Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

525 lines
17 KiB
C++
Executable File

#include "../client.h"
void command_tune(Client *c, const Seperator *sep)
{
//Work in progress - Kayen
if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help")) {
c->Message(Chat::White, "Syntax: #tune [subcommand].");
c->Message(Chat::White, "-- Tune System Commands --");
c->Message(
Chat::White,
"-- Usage: Returns recommended combat statistical values based on a desired outcome through simulated combat."
);
c->Message(
Chat::White,
"-- This commmand can answer the following difficult questions whening tunings NPCs and Players."
);
c->Message(
Chat::White,
"-- Question: What is the average damage mitigation my AC provides against a specific targets attacks?"
);
c->Message(
Chat::White,
"-- Question: What is amount of AC would I need to add to acheive a specific average damage mitigation agianst specific targets attacks?"
);
c->Message(
Chat::White,
"-- Question: What is amount of AC would I need to add to my target to acheive a specific average damage mitigation from my attacks?"
);
c->Message(Chat::White, "-- Question: What is my targets average AC damage mitigation based on my ATK stat?");
c->Message(
Chat::White,
"-- Question: What is amount of ATK would I need to add to myself to acheive a specific average damage mitigation on my target?"
);
c->Message(
Chat::White,
"-- Question: What is amount of ATK would I need to add to my target to acheive a specific average AC damage mitigation on myself?"
);
c->Message(Chat::White, "-- Question: What is my hit chance against a target?");
c->Message(
Chat::White,
"-- Question: What is the amount of avoidance I need to add to my target to achieve a specific hit chance?"
);
c->Message(
Chat::White,
"-- Question: What is the amount of accuracy I need to add to my target to achieve a specific chance of hitting me?"
);
c->Message(Chat::White, "-- Question: ... and many more...");
c->Message(Chat::White, " ");
c->Message(Chat::White, "...#tune stats [A/D]");
c->Message(
Chat::White,
"...#tune FindATK [A/D] [pct mitigation] [interval] [loop_max] [AC override] [Info Level]"
);
c->Message(
Chat::White,
"...#tune FindAC [A/D] [pct mitigation] [interval] [loop_max] [ATK override] [Info Level] "
);
c->Message(
Chat::White,
"...#tune FindAccuracy [A/D] [hit chance] [interval] [loop_max] [Avoidance override] [Info Level]"
);
c->Message(
Chat::White,
"...#tune FindAvoidance [A/D] [hit chance] [interval] [loop_max] [Accuracy override] [Info Level] "
);
c->Message(Chat::White, " ");
c->Message(Chat::White, "-- DETAILS AND EXAMPLES ON USAGE");
c->Message(Chat::White, " ");
c->Message(
Chat::White,
"...Returns combat statistics, including AC mitigation pct, hit chance, and avoid melee chance for attacker and defender."
);
c->Message(Chat::White, "...#tune stats [A/D]");
c->Message(Chat::White, "...");
c->Message(
Chat::White,
"...Returns recommended ATK adjustment (+/-) on ATTACKER that will result in a specific average AC mitigation pct on DEFENDER. "
);
c->Message(
Chat::White,
"...#tune FindATK [A/D] [pct mitigation] [interval][loop_max][AC override][Info Level]"
);
c->Message(
Chat::White,
"...Example: Find the amount of ATK stat I need to add to the targeted NPC so that it hits me for 50 pct damage on average."
);
c->Message(Chat::White, "...Example: #tune FindATK D 50");
c->Message(Chat::White, "...");
c->Message(
Chat::White,
"...Returns recommended AC adjustment(+/-) on DEFENDER for a specific average AC mitigation pct from ATTACKER. "
);
c->Message(
Chat::White,
"...#tune FindAC [A/D] [pct mitigation] [interval][loop_max][ATK override][Info Level] "
);
c->Message(
Chat::White,
"...Example: Find the amount of AC stat I need to add to the targeted NPC so that I hit it for 70 pct damage on average."
);
c->Message(Chat::White, "...Example: #tune FindAC D 70");
c->Message(Chat::White, "...");
c->Message(
Chat::White,
"...Returns recommended Accuracy adjustment (+/-) on ATTACKER that will result in a specific hit chance pct on DEFENDER. "
);
c->Message(
Chat::White,
"...#tune FindAccuracy [A/D] [hit chance] [interval][loop_max][Avoidance override][Info Level]"
);
c->Message(
Chat::White,
"...Example: Find the amount of Accuracy stat I need to add to the targeted NPC so that it has a 60 pct hit chance against me."
);
c->Message(Chat::White, "...Example: #tune FindAccuracy D 60");
c->Message(Chat::White, "...");
c->Message(
Chat::White,
"...Returns recommended Avoidance adjustment (+/-) on DEFENDER for in a specific hit chance pct from ATTACKER. "
);
c->Message(
Chat::White,
"...#tune FindAvoidance [A/D] [hit chance] [interval][loop_max][Accuracy override][Info Level] "
);
c->Message(
Chat::White,
"...Example: Find the amount of Avoidance stat I need to add to the targeted NPC so that I have a 30 pct hit chance against it."
);
c->Message(Chat::White, "...Example: #tune FindAvoidance D 30");
c->Message(Chat::White, "... ");
c->Message(Chat::White, "...Usage: [A/D] You must input either A or D.");
c->Message(Chat::White, "...Category [A] : YOU are the ATTACKER. YOUR TARGET is the DEFENDER.");
c->Message(Chat::White, "...Category [D] : YOU are the DEFENDER. YOUR TARGET is the ATTACKER.");
c->Message(Chat::White, "...If TARGET is in combat, DEFENDER is the TARGETs TARGET.");
c->Message(Chat::White, " ");
c->Message(
Chat::White,
"-- Warning: The calculations done in this process are intense and can potentially cause zone crashes depending on parameters set, use with caution!"
);
c->Message(Chat::White, "-- Below are OPTIONAL parameters.");
c->Message(
Chat::White,
"-- Note: [interval] Determines how much the stat being checked increases/decreases till it finds the best result. Lower is more accurate. Default=10"
);
c->Message(
Chat::White,
"-- Note: [loop_max] Determines how many iterations are done to increases/decreases the stat till it finds the best result. Higher is more accurate. Default=1000"
);
c->Message(
Chat::White,
"-- Note: [Stat Override] Will override that stat on mob being checked with the specified value. Default=0"
);
c->Message(
Chat::White,
"-- Example: If as the attacker you want to find the ATK value you would need to have agianst a target with 1000 AC to achieve an average AC mitigation of 50 pct."
);
c->Message(Chat::White, "-- Example: #tune FindATK A 50 0 0 1000");
c->Message(Chat::White, "-- Note: [Info Level] How much parsing detail is displayed[0 - 1]. Default: [0] ");
c->Message(Chat::White, " ");
return;
}
/*
Category A: YOU are the attacker and your target is the defender
Category D: YOU are the defender and your target is the attacker
*/
Mob *attacker = c;
Mob *defender = c->GetTarget();
if (!defender) {
c->Message(Chat::White, "[#Tune] - Error no target selected. [#Tune help]");
return;
}
//Use if checkings on engaged targets.
Mob *ttarget = attacker->GetTarget();
if (ttarget) {
defender = ttarget;
}
if (!strcasecmp(sep->arg[1], "stats")) {
if (!strcasecmp(sep->arg[2], "A")) {
c->TuneGetStats(defender, attacker);
}
else if (!strcasecmp(sep->arg[2], "D")) {
c->TuneGetStats(attacker, defender);
}
else {
c->TuneGetStats(defender, attacker);
}
return;
}
if (!strcasecmp(sep->arg[1], "FindATK")) {
float pct_mitigation = atof(sep->arg[3]);
int interval = atoi(sep->arg[4]);
int max_loop = atoi(sep->arg[5]);
int ac_override = atoi(sep->arg[6]);
int info_level = atoi(sep->arg[7]);
if (!pct_mitigation) {
c->Message(Chat::White, "[#Tune] - Error must enter the desired percent mitigation on defender.");
c->Message(
Chat::White,
"...Returns recommended ATK adjustment (+/-) on ATTACKER that will result in a specific average AC mitigation pct on DEFENDER. "
);
c->Message(
Chat::White,
"...#tune FindATK [A/D] [pct mitigation] [interval][loop_max][AC override][Info Level]"
);
c->Message(
Chat::White,
"...Example: Find the amount of ATK stat I need to add to the targeted NPC so that it hits me for 50 pct damage on average."
);
c->Message(Chat::White, "...Example: #tune FindATK D 50");
return;
}
if (!interval) {
interval = 10;
}
if (!max_loop) {
max_loop = 1000;
}
if (!ac_override) {
ac_override = 0;
}
if (!info_level) {
info_level = 0;
}
if (!strcasecmp(sep->arg[2], "A")) {
c->TuneGetATKByPctMitigation(
defender,
attacker,
pct_mitigation,
interval,
max_loop,
ac_override,
info_level
);
}
else if (!strcasecmp(sep->arg[2], "D")) {
c->TuneGetATKByPctMitigation(
attacker,
defender,
pct_mitigation,
interval,
max_loop,
ac_override,
info_level
);
}
else {
c->Message(Chat::White, "#Tune - Error no category selcted. [#Tune help]");
c->Message(
Chat::White,
"Usage #tune FindATK [A/B] [pct mitigation] [interval][loop_max][AC Overwride][Info Level] "
);
c->Message(Chat::White, "...Usage: [A/D] You must input either A or D.");
c->Message(Chat::White, "...Category [A] : YOU are the ATTACKER. YOUR TARGET is the DEFENDER.");
c->Message(Chat::White, "...Category [D] : YOU are the DEFENDER. YOUR TARGET is the ATTACKER.");
c->Message(Chat::White, "...If TARGET is in combat, DEFENDER is the TARGETs TARGET.");
c->Message(Chat::White, "... ");
c->Message(
Chat::White,
"...Example: Find the amount of ATK stat I need to add to the targeted NPC so that it hits me for 50 pct damage on average."
);
c->Message(Chat::White, "...Example: #tune FindATK D 50");
}
return;
}
if (!strcasecmp(sep->arg[1], "FindAC")) {
float pct_mitigation = atof(sep->arg[3]);
int interval = atoi(sep->arg[4]);
int max_loop = atoi(sep->arg[5]);
int atk_override = atoi(sep->arg[6]);
int info_level = atoi(sep->arg[7]);
if (!pct_mitigation) {
c->Message(Chat::White, "#Tune - Error must enter the desired percent mitigation on defender.");
c->Message(
Chat::White,
"...Returns recommended AC adjustment(+/-) on DEFENDER for a specific average AC mitigation pct from ATTACKER. "
);
c->Message(
Chat::White,
"...#tune FindAC [A/D] [pct mitigation] [interval][loop_max][ATK override][Info Level] "
);
c->Message(
Chat::White,
"...Example: Find the amount of AC stat I need to add to the targeted NPC so that I hit it for 70 pct damage on average."
);
c->Message(Chat::White, "...Example: #tune FindAC D 70");
return;
}
if (!interval) {
interval = 10;
}
if (!max_loop) {
max_loop = 1000;
}
if (!atk_override) {
atk_override = 0;
}
if (!info_level) {
info_level = 0;
}
if (!strcasecmp(sep->arg[2], "A")) {
c->TuneGetACByPctMitigation(
defender,
attacker,
pct_mitigation,
interval,
max_loop,
atk_override,
info_level
);
}
else if (!strcasecmp(sep->arg[2], "D")) {
c->TuneGetACByPctMitigation(
attacker,
defender,
pct_mitigation,
interval,
max_loop,
atk_override,
info_level
);
}
else {
c->Message(Chat::White, "#Tune - Error no category selcted. [#Tune help]");
c->Message(
Chat::White,
"Usage #tune FindATK [A/B] [pct mitigation] [interval][loop_max][AC Overwride][Info Level] "
);
c->Message(Chat::White, "...Usage: [A/D] You must input either A or D.");
c->Message(Chat::White, "...Category [A] : YOU are the ATTACKER. YOUR TARGET is the DEFENDER.");
c->Message(Chat::White, "...Category [D] : YOU are the DEFENDER. YOUR TARGET is the ATTACKER.");
c->Message(Chat::White, "...If TARGET is in combat, DEFENDER is the TARGETs TARGET.");
c->Message(Chat::White, "... ");
c->Message(
Chat::White,
"...Example: Find the amount of AC stat I need to add to the targeted NPC so that I hit it for 70 pct damage on average."
);
c->Message(Chat::White, "...Example: #tune FindAC D 70");
}
return;
}
if (!strcasecmp(sep->arg[1], "FindAccuracy")) {
float hit_chance = atof(sep->arg[3]);
int interval = atoi(sep->arg[4]);
int max_loop = atoi(sep->arg[5]);
int avoid_override = atoi(sep->arg[6]);
int info_level = atoi(sep->arg[7]);
if (!hit_chance) {
c->Message(Chat::White, "#Tune - Error must enter the desired hit chance on defender.");
c->Message(
Chat::White,
"...Returns recommended Accuracy adjustment (+/-) on ATTACKER that will result in a specific hit chance pct on DEFENDER. "
);
c->Message(
Chat::White,
"...#tune FindAccuracy [A/D] [hit chance] [interval][loop_max][Avoidance override][Info Level]"
);
c->Message(
Chat::White,
"...Example: Find the amount of Accuracy stat I need to add to the targeted NPC so that it has a 60 pct hit chance against me."
);
c->Message(Chat::White, "...Example: #tune FindAccuracy D 60");
return;
}
if (!interval) {
interval = 10;
}
if (!max_loop) {
max_loop = 1000;
}
if (!avoid_override) {
avoid_override = 0;
}
if (!info_level) {
info_level = 0;
}
if (!strcasecmp(sep->arg[2], "A")) {
c->TuneGetAccuracyByHitChance(
defender,
attacker,
hit_chance,
interval,
max_loop,
avoid_override,
info_level
);
}
else if (!strcasecmp(sep->arg[2], "D")) {
c->TuneGetAccuracyByHitChance(
attacker,
defender,
hit_chance,
interval,
max_loop,
avoid_override,
info_level
);
}
else {
c->Message(Chat::White, "#Tune - Error no category selcted. [#Tune help]");
c->Message(
Chat::White,
"...#tune FindAccuracy [A/D] [hit chance] [interval][loop_max][Avoidance override][Info Level]"
);
c->Message(Chat::White, "...Usage: [A/D] You must input either A or D.");
c->Message(Chat::White, "...Category [A] : YOU are the ATTACKER. YOUR TARGET is the DEFENDER.");
c->Message(Chat::White, "...Category [D] : YOU are the DEFENDER. YOUR TARGET is the ATTACKER.");
c->Message(Chat::White, "...If TARGET is in combat, DEFENDER is the TARGETs TARGET.");
c->Message(Chat::White, "... ");
c->Message(
Chat::White,
"...Example: Find the amount of Accuracy stat I need to add to the targeted NPC so that it has a 60 pct hit chance against me."
);
c->Message(Chat::White, "...Example: #tune FindAccuracy D 60");
}
return;
}
if (!strcasecmp(sep->arg[1], "FindAvoidance")) {
float hit_chance = atof(sep->arg[3]);
int interval = atoi(sep->arg[4]);
int max_loop = atoi(sep->arg[5]);
int acc_override = atoi(sep->arg[6]);
int info_level = atoi(sep->arg[7]);
if (!hit_chance) {
c->Message(Chat::White, "#Tune - Error must enter the desired hit chance on defender.");
c->Message(
Chat::White,
"...Returns recommended Avoidance adjustment (+/-) on DEFENDER for in a specific hit chance pct from ATTACKER. "
);
c->Message(
Chat::White,
"...#tune FindAvoidance [A/D] [hit chance] [interval][loop_max][Accuracy override][Info Level] "
);
c->Message(
Chat::White,
"...Example: Find the amount of Avoidance stat I need to add to the targeted NPC so that I have a 30 pct hit chance against it."
);
c->Message(Chat::White, "...Example: #tune FindAvoidance D 30");
return;
}
if (!interval) {
interval = 10;
}
if (!max_loop) {
max_loop = 1000;
}
if (!acc_override) {
acc_override = 0;
}
if (!info_level) {
info_level = 0;
}
if (!strcasecmp(sep->arg[2], "A")) {
c->TuneGetAvoidanceByHitChance(
defender,
attacker,
hit_chance,
interval,
max_loop,
acc_override,
info_level
);
}
else if (!strcasecmp(sep->arg[2], "D")) {
c->TuneGetAvoidanceByHitChance(
attacker,
defender,
hit_chance,
interval,
max_loop,
acc_override,
info_level
);
}
else {
c->Message(Chat::White, "#Tune - Error no category selcted. [#Tune help]");
c->Message(
Chat::White,
"...#tune FindAvoidance [A/D] [hit chance] [interval][loop_max][Accuracy override][Info Level] "
);
c->Message(Chat::White, "...Usage: [A/D] You must input either A or D.");
c->Message(Chat::White, "...Category [A] : YOU are the ATTACKER. YOUR TARGET is the DEFENDER.");
c->Message(Chat::White, "...Category [D] : YOU are the DEFENDER. YOUR TARGET is the ATTACKER.");
c->Message(Chat::White, "...If TARGET is in combat, DEFENDER is the TARGETs TARGET.");
c->Message(Chat::White, "... ");
c->Message(
Chat::White,
"...Example: Find the amount of Avoidance stat I need to add to the targeted NPC so that I have a 30 pct hit chance against it."
);
c->Message(Chat::White, "...Example: #tune FindAvoidance D 30");
}
return;
}
c->Message(Chat::White, "#Tune - Error no command [#Tune help]");
return;
}