mirror of
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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
113 lines
2.9 KiB
C++
113 lines
2.9 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include <fstream>
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#include "file.h"
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#ifdef _WINDOWS
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#include <direct.h>
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#include <conio.h>
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#include <iostream>
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#include <dos.h>
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#include <windows.h>
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#include <process.h>
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#else
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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#include <fmt/format.h>
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#include <fmt/ranges.h>
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#include <filesystem>
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#include <iostream>
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#include <sys/stat.h>
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#include <vector>
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namespace fs = std::filesystem;
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bool File::Exists(const std::string &name)
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{
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struct stat sb{};
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if (stat(name.c_str(), &sb) == 0) {
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return true;
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}
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return false;
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}
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void File::Makedir(const std::string &directory_name)
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{
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try {
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fs::create_directory(directory_name);
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fs::permissions(directory_name, fs::perms::owner_all);
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}
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catch (const fs::filesystem_error &ex) {
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std::cout << "Failed to create directory: " << directory_name << std::endl;
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std::cout << ex.what() << std::endl;
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}
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}
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std::string File::FindEqemuConfigPath()
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{
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if (File::Exists(fs::path{File::GetCwd() + "/eqemu_config.json"}.string())) {
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return File::GetCwd();
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}
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else if (File::Exists(fs::path{File::GetCwd() + "/../eqemu_config.json"}.string())) {
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return canonical(fs::path{File::GetCwd() + "/../"}).string();
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}
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else if (File::Exists(fs::path{File::GetCwd() + "/login.json"}.string())) {
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return File::GetCwd();
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}
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else if (File::Exists(fs::path{File::GetCwd() + "/../login.json"}.string())) {
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return canonical(fs::path{File::GetCwd() + "/../"}).string();
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}
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return {};
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}
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std::string File::GetCwd()
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{
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return fs::current_path().string();
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}
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FileContentsResult File::GetContents(const std::string &file_name)
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{
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std::ifstream f(file_name, std::ios::in | std::ios::binary);
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if (!f) {
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return { .error = fmt::format("Couldn't open file [{}]", file_name) };
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}
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constexpr size_t CHUNK_SIZE = 4096; // Read 4KB chunks
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std::string lines;
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std::vector<char> buffer(CHUNK_SIZE);
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while (f.read(buffer.data(), CHUNK_SIZE) || f.gcount() > 0) {
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lines.append(buffer.data(), f.gcount());
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}
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return FileContentsResult{
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.contents = lines,
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.error = {}
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};
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}
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