eqemu-server/common/net/websocket_server_connection.cpp
Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

155 lines
3.9 KiB
C++

#include "websocket_server_connection.h"
#include "websocket_server.h"
#include "../timer.h"
#include "../util/uuid.h"
#include <sstream>
#include <fmt/format.h>
#include <fmt/ranges.h>
struct EQ::Net::WebsocketServerConnection::Impl {
WebsocketServer *parent;
std::shared_ptr<TCPConnection> connection;
std::shared_ptr<websocket_connection> ws_connection;
std::string id;
bool authorized;
std::string account_name;
uint32 account_id;
int status;
};
EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *parent,
std::shared_ptr<TCPConnection> connection,
std::shared_ptr<websocket_connection> ws_connection)
{
_impl = std::make_unique<Impl>();
_impl->parent = parent;
_impl->connection = connection;
_impl->id = EQ::Util::UUID::Generate().ToString();
_impl->authorized = false;
_impl->account_id = 0;
_impl->status = 0;
_impl->ws_connection = ws_connection;
_impl->ws_connection->set_message_handler(std::bind(&WebsocketServerConnection::OnMessage, this, std::placeholders::_1, std::placeholders::_2));
_impl->ws_connection->start();
connection->OnDisconnect([this](EQ::Net::TCPConnection *connection) {
_impl->parent->ReleaseConnection(this);
});
connection->OnRead([this](EQ::Net::TCPConnection *c, const unsigned char *buffer, size_t buffer_size) {
_impl->ws_connection->read_all((const char*)buffer, buffer_size);
});
connection->Start();
}
EQ::Net::WebsocketServerConnection::~WebsocketServerConnection()
{
}
std::string EQ::Net::WebsocketServerConnection::GetID() const
{
return _impl->id;
}
bool EQ::Net::WebsocketServerConnection::IsAuthorized() const
{
return _impl->authorized;
}
std::string EQ::Net::WebsocketServerConnection::GetAccountName() const
{
return _impl->account_name;
}
uint32 EQ::Net::WebsocketServerConnection::GetAccountID() const
{
return _impl->account_id;
}
int EQ::Net::WebsocketServerConnection::GetStatus() const
{
return _impl->status;
}
std::string EQ::Net::WebsocketServerConnection::RemoteIP() const
{
return _impl->connection->RemoteIP();
}
int EQ::Net::WebsocketServerConnection::RemotePort() const
{
return _impl->connection->RemotePort();
}
std::shared_ptr<EQ::Net::websocket_connection> EQ::Net::WebsocketServerConnection::GetWebsocketConnection()
{
return _impl->ws_connection;
}
std::shared_ptr<EQ::Net::TCPConnection> EQ::Net::WebsocketServerConnection::GetTCPConnection()
{
return _impl->connection;
}
void EQ::Net::WebsocketServerConnection::OnMessage(websocketpp::connection_hdl hdl, websocket_message_ptr msg)
{
BenchTimer timer;
timer.reset();
if (msg->get_opcode() == websocketpp::frame::opcode::text) {
try {
auto &payload = msg->get_payload();
std::stringstream ss(payload);
Json::Value root;
ss >> root;
auto method = root["method"].asString();
auto params = root["params"];
std::string id = "";
auto idNode = root["id"];
if (!idNode.isNull() && idNode.isString()) {
id = idNode.asString();
}
Json::Value response;
response["type"] = "method";
response["data"] = _impl->parent->HandleRequest(this, method, params);
response["method"] = method;
if(id != "") {
response["id"] = id;
}
SendResponse(response, timer.elapsed());
}
catch (std::exception &ex) {
Json::Value error;
error["type"] = "method";
error["error"] = fmt::format("{0}", ex.what());
SendResponse(error, timer.elapsed());
}
}
}
void EQ::Net::WebsocketServerConnection::SendResponse(const Json::Value &response, double time_elapsed)
{
Json::Value root = response;
root["execution_time"] = std::to_string(time_elapsed);
std::stringstream payload;
payload << root;
_impl->ws_connection->send(payload.str());
}
void EQ::Net::WebsocketServerConnection::SetAuthorized(bool v, const std::string account_name, uint32 account_id, int status)
{
_impl->authorized = v;
_impl->account_name = account_name;
_impl->account_id = account_id;
_impl->status = status;
}