_NPC::SetWaypointPause() {
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Lua_Safe_Call_Void();
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self->SetWaypointPause();
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}
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void Lua_NPC::UpdateWaypoint(int wp) {
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Lua_Safe_Call_Void();
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self->UpdateWaypoint(wp);
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}
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void Lua_NPC::StopWandering() {
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Lua_Safe_Call_Void();
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self->StopWandering();
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}
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void Lua_NPC::ResumeWandering() {
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Lua_Safe_Call_Void();
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self->ResumeWandering();
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}
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void Lua_NPC::PauseWandering(int pause_time) {
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Lua_Safe_Call_Void();
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self->PauseWandering(pause_time);
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}
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void Lua_NPC::MoveTo(float x, float y, float z, float h, bool save) {
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Lua_Safe_Call_Void();
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auto position = glm::vec4(x, y, z, h);
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self->MoveTo(position, save);
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}
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void Lua_NPC::NextGuardPosition() {
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Lua_Safe_Call_Void();
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self->NextGuardPosition();
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}
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void Lua_NPC::SaveGuardSpot() {
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Lua_Safe_Call_Void();
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self->SaveGuardSpot();
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}
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void Lua_NPC::SaveGuardSpot(bool clear) {
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Lua_Safe_Call_Void();
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self->SaveGuardSpot(clear);
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}
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bool Lua_NPC::IsGuarding() {
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Lua_Safe_Call_Bool();
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return self->IsGuarding();
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}
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void Lua_NPC::AI_SetRoambox(float dist, float max_x, float min_x, float max_y, float min_y) {
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Lua_Safe_Call_Void();
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self->AI_SetRoambox(dist, max_x, min_x, max_y, min_y);
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}
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void Lua_NPC::AI_SetRoambox(float dist, float max_x, float min_x, float max_y, float min_y, uint32 delay, uint32 mindelay) {
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Lua_Safe_Call_Void();
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self->AI_SetRoambox(dist, max_x, min_x, max_y, min_y, delay, mindelay);
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}
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int Lua_NPC::GetNPCSpellsID() {
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Lua_Safe_Call_Int();
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return self->GetNPCSpellsID();
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}
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int Lua_NPC::GetSpawnPointID() {
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Lua_Safe_Call_Int();
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return self->GetSpawnPointID();
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}
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float Lua_NPC::GetSpawnPointX() {
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Lua_Safe_Call_Real();
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return self->GetSpawnPoint().x;
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}
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float Lua_NPC::GetSpawnPointY() {
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Lua_Safe_Call_Real();
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return self->GetSpawnPoint().y;
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}
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float Lua_NPC::GetSpawnPointZ() {
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Lua_Safe_Call_Real();
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return self->GetSpawnPoint().z;
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}
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float Lua_NPC::GetSpawnPointH() {
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Lua_Safe_Call_Real();
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return self->GetSpawnPoint().w;
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}
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float Lua_NPC::GetGuardPointX() {
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Lua_Safe_Call_Real();
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return self->GetGuardPoint().x;
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}
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float Lua_NPC::GetGuardPointY() {
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Lua_Safe_Call_Real();
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return self->GetGuardPoint().y;
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}
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float Lua_NPC::GetGuardPointZ() {
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Lua_Safe_Call_Real();
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return self->GetGuardPoint().z;
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}
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void Lua_NPC::SetPrimSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->SetPrimSkill(skill_id);
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}
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void Lua_NPC::SetSecSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->SetSecSkill(skill_id);
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}
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int Lua_NPC::GetPrimSkill() {
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Lua_Safe_Call_Int();
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return self->GetPrimSkill();
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}
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int Lua_NPC::GetSecSkill() {
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Lua_Safe_Call_Int();
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return self->GetSecSkill();
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}
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int Lua_NPC::GetSwarmOwner() {
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Lua_Safe_Call_Int();
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return self->GetSwarmOwner();
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}
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int Lua_NPC::GetSwarmTarget() {
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Lua_Safe_Call_Int();
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return self->GetSwarmTarget();
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}
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void Lua_NPC::SetSwarmTarget(int target) {
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Lua_Safe_Call_Void();
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self->SetSwarmTarget(target);
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}
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void Lua_NPC::ModifyNPCStat(const char *stat, const char *value) {
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Lua_Safe_Call_Void();
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self->ModifyNPCStat(stat, value);
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}
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void Lua_NPC::AddAISpell(int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust) {
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Lua_Safe_Call_Void();
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self->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust);
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}
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void Lua_NPC::RemoveAISpell(int spell_id) {
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Lua_Safe_Call_Void();
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self->RemoveSpellFromNPCList(spell_id);
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}
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void Lua_NPC::SetSpellFocusDMG(int focus) {
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Lua_Safe_Call_Void();
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self->SetSpellFocusDMG(focus);
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}
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void Lua_NPC::SetSpellFocusHeal(int focus) {
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Lua_Safe_Call_Void();
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self->SetSpellFocusHeal(focus);
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}
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int Lua_NPC::GetSpellFocusDMG() {
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Lua_Safe_Call_Int();
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return self->GetSpellFocusDMG();
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}
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int Lua_NPC::GetSpellFocusHeal() {
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Lua_Safe_Call_Int();
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return self->GetSpellFocusHeal();
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}
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float Lua_NPC::GetSlowMitigation() {
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Lua_Safe_Call_Real();
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return self->GetSlowMitigation();
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}
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float Lua_NPC::GetAttackSpeed() {
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Lua_Safe_Call_Real();
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return self->GetAttackSpeed();
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}
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int Lua_NPC::GetAttackDelay() {
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Lua_Safe_Call_Int();
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return self->GetAttackDelay();
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}
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int Lua_NPC::GetAccuracyRating() {
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Lua_Safe_Call_Int();
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return self->GetAccuracyRating();
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}
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int Lua_NPC::GetSpawnKillCount() {
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Lua_Safe_Call_Int();
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return self->GetSpawnKillCount();
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}
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int Lua_NPC::GetScore() {
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Lua_Safe_Call_Int();
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return self->GetScore();
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}
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void Lua_NPC::MerchantOpenShop() {
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Lua_Safe_Call_Void();
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self->MerchantOpenShop();
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}
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void Lua_NPC::MerchantCloseShop() {
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Lua_Safe_Call_Void();
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self->MerchantCloseShop();
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}
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int Lua_NPC::GetRawAC() {
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Lua_Safe_Call_Int();
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return self->GetRawAC();
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}
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int Lua_NPC::GetAvoidanceRating()
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{
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Lua_Safe_Call_Int();
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return self->GetAvoidanceRating();
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}
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luabind::scope lua_register_npc() {
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return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
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.def(luabind::constructor<>())
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.def("Signal", (void(Lua_NPC::*)(int))&Lua_NPC::Signal)
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.def("CheckNPCFactionAlly", (int(Lua_NPC::*)(int))&Lua_NPC::CheckNPCFactionAlly)
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.def("AddItem", (void(Lua_NPC::*)(int,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int,int,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int,int,int,int,int,int))&Lua_NPC::AddItem)
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.def("AddLootTable", (void(Lua_NPC::*)(void))&Lua_NPC::AddLootTable)
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.def("AddLootTable", (void(Lua_NPC::*)(int))&Lua_NPC::AddLootTable)
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.def("RemoveItem", (void(Lua_NPC::*)(int))&Lua_NPC::RemoveItem)
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.def("RemoveItem", (void(Lua_NPC::*)(int,int))&Lua_NPC::RemoveItem)
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.def("RemoveItem", (void(Lua_NPC::*)(int,int,int))&Lua_NPC::RemoveItem)
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.def("ClearItemList", (void(Lua_NPC::*)(void))&Lua_NPC::ClearItemList)
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.def("AddCash", (void(Lua_NPC::*)(int,int,int,int))&Lua_NPC::AddCash)
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.def("RemoveCash", (void(Lua_NPC::*)(void))&Lua_NPC::RemoveCash)
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.def("CountLoot", (int(Lua_NPC::*)(void))&Lua_NPC::CountLoot)
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.def("GetLoottableID", (int(Lua_NPC::*)(void))&Lua_NPC::GetLoottableID)
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.def("GetCopper", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetCopper)
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.def("GetSilver", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetSilver)
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.def("GetGold", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetGold)
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.def("GetPlatinum", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetPlatinum)
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.def("SetCopper", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetCopper)
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.def("SetSilver", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetSilver)
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.def("SetGold", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetGold)
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.def("SetPlatinum", (void(Lua_NPC::*)(uint32))&Lua_NPC::SetPlatinum)
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.def("SetGrid", (void(Lua_NPC::*)(int))&Lua_NPC::SetGrid)
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.def("SetSaveWaypoint", (void(Lua_NPC::*)(int))&Lua_NPC::SetSaveWaypoint)
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.def("SetSp2", (void(Lua_NPC::*)(int))&Lua_NPC::SetSp2)
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.def("GetWaypointMax", (int(Lua_NPC::*)(void))&Lua_NPC::GetWaypointMax)
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.def("GetGrid", (int(Lua_NPC::*)(void))&Lua_NPC::GetGrid)
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.def("GetSp2", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetSp2)
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.def("GetNPCFactionID", (int(Lua_NPC::*)(void))&Lua_NPC::GetNPCFactionID)
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.def("GetPrimaryFaction", (int(Lua_NPC::*)(void))&Lua_NPC::GetPrimaryFaction)
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.def("GetNPCHate", (int(Lua_NPC::*)(Lua_Mob))&Lua_NPC::GetNPCHate)
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.def("IsOnHatelist", (bool(Lua_NPC::*)(Lua_Mob))&Lua_NPC::IsOnHatelist)
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.def("SetNPCFactionID", (void(Lua_NPC::*)(int))&Lua_NPC::SetNPCFactionID)
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.def("GetMaxDMG", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetMaxDMG)
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.def("GetMinDMG", (uint32(Lua_NPC::*)(void))&Lua_NPC::GetMinDMG)
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.def("IsAnimal", (bool(Lua_NPC::*)(void))&Lua_NPC::IsAnimal)
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.def("GetPetSpellID", (int(Lua_NPC::*)(void))&Lua_NPC::GetPetSpellID)
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.def("SetPetSpellID", (void(Lua_NPC::*)(int))&Lua_NPC::SetPetSpellID)
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.def("GetMaxDamage", (uint32(Lua_NPC::*)(int))&Lua_NPC::GetMaxDamage)
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.def("SetTaunting", (void(Lua_NPC::*)(bool))&Lua_NPC::SetTaunting)
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.def("PickPocket", (void(Lua_NPC::*)(Lua_Client))&Lua_NPC::PickPocket)
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.def("StartSwarmTimer", (void(Lua_NPC::*)(uint32))&Lua_NPC::StartSwarmTimer)
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.def("DoClassAttacks", (void(Lua_NPC::*)(Lua_Mob))&Lua_NPC::DoClassAttacks)
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.def("GetMaxWp", (int(Lua_NPC::*)(void))&Lua_NPC::GetMaxWp)
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.def("DisplayWaypointInfo", (void(Lua_NPC::*)(Lua_Client))&Lua_NPC::DisplayWaypointInfo)
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.def("CalculateNewWaypoint", (void(Lua_NPC::*)(void))&Lua_NPC::CalculateNewWaypoint)
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.def("AssignWaypoints", (void(Lua_NPC::*)(int))&Lua_NPC::AssignWaypoints)
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.def("SetWaypointPause", (void(Lua_NPC::*)(void))&Lua_NPC::SetWaypointPause)
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.def("UpdateWaypoint", (void(Lua_NPC::*)(int))&Lua_NPC::UpdateWaypoint)
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.def("StopWandering", (void(Lua_NPC::*)(void))&Lua_NPC::StopWandering)
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.def("ResumeWandering", (void(Lua_NPC::*)(void))&Lua_NPC::ResumeWandering)
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.def("PauseWandering", (void(Lua_NPC::*)(int))&Lua_NPC::PauseWandering)
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.def("MoveTo", (void(Lua_NPC::*)(float,float,float,float,bool))&Lua_NPC::MoveTo)
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.def("NextGuardPosition", (void(Lua_NPC::*)(void))&Lua_NPC::NextGuardPosition)
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.def("SaveGuardSpot", (void(Lua_NPC::*)(void))&Lua_NPC::SaveGuardSpot)
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.def("SaveGuardSpot", (void(Lua_NPC::*)(bool))&Lua_NPC::SaveGuardSpot)
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.def("IsGuarding", (bool(Lua_NPC::*)(void))&Lua_NPC::IsGuarding)
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.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float))&Lua_NPC::AI_SetRoambox)
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.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float,uint32,uint32))&Lua_NPC::AI_SetRoambox)
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.def("GetNPCSpellsID", (int(Lua_NPC::*)(void))&Lua_NPC::GetNPCSpellsID)
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.def("GetSpawnPointID", (int(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointID)
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.def("GetSpawnPointX", (float(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointX)
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.def("GetSpawnPointY", (float(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointY)
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.def("GetSpawnPointZ", (float(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointZ)
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.def("GetSpawnPointH", (float(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointH)
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.def("GetGuardPointX", (float(Lua_NPC::*)(void))&Lua_NPC::GetGuardPointX)
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.def("GetGuardPointY", (float(Lua_NPC::*)(void))&Lua_NPC::GetGuardPointY)
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.def("GetGuardPointZ", (float(Lua_NPC::*)(void))&Lua_NPC::GetGuardPointZ)
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.def("SetPrimSkill", (void(Lua_NPC::*)(int))&Lua_NPC::SetPrimSkill)
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.def("SetSecSkill", (void(Lua_NPC::*)(int))&Lua_NPC::SetSecSkill)
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.def("GetPrimSkill", (int(Lua_NPC::*)(void))&Lua_NPC::GetPrimSkill)
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.def("GetSecSkill", (int(Lua_NPC::*)(void))&Lua_NPC::GetSecSkill)
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.def("GetSwarmOwner", (int(Lua_NPC::*)(void))&Lua_NPC::GetSwarmOwner)
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.def("GetSwarmTarget", (int(Lua_NPC::*)(void))&Lua_NPC::GetSwarmTarget)
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.def("SetSwarmTarget", (void(Lua_NPC::*)(int))&Lua_NPC::SetSwarmTarget)
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.def("ModifyNPCStat", (void(Lua_NPC::*)(const char*,const char*))&Lua_NPC::ModifyNPCStat)
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.def("AddAISpell", (void(Lua_NPC::*)(int,int,int,int,int,int))&Lua_NPC::AddAISpell)
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.def("RemoveAISpell", (void(Lua_NPC::*)(int))&Lua_NPC::RemoveAISpell)
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.def("SetSpellFocusDMG", (void(Lua_NPC::*)(int))&Lua_NPC::SetSpellFocusDMG)
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.def("SetSpellFocusHeal", (void(Lua_NPC::*)(int))&Lua_NPC::SetSpellFocusHeal)
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.def("GetSpellFocusDMG", (void(Lua_NPC::*)(int))&Lua_NPC::GetSpellFocusDMG)
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.def("GetSpellFocusHeal", (void(Lua_NPC::*)(int))&Lua_NPC::GetSpellFocusHeal)
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.def("GetSlowMitigation", (int(Lua_NPC::*)(void))&Lua_NPC::GetSlowMitigation)
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.def("GetAttackSpeed", (float(Lua_NPC::*)(void))&Lua_NPC::GetAttackSpeed)
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.def("GetAttackDelay", (int(Lua_NPC::*)(void))&Lua_NPC::GetAttackDelay)
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.def("GetAccuracyRating", (int(Lua_NPC::*)(void))&Lua_NPC::GetAccuracyRating)
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.def("GetSpawnKillCount", (int(Lua_NPC::*)(void))&Lua_NPC::GetSpawnKillCount)
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.def("GetScore", (int(Lua_NPC::*)(void))&Lua_NPC::GetScore)
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.def("MerchantOpenShop", (void(Lua_NPC::*)(void))&Lua_NPC::MerchantOpenShop)
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.def("MerchantCloseShop", (void(Lua_NPC::*)(void))&Lua_NPC::MerchantCloseShop)
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.def("GetRawAC", (int(Lua_NPC::*)(void))&Lua_NPC::GetRawAC)
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.def("GetAvoidanceRating", &Lua_NPC::GetAvoidanceRating);
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}
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#endif
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