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- Add #petitems command to show a person's pet items if they have access to the command. - Adds a default false parameter to QueryLoot for NPCs that keeps messages and logic from being ran on pets for no reason. - Cleaned up message a bit for loot and stuff. - Remove check for loottable ID when using #npcstats for NPCs that get items from a script or otherwise.
26 lines
540 B
C++
26 lines
540 B
C++
#include "../client.h"
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void command_petitems(Client *c, const Seperator *sep)
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{
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if (!c->GetPet()) {
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c->Message(Chat::White, "You must have a pet to use this command.");
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return;
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}
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auto pet = c->GetPet()->CastToNPC();
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auto loot_list = pet->GetLootList();
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if (!loot_list.empty()) {
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pet->QueryLoot(c, true);
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c->Message(
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Chat::White,
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fmt::format(
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"Your pet has {} item{}.",
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loot_list.size(),
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loot_list.size() != 1 ? "s" : ""
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Your pet has no items.");
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}
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}
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