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* [Commands] Add additional #peqzone functionality. - Add #peqzone flagging capabilities so operators don't have to blanket allow #peqzone access to zones. - Allows you to set a zone's `peqzone` column to `2` and disallow use of `#peqzone` until they have been given the appropriate flag. - Add #peqzone_flags command to list your #peqzone flags similar to #flags command. - Add `character_peqzone_flags` table to database and database_schema.h. - Required SQL update to add the new table. - Add client:ClearPEQZoneFlag(zone_id) to Lua. - Add client:HasPEQZoneFlag(zone_id) to Lua. - Add client:LoadPEQZoneFlags() to Lua. - Add client:LoadZoneFlags() to Lua. - Add client:SendPEQZoneFlagInfo(client) to Lua. - Add client:SetPEQZoneFlag(zone_id) to Lua. - Add $client->ClearPEQZoneFlag(zone_id) to Perl. - Add $client->HasPEQZoneFlag(zone_id) to Perl. - Add $client->LoadPEQZoneFlags() to Perl. - Add $client->SendPEQZoneFlagInfo(client) to Perl. - Add $client->SetPEQZoneFlag(zone_id) to Perl. * Fixes.
18 lines
301 B
C++
18 lines
301 B
C++
#include "../client.h"
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void command_peqzone_flags(Client *c, const Seperator *sep)
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{
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Client *target = c;
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if (
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c->GetTarget() &&
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c->GetTarget()->IsClient() &&
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c->Admin() >= minStatusToSeeOthersZoneFlags
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) {
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target = c->GetTarget()->CastToClient();
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}
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target->SendPEQZoneFlagInfo(c);
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}
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