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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef XMLParser_H
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#define XMLParser_H
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#include "global_define.h"
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#include "tinyxml/tinyxml.h"
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#include "../common/types.h"
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#include <string>
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#include <map>
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/*
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* See note in XMLParser::ParseFile() before inheriting this class.
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*/
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class XMLParser {
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public:
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typedef void (XMLParser::*ElementHandler)(TiXmlElement *ele);
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XMLParser();
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virtual ~XMLParser() {}
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bool ParseFile(const char *file, const char *root_ele);
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bool ParseStatus() const { return ParseOkay; }
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protected:
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const char *ParseTextBlock(TiXmlNode *within, const char *name, bool optional = false);
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const char *GetText(TiXmlNode *within, bool optional = false);
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std::map<std::string,ElementHandler> Handlers;
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bool ParseOkay;
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};
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#endif
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