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* [Feature] GM State Change Persistance - Flymode and Invulnerable will now persist over zoning. - Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login. - Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot. - /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality. - GM Command /toggle will not properly turn tells on/off - GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up. - Added TellsOff variable to the output to #showstats * [Bug] Fix tells when gmhideme is turned off. * [Cleanup] Cleanup function and rename for consistancy. Remove un-needed this-> * Tweaks * Tweaks * Update db_update_manifest.txt * Move string building logic to a vector and use strings join * Update client_packet.cpp * Update 2022_07_28_gm_state_changes.sql * PR comment tweaks Co-authored-by: Akkadius <akkadius1@gmail.com>
29 lines
693 B
C++
Executable File
29 lines
693 B
C++
Executable File
#include "../client.h"
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void command_invul(Client *c, const Seperator *sep) {
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #invul [On|Off]");
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return;
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}
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bool invul_flag = atobool(sep->arg[1]);
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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target->SetInvul(invul_flag);
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uint32 account = target->AccountID();
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database.SetGMInvul(account, invul_flag);
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} now {}.",
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c->GetTargetDescription(target, TargetDescriptionType::UCYou),
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c == target ? "are" : "is",
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invul_flag ? "invulnerable" : "vulnerable"
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).c_str()
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);
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}
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