mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-21 10:11:30 +00:00
* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
#include "../bot_command.h"
|
|
|
|
void bot_command_attack(Client *c, const Seperator *sep)
|
|
{
|
|
if (helper_command_alias_fail(c, "bot_command_attack", sep->arg[0], "attack")) {
|
|
return;
|
|
}
|
|
|
|
if (helper_is_help_or_usage(sep->arg[1])) {
|
|
|
|
c->Message(Chat::White, "usage: <enemy_target> %s [actionable: byname | ownergroup | ownerraid | namesgroup | healrotation | mmr | byclass | byrace | default: spawned] ([actionable_name])", sep->arg[0]);
|
|
c->Message(Chat::White, "note: Orders bots to attack a designated target");
|
|
return;
|
|
}
|
|
|
|
const int ab_mask = ActionableBots::ABM_Type2;
|
|
Mob* target_mob = ActionableTarget::AsSingle_ByAttackable(c);
|
|
|
|
if (!target_mob) {
|
|
|
|
c->Message(Chat::Yellow, "You must <target> an enemy to use this command");
|
|
return;
|
|
}
|
|
|
|
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(target_mob)) {
|
|
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
|
|
return;
|
|
}
|
|
|
|
std::string ab_arg(sep->arg[1]);
|
|
if (ab_arg.empty()) {
|
|
ab_arg = "spawned";
|
|
}
|
|
|
|
std::string class_race_arg(sep->arg[1]);
|
|
bool class_race_check = false;
|
|
|
|
if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) {
|
|
class_race_check = true;
|
|
}
|
|
|
|
std::vector<Bot*> sbl;
|
|
|
|
if (ActionableBots::PopulateSBL(c, ab_arg.c_str(), sbl, ab_mask, !class_race_check ? sep->arg[2] : nullptr, class_race_check ? atoi(sep->arg[2]) : 0) == ActionableBots::ABT_None) {
|
|
return;
|
|
}
|
|
|
|
if (!c->HasBotAttackFlag(target_mob)) {
|
|
target_mob->SetBotAttackFlag(c->CharacterID());
|
|
target_mob->bot_attack_flag_timer.Start(10000);
|
|
}
|
|
|
|
size_t attacker_count = 0;
|
|
Bot *first_attacker = nullptr;
|
|
sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
|
|
|
|
for (auto bot_iter : sbl) {
|
|
if (!bot_iter->ValidStateCheck(c)) {
|
|
continue;
|
|
}
|
|
|
|
if (!first_attacker) {
|
|
first_attacker = bot_iter;
|
|
}
|
|
|
|
++attacker_count;
|
|
|
|
bot_iter->SetAttackFlag();
|
|
}
|
|
|
|
if (first_attacker) {
|
|
std::string message;
|
|
|
|
if (attacker_count == 1) {
|
|
message = fmt::format("Attacking {}.", target_mob->GetCleanName());
|
|
} else {
|
|
message = fmt::format("{} of your bots are attacking {}.", sbl.size(), target_mob->GetCleanName());
|
|
}
|
|
|
|
c->Message(Chat::Green, message.c_str());
|
|
}
|
|
else {
|
|
c->Message(Chat::Yellow,fmt::format("None of your bots are capable of attacking {}.", target_mob->GetCleanName()).c_str());
|
|
}
|
|
|
|
return;
|
|
}
|