Chris Miles dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00

75 lines
1.8 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_ban(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #ban [Character Name] [Reason]");
return;
}
std::string character_name = sep->arg[1];
if (character_name.empty()) {
c->Message(Chat::White, "Usage: #ban [Character Name] [Reason]");
return;
}
std::string reason = sep->argplus[2];
if (reason.empty()) {
c->Message(Chat::White, "Usage: #ban [Character Name] [Reason]");
return;
}
auto account_id = database.GetAccountIDByChar(character_name.c_str());
if (!account_id) {
c->Message(
Chat::White,
fmt::format(
"Character {} does not exist.",
character_name
).c_str()
);
return;
}
auto query = fmt::format(
"UPDATE account SET status = -2, ban_reason = '{}' WHERE id = {}",
Strings::Escape(reason),
account_id
);
auto results = database.QueryDatabase(query);
c->Message(
Chat::White,
fmt::format(
"Account ID {} with the character {} has been banned for the following reason: \"{}\"",
account_id,
character_name,
reason
).c_str()
);
ServerPacket flagUpdatePack(ServerOP_FlagUpdate, sizeof(ServerFlagUpdate_Struct));
auto sfus = (ServerFlagUpdate_Struct *) flagUpdatePack.pBuffer;
sfus->account_id = account_id;
sfus->admin = -2;
worldserver.SendPacket(&flagUpdatePack);
auto client = entity_list.GetClientByName(character_name.c_str());
if (client) {
client->WorldKick();
return;
}
ServerPacket kickPlayerPack(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
auto skp = (ServerKickPlayer_Struct *) kickPlayerPack.pBuffer;
strcpy(skp->adminname, c->GetName());
strcpy(skp->name, character_name.c_str());
skp->adminrank = c->Admin();
worldserver.SendPacket(&kickPlayerPack);
}