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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
58 lines
1.2 KiB
C++
Executable File
58 lines
1.2 KiB
C++
Executable File
#include "../client.h"
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#include "../../common/data_verification.h"
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void command_untraindisc(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #untraindisc [Spell ID] - Untrain your or your target's discipline by Spell ID");
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return;
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}
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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target = c->GetTarget()->CastToClient();
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}
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uint16 spell_id = EQ::Clamp(std::stoi(sep->arg[1]), 0, 65535);
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if (!IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} could not be found.",
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spell_id
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).c_str()
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);
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return;
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}
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auto spell_name = GetSpellName(spell_id);
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if (target->HasDisciplineLearned(spell_id)) {
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target->UntrainDiscBySpellID(spell_id);
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c->Message(
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Chat::White,
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fmt::format(
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"Untraining {} ({}) for {}.",
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spell_name,
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spell_id,
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c->GetTargetDescription(target)
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} not have {} ({}) trained.",
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c->GetTargetDescription(target),
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c == target ? "do" : "does",
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spell_name,
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spell_id
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).c_str()
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);
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}
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}
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