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- Add #sethp [Health] command to set an NPC or player's health to a specified amount, or to max if the amount is greater than their max. - Cleanup #heal command message and logic.
56 lines
927 B
C++
56 lines
927 B
C++
#include "../client.h"
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void command_sethp(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #sethp [Health]");
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return;
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}
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auto health = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
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bool set_to_max = false;
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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if (health >= target->GetMaxHP()) {
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health = target->GetMaxHP();
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set_to_max = true;
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}
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target->SetHP(health);
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target->SendHPUpdate();
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c->Message(
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Chat::White,
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fmt::format(
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"Set {} to {} Health{}.",
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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),
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(
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set_to_max ?
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"full" :
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std::to_string(health)
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),
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(
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set_to_max ?
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fmt::format(
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" ({})",
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health
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) :
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""
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)
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).c_str()
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);
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}
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