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* [Bots] Fix bots getting stuck on ^pull - Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull. * [Bots] Add valid state checks to ^clickitem - Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.) * [Bots] Add valid state checks to ^clickitem - Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.) Miscommit * undo * Cleanup and Fixes - Cleanup - Fixed Animation Empathy checks and consolidates - Enchanter pets will honor Animation Empathy rules all around - Pets will properly guard if allowed when pulling
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#include "../bot_command.h"
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void bot_command_release(Client *c, const Seperator *sep)
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{
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if (helper_command_alias_fail(c, "bot_command_release", sep->arg[0], "release"))
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return;
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | ownerraid | targetgroup | namesgroup | healrotationmembers | healrotationtargets | mmr | byclass | byrace | spawned] ([actionable_name]))", sep->arg[0]);
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return;
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}
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const int ab_mask = ActionableBots::ABM_NoFilter;
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None)
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return;
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sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
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for (auto bot_iter : sbl) {
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bot_iter->WipeHateList();
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if (bot_iter->GetPet() && bot_iter->HasControllablePet(BotAnimEmpathy::BackOff)) {
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bot_iter->GetPet()->WipeHateList();
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bot_iter->GetPet()->SetTarget(nullptr);
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}
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bot_iter->SetPauseAI(false);
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}
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c->Message(Chat::White, "%i of your bots %s released.", sbl.size(), ((sbl.size() != 1) ? ("are") : ("is")));
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}
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