eqemu-server/world/nats_manager.cpp
2018-03-21 14:39:14 -07:00

386 lines
13 KiB
C++

#include "nats_manager.h"
#include "nats.h"
#include "zonelist.h"
#include "login_server_list.h"
#include "clientlist.h"
#include "cliententry.h"
#include "worlddb.h"
#include <google/protobuf/arena.h>
#include "../common/seperator.h"
#include "../common/eqemu_logsys.h"
#ifndef PROTO_H
#define PROTO_H
#include "../common/message.pb.h"
#endif
#include "../common/servertalk.h"
#include "../common/string_util.h"
extern ZSList zoneserver_list;
extern LoginServerList loginserverlist;
extern ClientList client_list;
const WorldConfig *worldConfig;
google::protobuf::Arena the_arena;
NatsManager::NatsManager()
{
//new timers, object initialization
worldConfig = WorldConfig::get();
}
NatsManager::~NatsManager()
{
// Destroy all our objects to avoid report of memory leak
natsStatistics_Destroy(stats);
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);
// To silence reports of memory still in used with valgrind
nats_Close();
}
bool NatsManager::connect() {
auto ncs = natsConnection_Status(conn);
if (ncs == CONNECTED)
return true;
if (nats_timer.Enabled() && !nats_timer.Check())
return false;
natsOptions *opts = NULL;
natsOptions_Create(&opts);
natsOptions_SetMaxReconnect(opts, 0);
natsOptions_SetReconnectWait(opts, 0);
natsOptions_SetAllowReconnect(opts, false);
//The timeout is going to cause a 100ms delay on all connected clients every X seconds (20s)
//since this blocks the connection. It can be set lower or higher delay,
//but since NATS is a second priority I wanted server impact minimum.
natsOptions_SetTimeout(opts, 100);
std::string connection = StringFormat("nats://%s:%d", worldConfig->NATSHost.c_str(), worldConfig->NATSPort);
if (worldConfig->NATSHost.length() == 0)
connection = "nats://localhost:4222";
natsOptions_SetURL(opts, connection.c_str());
s = natsConnection_Connect(&conn, opts);
natsOptions_Destroy(opts);
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "failed to connect to %s: %s, retrying in 20s", connection.c_str(), nats_GetLastError(&s));
conn = NULL;
nats_timer.Enable();
nats_timer.SetTimer(20000);
return false;
}
Log(Logs::General, Logs::NATS, "connected to %s", connection.c_str());
nats_timer.Disable();
s = natsConnection_SubscribeSync(&channelMessageSub, conn, "world.channel_message.in");
if (s != NATS_OK)
Log(Logs::General, Logs::NATS, "world.channel_message.in: failed to subscribe: %s", nats_GetLastError(&s));
s = natsConnection_SubscribeSync(&commandMessageSub, conn, "world.command_message.in");
if (s != NATS_OK)
Log(Logs::General, Logs::NATS, "world.command_message.in: failed to subscribe: %s", nats_GetLastError(&s));
return true;
}
void NatsManager::Process()
{
natsMsg *msg = NULL;
if (!connect())
return;
s = NATS_OK;
for (int count = 0; (s == NATS_OK) && count < 5; count++)
{
s = natsSubscription_NextMsg(&msg, channelMessageSub, 1);
if (s != NATS_OK)
break;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
if (!message->ParseFromArray(natsMsg_GetData(msg), natsMsg_GetDataLength(msg))) {
Log(Logs::General, Logs::NATS, "world.channel_message.in: failed to parse");
natsMsg_Destroy(msg);
continue;
}
GetChannelMessage(message, natsMsg_GetReply(msg));
}
s = NATS_OK;
for (int count = 0; (s == NATS_OK) && count < 5; count++)
{
s = natsSubscription_NextMsg(&msg, commandMessageSub, 1);
if (s != NATS_OK)
break;
eqproto::CommandMessage* message = google::protobuf::Arena::CreateMessage<eqproto::CommandMessage>(&the_arena);
if (!message->ParseFromArray(natsMsg_GetData(msg), natsMsg_GetDataLength(msg))) {
Log(Logs::General, Logs::NATS, "world.command_message.in: failed to parse");
natsMsg_Destroy(msg);
continue;
}
GetCommandMessage(message, natsMsg_GetReply(msg));
}
}
void NatsManager::OnChannelMessage(ServerChannelMessage_Struct* msg) {
if (!connect())
return;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
message->set_fromadmin(msg->fromadmin);
message->set_deliverto(msg->deliverto);
message->set_guilddbid(msg->guilddbid);
message->set_noreply(msg->noreply);
message->set_queued(msg->queued);
message->set_number(static_cast<eqproto::MessageType>(msg->chan_num));
message->set_message(msg->message);
message->set_to(msg->to);
message->set_language(msg->language);
message->set_from(msg->from);
SendChannelMessage(message);
return;
}
void NatsManager::OnEmoteMessage(ServerEmoteMessage_Struct* msg) {
if (!connect())
return;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
message->set_guilddbid(msg->guilddbid);
message->set_minstatus(msg->minstatus);
message->set_type(msg->type);
message->set_message(msg->message);
message->set_to(msg->to);
message->set_is_emote(true);
//SendChannelMessage(message);
return;
}
// SendAdminMessage will send an admin message to NATS
void NatsManager::SendAdminMessage(std::string adminMessage, const char* reply) {
if (!connect())
return;
eqproto::ChannelMessage* message = google::protobuf::Arena::CreateMessage<eqproto::ChannelMessage>(&the_arena);
message->set_message(adminMessage.c_str());
size_t event_size = message->ByteSizeLong();
void *event_buffer = malloc(event_size);
if (!message->SerializeToArray(event_buffer, event_size)) {
Log(Logs::General, Logs::NATS, "global.admin_message.out: failed to serialize message");
return;
}
if (reply && strlen(reply) > 0)
s = natsConnection_Publish(conn, reply, event_buffer, event_size);
else
s = natsConnection_Publish(conn, "global.admin_message.out", event_buffer, event_size);
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "global.admin_message.out failed: %s", nats_GetLastError(&s));
return;
}
Log(Logs::General, Logs::NATS, "global.admin_message.out: %s", adminMessage.c_str());
}
// SendCommandMessage will send a channel message to NATS
void NatsManager::SendCommandMessage(eqproto::CommandMessage* message, const char* reply) {
if (!connect())
return;
size_t event_size = message->ByteSizeLong();
void *event_buffer = malloc(event_size);
if (!message->SerializeToArray(event_buffer, event_size)) {
Log(Logs::General, Logs::NATS, "global.admin_message.out: failed to serialize message");
return;
}
if (reply && strlen(reply) > 0)
s = natsConnection_Publish(conn, reply, event_buffer, event_size);
else
s = natsConnection_Publish(conn, "world.command_message.out", event_buffer, event_size);
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "world.command_message.out failed: %s", nats_GetLastError(&s));
return;
}
Log(Logs::General, Logs::NATS, "world.command_message.in: %s (%d: %s)", message->command().c_str(), message->response_error(), message->response_message().c_str());
}
// GetCommandMessage is used to process a command message
void NatsManager::GetCommandMessage(eqproto::CommandMessage* message, const char* reply) {
if (!connect())
return;
if (message->command().compare("who") == 0) {
message->set_response_message(client_list.GetWhoAll());
SendCommandMessage(message, reply);
return;
}
if (message->command().compare("unlock") == 0) {
WorldConfig::UnlockWorld();
if (loginserverlist.Connected())
loginserverlist.SendStatus();
message->set_response_message("Server is now unlocked.");
SendCommandMessage(message, reply);
return;
}
if (message->command().compare("lock") == 0) {
WorldConfig::LockWorld();
if (loginserverlist.Connected())
loginserverlist.SendStatus();
message->set_response_message("Server is now locked.");
SendCommandMessage(message, reply);
return;
}
if(message->command().compare("worldshutdown") == 0) {
uint32 time=0;
uint32 interval=0;
if(message->params_size() == 2 && ((time=atoi(message->params(0).c_str()))>0) && ((interval=atoi(message->params(1).c_str()))>0)) {
message->set_response_message(StringFormat("Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval));
zoneserver_list.WorldShutDown(time, interval);
SendCommandMessage(message, reply);
return;
}
else if(strcasecmp(message->params(0).c_str(), "now") == 0){
message->set_response_message("Sending shutdown packet now");
zoneserver_list.WorldShutDown(0, 0);
SendCommandMessage(message, reply);
return;
}
else if(strcasecmp(message->params(0).c_str(), "disable") == 0){
message->set_response_message("Shutdown prevented, next time I may not be so forgiving...");
zoneserver_list.SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder->Disable();
SendCommandMessage(message, reply);
return;
}
message->set_response_error(eqproto::ERR_Request);
message->set_response_message("worldshutdown - Shuts down the server and all zones.\n \
Usage: worldshutdown now - Shuts down the server and all zones immediately.\n \
Usage: worldshutdown disable - Stops the server from a previously scheduled shut down.\n \
Usage: worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds\n");
SendCommandMessage(message, reply);
return;
}
message->set_response_error(eqproto::ERR_Request);
message->set_response_message("Unknown command");
SendCommandMessage(message, reply);
return;
}
// GetChannelMessage is when a 3rd party app sends a channel message via NATS.
void NatsManager::GetChannelMessage(eqproto::ChannelMessage* message, const char* reply) {
if (!connect())
return;
if (message->is_emote()) { //emote message
zoneserver_list.SendEmoteMessage(message->to().c_str(), message->guilddbid(), message->minstatus(), message->type(), message->message().c_str());
message->set_response_message("Success");
SendChannelMessage(message, reply);
return;
}
//normal broadcast
char from[64];
from[0] = '*';
strcpy(&from[1], message->from().c_str());
int channel = message->number();
if (channel < 1 && message->guilddbid() < 1) {
channel = MT_OOC; //default to ooc
message->set_number(eqproto::OOC);
}
if (message->to().length() == 0) { //Send a world message
zoneserver_list.SendChannelMessage(from, 0, channel, message->language(), message->message().c_str());
message->set_response_message("Success");
SendChannelMessage(message, reply);
return;
}
//Send a tell
channel = 7; //tells are always echo
message->set_number(static_cast<eqproto::MessageType>(7));
ClientListEntry* cle = client_list.FindCharacter(message->to().c_str());
if (cle == 0 || cle->Online() < CLE_Status_Zoning ||
(cle->TellsOff() && ((cle->Anon() == 1 && message->fromadmin() < cle->Admin()) || message->fromadmin() < 80))) {
message->set_response_error(eqproto::ERR_Failed);
message->set_response_message("Player is offline");
SendChannelMessage(message, reply);
return;
}
if (cle->Online() == CLE_Status_Zoning) {
if (cle->TellQueueFull()) {
message->set_response_error(eqproto::ERR_Failed);
message->set_response_message("Queue is full");
SendChannelMessage(message, reply);
return;
}
//This should succeed in going into a tell queue, since it doesn't return we have to detect above
zoneserver_list.SendChannelMessage(from, message->to().c_str(), channel, message->language(), message->message().c_str());
message->set_response_message("Player is zoning, tell is queued");
SendChannelMessage(message, reply);
return;
}
zoneserver_list.SendChannelMessage(from, message->to().c_str(), channel, message->language(), message->message().c_str());
message->set_response_message("Success");
SendChannelMessage(message, reply);
return;
}
// SendChannelMessage will send a channel message to NATS
void NatsManager::SendChannelMessage(eqproto::ChannelMessage* message, const char* reply) {
if (!connect())
return;
size_t event_size = message->ByteSizeLong();
void *event_buffer = malloc(event_size);
if (!message->SerializeToArray(event_buffer, event_size)) {
Log(Logs::General, Logs::NATS, "global.admin_message.out: failed to serialize message");
return;
}
if (reply) {
s = natsConnection_Publish(conn, reply, event_buffer, event_size);
}
else {
s = natsConnection_Publish(conn, "world.channel_message.out", event_buffer, event_size);
}
if (s != NATS_OK) {
Log(Logs::General, Logs::NATS, "world.channel_message.out failed: %s", nats_GetLastError(&s));
return;
}
if (reply)
Log(Logs::General, Logs::NATS, "world.channel_message.in: %s (%d: %s)", message->message().c_str(), message->response_error(), message->response_message().c_str());
else
Log(Logs::General, Logs::NATS, "world.channel_message.out: %s", message->message().c_str());
}
void NatsManager::Load()
{
if (!connect())
return;
return;
}