Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

349 lines
11 KiB
C++
Executable File

#include "../client.h"
#include "../corpse.h"
void command_corpse(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #corpse delete - Delete targeted corpse");
c->Message(Chat::White, "Usage: #corpse deletenpccorpses - Deletes all NPC corpses");
c->Message(Chat::White, "Usage: #corpse inspectloot - Inspects the loot on a corpse");
c->Message(Chat::White, "Usage: #corpse listnpc - Lists all NPC corpses");
c->Message(Chat::White, "Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked");
c->Message(Chat::White, "Usage: #corpse removecash - Removes the cash from a corpse");
c->Message(Chat::White, "Usage: #corpse unlock - Unlocks the corpses, allowing non-GMs to loot the corpse");
if (c->Admin() >= commandEditPlayerCorpses) {
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
c->Message(Chat::White, "Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance");
c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
}
return;
}
Mob *target = c->GetTarget();
bool is_character_id = !strcasecmp(sep->arg[1], "charid");
bool is_delete = !strcasecmp(sep->arg[1], "delete");
bool is_delete_npc_corpses = !strcasecmp(sep->arg[1], "deletenpccorpses");
bool is_delete_player_corpses = !strcasecmp(sep->arg[1], "deleteplayercorpses");
bool is_depop = !strcasecmp(sep->arg[1], "depop");
bool is_depop_all = !strcasecmp(sep->arg[1], "depopall");
bool is_inspect_loot = !strcasecmp(sep->arg[1], "inspectloot");
bool is_list_npc = !strcasecmp(sep->arg[1], "listnpc");
bool is_list_player = !strcasecmp(sep->arg[1], "listplayer");
bool is_lock = !strcasecmp(sep->arg[1], "lock");
bool is_move_all_to_graveyard = !strcasecmp(sep->arg[1], "moveallgraveyard");
bool is_remove_cash = !strcasecmp(sep->arg[1], "removecash");
bool is_reset_looter = !strcasecmp(sep->arg[1], "resetlooter");
bool is_unlock = !strcasecmp(sep->arg[1], "unlock");
if (
!is_character_id &&
!is_delete &&
!is_delete_npc_corpses &&
!is_delete_player_corpses &&
!is_depop &&
!is_depop_all &&
!is_inspect_loot &&
!is_list_npc &&
!is_list_player &&
!is_lock &&
!is_move_all_to_graveyard &&
!is_remove_cash &&
!is_reset_looter &&
!is_unlock
) {
c->Message(Chat::White, "Usage: #corpse delete - Delete targeted corpse");
c->Message(Chat::White, "Usage: #corpse deletenpccorpses - Deletes all NPC corpses");
c->Message(Chat::White, "Usage: #corpse inspectloot - Inspects the loot on a corpse");
c->Message(Chat::White, "Usage: #corpse listnpc - Lists all NPC corpses");
c->Message(Chat::White, "Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked");
c->Message(Chat::White, "Usage: #corpse removecash - Removes the cash from a corpse");
c->Message(Chat::White, "Usage: #corpse unlock - Unlocks the corpses, allowing non-GMs to loot the corpse");
if (c->Admin() >= commandEditPlayerCorpses) {
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
c->Message(Chat::White, "Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance");
c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
}
return;
}
if (is_delete_player_corpses) {
if (c->Admin() >= commandEditPlayerCorpses) {
auto corpses_deleted = entity_list.DeletePlayerCorpses();
auto deleted_string = (
corpses_deleted ?
fmt::format(
"{} Player corpse{} deleted.",
corpses_deleted,
corpses_deleted != 1 ? "s" : ""
) :
"There are no player corpses to delete."
);
c->Message(Chat::White, deleted_string.c_str());
} else {
c->Message(Chat::White, "Your status is not high enough to delete player corpses.");
return;
}
} else if (is_delete) {
if (!target || !target->IsCorpse()) {
c->Message(Chat::White, "You must target a corpse to use this command.");
return;
}
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to delete a player corpse.");
return;
}
if (
target->IsNPCCorpse() ||
c->Admin() >= commandEditPlayerCorpses
) {
c->Message(
Chat::White,
fmt::format(
"Deleting {} corpse {}.",
target->IsNPCCorpse() ? "NPC" : "player",
c->GetTargetDescription(target)
).c_str()
);
target->CastToCorpse()->Delete();
}
} else if (is_list_npc) {
entity_list.ListNPCCorpses(c);
} else if (is_list_player) {
if (c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to list player corpses.");
return;
}
entity_list.ListPlayerCorpses(c);
} else if (is_delete_npc_corpses) {
auto corpses_deleted = entity_list.DeleteNPCCorpses();
auto deleted_string = (
corpses_deleted ?
fmt::format(
"{} NPC corpse{} deleted.",
corpses_deleted,
corpses_deleted != 1 ? "s" : ""
) :
"There are no NPC corpses to delete."
);
c->Message(Chat::White, deleted_string.c_str());
} else if (is_character_id) {
if (c->Admin() >= commandEditPlayerCorpses) {
if (!target || !target->IsPlayerCorpse()) {
c->Message(Chat::White, "You must target a player corpse to use this command.");
return;
}
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
return;
}
auto character_id = std::stoi(sep->arg[2]);
c->Message(
Chat::White,
fmt::format(
"Setting the owner to {} ({}) for the player corpse {}.",
database.GetCharNameByID(character_id),
target->CastToCorpse()->SetCharID(character_id),
c->GetTargetDescription(target)
).c_str()
);
} else {
c->Message(Chat::White, "Your status is not high enough to modify a player corpse's owner.");
return;
}
} else if (is_reset_looter) {
if (!target || !target->IsCorpse()) {
c->Message(Chat::White, "You must target a corpse to use this command.");
return;
}
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to reset looter on a player corpse.");
return;
}
target->CastToCorpse()->ResetLooter();
c->Message(
Chat::White,
fmt::format(
"Reset looter for {} corpse {}.",
target->IsNPCCorpse() ? "NPC" : "player",
c->GetTargetDescription(target)
).c_str()
);
} else if (is_remove_cash) {
if (!target || !target->IsCorpse()) {
c->Message(Chat::White, "You must target a corpse to use this command.");
return;
}
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to remove cash from a player corpse.");
return;
}
if (
target->IsNPCCorpse() ||
c->Admin() >= commandEditPlayerCorpses
) {
target->CastToCorpse()->RemoveCash();
c->Message(
Chat::White,
fmt::format(
"Removed cash from {} corpse {}.",
target->IsNPCCorpse() ? "NPC" : "player",
c->GetTargetDescription(target)
).c_str()
);
}
} else if (is_inspect_loot) {
if (!target || !target->IsCorpse()) {
c->Message(Chat::White, "You must target a corpse to use this command.");
return;
}
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to inspect the loot of a player corpse.");
return;
}
target->CastToCorpse()->QueryLoot(c);
} else if (is_lock) {
if (!target || !target->IsCorpse()) {
c->Message(Chat::White, "You must target a corpse to use this command.");
return;
}
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to lock player corpses.");
return;
}
target->CastToCorpse()->Lock();
c->Message(
Chat::White,
fmt::format(
"Locking {} corpse {}.",
target->IsNPCCorpse() ? "NPC" : "player",
c->GetTargetDescription(target)
).c_str()
);
} else if (is_unlock) {
if (!target || !target->IsCorpse()) {
c->Message(Chat::White, "You must target a corpse to use this command.");
return;
}
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
c->Message(Chat::White, "Your status is not high enough to unlock player corpses.");
return;
}
target->CastToCorpse()->UnLock();
c->Message(
Chat::White,
fmt::format(
"Unlocking {} corpse {}.",
target->IsNPCCorpse() ? "NPC" : "player",
c->GetTargetDescription(target)
).c_str()
);
} else if (is_depop) {
if (!target || !target->IsPlayerCorpse()) {
c->Message(Chat::White, "You must target a player corpse to use this command.");
return;
}
if (c->Admin() >= commandEditPlayerCorpses) {
bool bury_corpse = (
sep->IsNumber(2) ?
(
std::stoi(sep->arg[2]) != 0 ?
true :
false
) :
false
);
c->Message(
Chat::White,
fmt::format(
"Depopping player corpse {}.",
c->GetTargetDescription(target)
).c_str()
);
target->CastToCorpse()->DepopPlayerCorpse();
if (bury_corpse) {
target->CastToCorpse()->Bury();
}
} else {
c->Message(Chat::White, "Your status is not high enough to depop a player corpse.");
return;
}
} else if (is_depop_all) {
if (!target || !target->IsClient()) {
c->Message(Chat::White, "You must target a player to use this command.");
return;
}
if (c->Admin() >= commandEditPlayerCorpses) {
bool bury_corpse = (
sep->IsNumber(2) ?
(
std::stoi(sep->arg[2]) != 0 ?
true :
false
) :
false
);
c->Message(
Chat::White,
fmt::format(
"Depopping all player corpses for {}.",
c->GetTargetDescription(target)
).c_str()
);
target->CastToClient()->DepopAllCorpses();
if (bury_corpse) {
target->CastToClient()->BuryPlayerCorpses();
}
} else {
c->Message(Chat::White, "Your status is not high enough to depop all of a player's corpses.");
return;
}
} else if (is_move_all_to_graveyard) {
int moved_count = entity_list.MovePlayerCorpsesToGraveyard(true);
if (c->Admin() >= commandEditPlayerCorpses) {
if (moved_count) {
c->Message(
Chat::White,
fmt::format(
"Moved {} player corpse{} to graveyard in {} ({}).",
moved_count,
moved_count != 1 ? "s" : "",
ZoneLongName(zone->GetZoneID()),
ZoneName(zone->GetZoneID())
).c_str()
);
} else {
c->Message(Chat::White, "There are no player corpses to move to the graveyard.");
}
} else {
c->Message(Chat::White, "Your status is not high enough to move all player corpses to the graveyard.");
}
}
}