mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
4217 lines
156 KiB
C++
4217 lines
156 KiB
C++
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#include "../common/eqemu_logsys.h"
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#include "../common/extprofile.h"
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#include "../common/item_instance.h"
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#include "../common/rulesys.h"
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#include "../common/string_util.h"
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#include "client.h"
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#include "corpse.h"
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#include "groups.h"
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#include "merc.h"
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#include "zone.h"
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#include "zonedb.h"
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#include "aura.h"
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#include <ctime>
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#include <iostream>
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extern Zone* zone;
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ZoneDatabase database;
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ZoneDatabase::ZoneDatabase()
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: SharedDatabase()
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{
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ZDBInitVars();
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}
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ZoneDatabase::ZoneDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
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: SharedDatabase(host, user, passwd, database, port)
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{
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ZDBInitVars();
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}
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void ZoneDatabase::ZDBInitVars() {
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memset(door_isopen_array, 0, sizeof(door_isopen_array));
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npc_spells_maxid = 0;
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npc_spellseffects_maxid = 0;
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npc_spells_cache = 0;
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npc_spellseffects_cache = 0;
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npc_spells_loadtried = 0;
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npc_spellseffects_loadtried = 0;
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max_faction = 0;
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faction_array = nullptr;
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}
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ZoneDatabase::~ZoneDatabase() {
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unsigned int x;
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if (npc_spells_cache) {
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for (x = 0; x <= npc_spells_maxid; x++) {
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safe_delete_array(npc_spells_cache[x]);
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}
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safe_delete_array(npc_spells_cache);
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}
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safe_delete_array(npc_spells_loadtried);
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if (npc_spellseffects_cache) {
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for (x = 0; x <= npc_spellseffects_maxid; x++) {
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safe_delete_array(npc_spellseffects_cache[x]);
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}
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safe_delete_array(npc_spellseffects_cache);
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}
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safe_delete_array(npc_spellseffects_loadtried);
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if (faction_array != nullptr) {
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for (x = 0; x <= max_faction; x++) {
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if (faction_array[x] != 0)
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safe_delete(faction_array[x]);
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}
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safe_delete_array(faction_array);
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}
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}
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bool ZoneDatabase::SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd) {
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std::string query = StringFormat("UPDATE zone SET underworld = %f, minclip = %f, "
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"maxclip = %f, fog_minclip = %f, fog_maxclip = %f, "
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"fog_blue = %i, fog_red = %i, fog_green = %i, "
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"sky = %i, ztype = %i, zone_exp_multiplier = %f, "
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"safe_x = %f, safe_y = %f, safe_z = %f "
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"WHERE zoneidnumber = %i AND version = %i",
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zd->underworld, zd->minclip,
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zd->maxclip, zd->fog_minclip[0], zd->fog_maxclip[0],
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zd->fog_blue[0], zd->fog_red[0], zd->fog_green[0],
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zd->sky, zd->ztype, zd->zone_exp_multiplier,
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zd->safe_x, zd->safe_y, zd->safe_z,
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zoneid, instance_id);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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return true;
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}
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bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *zone_data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, uint8 &zone_type, int &ruleset, char **map_filename) {
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*map_filename = new char[100];
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zone_data->zone_id = zoneid;
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std::string query = StringFormat(
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"SELECT "
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"ztype, " // 0
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"fog_red, " // 1
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"fog_green, " // 2
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"fog_blue, " // 3
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"fog_minclip, " // 4
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"fog_maxclip, " // 5
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"fog_red2, " // 6
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"fog_green2, " // 7
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"fog_blue2, " // 8
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"fog_minclip2, " // 9
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"fog_maxclip2, " // 10
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"fog_red3, " // 11
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"fog_green3, " // 12
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"fog_blue3, " // 13
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"fog_minclip3, " // 14
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"fog_maxclip3, " // 15
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"fog_red4, " // 16
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"fog_green4, " // 17
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"fog_blue4, " // 18
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"fog_minclip4, " // 19
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"fog_maxclip4, " // 20
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"fog_density, " // 21
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"sky, " // 22
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"zone_exp_multiplier, " // 23
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"safe_x, " // 24
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"safe_y, " // 25
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"safe_z, " // 26
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"underworld, " // 27
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"minclip, " // 28
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"maxclip, " // 29
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"time_type, " // 30
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"canbind, " // 31
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"cancombat, " // 32
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"canlevitate, " // 33
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"castoutdoor, " // 34
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"hotzone, " // 35
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"ruleset, " // 36
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"suspendbuffs, " // 37
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"map_file_name, " // 38
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"short_name, " // 39
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"rain_chance1, " // 40
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"rain_chance2, " // 41
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"rain_chance3, " // 42
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"rain_chance4, " // 43
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"rain_duration1, " // 44
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"rain_duration2, " // 45
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"rain_duration3, " // 46
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"rain_duration4, " // 47
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"snow_chance1, " // 48
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"snow_chance2, " // 49
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"snow_chance3, " // 50
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"snow_chance4, " // 51
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"snow_duration1, " // 52
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"snow_duration2, " // 53
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"snow_duration3, " // 54
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"snow_duration4, " // 55
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"gravity " // 56
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"FROM zone WHERE zoneidnumber = %i AND version = %i",
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zoneid, instance_id);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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strcpy(*map_filename, "default");
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return false;
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}
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if (results.RowCount() == 0) {
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strcpy(*map_filename, "default");
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return false;
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}
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auto row = results.begin();
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memset(zone_data, 0, sizeof(NewZone_Struct));
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zone_data->ztype = atoi(row[0]);
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zone_type = zone_data->ztype;
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int index;
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for (index = 0; index < 4; index++) {
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zone_data->fog_red[index] = atoi(row[1 + index * 5]);
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zone_data->fog_green[index] = atoi(row[2 + index * 5]);
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zone_data->fog_blue[index] = atoi(row[3 + index * 5]);
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zone_data->fog_minclip[index] = atof(row[4 + index * 5]);
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zone_data->fog_maxclip[index] = atof(row[5 + index * 5]);
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}
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zone_data->fog_density = atof(row[21]);
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zone_data->sky = atoi(row[22]);
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zone_data->zone_exp_multiplier = atof(row[23]);
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zone_data->safe_x = atof(row[24]);
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zone_data->safe_y = atof(row[25]);
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zone_data->safe_z = atof(row[26]);
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zone_data->underworld = atof(row[27]);
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zone_data->minclip = atof(row[28]);
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zone_data->maxclip = atof(row[29]);
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zone_data->time_type = atoi(row[30]);
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//not in the DB yet:
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zone_data->gravity = atof(row[56]);
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Log(Logs::General, Logs::Debug, "Zone Gravity is %f", zone_data->gravity);
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allow_mercs = true;
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int bindable = 0;
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bindable = atoi(row[31]);
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can_bind = bindable == 0 ? false : true;
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is_city = bindable == 2 ? true : false;
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can_combat = atoi(row[32]) == 0 ? false : true;
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can_levitate = atoi(row[33]) == 0 ? false : true;
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can_castoutdoor = atoi(row[34]) == 0 ? false : true;
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is_hotzone = atoi(row[35]) == 0 ? false : true;
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ruleset = atoi(row[36]);
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zone_data->SuspendBuffs = atoi(row[37]);
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char *file = row[38];
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if (file)
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strcpy(*map_filename, file);
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else
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strcpy(*map_filename, row[39]);
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for (index = 0; index < 4; index++)
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zone_data->rain_chance[index] = atoi(row[40 + index]);
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for (index = 0; index < 4; index++)
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zone_data->rain_duration[index] = atoi(row[44 + index]);
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for (index = 0; index < 4; index++)
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zone_data->snow_chance[index] = atoi(row[48 + index]);
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for (index = 0; index < 4; index++)
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zone_data->snow_duration[index] = atof(row[52 + index]);
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return true;
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}
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void ZoneDatabase::UpdateRespawnTime(uint32 spawn2_id, uint16 instance_id, uint32 time_left)
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{
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timeval tv;
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gettimeofday(&tv, nullptr);
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uint32 current_time = tv.tv_sec;
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/* If we pass timeleft as 0 that means we clear from respawn time
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otherwise we update with a REPLACE INTO
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*/
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if(time_left == 0) {
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std::string query = StringFormat("DELETE FROM `respawn_times` WHERE `id` = %u AND `instance_id` = %u", spawn2_id, instance_id);
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QueryDatabase(query);
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return;
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}
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std::string query = StringFormat(
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"REPLACE INTO `respawn_times` "
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"(id, "
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"start, "
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"duration, "
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"instance_id) "
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"VALUES "
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"(%u, "
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"%u, "
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"%u, "
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"%u)",
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spawn2_id,
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current_time,
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time_left,
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instance_id
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);
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QueryDatabase(query);
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return;
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}
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//Gets the respawn time left in the database for the current spawn id
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uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
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{
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std::string query = StringFormat("SELECT start, duration FROM respawn_times "
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"WHERE id = %lu AND instance_id = %lu",
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(unsigned long)id, (unsigned long)zone->GetInstanceID());
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return 0;
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}
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if (results.RowCount() != 1)
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return 0;
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auto row = results.begin();
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timeval tv;
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gettimeofday(&tv, nullptr);
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uint32 resStart = atoi(row[0]);
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uint32 resDuration = atoi(row[1]);
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//compare our values to current time
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if((resStart + resDuration) <= tv.tv_sec) {
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//our current time was expired
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return 0;
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}
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//we still have time left on this timer
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return ((resStart + resDuration) - tv.tv_sec);
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}
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void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status)
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{
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std::string query = StringFormat("UPDATE spawn2 SET enabled = %i WHERE id = %lu", new_status, (unsigned long)id);
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QueryDatabase(query);
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}
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bool ZoneDatabase::logevents(const char* accountname,uint32 accountid,uint8 status,const char* charname, const char* target,const char* descriptiontype, const char* description,int event_nid){
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uint32 len = strlen(description);
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uint32 len2 = strlen(target);
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auto descriptiontext = new char[2 * len + 1];
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auto targetarr = new char[2 * len2 + 1];
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memset(descriptiontext, 0, 2*len+1);
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memset(targetarr, 0, 2*len2+1);
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DoEscapeString(descriptiontext, description, len);
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DoEscapeString(targetarr, target, len2);
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std::string query = StringFormat("INSERT INTO eventlog (accountname, accountid, status, "
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"charname, target, descriptiontype, description, event_nid) "
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"VALUES('%s', %i, %i, '%s', '%s', '%s', '%s', '%i')",
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accountname, accountid, status, charname, targetarr,
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descriptiontype, descriptiontext, event_nid);
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safe_delete_array(descriptiontext);
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safe_delete_array(targetarr);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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return true;
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}
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void ZoneDatabase::UpdateBug(BugStruct* bug) {
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uint32 len = strlen(bug->bug);
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char* bugtext = nullptr;
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if(len > 0)
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{
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bugtext = new char[2*len+1];
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memset(bugtext, 0, 2*len+1);
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DoEscapeString(bugtext, bug->bug, len);
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}
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len = strlen(bug->ui);
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char* uitext = nullptr;
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if(len > 0)
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{
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uitext = new char[2*len+1];
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memset(uitext, 0, 2*len+1);
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DoEscapeString(uitext, bug->ui, len);
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}
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len = strlen(bug->target_name);
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char* targettext = nullptr;
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if(len > 0)
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{
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targettext = new char[2*len+1];
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memset(targettext, 0, 2*len+1);
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DoEscapeString(targettext, bug->target_name, len);
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}
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//x and y are intentionally swapped because eq is inversexy coords
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std::string query = StringFormat("INSERT INTO bugs (zone, name, ui, x, y, z, type, flag, target, bug, date) "
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"VALUES('%s', '%s', '%s', '%.2f', '%.2f', '%.2f', '%s', %d, '%s', '%s', CURDATE())",
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zone->GetShortName(), bug->name, uitext == nullptr ? "": uitext,
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bug->x, bug->y, bug->z, bug->chartype, bug->type, targettext == nullptr? "Unknown Target": targettext,
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bugtext==nullptr?"":bugtext);
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safe_delete_array(bugtext);
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safe_delete_array(uitext);
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safe_delete_array(targettext);
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QueryDatabase(query);
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}
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void ZoneDatabase::UpdateBug(PetitionBug_Struct* bug){
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uint32 len = strlen(bug->text);
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auto bugtext = new char[2 * len + 1];
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memset(bugtext, 0, 2*len+1);
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DoEscapeString(bugtext, bug->text, len);
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std::string query = StringFormat("INSERT INTO bugs (type, name, bugtext, flag) "
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"VALUES('%s', '%s', '%s', %i)",
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"Petition", bug->name, bugtext, 25);
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safe_delete_array(bugtext);
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QueryDatabase(query);
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}
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bool ZoneDatabase::SetSpecialAttkFlag(uint8 id, const char* flag) {
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std::string query = StringFormat("UPDATE npc_types SET npcspecialattks='%s' WHERE id = %i;", flag, id);
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auto results = QueryDatabase(query);
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if (!results.Success())
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return false;
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return results.RowsAffected() != 0;
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}
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bool ZoneDatabase::DoorIsOpen(uint8 door_id,const char* zone_name)
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{
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if(door_isopen_array[door_id] == 0) {
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SetDoorPlace(1,door_id,zone_name);
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return false;
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}
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else {
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SetDoorPlace(0,door_id,zone_name);
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return true;
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}
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}
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void ZoneDatabase::SetDoorPlace(uint8 value,uint8 door_id,const char* zone_name)
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{
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door_isopen_array[door_id] = value;
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}
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void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,uint8 eventid,char* detail,char* timestamp, CharacterEventLog_Struct* cel)
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{
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char modifications[200];
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if(strlen(name) != 0)
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sprintf(modifications,"charname=\'%s\'",name);
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else if(account_id != 0)
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sprintf(modifications,"accountid=%i",account_id);
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if(strlen(target) != 0)
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sprintf(modifications,"%s AND target LIKE \'%%%s%%\'",modifications,target);
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if(strlen(detail) != 0)
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sprintf(modifications,"%s AND description LIKE \'%%%s%%\'",modifications,detail);
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if(strlen(timestamp) != 0)
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sprintf(modifications,"%s AND time LIKE \'%%%s%%\'",modifications,timestamp);
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if(eventid == 0)
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eventid =1;
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sprintf(modifications,"%s AND event_nid=%i",modifications,eventid);
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std::string query = StringFormat("SELECT id, accountname, accountid, status, charname, target, "
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"time, descriptiontype, description FROM eventlog WHERE %s", modifications);
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auto results = QueryDatabase(query);
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if (!results.Success())
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return;
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int index = 0;
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for (auto row = results.begin(); row != results.end(); ++row, ++index) {
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if(index == 255)
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break;
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cel->eld[index].id = atoi(row[0]);
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strn0cpy(cel->eld[index].accountname,row[1],64);
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cel->eld[index].account_id = atoi(row[2]);
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cel->eld[index].status = atoi(row[3]);
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strn0cpy(cel->eld[index].charactername,row[4],64);
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strn0cpy(cel->eld[index].targetname,row[5],64);
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sprintf(cel->eld[index].timestamp,"%s",row[6]);
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strn0cpy(cel->eld[index].descriptiontype,row[7],64);
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strn0cpy(cel->eld[index].details,row[8],128);
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cel->eventid = eventid;
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cel->count = index + 1;
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}
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}
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// Load child objects for a world container (i.e., forge, bag dropped to ground, etc)
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void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* container)
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{
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if (!container) {
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Log(Logs::General, Logs::Error, "Programming error: LoadWorldContainer passed nullptr pointer");
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return;
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}
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|
|
std::string query = StringFormat("SELECT bagidx, itemid, charges, augslot1, augslot2, augslot3, augslot4, augslot5, augslot6 "
|
|
"FROM object_contents WHERE parentid = %i", parentid);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
Log(Logs::General, Logs::Error, "Error in DB::LoadWorldContainer: %s", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint8 index = (uint8)atoi(row[0]);
|
|
uint32 item_id = (uint32)atoi(row[1]);
|
|
int8 charges = (int8)atoi(row[2]);
|
|
uint32 aug[EQEmu::inventory::SocketCount];
|
|
aug[0] = (uint32)atoi(row[3]);
|
|
aug[1] = (uint32)atoi(row[4]);
|
|
aug[2] = (uint32)atoi(row[5]);
|
|
aug[3] = (uint32)atoi(row[6]);
|
|
aug[4] = (uint32)atoi(row[7]);
|
|
aug[5] = (uint32)atoi(row[8]);
|
|
|
|
EQEmu::ItemInstance* inst = database.CreateItem(item_id, charges);
|
|
if (inst && inst->GetItem()->IsClassCommon()) {
|
|
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
|
|
if (aug[i])
|
|
inst->PutAugment(&database, i, aug[i]);
|
|
// Put item inside world container
|
|
container->PutItem(index, *inst);
|
|
safe_delete(inst);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Save child objects for a world container (i.e., forge, bag dropped to ground, etc)
|
|
void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQEmu::ItemInstance* container)
|
|
{
|
|
// Since state is not saved for each world container action, we'll just delete
|
|
// all and save from scratch .. we may come back later to optimize
|
|
if (!container)
|
|
return;
|
|
|
|
//Delete all items from container
|
|
DeleteWorldContainer(parent_id,zone_id);
|
|
|
|
// Save all 10 items, if they exist
|
|
for (uint8 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; index++) {
|
|
|
|
EQEmu::ItemInstance* inst = container->GetItem(index);
|
|
if (!inst)
|
|
continue;
|
|
|
|
uint32 item_id = inst->GetItem()->ID;
|
|
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
|
|
|
|
if (inst->IsType(EQEmu::item::ItemClassCommon)) {
|
|
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
|
EQEmu::ItemInstance *auginst=inst->GetAugment(i);
|
|
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
|
}
|
|
}
|
|
|
|
std::string query = StringFormat("REPLACE INTO object_contents "
|
|
"(zoneid, parentid, bagidx, itemid, charges, "
|
|
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, droptime) "
|
|
"VALUES (%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, now())",
|
|
zone_id, parent_id, index, item_id, inst->GetCharges(),
|
|
augslot[0], augslot[1], augslot[2], augslot[3], augslot[4], augslot[5]);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::SaveWorldContainer: %s", results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Remove all child objects inside a world container (i.e., forge, bag dropped to ground, etc)
|
|
void ZoneDatabase::DeleteWorldContainer(uint32 parent_id, uint32 zone_id)
|
|
{
|
|
std::string query = StringFormat("DELETE FROM object_contents WHERE parentid = %i AND zoneid = %i", parent_id, zone_id);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::General, Logs::Error, "Error in ZoneDatabase::DeleteWorldContainer: %s", results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
Trader_Struct* ZoneDatabase::LoadTraderItem(uint32 char_id)
|
|
{
|
|
auto loadti = new Trader_Struct;
|
|
memset(loadti,0,sizeof(Trader_Struct));
|
|
|
|
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i ORDER BY slot_id LIMIT 80", char_id);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
Log(Logs::Detail, Logs::Trading, "Failed to load trader information!\n");
|
|
return loadti;
|
|
}
|
|
|
|
loadti->Code = BazaarTrader_ShowItems;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if (atoi(row[5]) >= 80 || atoi(row[4]) < 0) {
|
|
Log(Logs::Detail, Logs::Trading, "Bad Slot number when trying to load trader information!\n");
|
|
continue;
|
|
}
|
|
|
|
loadti->Items[atoi(row[5])] = atoi(row[1]);
|
|
loadti->ItemCost[atoi(row[5])] = atoi(row[4]);
|
|
}
|
|
return loadti;
|
|
}
|
|
|
|
TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
|
|
{
|
|
auto loadti = new TraderCharges_Struct;
|
|
memset(loadti,0,sizeof(TraderCharges_Struct));
|
|
|
|
std::string query = StringFormat("SELECT * FROM trader WHERE char_id=%i ORDER BY slot_id LIMIT 80", char_id);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
Log(Logs::Detail, Logs::Trading, "Failed to load trader information!\n");
|
|
return loadti;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if (atoi(row[5]) >= 80 || atoi(row[5]) < 0) {
|
|
Log(Logs::Detail, Logs::Trading, "Bad Slot number when trying to load trader information!\n");
|
|
continue;
|
|
}
|
|
|
|
loadti->ItemID[atoi(row[5])] = atoi(row[1]);
|
|
loadti->SerialNumber[atoi(row[5])] = atoi(row[2]);
|
|
loadti->Charges[atoi(row[5])] = atoi(row[3]);
|
|
loadti->ItemCost[atoi(row[5])] = atoi(row[4]);
|
|
}
|
|
return loadti;
|
|
}
|
|
|
|
EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
|
|
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i AND serialnumber = %i "
|
|
"ORDER BY slot_id LIMIT 80", CharID, SerialNumber);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return nullptr;
|
|
|
|
if (results.RowCount() == 0) {
|
|
Log(Logs::Detail, Logs::Trading, "Bad result from query\n"); fflush(stdout);
|
|
return nullptr;
|
|
}
|
|
|
|
auto row = results.begin();
|
|
|
|
int ItemID = atoi(row[1]);
|
|
int Charges = atoi(row[3]);
|
|
int Cost = atoi(row[4]);
|
|
|
|
const EQEmu::ItemData *item = database.GetItem(ItemID);
|
|
|
|
if(!item) {
|
|
Log(Logs::Detail, Logs::Trading, "Unable to create item\n");
|
|
fflush(stdout);
|
|
return nullptr;
|
|
}
|
|
|
|
if (item->NoDrop == 0)
|
|
return nullptr;
|
|
|
|
EQEmu::ItemInstance* inst = database.CreateItem(item);
|
|
if(!inst) {
|
|
Log(Logs::Detail, Logs::Trading, "Unable to create item instance\n");
|
|
fflush(stdout);
|
|
return nullptr;
|
|
}
|
|
|
|
inst->SetCharges(Charges);
|
|
inst->SetSerialNumber(SerialNumber);
|
|
inst->SetMerchantSlot(SerialNumber);
|
|
inst->SetPrice(Cost);
|
|
|
|
if(inst->IsStackable())
|
|
inst->SetMerchantCount(Charges);
|
|
|
|
return inst;
|
|
}
|
|
|
|
void ZoneDatabase::SaveTraderItem(uint32 CharID, uint32 ItemID, uint32 SerialNumber, int32 Charges, uint32 ItemCost, uint8 Slot){
|
|
|
|
std::string query = StringFormat("REPLACE INTO trader VALUES(%i, %i, %i, %i, %i, %i)",
|
|
CharID, ItemID, SerialNumber, Charges, ItemCost, Slot);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to save trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
void ZoneDatabase::UpdateTraderItemCharges(int CharID, uint32 SerialNumber, int32 Charges) {
|
|
Log(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderItemCharges(%i, %i, %i)", CharID, SerialNumber, Charges);
|
|
|
|
std::string query = StringFormat("UPDATE trader SET charges = %i WHERE char_id = %i AND serialnumber = %i",
|
|
Charges, CharID, SerialNumber);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update charges for trader item: %i for char_id: %i, the error was: %s\n",
|
|
SerialNumber, CharID, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charges, uint32 NewPrice) {
|
|
|
|
Log(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
|
|
|
|
const EQEmu::ItemData *item = database.GetItem(ItemID);
|
|
|
|
if(!item)
|
|
return;
|
|
|
|
if(NewPrice == 0) {
|
|
Log(Logs::Detail, Logs::Trading, "Removing Trader items from the DB for CharID %i, ItemID %i", CharID, ItemID);
|
|
|
|
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i AND item_id = %i",CharID, ItemID);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to remove trader item(s): %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
|
|
|
return;
|
|
}
|
|
|
|
if(!item->Stackable) {
|
|
std::string query = StringFormat("UPDATE trader SET item_cost = %i "
|
|
"WHERE char_id = %i AND item_id = %i AND charges=%i",
|
|
NewPrice, CharID, ItemID, Charges);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
|
|
|
return;
|
|
}
|
|
|
|
std::string query = StringFormat("UPDATE trader SET item_cost = %i "
|
|
"WHERE char_id = %i AND item_id = %i",
|
|
NewPrice, CharID, ItemID);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update price for trader item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
|
}
|
|
|
|
void ZoneDatabase::DeleteTraderItem(uint32 char_id){
|
|
|
|
if(char_id==0) {
|
|
const std::string query = "DELETE FROM trader";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete all trader items data, the error was: %s\n", results.ErrorMessage().c_str());
|
|
|
|
return;
|
|
}
|
|
|
|
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i", char_id);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete trader item data for char_id: %i, the error was: %s\n", char_id, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
void ZoneDatabase::DeleteTraderItem(uint32 CharID,uint16 SlotID) {
|
|
|
|
std::string query = StringFormat("DELETE FROM trader WHERE char_id = %i And slot_id = %i", CharID, SlotID);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete trader item data for char_id: %i, the error was: %s\n",CharID, results.ErrorMessage().c_str());
|
|
}
|
|
|
|
void ZoneDatabase::DeleteBuyLines(uint32 CharID) {
|
|
|
|
if(CharID==0) {
|
|
const std::string query = "DELETE FROM buyer";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete all buyer items data, the error was: %s\n",results.ErrorMessage().c_str());
|
|
|
|
return;
|
|
}
|
|
|
|
std::string query = StringFormat("DELETE FROM buyer WHERE charid = %i", CharID);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete buyer item data for charid: %i, the error was: %s\n",CharID,results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
void ZoneDatabase::AddBuyLine(uint32 CharID, uint32 BuySlot, uint32 ItemID, const char* ItemName, uint32 Quantity, uint32 Price) {
|
|
std::string query = StringFormat("REPLACE INTO buyer VALUES(%i, %i, %i, \"%s\", %i, %i)",
|
|
CharID, BuySlot, ItemID, ItemName, Quantity, Price);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to save buline item: %i for char_id: %i, the error was: %s\n", ItemID, CharID, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
void ZoneDatabase::RemoveBuyLine(uint32 CharID, uint32 BuySlot) {
|
|
std::string query = StringFormat("DELETE FROM buyer WHERE charid = %i AND buyslot = %i", CharID, BuySlot);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to delete buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
void ZoneDatabase::UpdateBuyLine(uint32 CharID, uint32 BuySlot, uint32 Quantity) {
|
|
if(Quantity <= 0) {
|
|
RemoveBuyLine(CharID, BuySlot);
|
|
return;
|
|
}
|
|
|
|
std::string query = StringFormat("UPDATE buyer SET quantity = %i WHERE charid = %i AND buyslot = %i", Quantity, CharID, BuySlot);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log(Logs::Detail, Logs::None, "[CLIENT] Failed to update quantity in buyslot %i for charid: %i, the error was: %s\n", BuySlot, CharID, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
#define StructDist(in, f1, f2) (uint32(&in->f2)-uint32(&in->f1))
|
|
|
|
bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"`name`, "
|
|
"last_name, "
|
|
"gender, "
|
|
"race, "
|
|
"class, "
|
|
"`level`, "
|
|
"deity, "
|
|
"birthday, "
|
|
"last_login, "
|
|
"time_played, "
|
|
"pvp_status, "
|
|
"level2, "
|
|
"anon, "
|
|
"gm, "
|
|
"intoxication, "
|
|
"hair_color, "
|
|
"beard_color, "
|
|
"eye_color_1, "
|
|
"eye_color_2, "
|
|
"hair_style, "
|
|
"beard, "
|
|
"ability_time_seconds, "
|
|
"ability_number, "
|
|
"ability_time_minutes, "
|
|
"ability_time_hours, "
|
|
"title, "
|
|
"suffix, "
|
|
"exp, "
|
|
"points, "
|
|
"mana, "
|
|
"cur_hp, "
|
|
"str, "
|
|
"sta, "
|
|
"cha, "
|
|
"dex, "
|
|
"`int`, "
|
|
"agi, "
|
|
"wis, "
|
|
"face, "
|
|
"y, "
|
|
"x, "
|
|
"z, "
|
|
"heading, "
|
|
"pvp2, "
|
|
"pvp_type, "
|
|
"autosplit_enabled, "
|
|
"zone_change_count, "
|
|
"drakkin_heritage, "
|
|
"drakkin_tattoo, "
|
|
"drakkin_details, "
|
|
"toxicity, "
|
|
"hunger_level, "
|
|
"thirst_level, "
|
|
"ability_up, "
|
|
"zone_id, "
|
|
"zone_instance, "
|
|
"leadership_exp_on, "
|
|
"ldon_points_guk, "
|
|
"ldon_points_mir, "
|
|
"ldon_points_mmc, "
|
|
"ldon_points_ruj, "
|
|
"ldon_points_tak, "
|
|
"ldon_points_available, "
|
|
"tribute_time_remaining, "
|
|
"show_helm, "
|
|
"career_tribute_points, "
|
|
"tribute_points, "
|
|
"tribute_active, "
|
|
"endurance, "
|
|
"group_leadership_exp, "
|
|
"raid_leadership_exp, "
|
|
"group_leadership_points, "
|
|
"raid_leadership_points, "
|
|
"air_remaining, "
|
|
"pvp_kills, "
|
|
"pvp_deaths, "
|
|
"pvp_current_points, "
|
|
"pvp_career_points, "
|
|
"pvp_best_kill_streak, "
|
|
"pvp_worst_death_streak, "
|
|
"pvp_current_kill_streak, "
|
|
"aa_points_spent, "
|
|
"aa_exp, "
|
|
"aa_points, "
|
|
"group_auto_consent, "
|
|
"raid_auto_consent, "
|
|
"guild_auto_consent, "
|
|
"RestTimer, "
|
|
"`e_aa_effects`, "
|
|
"`e_percent_to_aa`, "
|
|
"`e_expended_aa_spent`, "
|
|
"`e_last_invsnapshot` "
|
|
"FROM "
|
|
"character_data "
|
|
"WHERE `id` = %i ", character_id);
|
|
auto results = database.QueryDatabase(query); int r = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
strcpy(pp->name, row[r]); r++; // "`name`, "
|
|
strcpy(pp->last_name, row[r]); r++; // "last_name, "
|
|
pp->gender = atoi(row[r]); r++; // "gender, "
|
|
pp->race = atoi(row[r]); r++; // "race, "
|
|
pp->class_ = atoi(row[r]); r++; // "class, "
|
|
pp->level = atoi(row[r]); r++; // "`level`, "
|
|
pp->deity = atoi(row[r]); r++; // "deity, "
|
|
pp->birthday = atoi(row[r]); r++; // "birthday, "
|
|
pp->lastlogin = atoi(row[r]); r++; // "last_login, "
|
|
pp->timePlayedMin = atoi(row[r]); r++; // "time_played, "
|
|
pp->pvp = atoi(row[r]); r++; // "pvp_status, "
|
|
pp->level2 = atoi(row[r]); r++; // "level2, "
|
|
pp->anon = atoi(row[r]); r++; // "anon, "
|
|
pp->gm = atoi(row[r]); r++; // "gm, "
|
|
pp->intoxication = atoi(row[r]); r++; // "intoxication, "
|
|
pp->haircolor = atoi(row[r]); r++; // "hair_color, "
|
|
pp->beardcolor = atoi(row[r]); r++; // "beard_color, "
|
|
pp->eyecolor1 = atoi(row[r]); r++; // "eye_color_1, "
|
|
pp->eyecolor2 = atoi(row[r]); r++; // "eye_color_2, "
|
|
pp->hairstyle = atoi(row[r]); r++; // "hair_style, "
|
|
pp->beard = atoi(row[r]); r++; // "beard, "
|
|
pp->ability_time_seconds = atoi(row[r]); r++; // "ability_time_seconds, "
|
|
pp->ability_number = atoi(row[r]); r++; // "ability_number, "
|
|
pp->ability_time_minutes = atoi(row[r]); r++; // "ability_time_minutes, "
|
|
pp->ability_time_hours = atoi(row[r]); r++; // "ability_time_hours, "
|
|
strcpy(pp->title, row[r]); r++; // "title, "
|
|
strcpy(pp->suffix, row[r]); r++; // "suffix, "
|
|
pp->exp = atoi(row[r]); r++; // "exp, "
|
|
pp->points = atoi(row[r]); r++; // "points, "
|
|
pp->mana = atoi(row[r]); r++; // "mana, "
|
|
pp->cur_hp = atoi(row[r]); r++; // "cur_hp, "
|
|
pp->STR = atoi(row[r]); r++; // "str, "
|
|
pp->STA = atoi(row[r]); r++; // "sta, "
|
|
pp->CHA = atoi(row[r]); r++; // "cha, "
|
|
pp->DEX = atoi(row[r]); r++; // "dex, "
|
|
pp->INT = atoi(row[r]); r++; // "`int`, "
|
|
pp->AGI = atoi(row[r]); r++; // "agi, "
|
|
pp->WIS = atoi(row[r]); r++; // "wis, "
|
|
pp->face = atoi(row[r]); r++; // "face, "
|
|
pp->y = atof(row[r]); r++; // "y, "
|
|
pp->x = atof(row[r]); r++; // "x, "
|
|
pp->z = atof(row[r]); r++; // "z, "
|
|
pp->heading = atof(row[r]); r++; // "heading, "
|
|
pp->pvp2 = atoi(row[r]); r++; // "pvp2, "
|
|
pp->pvptype = atoi(row[r]); r++; // "pvp_type, "
|
|
pp->autosplit = atoi(row[r]); r++; // "autosplit_enabled, "
|
|
pp->zone_change_count = atoi(row[r]); r++; // "zone_change_count, "
|
|
pp->drakkin_heritage = atoi(row[r]); r++; // "drakkin_heritage, "
|
|
pp->drakkin_tattoo = atoi(row[r]); r++; // "drakkin_tattoo, "
|
|
pp->drakkin_details = atoi(row[r]); r++; // "drakkin_details, "
|
|
pp->toxicity = atoi(row[r]); r++; // "toxicity, "
|
|
pp->hunger_level = atoi(row[r]); r++; // "hunger_level, "
|
|
pp->thirst_level = atoi(row[r]); r++; // "thirst_level, "
|
|
pp->ability_up = atoi(row[r]); r++; // "ability_up, "
|
|
pp->zone_id = atoi(row[r]); r++; // "zone_id, "
|
|
pp->zoneInstance = atoi(row[r]); r++; // "zone_instance, "
|
|
pp->leadAAActive = atoi(row[r]); r++; // "leadership_exp_on, "
|
|
pp->ldon_points_guk = atoi(row[r]); r++; // "ldon_points_guk, "
|
|
pp->ldon_points_mir = atoi(row[r]); r++; // "ldon_points_mir, "
|
|
pp->ldon_points_mmc = atoi(row[r]); r++; // "ldon_points_mmc, "
|
|
pp->ldon_points_ruj = atoi(row[r]); r++; // "ldon_points_ruj, "
|
|
pp->ldon_points_tak = atoi(row[r]); r++; // "ldon_points_tak, "
|
|
pp->ldon_points_available = atoi(row[r]); r++; // "ldon_points_available, "
|
|
pp->tribute_time_remaining = atoi(row[r]); r++; // "tribute_time_remaining, "
|
|
pp->showhelm = atoi(row[r]); r++; // "show_helm, "
|
|
pp->career_tribute_points = atoi(row[r]); r++; // "career_tribute_points, "
|
|
pp->tribute_points = atoi(row[r]); r++; // "tribute_points, "
|
|
pp->tribute_active = atoi(row[r]); r++; // "tribute_active, "
|
|
pp->endurance = atoi(row[r]); r++; // "endurance, "
|
|
pp->group_leadership_exp = atoi(row[r]); r++; // "group_leadership_exp, "
|
|
pp->raid_leadership_exp = atoi(row[r]); r++; // "raid_leadership_exp, "
|
|
pp->group_leadership_points = atoi(row[r]); r++; // "group_leadership_points, "
|
|
pp->raid_leadership_points = atoi(row[r]); r++; // "raid_leadership_points, "
|
|
pp->air_remaining = atoi(row[r]); r++; // "air_remaining, "
|
|
pp->PVPKills = atoi(row[r]); r++; // "pvp_kills, "
|
|
pp->PVPDeaths = atoi(row[r]); r++; // "pvp_deaths, "
|
|
pp->PVPCurrentPoints = atoi(row[r]); r++; // "pvp_current_points, "
|
|
pp->PVPCareerPoints = atoi(row[r]); r++; // "pvp_career_points, "
|
|
pp->PVPBestKillStreak = atoi(row[r]); r++; // "pvp_best_kill_streak, "
|
|
pp->PVPWorstDeathStreak = atoi(row[r]); r++; // "pvp_worst_death_streak, "
|
|
pp->PVPCurrentKillStreak = atoi(row[r]); r++; // "pvp_current_kill_streak, "
|
|
pp->aapoints_spent = atoi(row[r]); r++; // "aa_points_spent, "
|
|
pp->expAA = atoi(row[r]); r++; // "aa_exp, "
|
|
pp->aapoints = atoi(row[r]); r++; // "aa_points, "
|
|
pp->groupAutoconsent = atoi(row[r]); r++; // "group_auto_consent, "
|
|
pp->raidAutoconsent = atoi(row[r]); r++; // "raid_auto_consent, "
|
|
pp->guildAutoconsent = atoi(row[r]); r++; // "guild_auto_consent, "
|
|
pp->RestTimer = atoi(row[r]); r++; // "RestTimer, "
|
|
m_epp->aa_effects = atoi(row[r]); r++; // "`e_aa_effects`, "
|
|
m_epp->perAA = atoi(row[r]); r++; // "`e_percent_to_aa`, "
|
|
m_epp->expended_aa = atoi(row[r]); r++; // "`e_expended_aa_spent`, "
|
|
m_epp->last_invsnapshot_time = atoi(row[r]); r++; // "`e_last_invsnapshot` "
|
|
m_epp->next_invsnapshot_time = m_epp->last_invsnapshot_time + (RuleI(Character, InvSnapshotMinIntervalM) * 60);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterFactionValues(uint32 character_id, faction_map & val_list) {
|
|
std::string query = StringFormat("SELECT `faction_id`, `current_value` FROM `faction_values` WHERE `char_id` = %i", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
for (auto row = results.begin(); row != results.end(); ++row) { val_list[atoi(row[0])] = atoi(row[1]); }
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"slot_id, "
|
|
"`spell_id` "
|
|
"FROM "
|
|
"`character_memmed_spells` "
|
|
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
int i = 0;
|
|
/* Initialize Spells */
|
|
for (i = 0; i < MAX_PP_MEMSPELL; i++){
|
|
pp->mem_spells[i] = 0xFFFFFFFF;
|
|
}
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
i = atoi(row[0]);
|
|
if (i < MAX_PP_MEMSPELL && atoi(row[1]) <= SPDAT_RECORDS){
|
|
pp->mem_spells[i] = atoi(row[1]);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"slot_id, "
|
|
"`spell_id` "
|
|
"FROM "
|
|
"`character_spells` "
|
|
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
int i = 0;
|
|
/* Initialize Spells */
|
|
for (i = 0; i < MAX_PP_SPELLBOOK; i++){
|
|
pp->spell_book[i] = 0xFFFFFFFF;
|
|
}
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
i = atoi(row[0]);
|
|
if (i < MAX_PP_SPELLBOOK && atoi(row[1]) <= SPDAT_RECORDS){
|
|
pp->spell_book[i] = atoi(row[1]);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"lang_id, "
|
|
"`value` "
|
|
"FROM "
|
|
"`character_languages` "
|
|
"WHERE `id` = %u ORDER BY `lang_id`", character_id);
|
|
auto results = database.QueryDatabase(query); int i = 0;
|
|
/* Initialize Languages */
|
|
for (i = 0; i < MAX_PP_LANGUAGE; ++i)
|
|
pp->languages[i] = 0;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
i = atoi(row[0]);
|
|
if (i < MAX_PP_LANGUAGE){
|
|
pp->languages[i] = atoi(row[1]);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat("SELECT slot, rank FROM character_leadership_abilities WHERE `id` = %u", character_id);
|
|
auto results = database.QueryDatabase(query); uint32 slot = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
slot = atoi(row[0]);
|
|
pp->leader_abilities.ranks[slot] = atoi(row[1]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"disc_id "
|
|
"FROM "
|
|
"`character_disciplines`"
|
|
"WHERE `id` = %u ORDER BY `slot_id`", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
int i = 0;
|
|
|
|
/* Initialize Disciplines */
|
|
memset(pp->disciplines.values, 0, (sizeof(pp->disciplines.values[0]) * MAX_PP_DISCIPLINES));
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if (i < MAX_PP_DISCIPLINES)
|
|
pp->disciplines.values[i] = atoi(row[0]);
|
|
++i;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"skill_id, "
|
|
"`value` "
|
|
"FROM "
|
|
"`character_skills` "
|
|
"WHERE `id` = %u ORDER BY `skill_id`", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
int i = 0;
|
|
/* Initialize Skill */
|
|
for (i = 0; i < MAX_PP_SKILL; ++i)
|
|
pp->skills[i] = 0;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
i = atoi(row[0]);
|
|
if (i < MAX_PP_SKILL)
|
|
pp->skills[i] = atoi(row[1]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat(
|
|
"SELECT "
|
|
"platinum, "
|
|
"gold, "
|
|
"silver, "
|
|
"copper, "
|
|
"platinum_bank, "
|
|
"gold_bank, "
|
|
"silver_bank, "
|
|
"copper_bank, "
|
|
"platinum_cursor, "
|
|
"gold_cursor, "
|
|
"silver_cursor, "
|
|
"copper_cursor, "
|
|
"radiant_crystals, "
|
|
"career_radiant_crystals,"
|
|
"ebon_crystals, "
|
|
"career_ebon_crystals "
|
|
"FROM "
|
|
"character_currency "
|
|
"WHERE `id` = %i ", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
pp->platinum = atoi(row[0]);
|
|
pp->gold = atoi(row[1]);
|
|
pp->silver = atoi(row[2]);
|
|
pp->copper = atoi(row[3]);
|
|
pp->platinum_bank = atoi(row[4]);
|
|
pp->gold_bank = atoi(row[5]);
|
|
pp->silver_bank = atoi(row[6]);
|
|
pp->copper_bank = atoi(row[7]);
|
|
pp->platinum_cursor = atoi(row[8]);
|
|
pp->gold_cursor = atoi(row[9]);
|
|
pp->silver_cursor = atoi(row[10]);
|
|
pp->copper_cursor = atoi(row[11]);
|
|
pp->currentRadCrystals = atoi(row[12]);
|
|
pp->careerRadCrystals = atoi(row[13]);
|
|
pp->currentEbonCrystals = atoi(row[14]);
|
|
pp->careerEbonCrystals = atoi(row[15]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat("SELECT slot, blue, green, red, use_tint, color FROM `character_material` WHERE `id` = %u LIMIT 9", character_id);
|
|
auto results = database.QueryDatabase(query); int i = 0; int r = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
r = 0;
|
|
i = atoi(row[r]); /* Slot */ r++;
|
|
pp->item_tint.Slot[i].Blue = atoi(row[r]); r++;
|
|
pp->item_tint.Slot[i].Green = atoi(row[r]); r++;
|
|
pp->item_tint.Slot[i].Red = atoi(row[r]); r++;
|
|
pp->item_tint.Slot[i].UseTint = atoi(row[r]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp)
|
|
{
|
|
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT %u",
|
|
character_id, EQEmu::legacy::BANDOLIERS_SIZE);
|
|
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
|
|
for (i = 0; i < EQEmu::legacy::BANDOLIERS_SIZE; i++) {
|
|
pp->bandoliers[i].Name[0] = '\0';
|
|
for (int si = 0; si < EQEmu::legacy::BANDOLIER_ITEM_COUNT; si++) {
|
|
pp->bandoliers[i].Items[si].ID = 0;
|
|
pp->bandoliers[i].Items[si].Icon = 0;
|
|
pp->bandoliers[i].Items[si].Name[0] = '\0';
|
|
}
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
r = 0;
|
|
i = atoi(row[r]); /* Bandolier ID */ r++;
|
|
si = atoi(row[r]); /* Bandolier Slot */ r++;
|
|
|
|
const EQEmu::ItemData* item_data = database.GetItem(atoi(row[r]));
|
|
if (item_data) {
|
|
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
|
|
pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++; // Must use db value in case an Ornamentation is assigned
|
|
strncpy(pp->bandoliers[i].Items[si].Name, item_data->Name, 64);
|
|
}
|
|
else {
|
|
pp->bandoliers[i].Items[si].ID = 0; r++;
|
|
pp->bandoliers[i].Items[si].Icon = 0; r++;
|
|
pp->bandoliers[i].Items[si].Name[0] = '\0';
|
|
}
|
|
strcpy(pp->bandoliers[i].Name, row[r]); r++;
|
|
|
|
si++; // What is this for!?
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat("SELECT `tier`, `tribute` FROM `character_tribute` WHERE `id` = %u", character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
int i = 0;
|
|
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
|
|
pp->tributes[i].tribute = 0xFFFFFFFF;
|
|
pp->tributes[i].tier = 0;
|
|
}
|
|
i = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if(atoi(row[1]) != TRIBUTE_NONE){
|
|
pp->tributes[i].tier = atoi(row[0]);
|
|
pp->tributes[i].tribute = atoi(row[1]);
|
|
i++;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct *pp)
|
|
{
|
|
std::string query =
|
|
StringFormat("SELECT `potion_id`, `item_id`, `icon` FROM `character_potionbelt` WHERE `id` = %u LIMIT %u",
|
|
character_id, EQEmu::legacy::POTION_BELT_ITEM_COUNT);
|
|
auto results = database.QueryDatabase(query);
|
|
int i = 0;
|
|
for (i = 0; i < EQEmu::legacy::POTION_BELT_ITEM_COUNT; i++) {
|
|
pp->potionbelt.Items[i].Icon = 0;
|
|
pp->potionbelt.Items[i].ID = 0;
|
|
pp->potionbelt.Items[i].Name[0] = '\0';
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
i = atoi(row[0]);
|
|
const EQEmu::ItemData *item_data = database.GetItem(atoi(row[1]));
|
|
if (!item_data)
|
|
continue;
|
|
pp->potionbelt.Items[i].ID = item_data->ID;
|
|
pp->potionbelt.Items[i].Icon = atoi(row[2]);
|
|
strncpy(pp->potionbelt.Items[i].Name, item_data->Name, 64);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct *pp)
|
|
{
|
|
std::string query = StringFormat("SELECT `slot`, `zone_id`, `instance_id`, `x`, `y`, `z`, `heading` FROM "
|
|
"`character_bind` WHERE `id` = %u LIMIT 5",
|
|
character_id);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
if (!results.RowCount()) // SHIT -- this actually isn't good
|
|
return true;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
int index = atoi(row[0]);
|
|
if (index < 0 || index > 4)
|
|
continue;
|
|
|
|
pp->binds[index].zoneId = atoi(row[1]);
|
|
pp->binds[index].instance_id = atoi(row[2]);
|
|
pp->binds[index].x = atoi(row[3]);
|
|
pp->binds[index].y = atoi(row[4]);
|
|
pp->binds[index].z = atoi(row[5]);
|
|
pp->binds[index].heading = atoi(row[6]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value){
|
|
std::string query = StringFormat("REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)", character_id, lang_id, value); QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterLanguage for character ID: %i, lang_id:%u value:%u done", character_id, lang_id, value);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, const BindStruct &bind, uint32 bind_num)
|
|
{
|
|
/* Save Home Bind Point */
|
|
std::string query =
|
|
StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot) VALUES (%u, "
|
|
"%u, %u, %f, %f, %f, %f, %i)",
|
|
character_id, bind.zoneId, bind.instance_id, bind.x, bind.y, bind.z, bind.heading, bind_num);
|
|
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u "
|
|
"instance_id: %u position: %f %f %f %f bind_num: %u",
|
|
character_id, bind.zoneId, bind.instance_id, bind.x, bind.y, bind.z, bind.heading, bind_num);
|
|
|
|
auto results = QueryDatabase(query);
|
|
if (!results.RowsAffected())
|
|
Log(Logs::General, Logs::None, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(),
|
|
query.c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color){
|
|
uint8 red = (color & 0x00FF0000) >> 16;
|
|
uint8 green = (color & 0x0000FF00) >> 8;
|
|
uint8 blue = (color & 0x000000FF);
|
|
|
|
std::string query = StringFormat("REPLACE INTO `character_material` (id, slot, red, green, blue, color, use_tint) VALUES (%u, %u, %u, %u, %u, %u, 255)", character_id, slot_id, red, green, blue, color); auto results = QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterMaterialColor for character ID: %i, slot_id: %u color: %u done", character_id, slot_id, color);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
|
|
std::string query = StringFormat("REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)", character_id, skill_id, value); auto results = QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterSkill for character ID: %i, skill_id:%u value:%u done", character_id, skill_id, value);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id){
|
|
std::string query = StringFormat("REPLACE INTO `character_disciplines` (id, slot_id, disc_id) VALUES (%u, %u, %u)", character_id, slot_id, disc_id);
|
|
auto results = QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterDisc for character ID: %i, slot:%u disc_id:%u done", character_id, slot_id, disc_id);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp){
|
|
std::string query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id);
|
|
QueryDatabase(query);
|
|
/* Save Tributes only if we have values... */
|
|
for (int i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
|
|
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
|
|
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
|
QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name)
|
|
{
|
|
char bandolier_name_esc[64];
|
|
DoEscapeString(bandolier_name_esc, bandolier_name, strlen(bandolier_name));
|
|
std::string query = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%u, %u, %u, %u, %u,'%s')", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name_esc);
|
|
auto results = QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterBandolier for character ID: %i, bandolier_id: %u, bandolier_slot: %u item_id: %u, icon:%u band_name:%s done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon)
|
|
{
|
|
std::string query = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%u, %u, %u, %u)", character_id, potion_id, item_id, icon);
|
|
auto results = QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
|
|
uint8 first_entry = 0; std::string query = "";
|
|
for (int i = 0; i < MAX_LEADERSHIP_AA_ARRAY; i++){
|
|
if (pp->leader_abilities.ranks[i] > 0){
|
|
if (first_entry != 1){
|
|
query = StringFormat("REPLACE INTO `character_leadership_abilities` (id, slot, rank) VALUES (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
|
|
first_entry = 1;
|
|
}
|
|
query = query + StringFormat(", (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
|
|
}
|
|
}
|
|
auto results = QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterInventorySnapshot(uint32 character_id){
|
|
uint32 time_index = time(nullptr);
|
|
std::string query = StringFormat(
|
|
"INSERT INTO inventory_snapshots ("
|
|
" time_index,"
|
|
" charid,"
|
|
" slotid,"
|
|
" itemid,"
|
|
" charges,"
|
|
" color,"
|
|
" augslot1,"
|
|
" augslot2,"
|
|
" augslot3,"
|
|
" augslot4,"
|
|
" augslot5,"
|
|
" augslot6,"
|
|
" instnodrop,"
|
|
" custom_data,"
|
|
" ornamenticon,"
|
|
" ornamentidfile,"
|
|
" ornament_hero_model"
|
|
")"
|
|
" SELECT"
|
|
" %u,"
|
|
" charid,"
|
|
" slotid,"
|
|
" itemid,"
|
|
" charges,"
|
|
" color,"
|
|
" augslot1,"
|
|
" augslot2,"
|
|
" augslot3,"
|
|
" augslot4,"
|
|
" augslot5,"
|
|
" augslot6,"
|
|
" instnodrop,"
|
|
" custom_data,"
|
|
" ornamenticon,"
|
|
" ornamentidfile,"
|
|
" ornament_hero_model"
|
|
" FROM inventory"
|
|
" WHERE charid = %u",
|
|
time_index,
|
|
character_id
|
|
);
|
|
auto results = database.QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterInventorySnapshot %i (%s)", character_id, (results.Success() ? "pass" : "fail"));
|
|
return results.Success();
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp){
|
|
|
|
/* If this is ever zero - the client hasn't fully loaded and potentially crashed during zone */
|
|
if (account_id <= 0)
|
|
return false;
|
|
|
|
clock_t t = std::clock(); /* Function timer start */
|
|
std::string query = StringFormat(
|
|
"REPLACE INTO `character_data` ("
|
|
" id, "
|
|
" account_id, "
|
|
" `name`, "
|
|
" last_name, "
|
|
" gender, "
|
|
" race, "
|
|
" class, "
|
|
" `level`, "
|
|
" deity, "
|
|
" birthday, "
|
|
" last_login, "
|
|
" time_played, "
|
|
" pvp_status, "
|
|
" level2, "
|
|
" anon, "
|
|
" gm, "
|
|
" intoxication, "
|
|
" hair_color, "
|
|
" beard_color, "
|
|
" eye_color_1, "
|
|
" eye_color_2, "
|
|
" hair_style, "
|
|
" beard, "
|
|
" ability_time_seconds, "
|
|
" ability_number, "
|
|
" ability_time_minutes, "
|
|
" ability_time_hours, "
|
|
" title, "
|
|
" suffix, "
|
|
" exp, "
|
|
" points, "
|
|
" mana, "
|
|
" cur_hp, "
|
|
" str, "
|
|
" sta, "
|
|
" cha, "
|
|
" dex, "
|
|
" `int`, "
|
|
" agi, "
|
|
" wis, "
|
|
" face, "
|
|
" y, "
|
|
" x, "
|
|
" z, "
|
|
" heading, "
|
|
" pvp2, "
|
|
" pvp_type, "
|
|
" autosplit_enabled, "
|
|
" zone_change_count, "
|
|
" drakkin_heritage, "
|
|
" drakkin_tattoo, "
|
|
" drakkin_details, "
|
|
" toxicity, "
|
|
" hunger_level, "
|
|
" thirst_level, "
|
|
" ability_up, "
|
|
" zone_id, "
|
|
" zone_instance, "
|
|
" leadership_exp_on, "
|
|
" ldon_points_guk, "
|
|
" ldon_points_mir, "
|
|
" ldon_points_mmc, "
|
|
" ldon_points_ruj, "
|
|
" ldon_points_tak, "
|
|
" ldon_points_available, "
|
|
" tribute_time_remaining, "
|
|
" show_helm, "
|
|
" career_tribute_points, "
|
|
" tribute_points, "
|
|
" tribute_active, "
|
|
" endurance, "
|
|
" group_leadership_exp, "
|
|
" raid_leadership_exp, "
|
|
" group_leadership_points, "
|
|
" raid_leadership_points, "
|
|
" air_remaining, "
|
|
" pvp_kills, "
|
|
" pvp_deaths, "
|
|
" pvp_current_points, "
|
|
" pvp_career_points, "
|
|
" pvp_best_kill_streak, "
|
|
" pvp_worst_death_streak, "
|
|
" pvp_current_kill_streak, "
|
|
" aa_points_spent, "
|
|
" aa_exp, "
|
|
" aa_points, "
|
|
" group_auto_consent, "
|
|
" raid_auto_consent, "
|
|
" guild_auto_consent, "
|
|
" RestTimer, "
|
|
" e_aa_effects, "
|
|
" e_percent_to_aa, "
|
|
" e_expended_aa_spent, "
|
|
" e_last_invsnapshot "
|
|
") "
|
|
"VALUES ("
|
|
"%u," // id " id, "
|
|
"%u," // account_id " account_id, "
|
|
"'%s'," // `name` pp->name, " `name`, "
|
|
"'%s'," // last_name pp->last_name, " last_name, "
|
|
"%u," // gender pp->gender, " gender, "
|
|
"%u," // race pp->race, " race, "
|
|
"%u," // class pp->class_, " class, "
|
|
"%u," // `level` pp->level, " `level`, "
|
|
"%u," // deity pp->deity, " deity, "
|
|
"%u," // birthday pp->birthday, " birthday, "
|
|
"%u," // last_login pp->lastlogin, " last_login, "
|
|
"%u," // time_played pp->timePlayedMin, " time_played, "
|
|
"%u," // pvp_status pp->pvp, " pvp_status, "
|
|
"%u," // level2 pp->level2, " level2, "
|
|
"%u," // anon pp->anon, " anon, "
|
|
"%u," // gm pp->gm, " gm, "
|
|
"%u," // intoxication pp->intoxication, " intoxication, "
|
|
"%u," // hair_color pp->haircolor, " hair_color, "
|
|
"%u," // beard_color pp->beardcolor, " beard_color, "
|
|
"%u," // eye_color_1 pp->eyecolor1, " eye_color_1, "
|
|
"%u," // eye_color_2 pp->eyecolor2, " eye_color_2, "
|
|
"%u," // hair_style pp->hairstyle, " hair_style, "
|
|
"%u," // beard pp->beard, " beard, "
|
|
"%u," // ability_time_seconds pp->ability_time_seconds, " ability_time_seconds, "
|
|
"%u," // ability_number pp->ability_number, " ability_number, "
|
|
"%u," // ability_time_minutes pp->ability_time_minutes, " ability_time_minutes, "
|
|
"%u," // ability_time_hours pp->ability_time_hours, " ability_time_hours, "
|
|
"'%s'," // title pp->title, " title, " "
|
|
"'%s'," // suffix pp->suffix, " suffix, "
|
|
"%u," // exp pp->exp, " exp, "
|
|
"%u," // points pp->points, " points, "
|
|
"%u," // mana pp->mana, " mana, "
|
|
"%u," // cur_hp pp->cur_hp, " cur_hp, "
|
|
"%u," // str pp->STR, " str, "
|
|
"%u," // sta pp->STA, " sta, "
|
|
"%u," // cha pp->CHA, " cha, "
|
|
"%u," // dex pp->DEX, " dex, "
|
|
"%u," // `int` pp->INT, " `int`, "
|
|
"%u," // agi pp->AGI, " agi, "
|
|
"%u," // wis pp->WIS, " wis, "
|
|
"%u," // face pp->face, " face, "
|
|
"%f," // y pp->y, " y, "
|
|
"%f," // x pp->x, " x, "
|
|
"%f," // z pp->z, " z, "
|
|
"%f," // heading pp->heading, " heading, "
|
|
"%u," // pvp2 pp->pvp2, " pvp2, "
|
|
"%u," // pvp_type pp->pvptype, " pvp_type, "
|
|
"%u," // autosplit_enabled pp->autosplit, " autosplit_enabled, "
|
|
"%u," // zone_change_count pp->zone_change_count, " zone_change_count, "
|
|
"%u," // drakkin_heritage pp->drakkin_heritage, " drakkin_heritage, "
|
|
"%u," // drakkin_tattoo pp->drakkin_tattoo, " drakkin_tattoo, "
|
|
"%u," // drakkin_details pp->drakkin_details, " drakkin_details, "
|
|
"%i," // toxicity pp->toxicity, " toxicity, "
|
|
"%i," // hunger_level pp->hunger_level, " hunger_level, "
|
|
"%i," // thirst_level pp->thirst_level, " thirst_level, "
|
|
"%u," // ability_up pp->ability_up, " ability_up, "
|
|
"%u," // zone_id pp->zone_id, " zone_id, "
|
|
"%u," // zone_instance pp->zoneInstance, " zone_instance, "
|
|
"%u," // leadership_exp_on pp->leadAAActive, " leadership_exp_on, "
|
|
"%u," // ldon_points_guk pp->ldon_points_guk, " ldon_points_guk, "
|
|
"%u," // ldon_points_mir pp->ldon_points_mir, " ldon_points_mir, "
|
|
"%u," // ldon_points_mmc pp->ldon_points_mmc, " ldon_points_mmc, "
|
|
"%u," // ldon_points_ruj pp->ldon_points_ruj, " ldon_points_ruj, "
|
|
"%u," // ldon_points_tak pp->ldon_points_tak, " ldon_points_tak, "
|
|
"%u," // ldon_points_available pp->ldon_points_available, " ldon_points_available, "
|
|
"%u," // tribute_time_remaining pp->tribute_time_remaining, " tribute_time_remaining, "
|
|
"%u," // show_helm pp->showhelm, " show_helm, "
|
|
"%u," // career_tribute_points pp->career_tribute_points, " career_tribute_points, "
|
|
"%u," // tribute_points pp->tribute_points, " tribute_points, "
|
|
"%u," // tribute_active pp->tribute_active, " tribute_active, "
|
|
"%u," // endurance pp->endurance, " endurance, "
|
|
"%u," // group_leadership_exp pp->group_leadership_exp, " group_leadership_exp, "
|
|
"%u," // raid_leadership_exp pp->raid_leadership_exp, " raid_leadership_exp, "
|
|
"%u," // group_leadership_points pp->group_leadership_points, " group_leadership_points, "
|
|
"%u," // raid_leadership_points pp->raid_leadership_points, " raid_leadership_points, "
|
|
"%u," // air_remaining pp->air_remaining, " air_remaining, "
|
|
"%u," // pvp_kills pp->PVPKills, " pvp_kills, "
|
|
"%u," // pvp_deaths pp->PVPDeaths, " pvp_deaths, "
|
|
"%u," // pvp_current_points pp->PVPCurrentPoints, " pvp_current_points, "
|
|
"%u," // pvp_career_points pp->PVPCareerPoints, " pvp_career_points, "
|
|
"%u," // pvp_best_kill_streak pp->PVPBestKillStreak, " pvp_best_kill_streak, "
|
|
"%u," // pvp_worst_death_streak pp->PVPWorstDeathStreak, " pvp_worst_death_streak, "
|
|
"%u," // pvp_current_kill_streak pp->PVPCurrentKillStreak, " pvp_current_kill_streak, "
|
|
"%u," // aa_points_spent pp->aapoints_spent, " aa_points_spent, "
|
|
"%u," // aa_exp pp->expAA, " aa_exp, "
|
|
"%u," // aa_points pp->aapoints, " aa_points, "
|
|
"%u," // group_auto_consent pp->groupAutoconsent, " group_auto_consent, "
|
|
"%u," // raid_auto_consent pp->raidAutoconsent, " raid_auto_consent, "
|
|
"%u," // guild_auto_consent pp->guildAutoconsent, " guild_auto_consent, "
|
|
"%u," // RestTimer pp->RestTimer, " RestTimer) "
|
|
"%u," // e_aa_effects
|
|
"%u," // e_percent_to_aa
|
|
"%u," // e_expended_aa_spent
|
|
"%u" // e_last_invsnapshot
|
|
")",
|
|
character_id, // " id, "
|
|
account_id, // " account_id, "
|
|
EscapeString(pp->name).c_str(), // " `name`, "
|
|
EscapeString(pp->last_name).c_str(), // " last_name, "
|
|
pp->gender, // " gender, "
|
|
pp->race, // " race, "
|
|
pp->class_, // " class, "
|
|
pp->level, // " `level`, "
|
|
pp->deity, // " deity, "
|
|
pp->birthday, // " birthday, "
|
|
pp->lastlogin, // " last_login, "
|
|
pp->timePlayedMin, // " time_played, "
|
|
pp->pvp, // " pvp_status, "
|
|
pp->level2, // " level2, "
|
|
pp->anon, // " anon, "
|
|
pp->gm, // " gm, "
|
|
pp->intoxication, // " intoxication, "
|
|
pp->haircolor, // " hair_color, "
|
|
pp->beardcolor, // " beard_color, "
|
|
pp->eyecolor1, // " eye_color_1, "
|
|
pp->eyecolor2, // " eye_color_2, "
|
|
pp->hairstyle, // " hair_style, "
|
|
pp->beard, // " beard, "
|
|
pp->ability_time_seconds, // " ability_time_seconds, "
|
|
pp->ability_number, // " ability_number, "
|
|
pp->ability_time_minutes, // " ability_time_minutes, "
|
|
pp->ability_time_hours, // " ability_time_hours, "
|
|
EscapeString(pp->title).c_str(), // " title, "
|
|
EscapeString(pp->suffix).c_str(), // " suffix, "
|
|
pp->exp, // " exp, "
|
|
pp->points, // " points, "
|
|
pp->mana, // " mana, "
|
|
pp->cur_hp, // " cur_hp, "
|
|
pp->STR, // " str, "
|
|
pp->STA, // " sta, "
|
|
pp->CHA, // " cha, "
|
|
pp->DEX, // " dex, "
|
|
pp->INT, // " `int`, "
|
|
pp->AGI, // " agi, "
|
|
pp->WIS, // " wis, "
|
|
pp->face, // " face, "
|
|
pp->y, // " y, "
|
|
pp->x, // " x, "
|
|
pp->z, // " z, "
|
|
pp->heading, // " heading, "
|
|
pp->pvp2, // " pvp2, "
|
|
pp->pvptype, // " pvp_type, "
|
|
pp->autosplit, // " autosplit_enabled, "
|
|
pp->zone_change_count, // " zone_change_count, "
|
|
pp->drakkin_heritage, // " drakkin_heritage, "
|
|
pp->drakkin_tattoo, // " drakkin_tattoo, "
|
|
pp->drakkin_details, // " drakkin_details, "
|
|
pp->toxicity, // " toxicity, "
|
|
pp->hunger_level, // " hunger_level, "
|
|
pp->thirst_level, // " thirst_level, "
|
|
pp->ability_up, // " ability_up, "
|
|
pp->zone_id, // " zone_id, "
|
|
pp->zoneInstance, // " zone_instance, "
|
|
pp->leadAAActive, // " leadership_exp_on, "
|
|
pp->ldon_points_guk, // " ldon_points_guk, "
|
|
pp->ldon_points_mir, // " ldon_points_mir, "
|
|
pp->ldon_points_mmc, // " ldon_points_mmc, "
|
|
pp->ldon_points_ruj, // " ldon_points_ruj, "
|
|
pp->ldon_points_tak, // " ldon_points_tak, "
|
|
pp->ldon_points_available, // " ldon_points_available, "
|
|
pp->tribute_time_remaining, // " tribute_time_remaining, "
|
|
pp->showhelm, // " show_helm, "
|
|
pp->career_tribute_points, // " career_tribute_points, "
|
|
pp->tribute_points, // " tribute_points, "
|
|
pp->tribute_active, // " tribute_active, "
|
|
pp->endurance, // " endurance, "
|
|
pp->group_leadership_exp, // " group_leadership_exp, "
|
|
pp->raid_leadership_exp, // " raid_leadership_exp, "
|
|
pp->group_leadership_points, // " group_leadership_points, "
|
|
pp->raid_leadership_points, // " raid_leadership_points, "
|
|
pp->air_remaining, // " air_remaining, "
|
|
pp->PVPKills, // " pvp_kills, "
|
|
pp->PVPDeaths, // " pvp_deaths, "
|
|
pp->PVPCurrentPoints, // " pvp_current_points, "
|
|
pp->PVPCareerPoints, // " pvp_career_points, "
|
|
pp->PVPBestKillStreak, // " pvp_best_kill_streak, "
|
|
pp->PVPWorstDeathStreak, // " pvp_worst_death_streak, "
|
|
pp->PVPCurrentKillStreak, // " pvp_current_kill_streak, "
|
|
pp->aapoints_spent, // " aa_points_spent, "
|
|
pp->expAA, // " aa_exp, "
|
|
pp->aapoints, // " aa_points, "
|
|
pp->groupAutoconsent, // " group_auto_consent, "
|
|
pp->raidAutoconsent, // " raid_auto_consent, "
|
|
pp->guildAutoconsent, // " guild_auto_consent, "
|
|
pp->RestTimer, // " RestTimer) "
|
|
m_epp->aa_effects,
|
|
m_epp->perAA,
|
|
m_epp->expended_aa,
|
|
m_epp->last_invsnapshot_time
|
|
);
|
|
auto results = database.QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
|
|
if (pp->copper < 0) { pp->copper = 0; }
|
|
if (pp->silver < 0) { pp->silver = 0; }
|
|
if (pp->gold < 0) { pp->gold = 0; }
|
|
if (pp->platinum < 0) { pp->platinum = 0; }
|
|
if (pp->copper_bank < 0) { pp->copper_bank = 0; }
|
|
if (pp->silver_bank < 0) { pp->silver_bank = 0; }
|
|
if (pp->gold_bank < 0) { pp->gold_bank = 0; }
|
|
if (pp->platinum_bank < 0) { pp->platinum_bank = 0; }
|
|
if (pp->platinum_cursor < 0) { pp->platinum_cursor = 0; }
|
|
if (pp->gold_cursor < 0) { pp->gold_cursor = 0; }
|
|
if (pp->silver_cursor < 0) { pp->silver_cursor = 0; }
|
|
if (pp->copper_cursor < 0) { pp->copper_cursor = 0; }
|
|
std::string query = StringFormat(
|
|
"REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
|
|
"platinum_bank, gold_bank, silver_bank, copper_bank,"
|
|
"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
|
|
"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
|
|
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
|
|
character_id,
|
|
pp->platinum,
|
|
pp->gold,
|
|
pp->silver,
|
|
pp->copper,
|
|
pp->platinum_bank,
|
|
pp->gold_bank,
|
|
pp->silver_bank,
|
|
pp->copper_bank,
|
|
pp->platinum_cursor,
|
|
pp->gold_cursor,
|
|
pp->silver_cursor,
|
|
pp->copper_cursor,
|
|
pp->currentRadCrystals,
|
|
pp->careerRadCrystals,
|
|
pp->currentEbonCrystals,
|
|
pp->careerEbonCrystals);
|
|
auto results = database.QueryDatabase(query);
|
|
Log(Logs::General, Logs::None, "Saving Currency for character ID: %i, done", character_id);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges){
|
|
std::string rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, aa_id, aa_value, charges)"
|
|
" VALUES (%u, %u, %u, %u)",
|
|
character_id, aa_id, current_level, charges);
|
|
auto results = QueryDatabase(rquery);
|
|
Log(Logs::General, Logs::None, "Saving AA for character ID: %u, aa_id: %u current_level: %u", character_id, aa_id, current_level);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
|
|
if (spell_id > SPDAT_RECORDS){ return false; }
|
|
std::string query = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
|
|
if (spell_id > SPDAT_RECORDS){ return false; }
|
|
std::string query = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
|
|
std::string query = StringFormat("DELETE FROM `character_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterDisc(uint32 character_id, uint32 slot_id){
|
|
std::string query = StringFormat("DELETE FROM `character_disciplines` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id){
|
|
std::string query = StringFormat("DELETE FROM `character_bandolier` WHERE `bandolier_id` = %u AND `id` = %u", band_id, character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterLeadershipAAs(uint32 character_id){
|
|
std::string query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
|
|
std::string query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterDye(uint32 character_id){
|
|
std::string query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
|
|
std::string query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
|
|
QueryDatabase(query);
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::NoRentExpired(const char* name){
|
|
std::string query = StringFormat("SELECT (UNIX_TIMESTAMP(NOW()) - last_login) FROM `character_data` WHERE name = '%s'", name);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
if (results.RowCount() != 1)
|
|
return false;
|
|
|
|
auto row = results.begin();
|
|
uint32 seconds = atoi(row[0]);
|
|
|
|
return (seconds>1800);
|
|
}
|
|
|
|
const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load /*= false*/)
|
|
{
|
|
const NPCType *npc = nullptr;
|
|
|
|
/* If there is a cached NPC entry, load it */
|
|
auto itr = zone->npctable.find(npc_type_id);
|
|
if(itr != zone->npctable.end())
|
|
return itr->second;
|
|
|
|
std::string where_condition = "";
|
|
|
|
if (bulk_load){
|
|
Log(Logs::General, Logs::Debug, "Performing bulk NPC Types load");
|
|
where_condition = StringFormat(
|
|
"INNER JOIN spawnentry ON npc_types.id = spawnentry.npcID "
|
|
"INNER JOIN spawn2 ON spawnentry.spawngroupID = spawn2.spawngroupID "
|
|
"WHERE spawn2.zone = '%s' and spawn2.version = %u GROUP BY npc_types.id", zone->GetShortName(), zone->GetInstanceVersion());
|
|
}
|
|
else{
|
|
where_condition = StringFormat("WHERE id = %u", npc_type_id);
|
|
}
|
|
|
|
std::string query = StringFormat("SELECT "
|
|
"npc_types.id, "
|
|
"npc_types.name, "
|
|
"npc_types.level, "
|
|
"npc_types.race, "
|
|
"npc_types.class, "
|
|
"npc_types.hp, "
|
|
"npc_types.mana, "
|
|
"npc_types.gender, "
|
|
"npc_types.texture, "
|
|
"npc_types.helmtexture, "
|
|
"npc_types.herosforgemodel, "
|
|
"npc_types.size, "
|
|
"npc_types.loottable_id, "
|
|
"npc_types.merchant_id, "
|
|
"npc_types.alt_currency_id, "
|
|
"npc_types.adventure_template_id, "
|
|
"npc_types.trap_template, "
|
|
"npc_types.attack_speed, "
|
|
"npc_types.STR, "
|
|
"npc_types.STA, "
|
|
"npc_types.DEX, "
|
|
"npc_types.AGI, "
|
|
"npc_types._INT, "
|
|
"npc_types.WIS, "
|
|
"npc_types.CHA, "
|
|
"npc_types.MR, "
|
|
"npc_types.CR, "
|
|
"npc_types.DR, "
|
|
"npc_types.FR, "
|
|
"npc_types.PR, "
|
|
"npc_types.Corrup, "
|
|
"npc_types.PhR, "
|
|
"npc_types.mindmg, "
|
|
"npc_types.maxdmg, "
|
|
"npc_types.attack_count, "
|
|
"npc_types.special_abilities, "
|
|
"npc_types.npc_spells_id, "
|
|
"npc_types.npc_spells_effects_id, "
|
|
"npc_types.d_melee_texture1, "
|
|
"npc_types.d_melee_texture2, "
|
|
"npc_types.ammo_idfile, "
|
|
"npc_types.prim_melee_type, "
|
|
"npc_types.sec_melee_type, "
|
|
"npc_types.ranged_type, "
|
|
"npc_types.runspeed, "
|
|
"npc_types.findable, "
|
|
"npc_types.trackable, "
|
|
"npc_types.hp_regen_rate, "
|
|
"npc_types.mana_regen_rate, "
|
|
"npc_types.aggroradius, "
|
|
"npc_types.assistradius, "
|
|
"npc_types.bodytype, "
|
|
"npc_types.npc_faction_id, "
|
|
"npc_types.face, "
|
|
"npc_types.luclin_hairstyle, "
|
|
"npc_types.luclin_haircolor, "
|
|
"npc_types.luclin_eyecolor, "
|
|
"npc_types.luclin_eyecolor2, "
|
|
"npc_types.luclin_beardcolor, "
|
|
"npc_types.luclin_beard, "
|
|
"npc_types.drakkin_heritage, "
|
|
"npc_types.drakkin_tattoo, "
|
|
"npc_types.drakkin_details, "
|
|
"npc_types.armortint_id, "
|
|
"npc_types.armortint_red, "
|
|
"npc_types.armortint_green, "
|
|
"npc_types.armortint_blue, "
|
|
"npc_types.see_invis, "
|
|
"npc_types.see_invis_undead, "
|
|
"npc_types.lastname, "
|
|
"npc_types.qglobal, "
|
|
"npc_types.AC, "
|
|
"npc_types.npc_aggro, "
|
|
"npc_types.spawn_limit, "
|
|
"npc_types.see_hide, "
|
|
"npc_types.see_improved_hide, "
|
|
"npc_types.ATK, "
|
|
"npc_types.Accuracy, "
|
|
"npc_types.Avoidance, "
|
|
"npc_types.slow_mitigation, "
|
|
"npc_types.maxlevel, "
|
|
"npc_types.scalerate, "
|
|
"npc_types.private_corpse, "
|
|
"npc_types.unique_spawn_by_name, "
|
|
"npc_types.underwater, "
|
|
"npc_types.emoteid, "
|
|
"npc_types.spellscale, "
|
|
"npc_types.healscale, "
|
|
"npc_types.no_target_hotkey, "
|
|
"npc_types.raid_target, "
|
|
"npc_types.attack_delay, "
|
|
"npc_types.light, "
|
|
"npc_types.armtexture, "
|
|
"npc_types.bracertexture, "
|
|
"npc_types.handtexture, "
|
|
"npc_types.legtexture, "
|
|
"npc_types.feettexture, "
|
|
"npc_types.ignore_despawn, "
|
|
"npc_types.show_name, "
|
|
"npc_types.untargetable "
|
|
"FROM npc_types %s",
|
|
where_condition.c_str()
|
|
);
|
|
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
NPCType *temp_npctype_data;
|
|
temp_npctype_data = new NPCType;
|
|
memset (temp_npctype_data, 0, sizeof *temp_npctype_data);
|
|
|
|
temp_npctype_data->npc_id = atoi(row[0]);
|
|
|
|
strn0cpy(temp_npctype_data->name, row[1], 50);
|
|
|
|
temp_npctype_data->level = atoi(row[2]);
|
|
temp_npctype_data->race = atoi(row[3]);
|
|
temp_npctype_data->class_ = atoi(row[4]);
|
|
temp_npctype_data->max_hp = atoi(row[5]);
|
|
temp_npctype_data->cur_hp = temp_npctype_data->max_hp;
|
|
temp_npctype_data->Mana = atoi(row[6]);
|
|
temp_npctype_data->gender = atoi(row[7]);
|
|
temp_npctype_data->texture = atoi(row[8]);
|
|
temp_npctype_data->helmtexture = atoi(row[9]);
|
|
temp_npctype_data->herosforgemodel = atoul(row[10]);
|
|
temp_npctype_data->size = atof(row[11]);
|
|
temp_npctype_data->loottable_id = atoi(row[12]);
|
|
temp_npctype_data->merchanttype = atoi(row[13]);
|
|
temp_npctype_data->alt_currency_type = atoi(row[14]);
|
|
temp_npctype_data->adventure_template = atoi(row[15]);
|
|
temp_npctype_data->trap_template = atoi(row[16]);
|
|
temp_npctype_data->attack_speed = atof(row[17]);
|
|
temp_npctype_data->STR = atoi(row[18]);
|
|
temp_npctype_data->STA = atoi(row[19]);
|
|
temp_npctype_data->DEX = atoi(row[20]);
|
|
temp_npctype_data->AGI = atoi(row[21]);
|
|
temp_npctype_data->INT = atoi(row[22]);
|
|
temp_npctype_data->WIS = atoi(row[23]);
|
|
temp_npctype_data->CHA = atoi(row[24]);
|
|
temp_npctype_data->MR = atoi(row[25]);
|
|
temp_npctype_data->CR = atoi(row[26]);
|
|
temp_npctype_data->DR = atoi(row[27]);
|
|
temp_npctype_data->FR = atoi(row[28]);
|
|
temp_npctype_data->PR = atoi(row[29]);
|
|
temp_npctype_data->Corrup = atoi(row[30]);
|
|
temp_npctype_data->PhR = atoi(row[31]);
|
|
temp_npctype_data->min_dmg = atoi(row[32]);
|
|
temp_npctype_data->max_dmg = atoi(row[33]);
|
|
temp_npctype_data->attack_count = atoi(row[34]);
|
|
|
|
if (row[35] != nullptr)
|
|
strn0cpy(temp_npctype_data->special_abilities, row[35], 512);
|
|
else
|
|
temp_npctype_data->special_abilities[0] = '\0';
|
|
|
|
temp_npctype_data->npc_spells_id = atoi(row[36]);
|
|
temp_npctype_data->npc_spells_effects_id = atoi(row[37]);
|
|
temp_npctype_data->d_melee_texture1 = atoi(row[38]);
|
|
temp_npctype_data->d_melee_texture2 = atoi(row[39]);
|
|
strn0cpy(temp_npctype_data->ammo_idfile, row[40], 30);
|
|
temp_npctype_data->prim_melee_type = atoi(row[41]);
|
|
temp_npctype_data->sec_melee_type = atoi(row[42]);
|
|
temp_npctype_data->ranged_type = atoi(row[43]);
|
|
temp_npctype_data->runspeed= atof(row[44]);
|
|
temp_npctype_data->findable = atoi(row[45]) == 0? false : true;
|
|
temp_npctype_data->trackable = atoi(row[46]) == 0? false : true;
|
|
temp_npctype_data->hp_regen = atoi(row[47]);
|
|
temp_npctype_data->mana_regen = atoi(row[48]);
|
|
|
|
// set default value for aggroradius
|
|
temp_npctype_data->aggroradius = (int32)atoi(row[49]);
|
|
if (temp_npctype_data->aggroradius <= 0)
|
|
temp_npctype_data->aggroradius = 70;
|
|
|
|
temp_npctype_data->assistradius = (int32)atoi(row[50]);
|
|
if (temp_npctype_data->assistradius <= 0)
|
|
temp_npctype_data->assistradius = temp_npctype_data->aggroradius;
|
|
|
|
if (row[51] && strlen(row[51]))
|
|
temp_npctype_data->bodytype = (uint8)atoi(row[51]);
|
|
else
|
|
temp_npctype_data->bodytype = 0;
|
|
|
|
temp_npctype_data->npc_faction_id = atoi(row[52]);
|
|
|
|
temp_npctype_data->luclinface = atoi(row[53]);
|
|
temp_npctype_data->hairstyle = atoi(row[54]);
|
|
temp_npctype_data->haircolor = atoi(row[55]);
|
|
temp_npctype_data->eyecolor1 = atoi(row[56]);
|
|
temp_npctype_data->eyecolor2 = atoi(row[57]);
|
|
temp_npctype_data->beardcolor = atoi(row[58]);
|
|
temp_npctype_data->beard = atoi(row[59]);
|
|
temp_npctype_data->drakkin_heritage = atoi(row[60]);
|
|
temp_npctype_data->drakkin_tattoo = atoi(row[61]);
|
|
temp_npctype_data->drakkin_details = atoi(row[62]);
|
|
|
|
uint32 armor_tint_id = atoi(row[63]);
|
|
|
|
temp_npctype_data->armor_tint.Head.Color = (atoi(row[64]) & 0xFF) << 16;
|
|
temp_npctype_data->armor_tint.Head.Color |= (atoi(row[65]) & 0xFF) << 8;
|
|
temp_npctype_data->armor_tint.Head.Color |= (atoi(row[66]) & 0xFF);
|
|
temp_npctype_data->armor_tint.Head.Color |= (temp_npctype_data->armor_tint.Head.Color) ? (0xFF << 24) : 0;
|
|
|
|
if (armor_tint_id != 0) {
|
|
std::string armortint_query = StringFormat(
|
|
"SELECT red1h, grn1h, blu1h, "
|
|
"red2c, grn2c, blu2c, "
|
|
"red3a, grn3a, blu3a, "
|
|
"red4b, grn4b, blu4b, "
|
|
"red5g, grn5g, blu5g, "
|
|
"red6l, grn6l, blu6l, "
|
|
"red7f, grn7f, blu7f, "
|
|
"red8x, grn8x, blu8x, "
|
|
"red9x, grn9x, blu9x "
|
|
"FROM npc_types_tint WHERE id = %d",
|
|
armor_tint_id);
|
|
auto armortint_results = QueryDatabase(armortint_query);
|
|
if (!armortint_results.Success() || armortint_results.RowCount() == 0)
|
|
armor_tint_id = 0;
|
|
else {
|
|
auto armorTint_row = armortint_results.begin();
|
|
|
|
for (int index = EQEmu::textures::textureBegin; index <= EQEmu::textures::LastTexture; index++) {
|
|
temp_npctype_data->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
|
|
temp_npctype_data->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 1]) << 8;
|
|
temp_npctype_data->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 2]);
|
|
temp_npctype_data->armor_tint.Slot[index].Color |= (temp_npctype_data->armor_tint.Slot[index].Color) ? (0xFF << 24) : 0;
|
|
}
|
|
}
|
|
}
|
|
// Try loading npc_types tint fields if armor tint is 0 or query failed to get results
|
|
if (armor_tint_id == 0) {
|
|
for (int index = EQEmu::textures::armorChest; index < EQEmu::textures::materialCount; index++) {
|
|
temp_npctype_data->armor_tint.Slot[index].Color = temp_npctype_data->armor_tint.Slot[0].Color; // odd way to 'zero-out' the array...
|
|
}
|
|
}
|
|
|
|
temp_npctype_data->see_invis = atoi(row[67]);
|
|
temp_npctype_data->see_invis_undead = atoi(row[68]) == 0? false: true; // Set see_invis_undead flag
|
|
|
|
if (row[69] != nullptr)
|
|
strn0cpy(temp_npctype_data->lastname, row[69], 32);
|
|
|
|
temp_npctype_data->qglobal = atoi(row[70]) == 0? false: true; // qglobal
|
|
temp_npctype_data->AC = atoi(row[71]);
|
|
temp_npctype_data->npc_aggro = atoi(row[72]) == 0? false: true;
|
|
temp_npctype_data->spawn_limit = atoi(row[73]);
|
|
temp_npctype_data->see_hide = atoi(row[74]) == 0? false: true;
|
|
temp_npctype_data->see_improved_hide = atoi(row[75]) == 0? false: true;
|
|
temp_npctype_data->ATK = atoi(row[76]);
|
|
temp_npctype_data->accuracy_rating = atoi(row[77]);
|
|
temp_npctype_data->avoidance_rating = atoi(row[78]);
|
|
temp_npctype_data->slow_mitigation = atoi(row[79]);
|
|
temp_npctype_data->maxlevel = atoi(row[80]);
|
|
temp_npctype_data->scalerate = atoi(row[81]);
|
|
temp_npctype_data->private_corpse = atoi(row[82]) == 1 ? true: false;
|
|
temp_npctype_data->unique_spawn_by_name = atoi(row[83]) == 1 ? true: false;
|
|
temp_npctype_data->underwater = atoi(row[84]) == 1 ? true: false;
|
|
temp_npctype_data->emoteid = atoi(row[85]);
|
|
temp_npctype_data->spellscale = atoi(row[86]);
|
|
temp_npctype_data->healscale = atoi(row[87]);
|
|
temp_npctype_data->no_target_hotkey = atoi(row[88]) == 1 ? true: false;
|
|
temp_npctype_data->raid_target = atoi(row[89]) == 0 ? false: true;
|
|
temp_npctype_data->attack_delay = atoi(row[90]) * 100; // TODO: fix DB
|
|
temp_npctype_data->light = (atoi(row[91]) & 0x0F);
|
|
|
|
temp_npctype_data->armtexture = atoi(row[92]);
|
|
temp_npctype_data->bracertexture = atoi(row[93]);
|
|
temp_npctype_data->handtexture = atoi(row[94]);
|
|
temp_npctype_data->legtexture = atoi(row[95]);
|
|
temp_npctype_data->feettexture = atoi(row[96]);
|
|
temp_npctype_data->ignore_despawn = atoi(row[97]) == 1 ? true : false;
|
|
temp_npctype_data->show_name = atoi(row[98]) != 0 ? true : false;
|
|
temp_npctype_data->untargetable = atoi(row[99]) != 0 ? true : false;
|
|
|
|
// If NPC with duplicate NPC id already in table,
|
|
// free item we attempted to add.
|
|
if (zone->npctable.find(temp_npctype_data->npc_id) != zone->npctable.end()) {
|
|
std::cerr << "Error loading duplicate NPC " << temp_npctype_data->npc_id << std::endl;
|
|
delete temp_npctype_data;
|
|
return nullptr;
|
|
}
|
|
|
|
zone->npctable[temp_npctype_data->npc_id] = temp_npctype_data;
|
|
npc = temp_npctype_data;
|
|
}
|
|
|
|
return npc;
|
|
}
|
|
|
|
const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 clientlevel)
|
|
{
|
|
//need to save based on merc_npc_type & client level
|
|
uint32 merc_type_id = id * 100 + clientlevel;
|
|
|
|
// If Merc is already in tree, return it.
|
|
auto itr = zone->merctable.find(merc_type_id);
|
|
if(itr != zone->merctable.end())
|
|
return itr->second;
|
|
|
|
//If the id is 0, return nullptr. (sanity check)
|
|
if(id == 0)
|
|
return nullptr;
|
|
|
|
// Otherwise, load Merc data on demand
|
|
std::string query = StringFormat("SELECT "
|
|
"m_stats.merc_npc_type_id, "
|
|
"'' AS name, "
|
|
"m_stats.level, "
|
|
"m_types.race_id, "
|
|
"m_subtypes.class_id, "
|
|
"m_stats.hp, "
|
|
"m_stats.mana, "
|
|
"0 AS gender, "
|
|
"m_armorinfo.texture, "
|
|
"m_armorinfo.helmtexture, "
|
|
"m_stats.attack_delay, "
|
|
"m_stats.STR, "
|
|
"m_stats.STA, "
|
|
"m_stats.DEX, "
|
|
"m_stats.AGI, "
|
|
"m_stats._INT, "
|
|
"m_stats.WIS, "
|
|
"m_stats.CHA, "
|
|
"m_stats.MR, "
|
|
"m_stats.CR, "
|
|
"m_stats.DR, "
|
|
"m_stats.FR, "
|
|
"m_stats.PR, "
|
|
"m_stats.Corrup, "
|
|
"m_stats.mindmg, "
|
|
"m_stats.maxdmg, "
|
|
"m_stats.attack_count, "
|
|
"m_stats.special_abilities, "
|
|
"m_weaponinfo.d_melee_texture1, "
|
|
"m_weaponinfo.d_melee_texture2, "
|
|
"m_weaponinfo.prim_melee_type, "
|
|
"m_weaponinfo.sec_melee_type, "
|
|
"m_stats.runspeed, "
|
|
"m_stats.hp_regen_rate, "
|
|
"m_stats.mana_regen_rate, "
|
|
"1 AS bodytype, "
|
|
"m_armorinfo.armortint_id, "
|
|
"m_armorinfo.armortint_red, "
|
|
"m_armorinfo.armortint_green, "
|
|
"m_armorinfo.armortint_blue, "
|
|
"m_stats.AC, "
|
|
"m_stats.ATK, "
|
|
"m_stats.Accuracy, "
|
|
"m_stats.statscale, "
|
|
"m_stats.spellscale, "
|
|
"m_stats.healscale "
|
|
"FROM merc_stats m_stats "
|
|
"INNER JOIN merc_armorinfo m_armorinfo "
|
|
"ON m_stats.merc_npc_type_id = m_armorinfo.merc_npc_type_id "
|
|
"AND m_armorinfo.minlevel <= m_stats.level AND m_armorinfo.maxlevel >= m_stats.level "
|
|
"INNER JOIN merc_weaponinfo m_weaponinfo "
|
|
"ON m_stats.merc_npc_type_id = m_weaponinfo.merc_npc_type_id "
|
|
"AND m_weaponinfo.minlevel <= m_stats.level AND m_weaponinfo.maxlevel >= m_stats.level "
|
|
"INNER JOIN merc_templates m_templates "
|
|
"ON m_templates.merc_npc_type_id = m_stats.merc_npc_type_id "
|
|
"INNER JOIN merc_types m_types "
|
|
"ON m_templates.merc_type_id = m_types.merc_type_id "
|
|
"INNER JOIN merc_subtypes m_subtypes "
|
|
"ON m_templates.merc_subtype_id = m_subtypes.merc_subtype_id "
|
|
"WHERE m_templates.merc_npc_type_id = %d AND m_stats.clientlevel = %d AND m_types.race_id = %d",
|
|
id, clientlevel, raceid); //dual primary keys. one is ID, one is level.
|
|
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return nullptr;
|
|
}
|
|
|
|
const NPCType *npc = nullptr;
|
|
|
|
// Process each row returned.
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
NPCType *tmpNPCType;
|
|
tmpNPCType = new NPCType;
|
|
memset(tmpNPCType, 0, sizeof *tmpNPCType);
|
|
|
|
tmpNPCType->npc_id = atoi(row[0]);
|
|
|
|
strn0cpy(tmpNPCType->name, row[1], 50);
|
|
|
|
tmpNPCType->level = atoi(row[2]);
|
|
tmpNPCType->race = atoi(row[3]);
|
|
tmpNPCType->class_ = atoi(row[4]);
|
|
tmpNPCType->max_hp = atoi(row[5]);
|
|
tmpNPCType->cur_hp = tmpNPCType->max_hp;
|
|
tmpNPCType->Mana = atoi(row[6]);
|
|
tmpNPCType->gender = atoi(row[7]);
|
|
tmpNPCType->texture = atoi(row[8]);
|
|
tmpNPCType->helmtexture = atoi(row[9]);
|
|
tmpNPCType->attack_delay = atoi(row[10]) * 100; // TODO: fix DB
|
|
tmpNPCType->STR = atoi(row[11]);
|
|
tmpNPCType->STA = atoi(row[12]);
|
|
tmpNPCType->DEX = atoi(row[13]);
|
|
tmpNPCType->AGI = atoi(row[14]);
|
|
tmpNPCType->INT = atoi(row[15]);
|
|
tmpNPCType->WIS = atoi(row[16]);
|
|
tmpNPCType->CHA = atoi(row[17]);
|
|
tmpNPCType->MR = atoi(row[18]);
|
|
tmpNPCType->CR = atoi(row[19]);
|
|
tmpNPCType->DR = atoi(row[20]);
|
|
tmpNPCType->FR = atoi(row[21]);
|
|
tmpNPCType->PR = atoi(row[22]);
|
|
tmpNPCType->Corrup = atoi(row[23]);
|
|
tmpNPCType->min_dmg = atoi(row[24]);
|
|
tmpNPCType->max_dmg = atoi(row[25]);
|
|
tmpNPCType->attack_count = atoi(row[26]);
|
|
|
|
if (row[27] != nullptr)
|
|
strn0cpy(tmpNPCType->special_abilities, row[27], 512);
|
|
else
|
|
tmpNPCType->special_abilities[0] = '\0';
|
|
|
|
tmpNPCType->d_melee_texture1 = atoi(row[28]);
|
|
tmpNPCType->d_melee_texture2 = atoi(row[29]);
|
|
tmpNPCType->prim_melee_type = atoi(row[30]);
|
|
tmpNPCType->sec_melee_type = atoi(row[31]);
|
|
tmpNPCType->runspeed = atof(row[32]);
|
|
|
|
tmpNPCType->hp_regen = atoi(row[33]);
|
|
tmpNPCType->mana_regen = atoi(row[34]);
|
|
|
|
tmpNPCType->aggroradius = RuleI(Mercs, AggroRadius);
|
|
|
|
if (row[35] && strlen(row[35]))
|
|
tmpNPCType->bodytype = (uint8)atoi(row[35]);
|
|
else
|
|
tmpNPCType->bodytype = 1;
|
|
|
|
uint32 armor_tint_id = atoi(row[36]);
|
|
tmpNPCType->armor_tint.Slot[0].Color = (atoi(row[37]) & 0xFF) << 16;
|
|
tmpNPCType->armor_tint.Slot[0].Color |= (atoi(row[38]) & 0xFF) << 8;
|
|
tmpNPCType->armor_tint.Slot[0].Color |= (atoi(row[39]) & 0xFF);
|
|
tmpNPCType->armor_tint.Slot[0].Color |= (tmpNPCType->armor_tint.Slot[0].Color) ? (0xFF << 24) : 0;
|
|
|
|
if (armor_tint_id == 0)
|
|
for (int index = EQEmu::textures::armorChest; index <= EQEmu::textures::LastTexture; index++)
|
|
tmpNPCType->armor_tint.Slot[index].Color = tmpNPCType->armor_tint.Slot[0].Color;
|
|
else if (tmpNPCType->armor_tint.Slot[0].Color == 0) {
|
|
std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
|
|
"red2c, grn2c, blu2c, "
|
|
"red3a, grn3a, blu3a, "
|
|
"red4b, grn4b, blu4b, "
|
|
"red5g, grn5g, blu5g, "
|
|
"red6l, grn6l, blu6l, "
|
|
"red7f, grn7f, blu7f, "
|
|
"red8x, grn8x, blu8x, "
|
|
"red9x, grn9x, blu9x "
|
|
"FROM npc_types_tint WHERE id = %d",
|
|
armor_tint_id);
|
|
auto armorTint_results = QueryDatabase(armorTint_query);
|
|
if (!results.Success() || results.RowCount() == 0)
|
|
armor_tint_id = 0;
|
|
else {
|
|
auto armorTint_row = results.begin();
|
|
|
|
for (int index = EQEmu::textures::textureBegin; index <= EQEmu::textures::LastTexture; index++) {
|
|
tmpNPCType->armor_tint.Slot[index].Color = atoi(armorTint_row[index * 3]) << 16;
|
|
tmpNPCType->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 1]) << 8;
|
|
tmpNPCType->armor_tint.Slot[index].Color |= atoi(armorTint_row[index * 3 + 2]);
|
|
tmpNPCType->armor_tint.Slot[index].Color |= (tmpNPCType->armor_tint.Slot[index].Color) ? (0xFF << 24) : 0;
|
|
}
|
|
}
|
|
} else
|
|
armor_tint_id = 0;
|
|
|
|
tmpNPCType->AC = atoi(row[40]);
|
|
tmpNPCType->ATK = atoi(row[41]);
|
|
tmpNPCType->accuracy_rating = atoi(row[42]);
|
|
tmpNPCType->scalerate = atoi(row[43]);
|
|
tmpNPCType->spellscale = atoi(row[44]);
|
|
tmpNPCType->healscale = atoi(row[45]);
|
|
|
|
// If Merc with duplicate NPC id already in table,
|
|
// free item we attempted to add.
|
|
if (zone->merctable.find(merc_type_id) != zone->merctable.end()) {
|
|
delete tmpNPCType;
|
|
return nullptr;
|
|
}
|
|
|
|
zone->merctable[merc_type_id] = tmpNPCType;
|
|
npc = tmpNPCType;
|
|
}
|
|
|
|
return npc;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadMercInfo(Client *client) {
|
|
|
|
std::string query = StringFormat("SELECT MercID, Slot, Name, TemplateID, SuspendedTime, "
|
|
"IsSuspended, TimerRemaining, Gender, MercSize, StanceID, HP, Mana, "
|
|
"Endurance, Face, LuclinHairStyle, LuclinHairColor, "
|
|
"LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, LuclinBeard, "
|
|
"DrakkinHeritage, DrakkinTattoo, DrakkinDetails "
|
|
"FROM mercs WHERE OwnerCharacterID = '%i' ORDER BY Slot", client->CharacterID());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
if(results.RowCount() == 0)
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint8 slot = atoi(row[1]);
|
|
|
|
if(slot >= MAXMERCS)
|
|
continue;
|
|
|
|
client->GetMercInfo(slot).mercid = atoi(row[0]);
|
|
client->GetMercInfo(slot).slot = slot;
|
|
snprintf(client->GetMercInfo(slot).merc_name, 64, "%s", row[2]);
|
|
client->GetMercInfo(slot).MercTemplateID = atoi(row[3]);
|
|
client->GetMercInfo(slot).SuspendedTime = atoi(row[4]);
|
|
client->GetMercInfo(slot).IsSuspended = atoi(row[5]) == 1 ? true : false;
|
|
client->GetMercInfo(slot).MercTimerRemaining = atoi(row[6]);
|
|
client->GetMercInfo(slot).Gender = atoi(row[7]);
|
|
client->GetMercInfo(slot).MercSize = atof(row[8]);
|
|
client->GetMercInfo(slot).State = 5;
|
|
client->GetMercInfo(slot).Stance = atoi(row[9]);
|
|
client->GetMercInfo(slot).hp = atoi(row[10]);
|
|
client->GetMercInfo(slot).mana = atoi(row[11]);
|
|
client->GetMercInfo(slot).endurance = atoi(row[12]);
|
|
client->GetMercInfo(slot).face = atoi(row[13]);
|
|
client->GetMercInfo(slot).luclinHairStyle = atoi(row[14]);
|
|
client->GetMercInfo(slot).luclinHairColor = atoi(row[15]);
|
|
client->GetMercInfo(slot).luclinEyeColor = atoi(row[16]);
|
|
client->GetMercInfo(slot).luclinEyeColor2 = atoi(row[17]);
|
|
client->GetMercInfo(slot).luclinBeardColor = atoi(row[18]);
|
|
client->GetMercInfo(slot).luclinBeard = atoi(row[19]);
|
|
client->GetMercInfo(slot).drakkinHeritage = atoi(row[20]);
|
|
client->GetMercInfo(slot).drakkinTattoo = atoi(row[21]);
|
|
client->GetMercInfo(slot).drakkinDetails = atoi(row[22]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCurrentMerc(Client *client) {
|
|
|
|
uint8 slot = client->GetMercSlot();
|
|
|
|
if(slot > MAXMERCS)
|
|
return false;
|
|
|
|
std::string query = StringFormat("SELECT MercID, Name, TemplateID, SuspendedTime, "
|
|
"IsSuspended, TimerRemaining, Gender, MercSize, StanceID, HP, "
|
|
"Mana, Endurance, Face, LuclinHairStyle, LuclinHairColor, "
|
|
"LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, "
|
|
"LuclinBeard, DrakkinHeritage, DrakkinTattoo, DrakkinDetails "
|
|
"FROM mercs WHERE OwnerCharacterID = '%i' AND Slot = '%u'",
|
|
client->CharacterID(), slot);
|
|
auto results = database.QueryDatabase(query);
|
|
|
|
if(!results.Success())
|
|
return false;
|
|
|
|
if(results.RowCount() == 0)
|
|
return false;
|
|
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
client->GetMercInfo(slot).mercid = atoi(row[0]);
|
|
client->GetMercInfo(slot).slot = slot;
|
|
snprintf(client->GetMercInfo(slot).merc_name, 64, "%s", row[1]);
|
|
client->GetMercInfo(slot).MercTemplateID = atoi(row[2]);
|
|
client->GetMercInfo(slot).SuspendedTime = atoi(row[3]);
|
|
client->GetMercInfo(slot).IsSuspended = atoi(row[4]) == 1? true: false;
|
|
client->GetMercInfo(slot).MercTimerRemaining = atoi(row[5]);
|
|
client->GetMercInfo(slot).Gender = atoi(row[6]);
|
|
client->GetMercInfo(slot).MercSize = atof(row[7]);
|
|
client->GetMercInfo(slot).State = atoi(row[8]);
|
|
client->GetMercInfo(slot).hp = atoi(row[9]);
|
|
client->GetMercInfo(slot).mana = atoi(row[10]);
|
|
client->GetMercInfo(slot).endurance = atoi(row[11]);
|
|
client->GetMercInfo(slot).face = atoi(row[12]);
|
|
client->GetMercInfo(slot).luclinHairStyle = atoi(row[13]);
|
|
client->GetMercInfo(slot).luclinHairColor = atoi(row[14]);
|
|
client->GetMercInfo(slot).luclinEyeColor = atoi(row[15]);
|
|
client->GetMercInfo(slot).luclinEyeColor2 = atoi(row[16]);
|
|
client->GetMercInfo(slot).luclinBeardColor = atoi(row[17]);
|
|
client->GetMercInfo(slot).luclinBeard = atoi(row[18]);
|
|
client->GetMercInfo(slot).drakkinHeritage = atoi(row[19]);
|
|
client->GetMercInfo(slot).drakkinTattoo = atoi(row[20]);
|
|
client->GetMercInfo(slot).drakkinDetails = atoi(row[21]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::SaveMerc(Merc *merc) {
|
|
Client *owner = merc->GetMercOwner();
|
|
|
|
if(!owner)
|
|
return false;
|
|
|
|
if(merc->GetMercID() == 0)
|
|
{
|
|
// New merc record
|
|
std::string query = StringFormat("INSERT INTO mercs "
|
|
"(OwnerCharacterID, Slot, Name, TemplateID, "
|
|
"SuspendedTime, IsSuspended, TimerRemaining, "
|
|
"Gender, MercSize, StanceID, HP, Mana, Endurance, Face, "
|
|
"LuclinHairStyle, LuclinHairColor, LuclinEyeColor, "
|
|
"LuclinEyeColor2, LuclinBeardColor, LuclinBeard, "
|
|
"DrakkinHeritage, DrakkinTattoo, DrakkinDetails) "
|
|
"VALUES('%u', '%u', '%s', '%u', '%u', '%u', '%u', "
|
|
"'%u', '%u', '%f', '%u', '%u', '%u', '%i', '%i', '%i', "
|
|
"'%i', '%i', '%i', '%i', '%i', '%i', '%i')",
|
|
merc->GetMercCharacterID(), owner->GetNumMercs(),
|
|
merc->GetCleanName(), merc->GetMercTemplateID(),
|
|
owner->GetMercInfo().SuspendedTime, merc->IsSuspended(),
|
|
owner->GetMercInfo().MercTimerRemaining, merc->GetGender(),
|
|
merc->GetSize(), merc->GetStance(), merc->GetHP(),
|
|
merc->GetMana(), merc->GetEndurance(), merc->GetLuclinFace(),
|
|
merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(),
|
|
merc->GetEyeColor2(), merc->GetBeardColor(),
|
|
merc->GetBeard(), merc->GetDrakkinHeritage(),
|
|
merc->GetDrakkinTattoo(), merc->GetDrakkinDetails());
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
owner->Message(13, results.ErrorMessage().c_str());
|
|
return false;
|
|
} else if (results.RowsAffected() != 1) {
|
|
owner->Message(13, "Unable to save merc to the database.");
|
|
return false;
|
|
}
|
|
|
|
merc->SetMercID(results.LastInsertedID());
|
|
merc->UpdateMercInfo(owner);
|
|
database.SaveMercBuffs(merc);
|
|
return true;
|
|
}
|
|
|
|
// Update existing merc record
|
|
std::string query = StringFormat("UPDATE mercs SET OwnerCharacterID = '%u', Slot = '%u', "
|
|
"Name = '%s', TemplateID = '%u', SuspendedTime = '%u', "
|
|
"IsSuspended = '%u', TimerRemaining = '%u', Gender = '%u', MercSize = '%f', "
|
|
"StanceID = '%u', HP = '%u', Mana = '%u', Endurance = '%u', "
|
|
"Face = '%i', LuclinHairStyle = '%i', LuclinHairColor = '%i', "
|
|
"LuclinEyeColor = '%i', LuclinEyeColor2 = '%i', LuclinBeardColor = '%i', "
|
|
"LuclinBeard = '%i', DrakkinHeritage = '%i', DrakkinTattoo = '%i', "
|
|
"DrakkinDetails = '%i' WHERE MercID = '%u'",
|
|
merc->GetMercCharacterID(), owner->GetMercSlot(), merc->GetCleanName(),
|
|
merc->GetMercTemplateID(), owner->GetMercInfo().SuspendedTime,
|
|
merc->IsSuspended(), owner->GetMercInfo().MercTimerRemaining,
|
|
merc->GetGender(), merc->GetSize(), merc->GetStance(), merc->GetHP(),
|
|
merc->GetMana(), merc->GetEndurance(), merc->GetLuclinFace(),
|
|
merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(),
|
|
merc->GetEyeColor2(), merc->GetBeardColor(), merc->GetBeard(),
|
|
merc->GetDrakkinHeritage(), merc->GetDrakkinTattoo(), merc->GetDrakkinDetails(),
|
|
merc->GetMercID());
|
|
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
owner->Message(13, results.ErrorMessage().c_str());
|
|
return false;
|
|
} else if (results.RowsAffected() != 1) {
|
|
owner->Message(13, "Unable to save merc to the database.");
|
|
return false;
|
|
}
|
|
|
|
merc->UpdateMercInfo(owner);
|
|
database.SaveMercBuffs(merc);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ZoneDatabase::SaveMercBuffs(Merc *merc) {
|
|
|
|
Buffs_Struct *buffs = merc->GetBuffs();
|
|
|
|
// Remove any existing buff saves
|
|
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID());
|
|
auto results = database.QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
Log(Logs::General, Logs::Error, "Error While Deleting Merc Buffs before save: %s", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
for (int buffCount = 0; buffCount <= BUFF_COUNT; buffCount++) {
|
|
if(buffs[buffCount].spellid == 0 || buffs[buffCount].spellid == SPELL_UNKNOWN)
|
|
continue;
|
|
|
|
int IsPersistent = buffs[buffCount].persistant_buff? 1: 0;
|
|
|
|
query = StringFormat("INSERT INTO merc_buffs (MercId, SpellId, CasterLevel, DurationFormula, "
|
|
"TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, "
|
|
"CorruptionCounters, HitCount, MeleeRune, MagicRune, dot_rune, "
|
|
"caston_x, Persistent, caston_y, caston_z, ExtraDIChance) "
|
|
"VALUES (%u, %u, %u, %u, %u, %d, %u, %u, %u, %u, %u, %u, %u, %i, %u, %i, %i, %i);",
|
|
merc->GetMercID(), buffs[buffCount].spellid, buffs[buffCount].casterlevel,
|
|
spells[buffs[buffCount].spellid].buffdurationformula, buffs[buffCount].ticsremaining,
|
|
CalculatePoisonCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
|
|
CalculateDiseaseCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
|
|
CalculateCurseCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
|
|
CalculateCorruptionCounters(buffs[buffCount].spellid) > 0 ? buffs[buffCount].counters : 0,
|
|
buffs[buffCount].numhits, buffs[buffCount].melee_rune, buffs[buffCount].magic_rune,
|
|
buffs[buffCount].dot_rune, buffs[buffCount].caston_x, IsPersistent, buffs[buffCount].caston_y,
|
|
buffs[buffCount].caston_z, buffs[buffCount].ExtraDIChance);
|
|
results = database.QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
Log(Logs::General, Logs::Error, "Error Saving Merc Buffs: %s", results.ErrorMessage().c_str());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneDatabase::LoadMercBuffs(Merc *merc) {
|
|
Buffs_Struct *buffs = merc->GetBuffs();
|
|
uint32 max_slots = merc->GetMaxBuffSlots();
|
|
|
|
|
|
bool BuffsLoaded = false;
|
|
std::string query = StringFormat("SELECT SpellId, CasterLevel, DurationFormula, TicsRemaining, "
|
|
"PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, "
|
|
"HitCount, MeleeRune, MagicRune, dot_rune, caston_x, Persistent, "
|
|
"caston_y, caston_z, ExtraDIChance FROM merc_buffs WHERE MercId = %u",
|
|
merc->GetMercID());
|
|
auto results = database.QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
Log(Logs::General, Logs::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
int buffCount = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row, ++buffCount) {
|
|
if(buffCount == BUFF_COUNT)
|
|
break;
|
|
|
|
buffs[buffCount].spellid = atoi(row[0]);
|
|
buffs[buffCount].casterlevel = atoi(row[1]);
|
|
buffs[buffCount].ticsremaining = atoi(row[3]);
|
|
|
|
if(CalculatePoisonCounters(buffs[buffCount].spellid) > 0)
|
|
buffs[buffCount].counters = atoi(row[4]);
|
|
|
|
if(CalculateDiseaseCounters(buffs[buffCount].spellid) > 0)
|
|
buffs[buffCount].counters = atoi(row[5]);
|
|
|
|
if(CalculateCurseCounters(buffs[buffCount].spellid) > 0)
|
|
buffs[buffCount].counters = atoi(row[6]);
|
|
|
|
if(CalculateCorruptionCounters(buffs[buffCount].spellid) > 0)
|
|
buffs[buffCount].counters = atoi(row[7]);
|
|
|
|
buffs[buffCount].numhits = atoi(row[8]);
|
|
buffs[buffCount].melee_rune = atoi(row[9]);
|
|
buffs[buffCount].magic_rune = atoi(row[10]);
|
|
buffs[buffCount].dot_rune = atoi(row[11]);
|
|
buffs[buffCount].caston_x = atoi(row[12]);
|
|
buffs[buffCount].casterid = 0;
|
|
|
|
bool IsPersistent = atoi(row[13])? true: false;
|
|
|
|
buffs[buffCount].caston_y = atoi(row[13]);
|
|
buffs[buffCount].caston_z = atoi(row[14]);
|
|
buffs[buffCount].ExtraDIChance = atoi(row[15]);
|
|
|
|
buffs[buffCount].persistant_buff = IsPersistent;
|
|
|
|
}
|
|
|
|
query = StringFormat("DELETE FROM merc_buffs WHERE MercId = %u", merc->GetMercID());
|
|
results = database.QueryDatabase(query);
|
|
if(!results.Success())
|
|
Log(Logs::General, Logs::Error, "Error Loading Merc Buffs: %s", results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
|
|
|
|
if(merc_id == 0)
|
|
return false;
|
|
|
|
// TODO: These queries need to be ran together as a transaction.. ie,
|
|
// if one or more fail then they all will fail to commit to the database.
|
|
// ...Not all mercs will have buffs, so why is it required that both deletes succeed?
|
|
std::string query = StringFormat("DELETE FROM merc_buffs WHERE MercId = '%u'", merc_id);
|
|
auto results = database.QueryDatabase(query);
|
|
if(!results.Success())
|
|
{
|
|
Log(Logs::General, Logs::Error, "Error Deleting Merc Buffs: %s", results.ErrorMessage().c_str());
|
|
}
|
|
|
|
query = StringFormat("DELETE FROM mercs WHERE MercID = '%u'", merc_id);
|
|
results = database.QueryDatabase(query);
|
|
if(!results.Success())
|
|
{
|
|
Log(Logs::General, Logs::Error, "Error Deleting Merc: %s", results.ErrorMessage().c_str());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ZoneDatabase::LoadMercEquipment(Merc *merc) {
|
|
|
|
std::string query = StringFormat("SELECT item_id FROM merc_inventory "
|
|
"WHERE merc_subtype_id = ("
|
|
"SELECT merc_subtype_id FROM merc_subtypes "
|
|
"WHERE class_id = '%u' AND tier_id = '%u') "
|
|
"AND min_level <= %u AND max_level >= %u",
|
|
merc->GetClass(), merc->GetTierID(),
|
|
merc->GetLevel(), merc->GetLevel());
|
|
auto results = database.QueryDatabase(query);
|
|
if(!results.Success()) {
|
|
Log(Logs::General, Logs::Error, "Error Loading Merc Inventory: %s", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
int itemCount = 0;
|
|
for(auto row = results.begin(); row != results.end(); ++row) {
|
|
if (itemCount == EQEmu::legacy::EQUIPMENT_SIZE)
|
|
break;
|
|
|
|
if(atoi(row[0]) == 0)
|
|
continue;
|
|
|
|
merc->AddItem(itemCount, atoi(row[0]));
|
|
itemCount++;
|
|
}
|
|
}
|
|
|
|
uint8 ZoneDatabase::GetGridType(uint32 grid, uint32 zoneid ) {
|
|
|
|
std::string query = StringFormat("SELECT type FROM grid WHERE id = %i AND zoneid = %i", grid, zoneid);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
|
|
if (results.RowCount() != 1)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
void ZoneDatabase::SaveMerchantTemp(uint32 npcid, uint32 slot, uint32 item, uint32 charges){
|
|
|
|
std::string query = StringFormat("REPLACE INTO merchantlist_temp (npcid, slot, itemid, charges) "
|
|
"VALUES(%d, %d, %d, %d)", npcid, slot, item, charges);
|
|
QueryDatabase(query);
|
|
}
|
|
|
|
void ZoneDatabase::DeleteMerchantTemp(uint32 npcid, uint32 slot){
|
|
std::string query = StringFormat("DELETE FROM merchantlist_temp WHERE npcid=%d AND slot=%d", npcid, slot);
|
|
QueryDatabase(query);
|
|
}
|
|
|
|
bool ZoneDatabase::UpdateZoneSafeCoords(const char* zonename, const glm::vec3& location) {
|
|
|
|
std::string query = StringFormat("UPDATE zone SET safe_x='%f', safe_y='%f', safe_z='%f' "
|
|
"WHERE short_name='%s';",
|
|
location.x, location.y, location.z, zonename);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success() || results.RowsAffected() == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
uint8 ZoneDatabase::GetUseCFGSafeCoords()
|
|
{
|
|
const std::string query = "SELECT value FROM variables WHERE varname='UseCFGSafeCoords'";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
|
|
if (results.RowCount() != 1)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
//New functions for timezone
|
|
uint32 ZoneDatabase::GetZoneTZ(uint32 zoneid, uint32 version) {
|
|
|
|
std::string query = StringFormat("SELECT timezone FROM zone WHERE zoneidnumber = %i "
|
|
"AND (version = %i OR version = 0) ORDER BY version DESC",
|
|
zoneid, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
bool ZoneDatabase::SetZoneTZ(uint32 zoneid, uint32 version, uint32 tz) {
|
|
|
|
std::string query = StringFormat("UPDATE zone SET timezone = %i "
|
|
"WHERE zoneidnumber = %i AND version = %i",
|
|
tz, zoneid, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
return results.RowsAffected() == 1;
|
|
}
|
|
|
|
void ZoneDatabase::RefreshGroupFromDB(Client *client){
|
|
if(!client)
|
|
return;
|
|
|
|
Group *group = client->GetGroup();
|
|
|
|
if(!group)
|
|
return;
|
|
|
|
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
|
|
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
|
|
gu->action = groupActUpdate;
|
|
|
|
strcpy(gu->yourname, client->GetName());
|
|
GetGroupLeadershipInfo(group->GetID(), gu->leadersname, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &gu->leader_aas);
|
|
gu->NPCMarkerID = group->GetNPCMarkerID();
|
|
|
|
int index = 0;
|
|
|
|
std::string query = StringFormat("SELECT name FROM group_id WHERE groupid = %d", group->GetID());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
{
|
|
}
|
|
else
|
|
{
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
if(index >= 6)
|
|
continue;
|
|
|
|
if(strcmp(client->GetName(), row[0]) == 0)
|
|
continue;
|
|
|
|
strcpy(gu->membername[index], row[0]);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
client->QueuePacket(outapp);
|
|
safe_delete(outapp);
|
|
|
|
if (client->ClientVersion() >= EQEmu::versions::ClientVersion::SoD) {
|
|
group->NotifyMainTank(client, 1);
|
|
group->NotifyPuller(client, 1);
|
|
}
|
|
|
|
group->NotifyMainAssist(client, 1);
|
|
group->NotifyMarkNPC(client);
|
|
group->NotifyAssistTarget(client);
|
|
group->NotifyTankTarget(client);
|
|
group->NotifyPullerTarget(client);
|
|
group->SendMarkedNPCsToMember(client);
|
|
|
|
}
|
|
|
|
uint8 ZoneDatabase::GroupCount(uint32 groupid) {
|
|
|
|
std::string query = StringFormat("SELECT count(charid) FROM group_id WHERE groupid = %d", groupid);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
uint8 ZoneDatabase::RaidGroupCount(uint32 raidid, uint32 groupid) {
|
|
|
|
std::string query = StringFormat("SELECT count(charid) FROM raid_members "
|
|
"WHERE raidid = %d AND groupid = %d;", raidid, groupid);
|
|
auto results = QueryDatabase(query);
|
|
|
|
if (!results.Success()) {
|
|
return 0;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return 0;
|
|
|
|
auto row = results.begin();
|
|
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
|
|
{
|
|
std::string query = StringFormat("SELECT count(*) FROM blocked_spells WHERE zoneid = %d", zoneid);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return -1;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return -1;
|
|
|
|
auto row = results.begin();
|
|
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid)
|
|
{
|
|
Log(Logs::General, Logs::Status, "Loading Blocked Spells from database...");
|
|
|
|
std::string query = StringFormat("SELECT id, spellid, type, x, y, z, x_diff, y_diff, z_diff, message "
|
|
"FROM blocked_spells WHERE zoneid = %d ORDER BY id ASC", zoneid);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return true;
|
|
|
|
int32 index = 0;
|
|
for(auto row = results.begin(); row != results.end(); ++row, ++index) {
|
|
if(index >= blockedSpellsCount) {
|
|
std::cerr << "Error, Blocked Spells Count of " << blockedSpellsCount << " exceeded." << std::endl;
|
|
break;
|
|
}
|
|
|
|
memset(&into[index], 0, sizeof(ZoneSpellsBlocked));
|
|
into[index].spellid = atoi(row[1]);
|
|
into[index].type = atoi(row[2]);
|
|
into[index].m_Location = glm::vec3(atof(row[3]), atof(row[4]), atof(row[5]));
|
|
into[index].m_Difference = glm::vec3(atof(row[6]), atof(row[7]), atof(row[8]));
|
|
strn0cpy(into[index].message, row[9], 255);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int ZoneDatabase::getZoneShutDownDelay(uint32 zoneID, uint32 version)
|
|
{
|
|
std::string query = StringFormat("SELECT shutdowndelay FROM zone "
|
|
"WHERE zoneidnumber = %i AND (version=%i OR version=0) "
|
|
"ORDER BY version DESC", zoneID, version);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return (RuleI(Zone, AutoShutdownDelay));
|
|
}
|
|
|
|
if (results.RowCount() == 0) {
|
|
std::cerr << "Error in getZoneShutDownDelay no result '" << query << "' " << std::endl;
|
|
return (RuleI(Zone, AutoShutdownDelay));
|
|
}
|
|
|
|
auto row = results.begin();
|
|
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetKarma(uint32 acct_id)
|
|
{
|
|
std::string query = StringFormat("SELECT `karma` FROM `account` WHERE `id` = '%i' LIMIT 1", acct_id);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void ZoneDatabase::UpdateKarma(uint32 acct_id, uint32 amount)
|
|
{
|
|
std::string query = StringFormat("UPDATE account SET karma = %i WHERE id = %i", amount, acct_id);
|
|
QueryDatabase(query);
|
|
}
|
|
|
|
void ZoneDatabase::ListAllInstances(Client* client, uint32 charid)
|
|
{
|
|
if(!client)
|
|
return;
|
|
|
|
std::string query = StringFormat("SELECT instance_list.id, zone, version "
|
|
"FROM instance_list JOIN instance_list_player "
|
|
"ON instance_list.id = instance_list_player.id "
|
|
"WHERE instance_list_player.charid = %lu",
|
|
(unsigned long)charid);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
|
|
char name[64];
|
|
database.GetCharName(charid, name);
|
|
client->Message(0, "%s is part of the following instances:", name);
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
client->Message(0, "%s - id: %lu, version: %lu", database.GetZoneName(atoi(row[1])),
|
|
(unsigned long)atoi(row[0]), (unsigned long)atoi(row[2]));
|
|
}
|
|
}
|
|
|
|
void ZoneDatabase::QGlobalPurge()
|
|
{
|
|
const std::string query = "DELETE FROM quest_globals WHERE expdate < UNIX_TIMESTAMP()";
|
|
database.QueryDatabase(query);
|
|
}
|
|
|
|
void ZoneDatabase::InsertDoor(uint32 ddoordbid, uint16 ddoorid, const char* ddoor_name, const glm::vec4& position, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize, bool ddisabletimer){
|
|
|
|
std::string query = StringFormat("REPLACE INTO doors (id, doorid, zone, version, name, "
|
|
"pos_x, pos_y, pos_z, heading, opentype, guild, lockpick, "
|
|
"keyitem, disable_timer, door_param, invert_state, incline, size) "
|
|
"VALUES('%i', '%i', '%s', '%i', '%s', '%f', '%f', "
|
|
"'%f', '%f', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i')",
|
|
ddoordbid, ddoorid, zone->GetShortName(), zone->GetInstanceVersion(),
|
|
ddoor_name, position.x, position.y, position.z, position.w,
|
|
dopentype, dguildid, dlockpick, dkeyitem, (ddisabletimer ? 1 : 0), ddoor_param, dinvert, dincline, dsize);
|
|
QueryDatabase(query);
|
|
}
|
|
|
|
void ZoneDatabase::LoadAltCurrencyValues(uint32 char_id, std::map<uint32, uint32> ¤cy) {
|
|
|
|
std::string query = StringFormat("SELECT currency_id, amount "
|
|
"FROM character_alt_currency "
|
|
"WHERE char_id = '%u'", char_id);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
currency[atoi(row[0])] = atoi(row[1]);
|
|
|
|
}
|
|
|
|
void ZoneDatabase::UpdateAltCurrencyValue(uint32 char_id, uint32 currency_id, uint32 value) {
|
|
|
|
std::string query = StringFormat("REPLACE INTO character_alt_currency (char_id, currency_id, amount) "
|
|
"VALUES('%u', '%u', '%u')", char_id, currency_id, value);
|
|
database.QueryDatabase(query);
|
|
|
|
}
|
|
|
|
void ZoneDatabase::SaveBuffs(Client *client) {
|
|
|
|
std::string query = StringFormat("DELETE FROM `character_buffs` WHERE `character_id` = '%u'", client->CharacterID());
|
|
database.QueryDatabase(query);
|
|
|
|
uint32 buff_count = client->GetMaxBuffSlots();
|
|
Buffs_Struct *buffs = client->GetBuffs();
|
|
|
|
for (int index = 0; index < buff_count; index++) {
|
|
if(buffs[index].spellid == SPELL_UNKNOWN)
|
|
continue;
|
|
|
|
query = StringFormat("INSERT INTO `character_buffs` (character_id, slot_id, spell_id, "
|
|
"caster_level, caster_name, ticsremaining, counters, numhits, melee_rune, "
|
|
"magic_rune, persistent, dot_rune, caston_x, caston_y, caston_z, ExtraDIChance, "
|
|
"instrument_mod) "
|
|
"VALUES('%u', '%u', '%u', '%u', '%s', '%d', '%u', '%u', '%u', '%u', '%u', '%u', "
|
|
"'%i', '%i', '%i', '%i', '%i')", client->CharacterID(), index, buffs[index].spellid,
|
|
buffs[index].casterlevel, buffs[index].caster_name, buffs[index].ticsremaining,
|
|
buffs[index].counters, buffs[index].numhits, buffs[index].melee_rune,
|
|
buffs[index].magic_rune, buffs[index].persistant_buff, buffs[index].dot_rune,
|
|
buffs[index].caston_x, buffs[index].caston_y, buffs[index].caston_z,
|
|
buffs[index].ExtraDIChance, buffs[index].instrument_mod);
|
|
QueryDatabase(query);
|
|
}
|
|
}
|
|
|
|
void ZoneDatabase::LoadBuffs(Client *client)
|
|
{
|
|
|
|
Buffs_Struct *buffs = client->GetBuffs();
|
|
uint32 max_slots = client->GetMaxBuffSlots();
|
|
|
|
for (int index = 0; index < max_slots; ++index)
|
|
buffs[index].spellid = SPELL_UNKNOWN;
|
|
|
|
std::string query = StringFormat("SELECT spell_id, slot_id, caster_level, caster_name, ticsremaining, "
|
|
"counters, numhits, melee_rune, magic_rune, persistent, dot_rune, "
|
|
"caston_x, caston_y, caston_z, ExtraDIChance, instrument_mod "
|
|
"FROM `character_buffs` WHERE `character_id` = '%u'",
|
|
client->CharacterID());
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint32 slot_id = atoul(row[1]);
|
|
if (slot_id >= client->GetMaxBuffSlots())
|
|
continue;
|
|
|
|
uint32 spell_id = atoul(row[0]);
|
|
if (!IsValidSpell(spell_id))
|
|
continue;
|
|
|
|
Client *caster = entity_list.GetClientByName(row[3]);
|
|
uint32 caster_level = atoi(row[2]);
|
|
int32 ticsremaining = atoi(row[4]);
|
|
uint32 counters = atoul(row[5]);
|
|
uint32 numhits = atoul(row[6]);
|
|
uint32 melee_rune = atoul(row[7]);
|
|
uint32 magic_rune = atoul(row[8]);
|
|
uint8 persistent = atoul(row[9]);
|
|
uint32 dot_rune = atoul(row[10]);
|
|
int32 caston_x = atoul(row[11]);
|
|
int32 caston_y = atoul(row[12]);
|
|
int32 caston_z = atoul(row[13]);
|
|
int32 ExtraDIChance = atoul(row[14]);
|
|
uint32 instrument_mod = atoul(row[15]);
|
|
|
|
buffs[slot_id].spellid = spell_id;
|
|
buffs[slot_id].casterlevel = caster_level;
|
|
|
|
if (caster) {
|
|
buffs[slot_id].casterid = caster->GetID();
|
|
strcpy(buffs[slot_id].caster_name, caster->GetName());
|
|
buffs[slot_id].client = true;
|
|
} else {
|
|
buffs[slot_id].casterid = 0;
|
|
strcpy(buffs[slot_id].caster_name, "");
|
|
buffs[slot_id].client = false;
|
|
}
|
|
|
|
buffs[slot_id].ticsremaining = ticsremaining;
|
|
buffs[slot_id].counters = counters;
|
|
buffs[slot_id].numhits = numhits;
|
|
buffs[slot_id].melee_rune = melee_rune;
|
|
buffs[slot_id].magic_rune = magic_rune;
|
|
buffs[slot_id].persistant_buff = persistent ? true : false;
|
|
buffs[slot_id].dot_rune = dot_rune;
|
|
buffs[slot_id].caston_x = caston_x;
|
|
buffs[slot_id].caston_y = caston_y;
|
|
buffs[slot_id].caston_z = caston_z;
|
|
buffs[slot_id].ExtraDIChance = ExtraDIChance;
|
|
buffs[slot_id].RootBreakChance = 0;
|
|
buffs[slot_id].UpdateClient = false;
|
|
buffs[slot_id].instrument_mod = instrument_mod;
|
|
}
|
|
|
|
// We load up to the most our client supports
|
|
max_slots = EQEmu::constants::Lookup(client->ClientVersion())->LongBuffs;
|
|
for (int index = 0; index < max_slots; ++index) {
|
|
if (!IsValidSpell(buffs[index].spellid))
|
|
continue;
|
|
|
|
for (int effectIndex = 0; effectIndex < 12; ++effectIndex) {
|
|
|
|
if (spells[buffs[index].spellid].effectid[effectIndex] == SE_Charm) {
|
|
buffs[index].spellid = SPELL_UNKNOWN;
|
|
break;
|
|
}
|
|
|
|
if (spells[buffs[index].spellid].effectid[effectIndex] == SE_Illusion) {
|
|
if (buffs[index].persistant_buff)
|
|
break;
|
|
|
|
buffs[index].spellid = SPELL_UNKNOWN;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneDatabase::SaveAuras(Client *c)
|
|
{
|
|
auto query = StringFormat("DELETE FROM `character_auras` WHERE `id` = %u", c->CharacterID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
|
|
const auto &auras = c->GetAuraMgr();
|
|
for (int i = 0; i < auras.count; ++i) {
|
|
auto aura = auras.auras[i].aura;
|
|
if (aura && aura->AuraZones()) {
|
|
query = StringFormat("INSERT INTO `character_auras` (id, slot, spell_id) VALUES(%u, %d, %d)",
|
|
c->CharacterID(), i, aura->GetAuraID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneDatabase::LoadAuras(Client *c)
|
|
{
|
|
auto query = StringFormat("SELECT `spell_id` FROM `character_auras` WHERE `id` = %u ORDER BY `slot`", c->CharacterID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
c->MakeAura(atoi(row[0]));
|
|
}
|
|
|
|
void ZoneDatabase::SavePetInfo(Client *client)
|
|
{
|
|
PetInfo *petinfo = nullptr;
|
|
|
|
std::string query = StringFormat("DELETE FROM `character_pet_buffs` WHERE `char_id` = %u", client->CharacterID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
|
|
query = StringFormat("DELETE FROM `character_pet_inventory` WHERE `char_id` = %u", client->CharacterID());
|
|
results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
|
|
for (int pet = 0; pet < 2; pet++) {
|
|
petinfo = client->GetPetInfo(pet);
|
|
if (!petinfo)
|
|
continue;
|
|
|
|
query = StringFormat("INSERT INTO `character_pet_info` "
|
|
"(`char_id`, `pet`, `petname`, `petpower`, `spell_id`, `hp`, `mana`, `size`) "
|
|
"VALUES (%u, %u, '%s', %i, %u, %u, %u, %f) "
|
|
"ON DUPLICATE KEY UPDATE `petname` = '%s', `petpower` = %i, `spell_id` = %u, "
|
|
"`hp` = %u, `mana` = %u, `size` = %f",
|
|
client->CharacterID(), pet, petinfo->Name, petinfo->petpower, petinfo->SpellID,
|
|
petinfo->HP, petinfo->Mana, petinfo->size, // and now the ON DUPLICATE ENTRIES
|
|
petinfo->Name, petinfo->petpower, petinfo->SpellID, petinfo->HP, petinfo->Mana, petinfo->size);
|
|
results = database.QueryDatabase(query);
|
|
if (!results.Success())
|
|
return;
|
|
query.clear();
|
|
|
|
// pet buffs!
|
|
int max_slots = RuleI(Spells, MaxTotalSlotsPET);
|
|
for (int index = 0; index < max_slots; index++) {
|
|
if (petinfo->Buffs[index].spellid == SPELL_UNKNOWN || petinfo->Buffs[index].spellid == 0)
|
|
continue;
|
|
if (query.length() == 0)
|
|
query = StringFormat("INSERT INTO `character_pet_buffs` "
|
|
"(`char_id`, `pet`, `slot`, `spell_id`, `caster_level`, "
|
|
"`ticsremaining`, `counters`, `instrument_mod`) "
|
|
"VALUES (%u, %u, %u, %u, %u, %d, %d, %u)",
|
|
client->CharacterID(), pet, index, petinfo->Buffs[index].spellid,
|
|
petinfo->Buffs[index].level, petinfo->Buffs[index].duration,
|
|
petinfo->Buffs[index].counters, petinfo->Buffs[index].bard_modifier);
|
|
else
|
|
query += StringFormat(", (%u, %u, %u, %u, %u, %d, %d, %u)",
|
|
client->CharacterID(), pet, index, petinfo->Buffs[index].spellid,
|
|
petinfo->Buffs[index].level, petinfo->Buffs[index].duration,
|
|
petinfo->Buffs[index].counters, petinfo->Buffs[index].bard_modifier);
|
|
}
|
|
database.QueryDatabase(query);
|
|
query.clear();
|
|
|
|
// pet inventory!
|
|
for (int index = EQEmu::legacy::EQUIPMENT_BEGIN; index <= EQEmu::legacy::EQUIPMENT_END; index++) {
|
|
if (!petinfo->Items[index])
|
|
continue;
|
|
|
|
if (query.length() == 0)
|
|
query = StringFormat("INSERT INTO `character_pet_inventory` "
|
|
"(`char_id`, `pet`, `slot`, `item_id`) "
|
|
"VALUES (%u, %u, %u, %u)",
|
|
client->CharacterID(), pet, index, petinfo->Items[index]);
|
|
else
|
|
query += StringFormat(", (%u, %u, %u, %u)", client->CharacterID(), pet, index, petinfo->Items[index]);
|
|
}
|
|
database.QueryDatabase(query);
|
|
}
|
|
}
|
|
|
|
void ZoneDatabase::RemoveTempFactions(Client *client) {
|
|
|
|
std::string query = StringFormat("DELETE FROM faction_values "
|
|
"WHERE temp = 1 AND char_id = %u",
|
|
client->CharacterID());
|
|
QueryDatabase(query);
|
|
}
|
|
|
|
void ZoneDatabase::UpdateItemRecastTimestamps(uint32 char_id, uint32 recast_type, uint32 timestamp)
|
|
{
|
|
std::string query =
|
|
StringFormat("REPLACE INTO character_item_recast (id, recast_type, timestamp) VALUES (%u, %u, %u)", char_id,
|
|
recast_type, timestamp);
|
|
QueryDatabase(query);
|
|
}
|
|
|
|
void ZoneDatabase::LoadPetInfo(Client *client)
|
|
{
|
|
|
|
// Load current pet and suspended pet
|
|
PetInfo *petinfo = client->GetPetInfo(0);
|
|
PetInfo *suspended = client->GetPetInfo(1);
|
|
|
|
memset(petinfo, 0, sizeof(PetInfo));
|
|
memset(suspended, 0, sizeof(PetInfo));
|
|
|
|
std::string query = StringFormat("SELECT `pet`, `petname`, `petpower`, `spell_id`, "
|
|
"`hp`, `mana`, `size` FROM `character_pet_info` "
|
|
"WHERE `char_id` = %u",
|
|
client->CharacterID());
|
|
auto results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
PetInfo *pi;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint16 pet = atoi(row[0]);
|
|
|
|
if (pet == 0)
|
|
pi = petinfo;
|
|
else if (pet == 1)
|
|
pi = suspended;
|
|
else
|
|
continue;
|
|
|
|
strncpy(pi->Name, row[1], 64);
|
|
pi->petpower = atoi(row[2]);
|
|
pi->SpellID = atoi(row[3]);
|
|
pi->HP = atoul(row[4]);
|
|
pi->Mana = atoul(row[5]);
|
|
pi->size = atof(row[6]);
|
|
}
|
|
|
|
query = StringFormat("SELECT `pet`, `slot`, `spell_id`, `caster_level`, `castername`, "
|
|
"`ticsremaining`, `counters`, `instrument_mod` FROM `character_pet_buffs` "
|
|
"WHERE `char_id` = %u",
|
|
client->CharacterID());
|
|
results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint16 pet = atoi(row[0]);
|
|
if (pet == 0)
|
|
pi = petinfo;
|
|
else if (pet == 1)
|
|
pi = suspended;
|
|
else
|
|
continue;
|
|
|
|
uint32 slot_id = atoul(row[1]);
|
|
if (slot_id >= RuleI(Spells, MaxTotalSlotsPET))
|
|
continue;
|
|
|
|
uint32 spell_id = atoul(row[2]);
|
|
if (!IsValidSpell(spell_id))
|
|
continue;
|
|
|
|
uint32 caster_level = atoi(row[3]);
|
|
int caster_id = 0;
|
|
// The castername field is currently unused
|
|
int32 ticsremaining = atoi(row[5]);
|
|
uint32 counters = atoul(row[6]);
|
|
uint8 bard_mod = atoul(row[7]);
|
|
|
|
pi->Buffs[slot_id].spellid = spell_id;
|
|
pi->Buffs[slot_id].level = caster_level;
|
|
pi->Buffs[slot_id].player_id = caster_id;
|
|
pi->Buffs[slot_id].effect_type = 2; // Always 2 in buffs struct for real buffs
|
|
|
|
pi->Buffs[slot_id].duration = ticsremaining;
|
|
pi->Buffs[slot_id].counters = counters;
|
|
pi->Buffs[slot_id].bard_modifier = bard_mod;
|
|
}
|
|
|
|
query = StringFormat("SELECT `pet`, `slot`, `item_id` "
|
|
"FROM `character_pet_inventory` "
|
|
"WHERE `char_id`=%u",
|
|
client->CharacterID());
|
|
results = database.QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
uint16 pet = atoi(row[0]);
|
|
if (pet == 0)
|
|
pi = petinfo;
|
|
else if (pet == 1)
|
|
pi = suspended;
|
|
else
|
|
continue;
|
|
|
|
int slot = atoi(row[1]);
|
|
if (slot < EQEmu::legacy::EQUIPMENT_BEGIN || slot > EQEmu::legacy::EQUIPMENT_END)
|
|
continue;
|
|
|
|
pi->Items[slot] = atoul(row[2]);
|
|
}
|
|
}
|
|
|
|
bool ZoneDatabase::GetFactionData(FactionMods* fm, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id) {
|
|
if (faction_id <= 0 || faction_id > (int32) max_faction)
|
|
return false;
|
|
|
|
if (faction_array[faction_id] == 0){
|
|
return false;
|
|
}
|
|
|
|
fm->base = faction_array[faction_id]->base;
|
|
|
|
if(class_mod > 0) {
|
|
char str[32];
|
|
sprintf(str, "c%u", class_mod);
|
|
|
|
std::map<std::string, int16>::const_iterator iter = faction_array[faction_id]->mods.find(str);
|
|
if(iter != faction_array[faction_id]->mods.end()) {
|
|
fm->class_mod = iter->second;
|
|
} else {
|
|
fm->class_mod = 0;
|
|
}
|
|
} else {
|
|
fm->class_mod = 0;
|
|
}
|
|
|
|
if(race_mod > 0) {
|
|
char str[32];
|
|
sprintf(str, "r%u", race_mod);
|
|
|
|
auto iter = faction_array[faction_id]->mods.find(str);
|
|
if(iter != faction_array[faction_id]->mods.end()) {
|
|
fm->race_mod = iter->second;
|
|
} else {
|
|
fm->race_mod = 0;
|
|
}
|
|
} else {
|
|
fm->race_mod = 0;
|
|
}
|
|
|
|
if(deity_mod > 0) {
|
|
char str[32];
|
|
sprintf(str, "d%u", deity_mod);
|
|
|
|
auto iter = faction_array[faction_id]->mods.find(str);
|
|
if(iter != faction_array[faction_id]->mods.end()) {
|
|
fm->deity_mod = iter->second;
|
|
} else {
|
|
fm->deity_mod = 0;
|
|
}
|
|
} else {
|
|
fm->deity_mod = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//o--------------------------------------------------------------
|
|
//| Name: GetFactionName; Dec. 16
|
|
//o--------------------------------------------------------------
|
|
//| Notes: Retrieves the name of the specified faction .Returns false on failure.
|
|
//o--------------------------------------------------------------
|
|
bool ZoneDatabase::GetFactionName(int32 faction_id, char* name, uint32 buflen) {
|
|
if ((faction_id <= 0) || faction_id > int32(max_faction) ||(faction_array[faction_id] == 0))
|
|
return false;
|
|
if (faction_array[faction_id]->name[0] != 0) {
|
|
strn0cpy(name, faction_array[faction_id]->name, buflen);
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
}
|
|
|
|
//o--------------------------------------------------------------
|
|
//| Name: GetNPCFactionList; Dec. 16, 2001
|
|
//o--------------------------------------------------------------
|
|
//| Purpose: Gets a list of faction_id's and values bound to the npc_id. Returns false on failure.
|
|
//o--------------------------------------------------------------
|
|
bool ZoneDatabase::GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction) {
|
|
if (npcfaction_id <= 0) {
|
|
if (primary_faction)
|
|
*primary_faction = npcfaction_id;
|
|
return true;
|
|
}
|
|
const NPCFactionList* nfl = GetNPCFactionEntry(npcfaction_id);
|
|
if (!nfl)
|
|
return false;
|
|
if (primary_faction)
|
|
*primary_faction = nfl->primaryfaction;
|
|
for (int i=0; i<MAX_NPC_FACTIONS; i++) {
|
|
faction_id[i] = nfl->factionid[i];
|
|
value[i] = nfl->factionvalue[i];
|
|
temp[i] = nfl->factiontemp[i];
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//o--------------------------------------------------------------
|
|
//| Name: SetCharacterFactionLevel; Dec. 20, 2001
|
|
//o--------------------------------------------------------------
|
|
//| Purpose: Update characters faction level with specified faction_id to specified value. Returns false on failure.
|
|
//o--------------------------------------------------------------
|
|
bool ZoneDatabase::SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list)
|
|
{
|
|
|
|
std::string query;
|
|
|
|
if(temp == 2)
|
|
temp = 0;
|
|
|
|
if(temp == 3)
|
|
temp = 1;
|
|
|
|
query = StringFormat("INSERT INTO `faction_values` "
|
|
"(`char_id`, `faction_id`, `current_value`, `temp`) "
|
|
"VALUES (%i, %i, %i, %i) "
|
|
"ON DUPLICATE KEY UPDATE `current_value`=%i,`temp`=%i",
|
|
char_id, faction_id, value, temp, value, temp);
|
|
auto results = QueryDatabase(query);
|
|
|
|
if (!results.Success())
|
|
return false;
|
|
else
|
|
val_list[faction_id] = value;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadFactionData()
|
|
{
|
|
std::string query = "SELECT MAX(id) FROM faction_list";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return false;
|
|
|
|
auto row = results.begin();
|
|
|
|
max_faction = row[0] ? atoi(row[0]) : 0;
|
|
faction_array = new Faction*[max_faction+1];
|
|
for(unsigned int index=0; index<max_faction; index++)
|
|
faction_array[index] = nullptr;
|
|
|
|
query = "SELECT id, name, base FROM faction_list";
|
|
results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
return false;
|
|
}
|
|
|
|
for (row = results.begin(); row != results.end(); ++row) {
|
|
uint32 index = atoi(row[0]);
|
|
faction_array[index] = new Faction;
|
|
strn0cpy(faction_array[index]->name, row[1], 50);
|
|
faction_array[index]->base = atoi(row[2]);
|
|
|
|
query = StringFormat("SELECT `mod`, `mod_name` FROM `faction_list_mod` WHERE faction_id = %u", index);
|
|
auto modResults = QueryDatabase(query);
|
|
if (!modResults.Success())
|
|
continue;
|
|
|
|
for (auto modRow = modResults.begin(); modRow != modResults.end(); ++modRow)
|
|
faction_array[index]->mods[modRow[1]] = atoi(modRow[0]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ZoneDatabase::GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction) {
|
|
if (nfl_id <= 0) {
|
|
std::list<struct NPCFaction*>::iterator cur,end;
|
|
cur = faction_list->begin();
|
|
end = faction_list->end();
|
|
for(; cur != end; ++cur) {
|
|
struct NPCFaction* tmp = *cur;
|
|
safe_delete(tmp);
|
|
}
|
|
|
|
faction_list->clear();
|
|
if (primary_faction)
|
|
*primary_faction = nfl_id;
|
|
return true;
|
|
}
|
|
const NPCFactionList* nfl = GetNPCFactionEntry(nfl_id);
|
|
if (!nfl)
|
|
return false;
|
|
if (primary_faction)
|
|
*primary_faction = nfl->primaryfaction;
|
|
|
|
std::list<struct NPCFaction*>::iterator cur,end;
|
|
cur = faction_list->begin();
|
|
end = faction_list->end();
|
|
for(; cur != end; ++cur) {
|
|
struct NPCFaction* tmp = *cur;
|
|
safe_delete(tmp);
|
|
}
|
|
faction_list->clear();
|
|
for (int i=0; i<MAX_NPC_FACTIONS; i++) {
|
|
struct NPCFaction *pFac;
|
|
if (nfl->factionid[i]) {
|
|
pFac = new struct NPCFaction;
|
|
pFac->factionID = nfl->factionid[i];
|
|
pFac->value_mod = nfl->factionvalue[i];
|
|
pFac->npc_value = nfl->factionnpcvalue[i];
|
|
pFac->temp = nfl->factiontemp[i];
|
|
faction_list->push_back(pFac);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* Corpse Queries */
|
|
|
|
bool ZoneDatabase::DeleteGraveyard(uint32 zone_id, uint32 graveyard_id) {
|
|
std::string query = StringFormat( "UPDATE `zone` SET `graveyard_id` = 0 WHERE `zone_idnumber` = %u AND `version` = 0", zone_id);
|
|
auto results = QueryDatabase(query);
|
|
|
|
query = StringFormat("DELETE FROM `graveyard` WHERE `id` = %u", graveyard_id);
|
|
auto results2 = QueryDatabase(query);
|
|
|
|
if (results.Success() && results2.Success()){
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 ZoneDatabase::AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id) {
|
|
std::string query = StringFormat(
|
|
"UPDATE `zone` SET `graveyard_id` = %u WHERE `zone_idnumber` = %u AND `version` = 0",
|
|
graveyard_id, zone_id
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
return zone_id;
|
|
}
|
|
|
|
uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, const glm::vec4& position) {
|
|
std::string query = StringFormat("INSERT INTO `graveyard` "
|
|
"SET `zone_id` = %u, `x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f",
|
|
graveyard_zone_id, position.x, position.y, position.z, position.w);
|
|
auto results = QueryDatabase(query);
|
|
if (results.Success())
|
|
return results.LastInsertedID();
|
|
|
|
return 0;
|
|
}
|
|
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const glm::vec4& position) {
|
|
std::string query = StringFormat("UPDATE `character_corpses` "
|
|
"SET `zone_id` = %u, `instance_id` = 0, "
|
|
"`x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f, "
|
|
"`was_at_graveyard` = 1 "
|
|
"WHERE `id` = %d",
|
|
zone_id, position.x, position.y, position.z, position.w, dbid);
|
|
QueryDatabase(query);
|
|
return dbid;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetCharacterCorpseDecayTimer(uint32 corpse_db_id){
|
|
std::string query = StringFormat("SELECT(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) FROM `character_corpses` WHERE `id` = %d AND NOT `time_of_death` = 0", corpse_db_id);
|
|
auto results = QueryDatabase(query);
|
|
auto row = results.begin();
|
|
if (results.Success() && results.RowsAffected() != 0)
|
|
return atoul(row[0]);
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 ZoneDatabase::UpdateCharacterCorpse(uint32 db_id, uint32 char_id, const char* char_name, uint32 zone_id, uint16 instance_id, PlayerCorpse_Struct* dbpc, const glm::vec4& position, bool is_rezzed) {
|
|
std::string query = StringFormat("UPDATE `character_corpses` "
|
|
"SET `charname` = '%s', `zone_id` = %u, `instance_id` = %u, `charid` = %d, "
|
|
"`x` = %1.1f,`y` = %1.1f,`z` = %1.1f, `heading` = %1.1f, "
|
|
"`is_locked` = %d, `exp` = %u, `size` = %f, `level` = %u, "
|
|
"`race` = %u, `gender` = %u, `class` = %u, `deity` = %u, "
|
|
"`texture` = %u, `helm_texture` = %u, `copper` = %u, "
|
|
"`silver` = %u, `gold` = %u, `platinum` = %u, `hair_color` = %u, "
|
|
"`beard_color` = %u, `eye_color_1` = %u, `eye_color_2` = %u, "
|
|
"`hair_style` = %u, `face` = %u, `beard` = %u, `drakkin_heritage` = %u, "
|
|
"`drakkin_tattoo` = %u, `drakkin_details` = %u, `wc_1` = %u, "
|
|
"`wc_2` = %u, `wc_3` = %u, `wc_4` = %u, `wc_5` = %u, `wc_6` = %u, "
|
|
"`wc_7` = %u, `wc_8` = %u, `wc_9` = %u "
|
|
"WHERE `id` = %u",
|
|
EscapeString(char_name).c_str(), zone_id, instance_id, char_id,
|
|
position.x, position.y, position.z, position.w,
|
|
dbpc->locked, dbpc->exp, dbpc->size, dbpc->level, dbpc->race,
|
|
dbpc->gender, dbpc->class_, dbpc->deity, dbpc->texture,
|
|
dbpc->helmtexture, dbpc->copper, dbpc->silver, dbpc->gold,
|
|
dbpc->plat, dbpc->haircolor, dbpc->beardcolor, dbpc->eyecolor1,
|
|
dbpc->eyecolor2, dbpc->hairstyle, dbpc->face, dbpc->beard,
|
|
dbpc->drakkin_heritage, dbpc->drakkin_tattoo, dbpc->drakkin_details,
|
|
dbpc->item_tint.Head.Color, dbpc->item_tint.Chest.Color, dbpc->item_tint.Arms.Color,
|
|
dbpc->item_tint.Wrist.Color, dbpc->item_tint.Hands.Color, dbpc->item_tint.Legs.Color,
|
|
dbpc->item_tint.Feet.Color, dbpc->item_tint.Primary.Color, dbpc->item_tint.Secondary.Color,
|
|
db_id);
|
|
auto results = QueryDatabase(query);
|
|
|
|
return db_id;
|
|
}
|
|
|
|
void ZoneDatabase::MarkCorpseAsRezzed(uint32 db_id) {
|
|
std::string query = StringFormat("UPDATE `character_corpses` SET `is_rezzed` = 1 WHERE `id` = %i", db_id);
|
|
auto results = QueryDatabase(query);
|
|
}
|
|
|
|
uint32 ZoneDatabase::SaveCharacterCorpse(uint32 charid, const char* charname, uint32 zoneid, uint16 instanceid, PlayerCorpse_Struct* dbpc, const glm::vec4& position) {
|
|
/* Dump Basic Corpse Data */
|
|
std::string query = StringFormat(
|
|
"INSERT INTO `character_corpses` "
|
|
"SET `charname` = '%s', "
|
|
"`zone_id` = %u, "
|
|
"`instance_id` = %u, "
|
|
"`charid` = %d, "
|
|
"`x` = %1.1f, "
|
|
"`y` = %1.1f, "
|
|
"`z` = %1.1f, "
|
|
"`heading` = %1.1f, "
|
|
"`time_of_death` = NOW(), "
|
|
"`is_buried` = 0, "
|
|
"`is_locked` = %d, "
|
|
"`exp` = %u, "
|
|
"`size` = %f, "
|
|
"`level` = %u, "
|
|
"`race` = %u, "
|
|
"`gender` = %u, "
|
|
"`class` = %u, "
|
|
"`deity` = %u, "
|
|
"`texture` = %u, "
|
|
"`helm_texture` = %u, "
|
|
"`copper` = %u, "
|
|
"`silver` = %u, "
|
|
"`gold` = %u, "
|
|
"`platinum` = %u, "
|
|
"`hair_color` = %u, "
|
|
"`beard_color` = %u, "
|
|
"`eye_color_1` = %u, "
|
|
"`eye_color_2` = %u, "
|
|
"`hair_style` = %u, "
|
|
"`face` = %u, "
|
|
"`beard` = %u, "
|
|
"`drakkin_heritage` = %u, "
|
|
"`drakkin_tattoo` = %u, "
|
|
"`drakkin_details` = %u, "
|
|
"`wc_1` = %u, "
|
|
"`wc_2` = %u, "
|
|
"`wc_3` = %u, "
|
|
"`wc_4` = %u, "
|
|
"`wc_5` = %u, "
|
|
"`wc_6` = %u, "
|
|
"`wc_7` = %u, "
|
|
"`wc_8` = %u, "
|
|
"`wc_9` = %u ",
|
|
EscapeString(charname).c_str(),
|
|
zoneid,
|
|
instanceid,
|
|
charid,
|
|
position.x,
|
|
position.y,
|
|
position.z,
|
|
position.w,
|
|
dbpc->locked,
|
|
dbpc->exp,
|
|
dbpc->size,
|
|
dbpc->level,
|
|
dbpc->race,
|
|
dbpc->gender,
|
|
dbpc->class_,
|
|
dbpc->deity,
|
|
dbpc->texture,
|
|
dbpc->helmtexture,
|
|
dbpc->copper,
|
|
dbpc->silver,
|
|
dbpc->gold,
|
|
dbpc->plat,
|
|
dbpc->haircolor,
|
|
dbpc->beardcolor,
|
|
dbpc->eyecolor1,
|
|
dbpc->eyecolor2,
|
|
dbpc->hairstyle,
|
|
dbpc->face,
|
|
dbpc->beard,
|
|
dbpc->drakkin_heritage,
|
|
dbpc->drakkin_tattoo,
|
|
dbpc->drakkin_details,
|
|
dbpc->item_tint.Head.Color,
|
|
dbpc->item_tint.Chest.Color,
|
|
dbpc->item_tint.Arms.Color,
|
|
dbpc->item_tint.Wrist.Color,
|
|
dbpc->item_tint.Hands.Color,
|
|
dbpc->item_tint.Legs.Color,
|
|
dbpc->item_tint.Feet.Color,
|
|
dbpc->item_tint.Primary.Color,
|
|
dbpc->item_tint.Secondary.Color
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
uint32 last_insert_id = results.LastInsertedID();
|
|
|
|
std::string corpse_items_query;
|
|
/* Dump Items from Inventory */
|
|
uint8 first_entry = 0;
|
|
for (unsigned int i = 0; i < dbpc->itemcount; i++) {
|
|
if (first_entry != 1){
|
|
corpse_items_query = StringFormat("REPLACE INTO `character_corpse_items` \n"
|
|
" (corpse_id, equip_slot, item_id, charges, aug_1, aug_2, aug_3, aug_4, aug_5, aug_6, attuned) \n"
|
|
" VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
|
|
last_insert_id,
|
|
dbpc->items[i].equip_slot,
|
|
dbpc->items[i].item_id,
|
|
dbpc->items[i].charges,
|
|
dbpc->items[i].aug_1,
|
|
dbpc->items[i].aug_2,
|
|
dbpc->items[i].aug_3,
|
|
dbpc->items[i].aug_4,
|
|
dbpc->items[i].aug_5,
|
|
dbpc->items[i].aug_6,
|
|
dbpc->items[i].attuned
|
|
);
|
|
first_entry = 1;
|
|
}
|
|
else{
|
|
corpse_items_query = corpse_items_query + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
|
|
last_insert_id,
|
|
dbpc->items[i].equip_slot,
|
|
dbpc->items[i].item_id,
|
|
dbpc->items[i].charges,
|
|
dbpc->items[i].aug_1,
|
|
dbpc->items[i].aug_2,
|
|
dbpc->items[i].aug_3,
|
|
dbpc->items[i].aug_4,
|
|
dbpc->items[i].aug_5,
|
|
dbpc->items[i].aug_6,
|
|
dbpc->items[i].attuned
|
|
);
|
|
}
|
|
}
|
|
if (!corpse_items_query.empty())
|
|
QueryDatabase(corpse_items_query);
|
|
|
|
return last_insert_id;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetCharacterBuriedCorpseCount(uint32 char_id) {
|
|
std::string query = StringFormat("SELECT COUNT(*) FROM `character_corpses` WHERE `charid` = '%u' AND `is_buried` = 1", char_id);
|
|
auto results = QueryDatabase(query);
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
return atoi(row[0]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetCharacterCorpseCount(uint32 char_id) {
|
|
std::string query = StringFormat("SELECT COUNT(*) FROM `character_corpses` WHERE `charid` = '%u'", char_id);
|
|
auto results = QueryDatabase(query);
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
return atoi(row[0]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetCharacterCorpseID(uint32 char_id, uint8 corpse) {
|
|
std::string query = StringFormat("SELECT `id` FROM `character_corpses` WHERE `charid` = '%u'", char_id);
|
|
auto results = QueryDatabase(query);
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
for (int i = 0; i < corpse; i++) {
|
|
return atoul(row[0]);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetCharacterCorpseItemCount(uint32 corpse_id){
|
|
std::string query = StringFormat("SELECT COUNT(*) FROM character_corpse_items WHERE `corpse_id` = %u",
|
|
corpse_id
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
auto row = results.begin();
|
|
if (results.Success() && results.RowsAffected() != 0){
|
|
return atoi(row[0]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetCharacterCorpseItemAt(uint32 corpse_id, uint16 slotid) {
|
|
Corpse* tmp = LoadCharacterCorpse(corpse_id);
|
|
uint32 itemid = 0;
|
|
|
|
if (tmp) {
|
|
itemid = tmp->GetWornItem(slotid);
|
|
tmp->DepopPlayerCorpse();
|
|
}
|
|
return itemid;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs){
|
|
std::string query = StringFormat(
|
|
"SELECT \n"
|
|
"is_locked, \n"
|
|
"exp, \n"
|
|
"size, \n"
|
|
"`level`, \n"
|
|
"race, \n"
|
|
"gender, \n"
|
|
"class, \n"
|
|
"deity, \n"
|
|
"texture, \n"
|
|
"helm_texture, \n"
|
|
"copper, \n"
|
|
"silver, \n"
|
|
"gold, \n"
|
|
"platinum, \n"
|
|
"hair_color, \n"
|
|
"beard_color, \n"
|
|
"eye_color_1, \n"
|
|
"eye_color_2, \n"
|
|
"hair_style, \n"
|
|
"face, \n"
|
|
"beard, \n"
|
|
"drakkin_heritage,\n"
|
|
"drakkin_tattoo, \n"
|
|
"drakkin_details, \n"
|
|
"wc_1, \n"
|
|
"wc_2, \n"
|
|
"wc_3, \n"
|
|
"wc_4, \n"
|
|
"wc_5, \n"
|
|
"wc_6, \n"
|
|
"wc_7, \n"
|
|
"wc_8, \n"
|
|
"wc_9 \n"
|
|
"FROM \n"
|
|
"character_corpses\n"
|
|
"WHERE `id` = %u LIMIT 1\n",
|
|
corpse_id
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
uint16 i = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
pcs->locked = atoi(row[i++]); // is_locked,
|
|
pcs->exp = atoul(row[i++]); // exp,
|
|
pcs->size = atoi(row[i++]); // size,
|
|
pcs->level = atoi(row[i++]); // `level`,
|
|
pcs->race = atoi(row[i++]); // race,
|
|
pcs->gender = atoi(row[i++]); // gender,
|
|
pcs->class_ = atoi(row[i++]); // class,
|
|
pcs->deity = atoi(row[i++]); // deity,
|
|
pcs->texture = atoi(row[i++]); // texture,
|
|
pcs->helmtexture = atoi(row[i++]); // helm_texture,
|
|
pcs->copper = atoul(row[i++]); // copper,
|
|
pcs->silver = atoul(row[i++]); // silver,
|
|
pcs->gold = atoul(row[i++]); // gold,
|
|
pcs->plat = atoul(row[i++]); // platinum,
|
|
pcs->haircolor = atoi(row[i++]); // hair_color,
|
|
pcs->beardcolor = atoi(row[i++]); // beard_color,
|
|
pcs->eyecolor1 = atoi(row[i++]); // eye_color_1,
|
|
pcs->eyecolor2 = atoi(row[i++]); // eye_color_2,
|
|
pcs->hairstyle = atoi(row[i++]); // hair_style,
|
|
pcs->face = atoi(row[i++]); // face,
|
|
pcs->beard = atoi(row[i++]); // beard,
|
|
pcs->drakkin_heritage = atoul(row[i++]); // drakkin_heritage,
|
|
pcs->drakkin_tattoo = atoul(row[i++]); // drakkin_tattoo,
|
|
pcs->drakkin_details = atoul(row[i++]); // drakkin_details,
|
|
pcs->item_tint.Head.Color = atoul(row[i++]); // wc_1,
|
|
pcs->item_tint.Chest.Color = atoul(row[i++]); // wc_2,
|
|
pcs->item_tint.Arms.Color = atoul(row[i++]); // wc_3,
|
|
pcs->item_tint.Wrist.Color = atoul(row[i++]); // wc_4,
|
|
pcs->item_tint.Hands.Color = atoul(row[i++]); // wc_5,
|
|
pcs->item_tint.Legs.Color = atoul(row[i++]); // wc_6,
|
|
pcs->item_tint.Feet.Color = atoul(row[i++]); // wc_7,
|
|
pcs->item_tint.Primary.Color = atoul(row[i++]); // wc_8,
|
|
pcs->item_tint.Secondary.Color = atoul(row[i++]); // wc_9
|
|
}
|
|
query = StringFormat(
|
|
"SELECT \n"
|
|
"equip_slot, \n"
|
|
"item_id, \n"
|
|
"charges, \n"
|
|
"aug_1, \n"
|
|
"aug_2, \n"
|
|
"aug_3, \n"
|
|
"aug_4, \n"
|
|
"aug_5, \n"
|
|
"aug_6, \n"
|
|
"attuned \n"
|
|
"FROM \n"
|
|
"character_corpse_items \n"
|
|
"WHERE `corpse_id` = %u\n"
|
|
,
|
|
corpse_id
|
|
);
|
|
results = QueryDatabase(query);
|
|
|
|
i = 0;
|
|
pcs->itemcount = results.RowCount();
|
|
uint16 r = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
memset(&pcs->items[i], 0, sizeof (player_lootitem::ServerLootItem_Struct));
|
|
pcs->items[i].equip_slot = atoi(row[r++]); // equip_slot,
|
|
pcs->items[i].item_id = atoul(row[r++]); // item_id,
|
|
pcs->items[i].charges = atoi(row[r++]); // charges,
|
|
pcs->items[i].aug_1 = atoi(row[r++]); // aug_1,
|
|
pcs->items[i].aug_2 = atoi(row[r++]); // aug_2,
|
|
pcs->items[i].aug_3 = atoi(row[r++]); // aug_3,
|
|
pcs->items[i].aug_4 = atoi(row[r++]); // aug_4,
|
|
pcs->items[i].aug_5 = atoi(row[r++]); // aug_5,
|
|
pcs->items[i].aug_6 = atoi(row[r++]); // aug_6,
|
|
pcs->items[i].attuned = atoi(row[r++]); // attuned,
|
|
r = 0;
|
|
i++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Corpse* ZoneDatabase::SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zone_id, uint16 dest_instance_id, const glm::vec4& position) {
|
|
Corpse* corpse = nullptr;
|
|
std::string query = StringFormat("SELECT `id`, `charname`, `time_of_death`, `is_rezzed` "
|
|
"FROM `character_corpses` "
|
|
"WHERE `charid` = '%u' AND `is_buried` = 1 "
|
|
"ORDER BY `time_of_death` LIMIT 1",
|
|
char_id);
|
|
auto results = QueryDatabase(query);
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
corpse = Corpse::LoadCharacterCorpseEntity(
|
|
atoul(row[0]), // uint32 in_dbid
|
|
char_id, // uint32 in_charid
|
|
row[1], // char* in_charname
|
|
position,
|
|
row[2], // char* time_of_death
|
|
atoi(row[3]) == 1, // bool rezzed
|
|
false // bool was_at_graveyard
|
|
);
|
|
if (!corpse)
|
|
continue;
|
|
|
|
entity_list.AddCorpse(corpse);
|
|
corpse->SetDecayTimer(RuleI(Character, CorpseDecayTimeMS));
|
|
corpse->Spawn();
|
|
if (!UnburyCharacterCorpse(corpse->GetCorpseDBID(), dest_zone_id, dest_instance_id, position))
|
|
Log(Logs::General, Logs::Error, "Unable to unbury a summoned player corpse for character id %u.", char_id);
|
|
}
|
|
|
|
return corpse;
|
|
}
|
|
|
|
bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id, uint16 dest_instance_id, const glm::vec4& position) {
|
|
Corpse* corpse = nullptr;
|
|
int CorpseCount = 0;
|
|
|
|
std::string query = StringFormat(
|
|
"UPDATE character_corpses SET zone_id = %i, instance_id = %i, x = %f, y = %f, z = %f, heading = %f, is_buried = 0, was_at_graveyard = 0 WHERE charid = %i",
|
|
dest_zone_id, dest_instance_id, position.x, position.y, position.z, position.w, char_id
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
|
|
query = StringFormat(
|
|
"SELECT `id`, `charname`, `time_of_death`, `is_rezzed` FROM `character_corpses` WHERE `charid` = '%u'"
|
|
"ORDER BY time_of_death",
|
|
char_id);
|
|
results = QueryDatabase(query);
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
corpse = Corpse::LoadCharacterCorpseEntity(
|
|
atoul(row[0]),
|
|
char_id,
|
|
row[1],
|
|
position,
|
|
row[2],
|
|
atoi(row[3]) == 1,
|
|
false);
|
|
|
|
if (corpse) {
|
|
entity_list.AddCorpse(corpse);
|
|
corpse->SetDecayTimer(RuleI(Character, CorpseDecayTimeMS));
|
|
corpse->Spawn();
|
|
++CorpseCount;
|
|
}
|
|
else{
|
|
Log(Logs::General, Logs::Error, "Unable to construct a player corpse for character id %u.", char_id);
|
|
}
|
|
}
|
|
|
|
return (CorpseCount > 0);
|
|
}
|
|
|
|
bool ZoneDatabase::UnburyCharacterCorpse(uint32 db_id, uint32 new_zone_id, uint16 new_instance_id, const glm::vec4& position) {
|
|
std::string query = StringFormat("UPDATE `character_corpses` "
|
|
"SET `is_buried` = 0, `zone_id` = %u, `instance_id` = %u, "
|
|
"`x` = %f, `y` = %f, `z` = %f, `heading` = %f, "
|
|
"`time_of_death` = Now(), `was_at_graveyard` = 0 "
|
|
"WHERE `id` = %u",
|
|
new_zone_id, new_instance_id,
|
|
position.x, position.y, position.z, position.w, db_id);
|
|
auto results = QueryDatabase(query);
|
|
if (results.Success() && results.RowsAffected() != 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Corpse* ZoneDatabase::LoadCharacterCorpse(uint32 player_corpse_id) {
|
|
Corpse* NewCorpse = 0;
|
|
std::string query = StringFormat(
|
|
"SELECT `id`, `charid`, `charname`, `x`, `y`, `z`, `heading`, `time_of_death`, `is_rezzed`, `was_at_graveyard` FROM `character_corpses` WHERE `id` = '%u' LIMIT 1",
|
|
player_corpse_id
|
|
);
|
|
auto results = QueryDatabase(query);
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
auto position = glm::vec4(atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]));
|
|
NewCorpse = Corpse::LoadCharacterCorpseEntity(
|
|
atoul(row[0]), // id uint32 in_dbid
|
|
atoul(row[1]), // charid uint32 in_charid
|
|
row[2], // char_name
|
|
position,
|
|
row[7], // time_of_death char* time_of_death
|
|
atoi(row[8]) == 1, // is_rezzed bool rezzed
|
|
atoi(row[9]) // was_at_graveyard bool was_at_graveyard
|
|
);
|
|
entity_list.AddCorpse(NewCorpse);
|
|
}
|
|
return NewCorpse;
|
|
}
|
|
|
|
bool ZoneDatabase::LoadCharacterCorpses(uint32 zone_id, uint16 instance_id) {
|
|
std::string query;
|
|
if (!RuleB(Zone, EnableShadowrest)){
|
|
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u'", zone_id, instance_id);
|
|
}
|
|
else{
|
|
query = StringFormat("SELECT id, charid, charname, x, y, z, heading, time_of_death, is_rezzed, 0 as was_at_graveyard FROM character_corpses WHERE zone_id='%u' AND instance_id='%u' AND is_buried=0", zone_id, instance_id);
|
|
}
|
|
|
|
auto results = QueryDatabase(query);
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
auto position = glm::vec4(atof(row[3]), atof(row[4]), atof(row[5]), atof(row[6]));
|
|
entity_list.AddCorpse(
|
|
Corpse::LoadCharacterCorpseEntity(
|
|
atoul(row[0]), // id uint32 in_dbid
|
|
atoul(row[1]), // charid uint32 in_charid
|
|
row[2], // char_name
|
|
position,
|
|
row[7], // time_of_death char* time_of_death
|
|
atoi(row[8]) == 1, // is_rezzed bool rezzed
|
|
atoi(row[9]))
|
|
);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 ZoneDatabase::GetFirstCorpseID(uint32 char_id) {
|
|
std::string query = StringFormat("SELECT `id` FROM `character_corpses` WHERE `charid` = '%u' AND `is_buried` = 0 ORDER BY `time_of_death` LIMIT 1", char_id);
|
|
auto results = QueryDatabase(query);
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
return atoi(row[0]);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteItemOffCharacterCorpse(uint32 db_id, uint32 equip_slot, uint32 item_id){
|
|
std::string query = StringFormat("DELETE FROM `character_corpse_items` WHERE `corpse_id` = %u AND equip_slot = %u AND item_id = %u", db_id, equip_slot, item_id);
|
|
auto results = QueryDatabase(query);
|
|
if (results.Success() && results.RowsAffected() != 0){
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ZoneDatabase::BuryCharacterCorpse(uint32 db_id) {
|
|
std::string query = StringFormat("UPDATE `character_corpses` SET `is_buried` = 1 WHERE `id` = %u", db_id);
|
|
auto results = QueryDatabase(query);
|
|
if (results.Success() && results.RowsAffected() != 0){
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ZoneDatabase::BuryAllCharacterCorpses(uint32 char_id) {
|
|
std::string query = StringFormat("SELECT `id` FROM `character_corpses` WHERE `charid` = %u", char_id);
|
|
auto results = QueryDatabase(query);
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
BuryCharacterCorpse(atoi(row[0]));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ZoneDatabase::DeleteCharacterCorpse(uint32 db_id) {
|
|
std::string query = StringFormat("DELETE FROM `character_corpses` WHERE `id` = %d", db_id);
|
|
auto results = QueryDatabase(query);
|
|
if (results.Success() && results.RowsAffected() != 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 ZoneDatabase::LoadSaylinkID(const char* saylink_text, bool auto_insert)
|
|
{
|
|
if (!saylink_text || saylink_text[0] == '\0')
|
|
return 0;
|
|
|
|
std::string query = StringFormat("SELECT `id` FROM `saylink` WHERE `phrase` = '%s' LIMIT 1", saylink_text);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
if (!results.RowCount()) {
|
|
if (auto_insert)
|
|
return SaveSaylinkID(saylink_text);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
auto row = results.begin();
|
|
return atoi(row[0]);
|
|
}
|
|
|
|
uint32 ZoneDatabase::SaveSaylinkID(const char* saylink_text)
|
|
{
|
|
if (!saylink_text || saylink_text[0] == '\0')
|
|
return 0;
|
|
|
|
std::string query = StringFormat("INSERT INTO `saylink` (`phrase`) VALUES ('%s')", saylink_text);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return 0;
|
|
|
|
return results.LastInsertedID();
|
|
}
|