Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

25 lines
664 B
C++
Executable File

#include "../client.h"
void command_picklock(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!target) {
c->Message(Chat::Red, "You must have a target.");
return;
}
if (target->IsNPC()) {
if (c->HasSkill(EQ::skills::SkillPickLock)) {
if (DistanceSquaredNoZ(c->GetPosition(), target->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) {
c->Message(Chat::Red, "%s is too far away.", target->GetCleanName());
return;
}
c->HandleLDoNPickLock(target->CastToNPC(), c->GetSkill(EQ::skills::SkillPickLock), LDoNTypeMechanical);
}
else {
c->Message(Chat::Red, "You do not have the pick locks skill.");
}
}
}