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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
#include "../bot_command.h"
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void bot_command_apply_potion(Client* c, const Seperator* sep)
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{
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if (helper_command_disabled(c, RuleB(Bots, AllowApplyPotionCommand), "applypotion")) {
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return;
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}
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if (helper_command_alias_fail(c, "bot_command_apply_potion", sep->arg[0], "applypotion")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <bot_target> %s", sep->arg[0]);
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return;
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}
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Bot* my_bot = nullptr;
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if (c->GetTarget() && c->GetTarget()->IsBot() && c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
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my_bot = c->GetTarget()->CastToBot();
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}
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if (!my_bot) {
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c->Message(Chat::White, "You must target a bot that you own to use this command!");
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return;
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}
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const auto potion_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
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if (!potion_instance) {
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c->Message(Chat::White, "No item found on cursor!");
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return;
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}
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auto potion_data = potion_instance->GetItem();
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if (!potion_data) {
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c->Message(Chat::White, "No data found for cursor item!");
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return;
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}
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if (potion_data->ItemType == EQ::item::ItemTypePotion && potion_data->Click.Effect > 0) {
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if (RuleB(Bots, RestrictApplyPotionToRogue) && potion_data->Classes != player_class_bitmasks[Class::Rogue]) {
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c->Message(Chat::White, "This command is restricted to rogue poison potions only!");
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return;
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}
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if ((~potion_data->Races) & GetPlayerRaceBit(my_bot->GetRace())) {
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c->Message(Chat::White, "Invalid race for potion!");
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return;
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}
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if ((~potion_data->Classes) & GetPlayerClassBit(my_bot->GetClass())) {
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c->Message(Chat::White, "Invalid class for potion!");
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return;
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}
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if (potion_data->Click.Level2 > my_bot->GetLevel()) {
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c->Message(Chat::White, "This potion is too powerful for your intended target!");
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return;
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}
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// TODO: figure out best way to handle casting time/animation
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if (my_bot->SpellFinished(potion_data->Click.Effect, my_bot, EQ::spells::CastingSlot::Item, 0)) {
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c->Message(Chat::White, "Successfully applied %s to %s's buff effects.", potion_data->Name, my_bot->GetCleanName());
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}
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else {
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c->Message(Chat::White, "Failed to apply %s to %s's buff effects.", potion_data->Name, my_bot->GetCleanName());
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}
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c->DeleteItemInInventory(EQ::invslot::slotCursor, 1, true);
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}
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else {
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c->Message(Chat::White, "Item on cursor is not a potion!");
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return;
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}
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}
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