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https://github.com/EQEmu/Server.git
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91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
#ifndef ZONELIST_H_
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#define ZONELIST_H_
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#include "../common/types.h"
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#include "../common/eqtime.h"
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#include "../common/timer.h"
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#include "../common/event/timer.h"
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#include "../common/server_reload_types.h"
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#include <vector>
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#include <memory>
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#include <deque>
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class WorldTCPConnection;
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class ServerPacket;
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class ZoneServer;
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class ZSList
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{
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public:
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enum { MaxLockedZones = 10 };
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static void ShowUpTime(WorldTCPConnection* con, const char* adminname = 0);
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ZSList();
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~ZSList();
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void Init();
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bool IsZoneLocked(uint16 iZoneID);
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bool SendPacket(ServerPacket *pack);
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bool SendPacket(uint32 zoneid, ServerPacket *pack);
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bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
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bool SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket *pack);
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bool SendPacketToZonesWithGMs(ServerPacket *pack);
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bool SendPacketToBootedZones(ServerPacket* pack);
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bool SetLockedZone(uint16 iZoneID, bool iLock);
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EQTime worldclock;
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inline uint32 GetNextID() { return NextID++; }
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int GetZoneCount();
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Timer *reminder;
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Timer *shutdowntimer;
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uint16 GetAvailableZonePort();
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uint32 TriggerBootup(uint32 iZoneID, uint32 iInstanceID = 0);
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void Add(ZoneServer *zoneserver);
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void GetZoneIDList(std::vector<uint32> &zones);
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void KillAll();
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void ListLockedZones(const char *to, WorldTCPConnection *connection);
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void NextGroupIDs(uint32 &start, uint32 &end);
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void Process();
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void RebootZone(const char *ip1, uint16 port, const char *ip2, uint32 skipid, uint32 zoneid = 0);
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void Remove(const std::string &uuid);
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void SendChannelMessage(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message, ...);
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void SendChannelMessageRaw(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message);
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void SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...);
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void SendEmoteMessageRaw(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message);
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void SendLSZones();
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void SendTimeSync();
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void SendZoneStatus(const char *to, int16 admin, WorldTCPConnection *connection);
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void SOPZoneBootup(const char *adminname, uint32 ZoneServerID, const char *zonename, bool iMakeStatic = false);
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void UpdateUCSServerAvailable(bool ucss_available = true);
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void WorldShutDown(uint32 time, uint32 interval);
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void DropClient(uint32 lsid, ZoneServer *ignore_zoneserver);
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ZoneServer* FindByPort(uint16 port);
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ZoneServer* FindByID(uint32 ZoneID);
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ZoneServer* FindByInstanceID(uint32 InstanceID);
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ZoneServer* FindByName(const char* zonename);
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ZoneServer* FindByZoneID(uint32 ZoneID);
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const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
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void SendServerReload(ServerReload::Type type, uchar *packet = nullptr);
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private:
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void OnTick(EQ::Timer *t);
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uint32 NextID;
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uint16 pLockedZones[MaxLockedZones];
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uint32 CurGroupID;
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std::deque<uint16> m_ports_free;
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std::unique_ptr<EQ::Timer> m_tick;
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std::unique_ptr<EQ::Timer> m_keepalive;
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std::list<std::unique_ptr<ZoneServer>> zone_server_list;
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};
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#endif /*ZONELIST_H_*/
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