eqemu-server/world/zonelist.h
2025-03-29 19:50:44 -05:00

91 lines
3.0 KiB
C++

#ifndef ZONELIST_H_
#define ZONELIST_H_
#include "../common/types.h"
#include "../common/eqtime.h"
#include "../common/timer.h"
#include "../common/event/timer.h"
#include "../common/server_reload_types.h"
#include <vector>
#include <memory>
#include <deque>
class WorldTCPConnection;
class ServerPacket;
class ZoneServer;
class ZSList
{
public:
enum { MaxLockedZones = 10 };
static void ShowUpTime(WorldTCPConnection* con, const char* adminname = 0);
ZSList();
~ZSList();
void Init();
bool IsZoneLocked(uint16 iZoneID);
bool SendPacket(ServerPacket *pack);
bool SendPacket(uint32 zoneid, ServerPacket *pack);
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
bool SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket *pack);
bool SendPacketToZonesWithGMs(ServerPacket *pack);
bool SendPacketToBootedZones(ServerPacket* pack);
bool SetLockedZone(uint16 iZoneID, bool iLock);
EQTime worldclock;
inline uint32 GetNextID() { return NextID++; }
int GetZoneCount();
Timer *reminder;
Timer *shutdowntimer;
uint16 GetAvailableZonePort();
uint32 TriggerBootup(uint32 iZoneID, uint32 iInstanceID = 0);
void Add(ZoneServer *zoneserver);
void GetZoneIDList(std::vector<uint32> &zones);
void KillAll();
void ListLockedZones(const char *to, WorldTCPConnection *connection);
void NextGroupIDs(uint32 &start, uint32 &end);
void Process();
void RebootZone(const char *ip1, uint16 port, const char *ip2, uint32 skipid, uint32 zoneid = 0);
void Remove(const std::string &uuid);
void SendChannelMessage(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message, ...);
void SendChannelMessageRaw(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message);
void SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...);
void SendEmoteMessageRaw(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message);
void SendLSZones();
void SendTimeSync();
void SendZoneStatus(const char *to, int16 admin, WorldTCPConnection *connection);
void SOPZoneBootup(const char *adminname, uint32 ZoneServerID, const char *zonename, bool iMakeStatic = false);
void UpdateUCSServerAvailable(bool ucss_available = true);
void WorldShutDown(uint32 time, uint32 interval);
void DropClient(uint32 lsid, ZoneServer *ignore_zoneserver);
ZoneServer* FindByPort(uint16 port);
ZoneServer* FindByID(uint32 ZoneID);
ZoneServer* FindByInstanceID(uint32 InstanceID);
ZoneServer* FindByName(const char* zonename);
ZoneServer* FindByZoneID(uint32 ZoneID);
const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
void SendServerReload(ServerReload::Type type, uchar *packet = nullptr);
private:
void OnTick(EQ::Timer *t);
uint32 NextID;
uint16 pLockedZones[MaxLockedZones];
uint32 CurGroupID;
std::deque<uint16> m_ports_free;
std::unique_ptr<EQ::Timer> m_tick;
std::unique_ptr<EQ::Timer> m_keepalive;
std::list<std::unique_ptr<ZoneServer>> zone_server_list;
};
#endif /*ZONELIST_H_*/