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323 lines
12 KiB
Plaintext
323 lines
12 KiB
Plaintext
EQExtractor2 Changelog. All changes since the 1.0 release.
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==04/25/2013==
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Derision: Added SQL generation support to current Live client decoder.
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==04/24/2013==
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Derision: Added decoder to support packet dumps from current Live client. SQL generation NOT SUPPORTED YET (need tweaks to position struct).
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==03/17/2013==
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Derision: Added SQL generation support to current Live client decoder.
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==03/16/2013==
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Derision: Added decoder to support packet dumps from current Live client. SQL generation NOT SUPPORTED YET.
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==02/13/2013==
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Derision: Added decoder to support packet dumps from current Live client. SQL generation NOT SUPPORTED YET.
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Derision: Added boolean to patch decoders to indicate if they support SQL generation or not.
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==02/10/2013==
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Derision: Added decoder to support packet dumps from for the current Test Server client. SQL generation not tested.
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==01/30/2013==
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Derision: Added support in netcode for fragmented Client->Server packets.
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==01/28/2013==
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Derision: Added decoder to support packet dumps from for the current Test Server client. SQL generation not tested.
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==01/25/2013==
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Derision: Updated .conf files for RoF and current live client (Thanks Trevius).
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==01/18/2013==
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Derision: Added support for January 16 2013 client (with help from posts on the SEQ boards).
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==12/18/2012==
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Derision: Fixed crash when generating SQL for a spawn that is a destructible object that has no 'bodytype' field.
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==12/17/2012==
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Derision: Support for December 10 2012 client.
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==08/22/2012==
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Derision: Changed Base1/Base2 in AA dump to signed Int32
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==08/17/2012==
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Derision: Support for August 15 2012 client.
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==07/19/2012==
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Derision: Support for July 13 2012 client.
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==06/30/2012==
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Derision: Support for June 25 2012 client.
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==03/24/2012==
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Derision: Corrected spawn packet parsing per post by Razzle on ShowEQ forums.
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==03/19/2012==
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Derision: Support for March 15 2012 client. Credit to fransick and Newby on the ShowEQ forums for the PP and most of the opcode changes.
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==12/03/2011==
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Derision: Support for November 17 2011 client.
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Derision: Added checkbox on SQL generation form to include invisible NPCs (race 127), default is false.
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==08/06/2011==
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Derision: Support for August 04 2011 client (currently on test).
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==05/25/2011==
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Derision: Support for May 24 2011 client.
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==05/16/2011==
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Derision: Fixed DumpAA option for May 12 client. There are two new uint32s in the SendAATable struct, one after Current Level and one after SpellType.
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==05/15/2011==
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Derision: Support for May 12 2011 client. Based on info by posters on the ShowEQ forums.
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==03/21/2011==
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Derision: Support for March 15 2011 client
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==02/10/2011==
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Derision: Support for Feb 8 2011 client
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Derision: Corrected Identifier for Feb 8 2011 patch
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Derision: Corrected OP_SendAATable for Feb 8 2011 patch
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==01/29/2011==
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Derision: Doors with opentype 57 are no longer automatically changed to type 58.
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Derision: Handling of opcodes with zero low-byte (e.g. 0x4200).
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Derision: Band-aid for crash when parsing OP_ZoneEntry for player with Otherdata & 0x01 set.
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==12/25/2010==
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Derision: Heading appears to be multiplied by 2 in ZonePoint packets.
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==12/21/2010==
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Derision: OP_SendFindableNPCS
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==12/08/2010==
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Derision: Added support for client Dec 7 2010 14:04:53
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==11/22/2010==
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Derision: Netcode fix highlighted by live patch supplied by robregen.
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Derision: Handled spawns with otherdata & 2 set the same as otherdata & 1 (destructable object data present), based on live patch supplied
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by robregen.
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==10/23/2010==
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Derision: Support for 20th October Live patch.
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==09/23/2010==
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Derision: Support for 22nd September Test Server client. Don't think I have OP_ShopEnd correct.
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==09/17/2010==
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Derision: Passed packet direction to Explorers.
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==09/11/2010==
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Derision: Identified a few more 'Area' IDs for the new Item slot numbering system.
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Derision: Explorer methods are now called with the packet payload as a ByteStream rather than byte[]
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==09/10/2010==
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Derision: Addded ability to call 'Explorer' methods during Packet Dump for use while figuring out packet formats.
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==09/08/2010==
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Derision: Moved item packet decode into a separate method.
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==09/03/2010==
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Derision: Added support for version currently on test server (seems like a lot of opcodes have changed values).
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Derision: Fixed item Quantity field for Sep 1 patch. Fixed typo in patch .conf file
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Derision: Debug text box now resizes with it's parent form.
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==08/29/2010==
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Derision: Added handling of unencapsulated application packets with flags which were previously being interpreted as unknown opcodes.
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(Seems to only have affects position update packets).
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Derision: Construct grids from both OP_NPCMoveUpdate and OP_MobUpdate packets. Previously, if OP_NPCMoveUpdate packets were sent for a mob,
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i.e. high-resolution updates, any OP_MobUpdate packets for that mob where ignored.
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Derision: Added facility in Options to specify a file to write low level netcode debug information to.
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Derision: Decoded Crypto flag from OP_SessionRequest to identify and ignore compressed UCS stream.
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Derision: Added error checking when opening netcode debug file.
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==08/27/2010==
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Derision: Redesigned the UI. Use the menu bar, or the following shortcuts:
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Ctrl-L Load .PCAP file
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Ctrl-S Generate SQL
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Ctrl-P Dump Packets
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Ctrl-V View Packets
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Ctrl-A Dump AA
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Ctrl-D Show Debug Window (hidden by default. Change in Options).
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Ctrl-O Set Options (these settings persist across sessions).
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Derision: Added the ability to disable removal of redundant waypoints.
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Derision: Added an option to only generate SQL for spawns whose name contains a given string.
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Derision: Added optional timestamps to packet dump. Added capture date to SQL output.
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Derision: Fixed crash when Debug log was closed rather than just hidden.
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==07/16/2010==
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Derision: Replaced HexDump method with a considerably faster version.
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==07/14/2010==
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Derision: Renamed PatchTestJune242010Decoder to PatchJuly132010Decoder.
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Derision: Updated patch_May12-2010.conf with current EQEmu patch_Live.conf. Updated version number to 2.0.5
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==06/26/2010==
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Derision: Removed the need to duplicate certain methods when deriving a new decoder.
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Derision: Moved patch specific variable setting (PPLength, Name etc.) into the decoder constructor
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==06/25/2010==
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Derision: Added support for current Test Server version (only PP length appears to have changed, no OPCode changes).
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==06/12/2010==
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Derision: Updated version to 2.0 SVN
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Derision: Fixed a bug in GenerateZoneSQL where it was using the ZoneID from the NewZone packet rather than from the PP.
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------------------------------------------------------------------------------------------------------------
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==06/11/2010==
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More refactoring. Should be possible to support .pcaps generated from mulitple client versions.
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Refactoring and cleanup about as done as I can be bothered to before releasing the source :)
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Merchant items that have a quantity other than -1 (mostly player sold items) are included in the SQL, but commented out.
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==06/10/2010==
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More refactoring.
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==06/08/2010==
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More refactoring.
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Began to move code that may change with EQClient patch versions out into a separate class to allow easier handling of new patches.
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==06/07/2010==
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Changed GenerateSpawnsSQL to use BitConverter instead of memory streams;
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Refactored some code.
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Initial implementation of ByteStream class.
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==06/06/2010==
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For doors of opentype 57 and 58 (ports), the destination zone and coordinates are populated in the doors table, if a matching
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zone point exists with the door param of that door. Doortype 57 is also changed to 58 if a matching zp is found.
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Processing a capture file which was started while already in a zone and then zoning *should* now process packets for the
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second zone correctly.
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Released as version 1.9
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==06/05/2010==
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Reset expected sequence numbers when switching streams.
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==06/05/2010==
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Permalocked onto stream using C->S OP_ZoneEntry to reduce chance of multi-boxing messing the collect up.
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Version clause is appended to query when updating existing npc_types.
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Selecting the update existing npc types option will automatically uncheck all other options.
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Reworked texture/helm parsing, so hopefully NPCs should look as close as possible to live now (as close as we can without having textures for each armor slot in npc_types).
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Added 'experimental option to add texture colors to npc_types_tint so that different armor slots can have different colors.
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Released as version 1.8
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-------------------------------
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==06/04/2010==
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Fixed bug introduced in v1.6 that broke merchant SQL generation.
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Gender is now updated for existing npc_types.
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Guard races are now included when updating existing npc_types.
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Obtained the ZoneID number from the Player Profile instead of the NewZone_Struct.
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Released as version 1.7
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-------------------------------
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==06/03/2010==
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The zone long name should no longer be truncated at 32 characters.
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Apostrophes in the zone long name are escaped, i.e. Dranik's Hollows should be Dranik\'s Hollows.
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The 'Update Existing NPC Types' option is now available. If selected, the following columns:
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texture, helmtexture, size, face, luclin_hairstyle, luclin_haircolor, luclin_eyecolor, luclin_eyecolor2, luclin_beardcolor,
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luclin_beard, drakkin_heritage, drakkin_tattoo, drakkin_details, armortint_red, armortint_green, armortint_blue,
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d_meele_texture1, d_meele_texture2, findable
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will be updated for existing rows in the npc_types table that meet the following criteria:
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Their ID falls within the range specified.
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The NPC is a playable race (Race <= 12 || Race == 128 || Race == 130 || Race == 330 || Race == 522)
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The NPC name is unique in the sense that only one NPC with the given first name was seen in the packet collect.
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Released as version 1.6
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==06/02/2010==
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Implemented in 1.5 but not mentioned in changelog: Player mounts no longer included in SQL.
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----------------------
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==06/02/2010==
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Fixed bug which caused the first spawn to always be skipped.
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Update generated for fog_density column in zone table.
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Populated Drakkin specific fields in npc_types.
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Did some work on updating existing npc_types but left it disabled until an issue is resolved.
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Released as version 1.5
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==06/01/2010==
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Changed doors and object/ground spawn extractors to use Bitconverter instead of memory streams.
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==05/31/2010==
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If zone config and/or zone points are selected, the generated SQL will no longer be commented out.
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---------------------------------
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==05/31/2010==
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Populated Melee texture columns.
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For playable races, equip_chest2 is set based on the equipped chest item, if one is equipped.
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Set armour tint columns based on the colour field for the chest slot.
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The starting IDs for database inserts are now set as variables at the top of the SQL:
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Note the Door ID has changed meaning. Instead of being the value for the id column in the doors table,
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it is now the base value for the doorid column. The id column will just use the next autoincrement id.
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If the version number is none-zero, The base doorid = Version * 1000 and all other insert IDs are
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set to ZoneID * 1000 + (Version * 100).
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If the version number is none-zero, deletes for npc_types and the spawn tables will only be generated from
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the starting InsertID to starting ID + 99.
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Moved the Version NumericUpDown control to before the InsertID textboxes as changing the version will
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auto-change the InsertIDs.
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Corrected a bug where IT10805 objects were flagged as ovens instead of brew barrels.
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Added checkboxes (default unchecked) for zone config (fog, safe point, etc) and zone points.
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Released as version 1.4
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------------------------------------
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==05/30/2010==
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Added ZonePoint SQL generation.
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Added generation of SQL to update zone table.
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Obtained ZoneID from the OP_NewZone packet instead of from a lookup table.
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Set findable column in npc_types based on OP_SendFindableNPCs packets from server.
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Added Version field to UI which is used to populate the version column in the doors, npc_types, spawn2, ground_spawns and object tables.
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Released as version 1.1
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-------------------------------------------
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Added apostrophes around short name in zone UPDATE statement.
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Added Dump AA button to dump AA info.
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FogDensity is reported along with the other OP_NewZone stuff
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Released as version 1.2
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-------------------------------------------
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Fixed bug where incorrect Insert IDs were being using for spawngroups
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Version 1.3
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-------------------------------------------
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