Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

51 lines
1.1 KiB
C++
Executable File

#include "../client.h"
void command_setanim(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
return;
}
Mob* target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
int animation_id = std::stoi(sep->arg[1]);
if (
animation_id < 0 ||
animation_id > eaLooting
) {
c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
return;
}
target->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
std::string animation_name;
if (animation_id == eaStanding) {
animation_name = "Standing";
} else if (animation_id == eaSitting) {
animation_name = "Sitting";
} else if (animation_id == eaCrouching) {
animation_name = "Crouching";
} else if (animation_id == eaDead) {
animation_name = "Dead";
} else if (animation_id == eaLooting) {
animation_name = "Looting";
}
c->Message(
Chat::White,
fmt::format(
"Set animation to {} ({}) for {}.",
animation_name,
animation_id,
c->GetTargetDescription(target)
).c_str()
);
}