eqemu-server/zone/bot_commands/bot_apply_potion.cpp
Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

81 lines
2.3 KiB
C++

#include "../bot_command.h"
void bot_command_apply_potion(Client* c, const Seperator* sep)
{
if (helper_command_disabled(c, RuleB(Bots, AllowApplyPotionCommand), "applypotion")) {
return;
}
if (helper_command_alias_fail(c, "bot_command_apply_potion", sep->arg[0], "applypotion")) {
return;
}
if (helper_is_help_or_usage(sep->arg[1])) {
c->Message(Chat::White, "usage: <bot_target> %s", sep->arg[0]);
return;
}
Bot* my_bot = nullptr;
if (c->GetTarget() && c->GetTarget()->IsBot() && c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
my_bot = c->GetTarget()->CastToBot();
}
if (!my_bot) {
c->Message(Chat::White, "You must target a bot that you own to use this command!");
return;
}
const auto potion_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
if (!potion_instance) {
c->Message(Chat::White, "No item found on cursor!");
return;
}
auto potion_data = potion_instance->GetItem();
if (!potion_data) {
c->Message(Chat::White, "No data found for cursor item!");
return;
}
if (potion_data->ItemType == EQ::item::ItemTypePotion && potion_data->Click.Effect > 0) {
if (RuleB(Bots, RestrictApplyPotionToRogue) && potion_data->Classes != player_class_bitmasks[Class::Rogue]) {
c->Message(Chat::White, "This command is restricted to rogue poison potions only!");
return;
}
if ((~potion_data->Races) & GetPlayerRaceBit(my_bot->GetRace())) {
c->Message(Chat::White, "Invalid race for potion!");
return;
}
if ((~potion_data->Classes) & GetPlayerClassBit(my_bot->GetClass())) {
c->Message(Chat::White, "Invalid class for potion!");
return;
}
if (potion_data->Click.Level2 > my_bot->GetLevel()) {
c->Message(Chat::White, "This potion is too powerful for your intended target!");
return;
}
// TODO: figure out best way to handle casting time/animation
if (my_bot->SpellFinished(potion_data->Click.Effect, my_bot, EQ::spells::CastingSlot::Item, 0)) {
c->Message(Chat::White, "Successfully applied %s to %s's buff effects.", potion_data->Name, my_bot->GetCleanName());
}
else {
c->Message(Chat::White, "Failed to apply %s to %s's buff effects.", potion_data->Name, my_bot->GetCleanName());
}
c->DeleteItemInInventory(EQ::invslot::slotCursor, 1, true);
}
else {
c->Message(Chat::White, "Item on cursor is not a potion!");
return;
}
}