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* [Commands] #reload Command Overhaul. - Consolidated #reloadaa, #reloadallrules, #reloadcontentflags, #reloademote, #reloadlevelmods, #reloadmerchants, #reloadperlexportsettings, #reloadqst, #reloadstatic, #reloadtitles, #relaodtraps, #reloadworld, and #reloadzps in to one command. - #reload has 15 different sub commands you may use, including Log Settings and Tasks reloading. - All the reload commands are a part of the Developer Tools Menu messages now, as well as part of the documentation. - Fixes the commands that weren't actually sending their packet to zone server to globally reload stuff. - Added Variables table reloading to command. * Consistency. * Hot reload. * Final big push.
29 lines
902 B
C++
Executable File
29 lines
902 B
C++
Executable File
#include "../client.h"
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#include "../worldserver.h"
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#include "../../common/repositories/account_repository.h"
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extern WorldServer worldserver;
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void command_updatechecksum(Client *c, const Seperator *sep)
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{
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auto account = AccountRepository::FindOne(database, c->AccountID());
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if (!account.id) {
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c->Message(Chat::White, "Your account was not found!");
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return;
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}
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database.SetVariable("crc_eqgame", account.crc_eqgame);
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database.SetVariable("crc_skillcaps", account.crc_skillcaps);
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database.SetVariable("crc_basedata", account.crc_basedata);
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c->Message(Chat::White, "Attempting to reload Rules globally.");
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auto pack = new ServerPacket(ServerOP_ReloadRules, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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c->Message(Chat::White, "Attempting to reload Variables globally.");
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pack = new ServerPacket(ServerOP_ReloadVariables, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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