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- Cleanup message and logic. - Cleanup other spots using similar logic so they're all uniform.
58 lines
1.1 KiB
C++
Executable File
58 lines
1.1 KiB
C++
Executable File
#include "../client.h"
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void command_nukeitem(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #nukeitem [Item ID] - Removes the specified Item ID from you or your player target's inventory");
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return;
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}
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Client *target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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auto item_id = std::stoi(sep->arg[1]);
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auto deleted_count = target->NukeItem(item_id);
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if (deleted_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} ({}) deleted from {}.",
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deleted_count,
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database.CreateItemLink(item_id),
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item_id,
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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)
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"Could not find any {} ({}) to delete from {}.",
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database.CreateItemLink(item_id),
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item_id,
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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)
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).c_str()
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);
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}
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}
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