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* [Quest API] Add remove LDoN Win/Loss to Perl and Lua. - Add $client->RemoveLDoNLoss(theme_id) to Perl. - Add $client->RemoveLDoNWin(theme_id) to Perl. - Add quest::removeldonloss(theme_id) to Perl. - Add quest::removeldonwin(theme_id) to Perl. - Add quest::crosszoneremoveldonlossbycharid(character_id, theme_id) to Perl. - Add quest::crosszoneremoveldonlossbygroupid(group_id, theme_id) to Perl. - Add quest::crosszoneremoveldonlossbyraidid(raid_id, theme_id) to Perl. - Add quest::crosszoneremoveldonlossbyguildid(guild_id, theme_id) to Perl. - Add quest::crosszoneremoveldonlossbyexpeditionid(expedition_id, theme_id) to Perl. - Add quest::crosszoneremoveldonlossbyclientname(client_name, theme_id) to Perl. - Add quest::crosszoneremoveldonwinbycharid(character_id, theme_id) to Perl. - Add quest::crosszoneremoveldonwinbygroupid(group_id, theme_id) to Perl. - Add quest::crosszoneremoveldonwinbyraidid(raid_id, theme_id) to Perl. - Add quest::crosszoneremoveldonwinbyguildid(guild_id, theme_id) to Perl. - Add quest::crosszoneremoveldonwinbyexpeditionid(expedition_id, theme_id) to Perl. - Add quest::crosszoneremoveldonwinbyclientname(client_name, theme_id) to Perl. - Add quest::worldwideaddldonloss(theme_id, min_status, max_status) to Perl. - Add quest::worldwideaddldonwin(theme_id, min_status, max_status) to Perl. - Add client:RemoveLDoNLoss(theme_id) to Lua. - Add client:RemoveLDoNWin(theme_id) to Lua. - Add eq.remove_ldon_loss(theme_id) to Lua. - Add eq.remove_ldon_win(theme_id) to Lua. - Add eq.cross_zone_remove_ldon_loss_by_char_id(character_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_loss_by_group_id(group_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_loss_by_raid_id(raid_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_loss_by_guild_id(guild_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_loss_by_expedition_id(expedition_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_loss_by_client_name(client_name, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_win_by_char_id(character_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_win_by_group_id(group_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_win_by_raid_id(raid_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_win_by_guild_id(guild_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_win_by_expedition_id(expedition_id, theme_id) to Lua. - Add eq.cross_zone_remove_ldon_win_by_client_name(client_name, theme_id) to Lua. - Add eq.world_wide_add_ldon_loss(theme_id, min_status, max_status) to Lua. - Add eq.world_wide_add_ldon_win(theme_id, min_status, max_status) to Lua. Adds enum for LDoN Themes and Theme Bitmasks so we're not using magic numbers. Adds item links to item messages and augment messages on rejection/restriction/Lore. * Update client_packet.cpp * Update client_packet.cpp * Update servertalk.h Alphabetical.
422 lines
18 KiB
C++
422 lines
18 KiB
C++
#ifndef EQEMU_LUA_CLIENT_H
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#define EQEMU_LUA_CLIENT_H
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#ifdef LUA_EQEMU
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#include "lua_mob.h"
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class Client;
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class Lua_Expedition;
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class Lua_Group;
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class Lua_Raid;
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class Lua_Inventory;
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class Lua_Packet;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_client();
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luabind::scope lua_register_inventory_where();
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class Lua_Client : public Lua_Mob
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{
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typedef Client NativeType;
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public:
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Lua_Client() { SetLuaPtrData(nullptr); }
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Lua_Client(Client *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Client() { }
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operator Client*() {
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return reinterpret_cast<Client*>(GetLuaPtrData());
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}
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void SendSound();
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void Sit();
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void Save();
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void Save(int commit_now);
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void SaveBackup();
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bool Connected();
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bool InZone();
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void Kick();
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void Disconnect();
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bool IsLD();
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void WorldKick();
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void SendToGuildHall();
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void SendToInstance(std::string instance_type, std::string zone_short_name, uint32 instance_version, float x, float y, float z, float heading, std::string instance_identifier, uint32 duration);
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int GetAnon();
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void SetAnon(uint8 anon_flag);
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int GetAFK();
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void SetAFK(uint8 afk_flag);
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void Duck();
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void DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue);
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void DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue, uint8 use_tint);
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void Stand();
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void SetGM(bool v);
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void SetPVP(bool v);
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bool GetPVP();
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bool GetGM();
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void SetBaseClass(int v);
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void SetBaseRace(int v);
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void SetBaseGender(int v);
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int GetClassBitmask();
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int GetRaceBitmask();
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int GetBaseFace();
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int GetLanguageSkill(int skill_id);
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int GetLDoNPointsTheme(int theme);
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int GetBaseSTR();
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int GetBaseSTA();
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int GetBaseCHA();
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int GetBaseDEX();
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int GetBaseINT();
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int GetBaseAGI();
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int GetBaseWIS();
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int GetWeight();
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uint32 GetEXP();
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double GetEXPModifier(uint32 zone_id);
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double GetAAEXPModifier(uint32 zone_id);
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void SetAAEXPModifier(uint32 zone_id, double aa_modifier);
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void SetEXPModifier(uint32 zone_id, double exp_modifier);
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uint32 GetAAExp();
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uint32 GetAAPercent();
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uint32 GetTotalSecondsPlayed();
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void AddLDoNLoss(uint32 theme_id);
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void AddLDoNWin(uint32 theme_id);
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void RemoveLDoNLoss(uint32 theme_id);
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void RemoveLDoNWin(uint32 theme_id);
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void UpdateLDoNPoints(uint32 theme_id, int points);
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void SetDeity(int v);
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void AddEXP(uint32 add_exp);
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void AddEXP(uint32 add_exp, int conlevel);
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void AddEXP(uint32 add_exp, int conlevel, bool resexp);
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void SetEXP(uint32 set_exp, uint32 set_aaxp);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp);
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void SetBindPoint();
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void SetBindPoint(int to_zone);
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void SetBindPoint(int to_zone, int to_instance);
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void SetBindPoint(int to_zone, int to_instance, float new_x);
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void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y);
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void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z);
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void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z, float new_heading);
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float GetBindX();
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float GetBindX(int index);
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float GetBindY();
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float GetBindY(int index);
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float GetBindZ();
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float GetBindZ(int index);
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float GetBindHeading();
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float GetBindHeading(int index);
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uint32 GetBindZoneID();
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uint32 GetBindZoneID(int index);
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float GetTargetRingX();
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float GetTargetRingY();
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float GetTargetRingZ();
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void MoveZone(const char *zone_short_name);
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void MoveZoneGroup(const char *zone_short_name);
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void MoveZoneRaid(const char *zone_short_name);
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void MoveZoneInstance(uint16 instance_id);
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void MoveZoneInstanceGroup(uint16 instance_id);
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void MoveZoneInstanceRaid(uint16 instance_id);
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void ChangeLastName(const char *in);
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int GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity);
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void SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp);
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int GetRawItemAC();
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uint32 AccountID();
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const char *AccountName();
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int Admin();
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uint32 CharacterID();
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int GuildRank();
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uint32 GuildID();
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int GetFace();
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bool TakeMoneyFromPP(uint64 copper);
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bool TakeMoneyFromPP(uint64 copper, bool update_client);
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void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client);
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bool TGB();
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int GetSkillPoints();
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void SetSkillPoints(int skill);
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void IncreaseSkill(int skill_id);
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void IncreaseSkill(int skill_id, int value);
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void IncreaseLanguageSkill(int skill_id);
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void IncreaseLanguageSkill(int skill_id, int value);
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int GetRawSkill(int skill_id);
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bool HasSkill(int skill_id);
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bool CanHaveSkill(int skill_id);
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void SetSkill(int skill_id, int value);
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void AddSkill(int skill_id, int value);
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void CheckSpecializeIncrease(int spell_id);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod);
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void SetLanguageSkill(int language, int value);
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int MaxSkill(int skill_id);
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bool IsMedding();
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int GetDuelTarget();
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bool IsDueling();
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void SetDuelTarget(int c);
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void SetDueling(bool v);
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void ResetAA();
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void MemSpell(int spell_id, int slot);
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void MemSpell(int spell_id, int slot, bool update_client);
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void UnmemSpell(int slot);
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void UnmemSpell(int slot, bool update_client);
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void UnmemSpellBySpellID(int32 spell_id);
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void UnmemSpellAll();
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void UnmemSpellAll(bool update_client);
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uint16 FindMemmedSpellBySlot(int slot);
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int MemmedCount();
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luabind::object GetLearnableDisciplines(lua_State* L);
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luabind::object GetLearnableDisciplines(lua_State* L, uint8 min_level);
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luabind::object GetLearnableDisciplines(lua_State* L, uint8 min_level, uint8 max_level);
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luabind::object GetLearnedDisciplines(lua_State* L);
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luabind::object GetMemmedSpells(lua_State* L);
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luabind::object GetScribedSpells(lua_State* L);
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luabind::object GetScribeableSpells(lua_State* L);
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luabind::object GetScribeableSpells(lua_State* L, uint8 min_level);
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luabind::object GetScribeableSpells(lua_State* L, uint8 min_level, uint8 max_level);
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void ScribeSpell(int spell_id, int slot);
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void ScribeSpell(int spell_id, int slot, bool update_client);
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void UnscribeSpell(int slot);
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void UnscribeSpell(int slot, bool update_client);
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void UnscribeSpellAll();
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void UnscribeSpellAll(bool update_client);
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void TrainDisc(int itemid);
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void TrainDiscBySpellID(int32 spell_id);
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int GetDiscSlotBySpellID(int32 spell_id);
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void UntrainDisc(int slot);
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void UntrainDisc(int slot, bool update_client);
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void UntrainDiscBySpellID(uint16 spell_id);
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void UntrainDiscBySpellID(uint16 spell_id, bool update_client);
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void UntrainDiscAll();
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void UntrainDiscAll(bool update_client);
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bool IsStanding();
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bool IsSitting();
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bool IsCrouching();
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void SetFeigned(bool v);
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bool GetFeigned();
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bool AutoSplitEnabled();
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void SetHorseId(int id);
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int GetHorseId();
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void NukeItem(uint32 item_num);
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void NukeItem(uint32 item_num, int where_to_check);
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void SetTint(int slot_id, uint32 color);
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void SetMaterial(int slot_id, uint32 item_id);
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void Undye();
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int GetItemIDAt(int slot_id);
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int GetAugmentIDAt(int slot_id, int aug_slot);
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void DeleteItemInInventory(int slot_id, int quantity);
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void DeleteItemInInventory(int slot_id, int quantity, bool update_client);
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void SummonItem(uint32 item_id);
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void SummonItem(uint32 item_id, int charges);
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void SummonItem(uint32 item_id, int charges, uint32 aug1);
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void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2);
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void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3);
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void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4);
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void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5);
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void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5,
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bool attuned);
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void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5,
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bool attuned, int to_slot);
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void SummonBaggedItems(uint32 bag_item_id, luabind::adl::object bag_items_table);
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void SetStats(int type, int value);
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void IncStats(int type, int value);
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void DropItem(int slot_id);
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void BreakInvis();
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void LeaveGroup();
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bool IsGrouped();
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bool IsRaidGrouped();
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bool Hungry();
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bool Thirsty();
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int GetInstrumentMod(int spell_id);
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bool DecreaseByID(uint32 type, int amt);
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void Escape();
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void GoFish();
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void ForageItem();
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void ForageItem(bool guarantee);
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float CalcPriceMod(Lua_Mob other, bool reverse);
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void ResetTrade();
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uint32 GetDisciplineTimer(uint32 timer_id);
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void ResetDisciplineTimer(uint32 timer_id);
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void ResetAllDisciplineTimers();
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bool UseDiscipline(int spell_id, int target_id);
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bool HasDisciplineLearned(uint16 spell_id);
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int GetCharacterFactionLevel(int faction_id);
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void SetZoneFlag(int zone_id);
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void ClearZoneFlag(int zone_id);
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bool HasZoneFlag(int zone_id);
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void SendZoneFlagInfo(Lua_Client to);
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void SetAATitle(const char *title);
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int GetClientVersion();
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uint32 GetClientVersionBit();
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void SetTitleSuffix(const char *text);
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void SetAAPoints(int points);
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int GetAAPoints();
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int GetSpentAA();
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void AddAAPoints(int points);
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void RefundAA();
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int GetModCharacterFactionLevel(int faction);
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int GetLDoNWins();
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int GetLDoNLosses();
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int GetLDoNWinsTheme(int theme);
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int GetLDoNLossesTheme(int theme);
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int GetStartZone();
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void SetStartZone(int zone_id);
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void SetStartZone(int zone_id, float x);
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void SetStartZone(int zone_id, float x, float y);
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void SetStartZone(int zone_id, float x, float y, float z);
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void SetStartZone(int zone_id, float x, float y, float z, float heading);
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void KeyRingAdd(uint32 item);
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bool KeyRingCheck(uint32 item);
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void AddPVPPoints(uint32 points);
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void AddCrystals(uint32 radiant, uint32 ebon);
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void SetEbonCrystals(uint32 value);
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void SetRadiantCrystals(uint32 value);
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uint32 GetPVPPoints();
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uint32 GetRadiantCrystals();
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uint32 GetEbonCrystals();
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void QuestReadBook(const char *text, int type);
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void ReadBookByName(std::string book_name, uint8 book_type);
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void UpdateGroupAAs(int points, uint32 type);
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uint32 GetGroupPoints();
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uint32 GetRaidPoints();
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void LearnRecipe(uint32 recipe);
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int GetEndurance();
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int GetMaxEndurance();
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int GetEndurancePercent();
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void SetEndurance(int endur);
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void SendOPTranslocateConfirm(Lua_Mob caster, int spell_id);
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uint32 GetIP();
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std::string GetIPString();
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int GetIPExemption();
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void SetIPExemption(int exemption_amount);
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void AddLevelBasedExp(int exp_pct);
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void AddLevelBasedExp(int exp_pct, int max_level);
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void AddLevelBasedExp(int exp_pct, int max_level, bool ignore_mods);
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void IncrementAA(int aa);
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bool GrantAlternateAdvancementAbility(int aa_id, int points);
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bool GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost);
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void MarkSingleCompassLoc(float in_x, float in_y, float in_z);
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void MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count);
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void ClearCompassMark();
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int GetNextAvailableSpellBookSlot();
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int GetNextAvailableSpellBookSlot(int start);
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uint32 GetSpellIDByBookSlot(int book_slot);
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int FindSpellBookSlotBySpellID(int spell_id);
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void UpdateTaskActivity(int task, int activity, int count);
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void AssignTask(int task, int npc_id);
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void AssignTask(int task, int npc_id, bool enforce_level_requirement);
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void FailTask(int task);
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bool IsTaskCompleted(int task);
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bool IsTaskActive(int task);
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bool IsTaskActivityActive(int task, int activity);
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int GetCorpseCount();
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int GetCorpseID(int corpse);
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int GetCorpseItemAt(int corpse, int slot);
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void AssignToInstance(int instance_id);
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void Freeze();
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void UnFreeze();
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int GetAggroCount();
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uint64 GetCarriedMoney();
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uint64 GetAllMoney();
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uint32 GetMoney(uint8 type, uint8 subtype);
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void OpenLFGuildWindow();
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void NotifyNewTitlesAvailable();
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void Signal(uint32 id);
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void AddAlternateCurrencyValue(uint32 currency, int amount);
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void SetAlternateCurrencyValue(uint32 currency, int amount);
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int GetAlternateCurrencyValue(uint32 currency);
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void SendWebLink(const char *site);
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bool HasSpellScribed(int spell_id);
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void SetAccountFlag(std::string flag, std::string val);
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std::string GetAccountFlag(std::string flag);
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int GetAccountAge();
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Lua_Group GetGroup();
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Lua_Raid GetRaid();
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bool PutItemInInventory(int slot_id, Lua_ItemInst inst);
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bool PushItemOnCursor(Lua_ItemInst inst);
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Lua_Inventory GetInventory();
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void SendItemScale(Lua_ItemInst inst);
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void QueuePacket(Lua_Packet app);
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void QueuePacket(Lua_Packet app, bool ack_req);
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void QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status);
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void QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter);
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int GetHunger();
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int GetThirst();
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void SetHunger(int in_hunger);
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void SetThirst(int in_thirst);
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void SetConsumption(int in_hunger, int in_thirst);
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void SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string msg);
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void SendColoredText(uint32 type, std::string msg);
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void PlayMP3(std::string file);
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void QuestReward(Lua_Mob target);
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void QuestReward(Lua_Mob target, uint32 copper);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp);
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void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction);
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void QuestReward(Lua_Mob target, luabind::adl::object reward);
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bool IsDead();
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int CalcCurrentWeight();
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int CalcATK();
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void FilteredMessage(Mob *sender, uint32 type, int filter, const char* message);
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void EnableAreaHPRegen(int value);
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void DisableAreaHPRegen();
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void EnableAreaManaRegen(int value);
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void DisableAreaManaRegen();
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void EnableAreaEndRegen(int value);
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void DisableAreaEndRegen();
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void EnableAreaRegens(int value);
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void DisableAreaRegens();
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void SetHideMe(bool hide_me_state);
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void Popup(const char* title, const char* text);
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void Popup(const char* title, const char* text, uint32 popup_id);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
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void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
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int CountItem(uint32 item_id);
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void RemoveItem(uint32 item_id);
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void RemoveItem(uint32 item_id, uint32 quantity);
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void SetGMStatus(uint32 newStatus);
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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void SetClientMaxLevel(int value);
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int GetClientMaxLevel();
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void DialogueWindow(std::string markdown);
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Lua_Expedition CreateExpedition(luabind::object expedition_info);
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages);
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Lua_Expedition GetExpedition();
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luabind::object GetExpeditionLockouts(lua_State* L);
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luabind::object GetExpeditionLockouts(lua_State* L, std::string expedition_name);
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std::string GetLockoutExpeditionUUID(std::string expedition_name, std::string event_name);
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void AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds);
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void AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid);
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void AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds);
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void AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds, std::string uuid);
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void RemoveAllExpeditionLockouts();
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void RemoveAllExpeditionLockouts(std::string expedition_name);
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void RemoveExpeditionLockout(std::string expedition_name, std::string event_name);
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bool HasExpeditionLockout(std::string expedition_name, std::string event_name);
|
|
void MovePCDynamicZone(uint32 zone_id);
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|
void MovePCDynamicZone(uint32 zone_id, int zone_version);
|
|
void MovePCDynamicZone(uint32 zone_id, int zone_version, bool msg_if_invalid);
|
|
void MovePCDynamicZone(std::string zone_name);
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|
void MovePCDynamicZone(std::string zone_name, int zone_version);
|
|
void MovePCDynamicZone(std::string zone_name, int zone_version, bool msg_if_invalid);
|
|
void CreateTaskDynamicZone(int task_id, luabind::object dz_table);
|
|
void Fling(float value, float target_x, float target_y, float target_z);
|
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void Fling(float value, float target_x, float target_y, float target_z, bool ignore_los);
|
|
void Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clipping);
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|
};
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#endif
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#endif
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