eqemu-server/zone/zone_event_scheduler.cpp
Michael Cook (mackal) dba3010c89
[Strings] Split String Optimizations (#1325)
* Switch the 2 split calls to SplitString

* Nuke duplicate split in favor of SplitString #1263

* Add a test for SplitString

* Optimize SplitString

Benchmarking:
--------------------------------------------------------------
Benchmark                       Time           CPU Iterations
--------------------------------------------------------------
bench_oldsplit               5201 ns       5201 ns     129500
bench_split                  1269 ns       1269 ns     548906

This is splitting a VERY long SpecialAbilities string. This is ~75%
speed up.
2021-04-22 23:36:39 -05:00

161 lines
5.8 KiB
C++

#include "zone_event_scheduler.h"
#include "../common/rulesys.h"
#include <ctime>
void ZoneEventScheduler::Process(Zone *zone, WorldContentService *content_service)
{
std::time_t time = std::time(nullptr);
std::tm *now = std::localtime(&time);
// once a minute polling
if (m_last_polled_minute != now->tm_min) {
int month = (now->tm_mon + 1);
int year = (now->tm_year + 1900);
LogSchedulerDetail(
"Polling year [{}] month [{}] day [{}] hour [{}] minute [{}]",
year,
month,
now->tm_mday,
now->tm_hour,
now->tm_min
);
// because stored active events could have a reference of time that has been changed since
// the time has been updated, we need to make sure we update internal fields so that
// the scheduler can properly end events if we set a new end date
SyncEventDataWithActiveEvents();
// active events
for (auto &e: m_active_events) {
LogSchedulerDetail("Looping active event [{}]", e.description);
// if event becomes no longer active
if (!ValidateEventReadyToActivate(e)) {
LogSchedulerDetail("Looping active event validated [{}]", e.event_type);
if (e.event_type == ServerEvents::EVENT_TYPE_HOT_ZONE_ACTIVE) {
LogScheduler("Deactivating event [{}] disabling hotzone status", e.description);
if (search_deliminated_string(e.event_data, zone->GetShortName()) != std::string::npos) {
zone->SetIsHotzone(false);
}
RemoveActiveEvent(e);
}
if (e.event_type == ServerEvents::EVENT_TYPE_RULE_CHANGE) {
LogScheduler("Deactivating event [{}] resetting rules to normal", e.description);
RuleManager::Instance()->LoadRules(m_database, RuleManager::Instance()->GetActiveRuleset(), true);
// force active events clear and reapply all active events because we reset the entire state
// ideally if we could revert only the state of which was originally set we would only remove one active event
m_active_events.clear();
}
if (e.event_type == ServerEvents::EVENT_TYPE_CONTENT_FLAG_CHANGE) {
auto flag_name = e.event_data;
if (!flag_name.empty()) {
LogScheduler("Deactivating event [{}] resetting content flags", e.description);
content_service->ReloadContentFlags(*m_database);
}
// force active events clear and reapply all active events because we reset the entire state
// ideally if we could revert only the state of which was originally set we would only remove one active event
m_active_events.clear();
}
}
}
// check for active
for (auto &e: m_events) {
// discard uninteresting events as its less work to calculate time on events we don't care about
// different processes are interested in different events
if (
e.event_type != ServerEvents::EVENT_TYPE_HOT_ZONE_ACTIVE &&
e.event_type != ServerEvents::EVENT_TYPE_CONTENT_FLAG_CHANGE &&
e.event_type != ServerEvents::EVENT_TYPE_RULE_CHANGE
) {
continue;
}
// the scheduler as of today manipulates events in memory and is preferred to be that way
// the scheduler changes temporary "state" in the server for a period of time for things such as
// hotzone activation, content flag activation, rule value activation
// when these events expire, the events become untoggled in memory
// there can be support for one-time events that are more suitable to run from worlds scheduler
// such as broadcasts, reloads
if (ValidateEventReadyToActivate(e) && !IsEventActive(e)) {
if (e.event_type == ServerEvents::EVENT_TYPE_HOT_ZONE_ACTIVE) {
if (search_deliminated_string(e.event_data, zone->GetShortName()) != std::string::npos) {
zone->SetIsHotzone(true);
LogScheduler("Activating Event [{}] Enabling zone as hotzone", e.description);
}
m_active_events.push_back(e);
}
if (e.event_type == ServerEvents::EVENT_TYPE_RULE_CHANGE) {
auto params = SplitString(e.event_data, '=');
auto rule_key = params[0];
auto rule_value = params[1];
if (!rule_key.empty() && !rule_value.empty()) {
LogScheduler(
"Activating Event [{}] scheduled rule change, setting rule [{}] to [{}]",
e.description,
rule_key,
rule_value
);
RuleManager::Instance()->SetRule(rule_key.c_str(), rule_value.c_str(), nullptr, false, true);
}
m_active_events.push_back(e);
}
if (e.event_type == ServerEvents::EVENT_TYPE_CONTENT_FLAG_CHANGE) {
auto flag_name = e.event_data;
if (!flag_name.empty()) {
LogScheduler(
"Activating Event [{}] scheduled content flag change, setting flag [{}] to enabled",
e.description,
flag_name
);
auto flags = content_service->GetContentFlags();
flags.push_back(flag_name);
content_service->SetContentFlags(flags);
m_active_events.push_back(e);
}
}
}
}
m_last_polled_minute = now->tm_min;
}
}
// because stored active events could have a reference of time that has been changed since
// the time has been updated, we need to make sure we update internal fields so that
// the scheduler can properly end events if we set a new end date
void ZoneEventScheduler::SyncEventDataWithActiveEvents()
{
for (auto &a: m_active_events) {
for (auto &e: m_events) {
if (e.id == a.id) {
a.description = e.description;
a.event_type = e.event_type;
a.event_data = e.event_data;
a.minute_start = e.minute_start;
a.hour_start = e.hour_start;
a.day_start = e.day_start;
a.month_start = e.month_start;
a.year_start = e.year_start;
a.minute_end = e.minute_end;
a.hour_end = e.hour_end;
a.day_end = e.day_end;
a.month_end = e.month_end;
a.year_end = e.year_end;
a.cron_expression = e.cron_expression;
a.created_at = e.created_at;
a.deleted_at = e.deleted_at;
}
}
}
}