Chris Miles dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00

245 lines
6.7 KiB
C++
Executable File

#include "../client.h"
#include "../corpse.h"
#include "../../common/data_verification.h"
void command_npcloot(Client *c, const Seperator *sep)
{
if (!c->GetTarget() || (!c->GetTarget()->IsNPC() && !c->GetTarget()->IsCorpse())) {
c->Message(Chat::White, "You must target an NPC or a Corpse to use this command.");
return;
}
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #npcloot add [Item ID] [Charges] [Equip] [Augment 1 ID] [Augment 2 ID] [Augment 3 ID] [Augment 4 ID] [Augment 5 ID] [Augment 6 ID] - Adds the specified item to an NPC's loot");
c->Message(Chat::White, "Usage: #npcloot money [Platinum] [Gold] [Silver] [Copper] - Set an NPC's current money");
c->Message(Chat::White, "Usage: #npcloot remove [All|Item ID] - Remove loot from an NPC by ID or remove all loot");
c->Message(Chat::White, "Usage: #npcloot show - Shows target NPC's or Corpse's current loot");
return;
}
bool is_add = !strcasecmp(sep->arg[1], "add");
bool is_money = !strcasecmp(sep->arg[1], "money");
bool is_remove = !strcasecmp(sep->arg[1], "remove");
bool is_show = !strcasecmp(sep->arg[1], "show");
if (
!is_add &&
!is_money &&
!is_remove &&
!is_show
) {
c->Message(Chat::White, "Usage: #npcloot add [Item ID] [Charges] [Equip] [Augment 1 ID] [Augment 2 ID] [Augment 3 ID] [Augment 4 ID] [Augment 5 ID] [Augment 6 ID] - Adds the specified item to an NPC's loot");
c->Message(Chat::White, "Usage: #npcloot money [Platinum] [Gold] [Silver] [Copper] - Set an NPC's current money");
c->Message(Chat::White, "Usage: #npcloot remove [All|Item ID] - Remove loot from an NPC by ID or remove all loot");
c->Message(Chat::White, "Usage: #npcloot show - Shows target NPC's or Corpse's current loot");
return;
}
if (is_add) {
if (!c->GetTarget()->IsNPC() || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #npcloot add [Item ID] [Charges] [Equip] [Augment 1 ID] [Augment 2 ID] [Augment 3 ID] [Augment 4 ID] [Augment 5 ID] [Augment 6 ID] - Adds the specified item to an NPC's loot");
return;
}
auto item_id = std::stoul(sep->arg[2]);
auto item_charges = sep->IsNumber(3) ? static_cast<uint16>(std::stoul(sep->arg[3])) : 1;
bool equip_item = arguments >= 4 ? atobool(sep->arg[4]) : false;
auto augment_one_id = sep->IsNumber(5) ? std::stoul(sep->arg[5]) : 0;
auto augment_two_id = sep->IsNumber(6) ? std::stoul(sep->arg[6]) : 0;
auto augment_three_id = sep->IsNumber(7) ? std::stoul(sep->arg[7]) : 0;
auto augment_four_id = sep->IsNumber(8) ? std::stoul(sep->arg[8]) : 0;
auto augment_five_id = sep->IsNumber(9) ? std::stoul(sep->arg[9]) : 0;
auto augment_six_id = sep->IsNumber(10) ? std::stoul(sep->arg[10]) : 0;
auto item_data = database.GetItem(item_id);
if (!item_data) {
c->Message(
Chat::White,
fmt::format(
"Item ID {} could not be found",
item_id
).c_str()
);
return;
}
auto target = c->GetTarget();
target->CastToNPC()->AddItem(
item_id,
item_charges,
equip_item,
augment_one_id,
augment_two_id,
augment_three_id,
augment_four_id,
augment_five_id,
augment_six_id
);
auto item = database.CreateItem(
item_id,
item_charges,
augment_one_id,
augment_two_id,
augment_three_id,
augment_four_id,
augment_five_id,
augment_six_id
);
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemInst);
linker.SetItemInst(item);
auto item_link = linker.GenerateLink();
c->Message(
Chat::White,
fmt::format(
"Added {} ({}) to {}.",
item_link,
item_id,
c->GetTargetDescription(target)
).c_str()
);
} else if (is_money) {
if (!c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
auto target = c->GetTarget()->CastToNPC();
if (sep->IsNumber(2)) {
uint16 platinum = EQ::Clamp(std::stoi(sep->arg[2]), 0, 65535);
uint16 gold = sep->IsNumber(3) ? EQ::Clamp(std::stoi(sep->arg[3]), 0, 65535) : 0;
uint16 silver = sep->IsNumber(4) ? EQ::Clamp(std::stoi(sep->arg[4]), 0, 65535) : 0;
uint16 copper = sep->IsNumber(5) ? EQ::Clamp(std::stoi(sep->arg[5]), 0, 65535) : 0;
target->AddCash(
copper,
silver,
gold,
platinum
);
auto money_string = (
(
copper ||
silver ||
gold ||
platinum
) ?
Strings::Money(
platinum,
gold,
silver,
copper
) :
"no money"
);
c->Message(
Chat::White,
fmt::format(
"{} now has {}.",
c->GetTargetDescription(target),
money_string
).c_str()
);
} else {
c->Message(Chat::White, "Usage: #npcloot money [Platinum] [Gold] [Silver] [Copper] - Set an NPC's current money");
}
} else if (is_remove) {
if (!c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
auto target = c->GetTarget()->CastToNPC();
bool is_remove_all = !strcasecmp(sep->arg[2], "all");
if (is_remove_all) {
auto loot_list = target->GetLootList();
auto total_item_count = 0;
for (const auto& item_id : loot_list) {
auto item_count = target->CountItem(item_id);
target->RemoveItem(item_id);
c->Message(
Chat::White,
fmt::format(
"Removed {} {} ({}) from {}.",
item_count,
database.CreateItemLink(item_id),
item_id,
c->GetTargetDescription(target)
).c_str()
);
total_item_count += item_count;
}
if (!total_item_count) {
c->Message(
Chat::White,
fmt::format(
"{} has no items to remove.",
c->GetTargetDescription(target)
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} Item{} removed from {}.",
total_item_count,
total_item_count != 1 ? "s" : "",
c->GetTargetDescription(target)
).c_str()
);
}
} else {
if (sep->IsNumber(2)) {
auto item_id = std::stoul(sep->arg[2]);
auto item_count = target->CountItem(item_id);
if (item_count) {
target->RemoveItem(item_id);
c->Message(
Chat::White,
fmt::format(
"Removed {} {} ({}) from {}.",
item_count,
database.CreateItemLink(item_id),
item_id,
c->GetTargetDescription(target)
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} does not have any {} ({}).",
c->GetTargetDescription(target),
database.CreateItemLink(item_id),
item_id
).c_str()
);
}
} else {
c->Message(Chat::White, "Usage: #npcloot remove [All|Item ID] - Remove loot from an NPC by ID or remove all loot");
}
}
} else if (is_show) {
if (c->GetTarget()->IsNPC()) {
c->GetTarget()->CastToNPC()->QueryLoot(c);
} else if (c->GetTarget()->IsCorpse()) {
c->GetTarget()->CastToCorpse()->QueryLoot(c);
}
}
}