eqemu-server/common/eqemu_logsys.h
Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

468 lines
11 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_LOGSYS_H
#define EQEMU_LOGSYS_H
#include <iostream>
#include <fstream>
#include <cstdio>
#include <functional>
#include <algorithm>
#ifdef _WIN32
#ifdef utf16_to_utf8
#undef utf16_to_utf8
#endif
#endif
#include <fmt/format.h>
#include <fmt/ranges.h>
#include "types.h"
namespace Logs {
enum DebugLevel {
General = 1, // 1 - Low-Level general debugging, useful info on single line
Detail // 2 - Use this for very chatty logging you want to leave in but don't want on by default
};
/**
* If you add to this, make sure you update LogCategoryName
*
* NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
DeprecatedCS, // deprecated
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal, // deprecated
Object,
Pathing,
QSServer, // deprecated
Quests,
Rules,
Skills,
Spawns,
Spells,
Status, // deprecated
TCPConnection, // deprecated
Tasks,
Tradeskills,
Trading,
Tribute,
UCSServer, // deprecated
WebInterfaceServer, // deprecated
WorldServer, // deprecated
ZoneServer, // deprecated
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
DeprecatedSC, // deprecated
DeprecatedCSU, // deprecated
DeprecatedSCD, // deprecated
DeprecatedCSD, // deprecated
Loginserver, // deprecated
ClientLogin,
HeadlessClient, // deprecated
HPUpdate,
FixZ,
Food,
Traps,
NPCRoamBox,
NPCScaling,
MobAppearance,
Info,
Warning,
Critical, // deprecated
Emergency, // deprecated
Alert, // deprecated
Notice, // deprecated
AIScanClose,
AIYellForHelp,
AICastBeneficialClose,
AoeCast,
EntityManagement,
Flee,
Aura,
HotReload,
Merchants,
ZonePoints,
Loot,
Expeditions,
DynamicZones,
Scheduler,
Cheat,
ClientList,
DiaWind,
HTTP,
Saylink,
ChecksumVerification,
CombatRecord,
Hate,
Discord,
Faction,
PacketServerClient,
PacketClientServer,
PacketServerToServer,
Bugs,
QuestErrors,
PlayerEvents,
DataBuckets,
Zoning,
EqTime,
Corpses,
XTargets,
EvolveItem,
PositionUpdate,
KSM,
BotSettings,
BotSpellChecks,
BotSpellTypeChecks,
NpcHandin,
ZoneState,
NetClient,
NetTCP,
MaxCategoryID /* Don't Remove this */
};
/**
* If you add to this, make sure you update LogCategory
*/
static const char *LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Deprecated",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal (Deprecated)",
"Object",
"Pathing",
"QS Server (Deprecated)",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status (Deprecated)",
"TCP Connection (Deprecated)",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server (Deprecated)",
"Web Interface (Deprecated)",
"World Server (Deprecated)",
"Zone Server (Deprecated)",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Legacy Packet Logging (Deprecated)",
"Legacy Packet Logging (Deprecated)",
"Legacy Packet Logging (Deprecated)",
"Legacy Packet Logging (Deprecated)",
"Login Server (Deprecated)",
"Client Login",
"Headless Client (Deprecated)",
"HP Update",
"FixZ",
"Food",
"Traps",
"NPC Roam Box",
"NPC Scaling",
"Mob Appearance",
"Info",
"Warning",
"Critical (Deprecated)",
"Emergency (Deprecated)",
"Alert (Deprecated)",
"Notice (Deprecated)",
"AI Scan Close",
"AI Yell For Help",
"AI CastBeneficial",
"AOE Cast",
"Entity Management",
"Flee",
"Aura",
"HotReload",
"Merchants",
"ZonePoints",
"Loot",
"Expeditions",
"DynamicZones",
"Scheduler",
"Cheat",
"ClientList",
"DialogueWindow",
"HTTP",
"Saylink",
"Checksum Verification",
"CombatRecord",
"Hate",
"Discord",
"Faction",
"Packet S->C",
"Packet C->S",
"Packet S->S",
"Bugs",
"QuestErrors",
"PlayerEvents",
"DataBuckets",
"Zoning",
"EqTime",
"Corpses",
"XTargets",
"EvolveItem",
"PositionUpdate",
"KSM", // Kernel Samepage Merging
"Bot Settings",
"Bot Spell Checks",
"Bot Spell Type Checks",
"NpcHandin",
"ZoneState",
"Net Server <-> Client",
"Net TCP"
};
}
class Database;
constexpr uint16 MAX_DISCORD_WEBHOOK_ID = 300;
class EQEmuLogSys {
public:
EQEmuLogSys();
~EQEmuLogSys();
/**
* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else.
* This should be handled on deconstructor but to be safe we use it anyways.
*/
void CloseFileLogs();
EQEmuLogSys *LoadLogSettingsDefaults();
EQEmuLogSys *LoadLogDatabaseSettings(bool silent_load = false);
static EQEmuLogSys *Instance()
{
static EQEmuLogSys instance;
return &instance;
}
/**
* @param directory_name
*/
void MakeDirectory(const std::string &directory_name);
/**
* The one and only Logging function that uses a debug level as a parameter, as well as a log_category
* log_category - defined in Logs::LogCategory::[]
* log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
*
* Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
* - This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
* be checked against to see if that piped output is set to actually process it for the category and debug level
*/
void Out(
Logs::DebugLevel debug_level,
uint16 log_category,
const char *file,
const char *func,
int line,
const char *message,
...
);
/**
* Used in file logs to prepend a timestamp entry for logs
* @param time_stamp
*/
void SetCurrentTimeStamp(char *time_stamp);
/**
* @param log_name
*/
void StartFileLogs(const std::string &log_name = "");
/**
* LogSettings Struct
*
* This struct is the master reference for all settings for each category, and for each output
*
* log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
* log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
* log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
*
*/
struct LogSettings {
uint8 log_to_file;
uint8 log_to_console;
uint8 log_to_gmsay;
uint8 log_to_discord;
int discord_webhook_id;
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
};
struct OriginationInfo {
std::string zone_short_name;
std::string zone_long_name;
int instance_id;
};
OriginationInfo origination_info{};
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via EQEmuLogSys::Instance()->SetDatabase(&database)->LoadLogDatabaseSettings();
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
// temporary bucket to re-load after silencing
LogSettings pre_silence_settings[Logs::LogCategory::MaxCategoryID]{};
struct LogEnabled {
bool log_to_file_enabled;
bool log_to_console_enabled;
bool log_to_gmsay_enabled;
bool log_to_discord_enabled;
bool log_enabled;
};
LogEnabled GetLogsEnabled(const Logs::DebugLevel &debug_level, const uint16 &log_category);
bool IsLogEnabled(const Logs::DebugLevel &debug_level, const uint16 &log_category);
struct DiscordWebhooks {
int id;
std::string webhook_name;
std::string webhook_url;
};
const DiscordWebhooks *GetDiscordWebhooks() const;
// gmsay
uint16 GetGMSayColorFromCategory(uint16 log_category);
EQEmuLogSys *SetGMSayHandler(const std::function<void(uint16 log_type, const char *func, const std::string &)>& f)
{
m_on_log_gmsay_hook = f;
return this;
}
EQEmuLogSys *SetDiscordHandler(std::function<void(uint16 log_category, int webhook_id, const std::string &)> f)
{
m_on_log_discord_hook = f;
return this;
}
// console
void SetConsoleHandler(
std::function<void(
uint16 log_type,
const std::string &
)> f
) { m_on_log_console_hook = f; }
void SilenceConsoleLogging();
void EnableConsoleLogging();
// database
EQEmuLogSys *SetDatabase(Database *db);
[[nodiscard]] const std::string &GetLogPath() const;
EQEmuLogSys * SetLogPath(const std::string &log_path);
void DisableMySQLErrorLogs();
void EnableMySQLErrorLogs();
private:
// reference to database
Database *m_database;
std::function<void(uint16 log_category, const char *func, const std::string &)> m_on_log_gmsay_hook;
std::function<void(uint16 log_category, int webhook_id, const std::string &)> m_on_log_discord_hook;
std::function<void(uint16 log_category, const std::string &)> m_on_log_console_hook;
DiscordWebhooks m_discord_webhooks[MAX_DISCORD_WEBHOOK_ID]{};
bool m_file_logs_enabled = false;
int m_log_platform = 0;
std::string m_platform_file_name;
std::string m_log_path;
void ProcessConsoleMessage(
uint16 log_category,
const std::string &message,
const char *file,
const char *func,
int line
);
void ProcessLogWrite(uint16 log_category, const std::string &message);
void InjectTablesIfNotExist();
};
#include "eqemu_logsys_log_aliases.h"
/**
template<typename... Args>
void OutF(
EQEmuLogSys &ls,
Logs::DebugLevel debug_level,
uint16 log_category,
const char *file,
const char *func,
int line,
const char *fmt,
const Args &... args
)
{
std::string log_str = fmt::format(fmt, args...);
ls.Out(debug_level, log_category, file, func, line, log_str.c_str());
}
**/
#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
do { \
ls->Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
} while(0)
#endif