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* [Cleanup] Cleanup Deity-based Code * Final push. * Update deity.cpp * Update deity.cpp * Update deity.cpp * Cleanup * Cleanup * [Cleanup] Cleanup Skill-based Code * Update deity.cpp * Update lua_client.cpp
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "deity.h"
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uint32 Deity::GetBitmask(uint32 deity_id)
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{
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return IsValid(deity_id) ? deity_bitmasks[deity_id] : Deity::Bitmask::All;
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}
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std::string Deity::GetName(uint32 deity_id)
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{
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return IsValid(deity_id) ? deity_names[deity_id] : "UNKNOWN DEITY";
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}
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bool Deity::IsValid(uint32 deity_id)
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{
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return deity_names.find(deity_id) != deity_names.end();
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}
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