Michael Cook (mackal) c43d436b1f Fix more windows.h/winsock.h/winsock2.h issues
We want to use winsock2.h rather than winsock.h. This was mostly enforced
from the global_defines.h file, but I wanted to make it consistent.

Most of these includes can be removed since they're included via
global_defines.h, but someone on windows should clean that up
2016-05-25 13:46:47 -04:00

89 lines
2.8 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
#else
#include <cerrno>
#include <fcntl.h>
#include <winsock2.h>
#include <windows.h>
#endif
void CatchSignal(int sig_num);
void UpdateWindowTitle(char* iNewTitle);
#define EQ_WORLD_PORT 9000 //mandated by the client
#define LOGIN_PORT 5997
class NetConnection
{
public:
NetConnection() {
world_locked = false;
for (int i=0; i<5; i++) {
memset(loginaddress[i], 0, sizeof(loginaddress[i]));
loginport[i] = LOGIN_PORT;
}
memset(worldname, 0, sizeof(worldname));
memset(worldshortname, 0, sizeof(worldshortname));
memset(worldaccount, 0, sizeof(worldaccount));
memset(worldpassword, 0, sizeof(worldpassword));
memset(worldaddress, 0, sizeof(worldaddress));
memset(chataddress, 0, sizeof(chataddress));
DEFAULTSTATUS=0;
LoginServerInfo = 0;//ReadLoginINI();
UpdateStats = false;
}
~NetConnection() { }
bool ReadLoginINI();
bool LoginServerInfo;
bool UpdateStats;
char* GetLoginInfo(uint16* oPort);
inline char* GetLoginAddress(uint8 i) { return loginaddress[i]; }
inline uint16 GetLoginPort(uint8 i) { return loginport[i]; }
inline char* GetWorldName() { return worldname; }
inline char* GetWorldShortName() { return worldshortname; }
inline char* GetWorldAccount() { return worldaccount; }
inline char* GetWorldPassword() { return worldpassword; }
inline char* GetWorldAddress() { return worldaddress; }
inline uint8 GetDefaultStatus() { return DEFAULTSTATUS; }
inline char* GetChatAddress() { return chataddress; }
uint16 GetChatPort() { return chatport; }
bool world_locked;
private:
int listening_socket;
char loginaddress[5][255];
uint16 loginport[5];
uint16 chatport;
char worldname[201];
char worldshortname[31];
char worldaccount[31];
char worldpassword[31];
char worldaddress[255];
char chataddress[255];
uint8 DEFAULTSTATUS;
};