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* Convert common/eq_limits.cpp to use make_unique * Convert common/net/console_server.cpp to use make_unique * Convert common/net/servertalk_client_connection.cpp to use make_unique * Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique * Convert common/net/servertalk_server.cpp to use make_unique * Convert common/net/websocket_server.cpp to use make_unique * Convert common/net/websocket_server_connection.cpp to use make_unique * Convert common/shareddb.cpp to use make_unique * Convert eqlaunch/worldserver.cpp to use make_unique * Convert loginserver/server_manager.cpp to use make_unique * Convert loginserver/world_server.cpp to use make_unique * Convert queryserv/worldserver.cpp to use make_unique * Convert ucs/worldserver.cpp to use make_unique * Convert world/clientlist.cpp to use make_unique * Convert world/expedition.cpp to use make_unique * Convert world/launcher_link.cpp to use make_unique * Convert world/login_server.cpp to use make_unique * Convert world/main.cpp to use make_unique * Convert world/ucs.cpp to use make_unique * Convert world/web_interface.cpp to use make_unique * Convert world/zonelist.cpp to use make_unique * Convert world/zoneserver.cpp to use make_unique * Convert zone/client.cpp to use make_unique * Convert zone/corpse.cpp to use make_unique * Convert zone/dynamiczone.cpp to use make_unique * Convert zone/expedition.cpp to use make_unique * Convert zone/main.cpp to use make_unique * Convert zone/mob_ai.cpp to use make_unique * Convert zone/mob_movement_manager.cpp to use make_unique * Convert zone/pathfinder_nav_mesh.cpp to use make_unique * Convert zone/worldserver.cpp to use make_unique
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#include "servertalk_server.h"
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EQ::Net::ServertalkServer::ServertalkServer()
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{
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}
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EQ::Net::ServertalkServer::~ServertalkServer()
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{
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}
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void EQ::Net::ServertalkServer::Listen(const ServertalkServerOptions& opts)
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{
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m_encrypted = opts.encrypted;
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m_credentials = opts.credentials;
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m_allow_downgrade = opts.allow_downgrade;
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m_server = std::make_unique<EQ::Net::TCPServer>();
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m_server->Listen(opts.port, opts.ipv6, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
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m_unident_connections.push_back(std::make_shared<ServertalkServerConnection>(connection, this, m_encrypted, m_allow_downgrade));
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});
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}
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void EQ::Net::ServertalkServer::OnConnectionIdentified(const std::string &type, std::function<void(std::shared_ptr<ServertalkServerConnection>)> cb)
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{
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m_on_ident.insert(std::make_pair(type, cb));
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}
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void EQ::Net::ServertalkServer::OnConnectionRemoved(const std::string &type, std::function<void(std::shared_ptr<ServertalkServerConnection>)> cb)
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{
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m_on_disc.insert(std::make_pair(type, cb));
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}
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void EQ::Net::ServertalkServer::ConnectionDisconnected(ServertalkServerConnection *conn)
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{
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if (conn->GetIdentifier().empty()) {
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auto iter = m_unident_connections.begin();
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while (iter != m_unident_connections.end()) {
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if (conn == iter->get()) {
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m_unident_connections.erase(iter);
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return;
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}
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++iter;
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}
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}
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else {
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auto type = m_ident_connections.find(conn->GetIdentifier());
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if (type != m_ident_connections.end()) {
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auto iter = type->second.begin();
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while (iter != type->second.end()) {
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if (conn == iter->get()) {
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auto on_disc = m_on_disc.find(conn->GetIdentifier());
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if (on_disc != m_on_disc.end()) {
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on_disc->second(*iter);
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}
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type->second.erase(iter);
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return;
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}
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++iter;
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}
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}
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}
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}
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void EQ::Net::ServertalkServer::ConnectionIdentified(ServertalkServerConnection *conn)
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{
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auto iter = m_unident_connections.begin();
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while (iter != m_unident_connections.end()) {
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if (conn == iter->get()) {
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auto on_ident = m_on_ident.find(conn->GetIdentifier());
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if (on_ident != m_on_ident.end()) {
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on_ident->second(*iter);
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}
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if (m_ident_connections.count(conn->GetIdentifier()) > 0) {
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auto &vec = m_ident_connections[conn->GetIdentifier()];
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vec.push_back(*iter);
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}
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else {
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std::vector<std::shared_ptr<EQ::Net::ServertalkServerConnection>> vec;
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vec.push_back(*iter);
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m_ident_connections.insert(std::make_pair(conn->GetIdentifier(), vec));
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}
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m_unident_connections.erase(iter);
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return;
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}
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++iter;
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}
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}
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bool EQ::Net::ServertalkServer::CheckCredentials(const std::string &credentials)
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{
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if (credentials.compare(m_credentials) == 0) {
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return true;
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}
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return false;
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}
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