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Implemented target type (32) AE Target HateList Implemented target type (36) Area Client Only Implemented target type (37) Area PC Only Implemented target type (39) Group No Pet
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef HATELIST_H
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#define HATELIST_H
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struct tHateEntry
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{
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Mob *ent;
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int32 damage, hate;
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bool bFrenzy;
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};
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class HateList
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{
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public:
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HateList();
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~HateList();
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// adds a mob to the hatelist
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void Add(Mob *ent, int32 in_hate=0, int32 in_dam=0, bool bFrenzy = false, bool iAddIfNotExist = true);
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// sets existing hate
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void Set(Mob *other, uint32 in_hate, uint32 in_dam);
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// removes mobs from hatelist
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bool RemoveEnt(Mob *ent);
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// Remove all
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void Wipe();
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// ???
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void DoFactionHits(int32 nfl_id);
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// Gets Hate amount for mob
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int32 GetEntHate(Mob *ent, bool damage = false);
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// gets top hated mob
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Mob *GetTop(Mob *center);
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// gets any on the list
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Mob *GetRandom();
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// get closest mob or nullptr if list empty
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Mob *GetClosest(Mob *hater);
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// gets top mob or nullptr if hate list empty
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Mob *GetDamageTop(Mob *hater);
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// used to check if mob is on hatelist
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bool IsOnHateList(Mob *);
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// used to remove or add frenzy hate
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void CheckFrenzyHate();
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//Gets the target with the most hate regardless of things like frenzy etc.
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Mob* GetMostHate();
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// Count 'Summoned' pets on hatelist
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int SummonedPetCount(Mob *hater);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
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bool IsEmpty();
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void PrintToClient(Client *c);
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//For accessing the hate list via perl; don't use for anything else
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std::list<tHateEntry*>& GetHateList() { return list; }
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//setting owner
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void SetOwner(Mob *newOwner) { owner = newOwner; }
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protected:
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tHateEntry* Find(Mob *ent);
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private:
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std::list<tHateEntry*> list;
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Mob *owner;
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};
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#endif
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