Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

101 lines
2.4 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
#include "../corpse.h"
void command_summon(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments && !c->GetTarget()) {
c->Message(Chat::White, "Usage: #summon - Summon your target, if you have one, to your position");
c->Message(Chat::White, "Usage: #summon [Character Name] - Summon a character by name to your position");
c->Message(Chat::White, "Note: You may also summon your target if you have one.");
return;
}
Mob* target;
if (arguments == 1) {
std::string character_name = sep->arg[1];
auto character_id = database.GetCharacterID(character_name.c_str());
if (!character_id) {
c->Message(
Chat::White,
fmt::format(
"Character '{}' does not exist.",
character_name
).c_str()
);
return;
}
auto search_client = entity_list.GetClientByName(character_name.c_str());
if (search_client) {
target = search_client->CastToMob();
} else {
if (!worldserver.Connected()) {
c->Message(Chat::White, "World server is currently disconnected.");
return;
}
auto pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
auto szp = (ServerZonePlayer_Struct *) pack->pBuffer;
strn0cpy(szp->adminname, c->GetName(), sizeof(szp->adminname));
szp->adminrank = c->Admin();
szp->ignorerestrictions = 2;
strn0cpy(szp->name, character_name.c_str(), sizeof(szp->name));
strn0cpy(szp->zone, zone->GetShortName(), sizeof(szp->zone));
szp->x_pos = c->GetX();
szp->y_pos = c->GetY();
szp->z_pos = c->GetZ();
szp->instance_id = zone->GetInstanceID();
worldserver.SendPacket(pack);
safe_delete(pack);
return;
}
} else if (c->GetTarget()) {
target = c->GetTarget();
}
if (c == target) {
c->Message(Chat::White, "You cannot summon yourself.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Summoning {} to {:.2f}, {:.2f}, {:.2f} in {} ({}).",
c->GetTargetDescription(target),
c->GetX(),
c->GetY(),
c->GetZ(),
zone->GetLongName(),
zone->GetZoneID()
).c_str()
);
if (target->IsClient()) {
target->CastToClient()->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetX(),
c->GetY(),
c->GetZ(),
c->GetHeading(),
2,
GMSummon
);
return;
}
target->GMMove(c->GetPosition());
if (target->IsNPC()) {
target->CastToNPC()->SaveGuardSpot(glm::vec4(0.0f));
}
}