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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
27 lines
641 B
C++
Executable File
27 lines
641 B
C++
Executable File
#include "../client.h"
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#include "../corpse.h"
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void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
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{
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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target = c->GetTarget()->CastToClient();
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}
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uint32 corpse_count = database.GetCharacterBuriedCorpseCount(target->CharacterID());
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} {} buried corpse{}.",
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c->GetTargetDescription(target, TargetDescriptionType::UCYou),
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c == target ? "have" : "has",
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(
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corpse_count ?
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std::to_string(corpse_count) :
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"no"
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),
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corpse_count != 1 ? "s" : ""
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).c_str()
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);
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}
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