eqemu-server/zone/gm_commands/getplayerburiedcorpsecount.cpp
Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

27 lines
641 B
C++
Executable File

#include "../client.h"
#include "../corpse.h"
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
{
Client *target = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
}
uint32 corpse_count = database.GetCharacterBuriedCorpseCount(target->CharacterID());
c->Message(
Chat::White,
fmt::format(
"{} {} {} buried corpse{}.",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "have" : "has",
(
corpse_count ?
std::to_string(corpse_count) :
"no"
),
corpse_count != 1 ? "s" : ""
).c_str()
);
}