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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
30 lines
636 B
C++
Executable File
30 lines
636 B
C++
Executable File
#include "../client.h"
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#include "../corpse.h"
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void command_summonburiedplayercorpse(Client *c, const Seperator *sep)
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{
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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target = c->GetTarget()->CastToClient();
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}
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auto *corpse = database.SummonBuriedCharacterCorpses(
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target->CharacterID(),
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target->GetZoneID(),
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zone->GetInstanceID(),
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target->GetPosition()
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);
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if (!corpse) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} not have any buried corpses.",
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c->GetTargetDescription(target, TargetDescriptionType::UCYou),
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c == target ? "do" : "does"
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).c_str()
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);
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}
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}
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