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We want to use winsock2.h rather than winsock.h. This was mostly enforced from the global_defines.h file, but I wanted to make it consistent. Most of these includes can be removed since they're included via global_defines.h, but someone on windows should clean that up
451 lines
12 KiB
C++
451 lines
12 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "global_define.h"
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#include "timer.h"
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#include "ptimer.h"
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#include "database.h"
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#include "string_util.h"
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#ifdef _WINDOWS
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#include <winsock2.h>
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#include <windows.h>
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int gettimeofday (timeval *tp, ...);
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#else
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#include <sys/time.h>
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#endif
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#if EQDEBUG > 10
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#define DEBUG_PTIMERS
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#endif
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/*
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Persistent timers, By Father Nitwit
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The idea of persistent timers is timers which follow a player
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through zoning. You use operations on them much like regular
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timers: Start, Check, Clear but they also provide methods
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to store them in the DB: Load and Store.
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All durations are in seconds.
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Each persistent timer is attached to a character, and given
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a specific type. A given character can only have one timer
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of each type. While the type is just an arbitrary number,
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please record what you are using it for in the enum for
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pTimerType at the top of ptimer.h, and give it a UNIQUE number.
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There should be little need to directly access ptimers. Each
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client has a facility called p_timers which should handle
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most of what you need. The idea is that instead of making
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your own PersistentTimer, you use the methods on p_timers:
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Start, Check, Clear, GetRemainingTime to access them. You
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starting a timer which does not exist will create it. If
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you need to do more than that with your timer, you should
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still use p_timers, just use the Get() method to get direct
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access to the PersistentTimer. All timers in the p_timers
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list will automatically be loaded and stored to the database.
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You should never need to call any Load or Store methods.
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To get to p_timers when you are not in the Client:: scope,
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use client->GetPTimers(). to access timers.
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To use ptimers, you need to create the table below in your DB:
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Schema:
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CREATE TABLE timers (
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char_id INT(11) NOT NULL,
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type MEDIUMINT UNSIGNED NOT NULL,
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start INT UNSIGNED NOT NULL,
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duration INT UNSIGNED NOT NULL,
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enable TINYINT NOT NULL,
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PRIMARY KEY(char_id, type)
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);
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*/
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//#define DEBUG_PTIMERS
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PersistentTimer *PersistentTimer::LoadTimer(Database *db, uint32 char_id, pTimerType type) {
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PersistentTimer *p;
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p = new PersistentTimer(char_id, type, 0);
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if(p->Load(db))
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return(p);
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delete p;
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return(nullptr);
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}
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PersistentTimer::PersistentTimer(uint32 char_id, pTimerType type, uint32 in_timer_time) {
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_char_id = char_id;
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_type = type;
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timer_time = in_timer_time;
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start_time = get_current_time();
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if (timer_time == 0) {
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enabled = false;
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} else {
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enabled = true;
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}
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#ifdef DEBUG_PTIMERS
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printf("New timer: char %lu of type %u at %lu for %lu seconds.\n", (unsigned long)_char_id, _type, (unsigned long)start_time, (unsigned long)timer_time);
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#endif
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}
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PersistentTimer::PersistentTimer(uint32 char_id, pTimerType type, uint32 in_start_time, uint32 in_timer_time, bool in_enable) {
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_char_id = char_id;
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_type = type;
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timer_time = in_timer_time;
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start_time = in_start_time;
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enabled = in_enable;
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#ifdef DEBUG_PTIMERS
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printf("New stored timer: char %lu of type %u at %lu for %lu seconds.\n", (unsigned long)_char_id, _type, (unsigned long)start_time, (unsigned long)timer_time);
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#endif
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}
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bool PersistentTimer::Load(Database *db) {
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#ifdef DEBUG_PTIMERS
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printf("Loading timer: char %lu of type %u\n", (unsigned long)_char_id, _type);
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#endif
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std::string query = StringFormat("SELECT start, duration, enable "
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"FROM timers WHERE char_id=%lu AND type=%u",
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(unsigned long)_char_id, _type);
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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Log.Out(Logs::General, Logs::Error, "Error in PersistentTimer::Load, error: %s", results.ErrorMessage().c_str());
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return false;
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}
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if (results.RowCount() != 1)
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return false;
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auto row = results.begin();
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start_time = strtoul(row[0], nullptr, 10);
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timer_time = strtoul(row[1], nullptr, 10);
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enabled = (row[2][0] == '1');
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return true;
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}
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bool PersistentTimer::Store(Database *db) {
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if(Expired(db, false)) //dont need to store expired timers.
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return true;
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std::string query = StringFormat("REPLACE INTO timers "
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" (char_id, type, start, duration, enable) "
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" VALUES (%lu, %u, %lu, %lu, %d)",
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(unsigned long)_char_id, _type, (unsigned long)start_time,
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(unsigned long)timer_time, enabled ? 1: 0);
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#ifdef DEBUG_PTIMERS
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printf("Storing timer: char %lu of type %u: '%s'\n", (unsigned long)_char_id, _type, query.c_str());
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#endif
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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#if EQDEBUG > 5
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Log.Out(Logs::General, Logs::Error, "Error in PersistentTimer::Store, error: %s", results.ErrorMessage().c_str());
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#endif
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return false;
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}
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return true;
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}
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bool PersistentTimer::Clear(Database *db) {
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std::string query = StringFormat("DELETE FROM timers "
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"WHERE char_id = %lu AND type = %u ",
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(unsigned long)_char_id, _type);
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#ifdef DEBUG_PTIMERS
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printf("Clearing timer: char %lu of type %u: '%s'\n", (unsigned long)_char_id, _type, query.c_str());
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#endif
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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#if EQDEBUG > 5
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Log.Out(Logs::General, Logs::Error, "Error in PersistentTimer::Clear, error: %s", results.ErrorMessage().c_str());
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#endif
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return false;
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}
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return true;
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}
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/* This function checks if the timer triggered */
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bool PersistentTimer::Expired(Database *db, bool iReset) {
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if (this == nullptr) {
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Log.Out(Logs::General, Logs::Error, "Null timer during ->Check()!?\n");
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return(true);
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}
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uint32 current_time = get_current_time();
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if (current_time-start_time >= timer_time) {
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if (enabled && iReset) {
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start_time = current_time; // Reset timer
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} else if(enabled) {
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Clear(db); //remove it from DB too
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}
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return(true);
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}
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return(false);
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}
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/* This function set the timer and restart it */
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void PersistentTimer::Start(uint32 set_timer_time) {
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start_time = get_current_time();
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enabled = true;
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if (set_timer_time != 0) {
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timer_time = set_timer_time;
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}
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#ifdef DEBUG_PTIMERS
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printf("Starting timer: char %lu of type %u at %lu for %lu seconds.\n", (unsigned long)_char_id, _type, (unsigned long)start_time, (unsigned long)timer_time);
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#endif
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}
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// This timer updates the timer without restarting it
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void PersistentTimer::SetTimer(uint32 set_timer_time) {
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// If we were disabled before => restart the timer
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timer_time = set_timer_time;
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if (!enabled) {
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start_time = get_current_time();
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enabled = true;
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}
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#ifdef DEBUG_PTIMERS
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printf("Setting timer: char %lu of type %u at %lu for %lu seconds.\n", (unsigned long)_char_id, _type, (unsigned long)start_time, (unsigned long)timer_time);
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#endif
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}
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uint32 PersistentTimer::GetRemainingTime() {
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if (enabled) {
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uint32 current_time = get_current_time();
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if (current_time-start_time > timer_time)
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return 0;
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else
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return (start_time + timer_time) - current_time;
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}
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else {
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return 0xFFFFFFFF;
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}
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}
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uint32 PersistentTimer::get_current_time() {
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timeval tv;
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gettimeofday(&tv, nullptr);
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return(tv.tv_sec);
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}
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PTimerList::PTimerList(uint32 char_id) {
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_char_id = char_id;
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}
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PTimerList::~PTimerList() {
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std::map<pTimerType, PersistentTimer *>::iterator s;
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s = _list.begin();
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while(s != _list.end()) {
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if(s->second != nullptr)
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delete s->second;
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++s;
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}
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}
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bool PTimerList::Load(Database *db) {
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for (auto timerIterator = _list.begin(); timerIterator != _list.end(); ++timerIterator)
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if(timerIterator->second != nullptr)
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delete timerIterator->second;
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_list.clear();
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#ifdef DEBUG_PTIMERS
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printf("Loading all timers for char %lu\n", (unsigned long)_char_id);
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#endif
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std::string query = StringFormat("SELECT type, start, duration, enable "
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"FROM timers WHERE char_id = %lu",
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(unsigned long)_char_id);
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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#if EQDEBUG > 5
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Log.Out(Logs::General, Logs::Error, "Error in PersistentTimer::Load, error: %s", results.ErrorMessage().c_str());
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#endif
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return false;
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}
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pTimerType type;
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uint32 start_time, timer_time;
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bool enabled;
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PersistentTimer *cur;
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for (auto row = results.begin(); row != results.end(); ++row) {
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type = atoi(row[0]);
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start_time = strtoul(row[1], nullptr, 10);
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timer_time = strtoul(row[2], nullptr, 10);
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enabled = (row[3][0] == '1');
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//if it expired allready, dont bother.
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cur = new PersistentTimer(_char_id, type, start_time, timer_time, enabled);
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if(!cur->Expired(nullptr))
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_list[type] = cur;
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else
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delete cur;
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}
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return true;
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}
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bool PTimerList::Store(Database *db) {
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#ifdef DEBUG_PTIMERS
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printf("Storing all timers for char %lu\n", (unsigned long)_char_id);
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#endif
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std::map<pTimerType, PersistentTimer *>::iterator s;
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s = _list.begin();
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bool res = true;
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while(s != _list.end()) {
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if(s->second != nullptr) {
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#ifdef DEBUG_PTIMERS
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printf("Storing timer %u for char %lu\n", s->first, (unsigned long)_char_id);
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#endif
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if(!s->second->Store(db))
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res = false;
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}
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++s;
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}
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return(res);
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}
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bool PTimerList::Clear(Database *db) {
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_list.clear();
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std::string query = StringFormat("DELETE FROM timers WHERE char_id=%lu ", (unsigned long)_char_id);
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#ifdef DEBUG_PTIMERS
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printf("Storing all timers for char %lu: '%s'\n", (unsigned long)_char_id, query.c_str());
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#endif
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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#if EQDEBUG > 5
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Log.Out(Logs::General, Logs::Error, "Error in PersistentTimer::Clear, error: %s", results.ErrorMessage().c_str());
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#endif
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return false;
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}
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return true;
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}
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void PTimerList::Start(pTimerType type, uint32 duration) {
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if(_list.count(type) == 1 && _list[type] != nullptr) {
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_list[type]->Start(duration);
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} else {
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_list[type] = new PersistentTimer(_char_id, type, duration);
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}
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}
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void PTimerList::Clear(Database *db, pTimerType type) {
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if(_list.count(type) == 1) {
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if(_list[type] != nullptr) {
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_list[type]->Clear(db);
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delete _list[type];
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}
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_list.erase(type);
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}
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}
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bool PTimerList::Expired(Database *db, pTimerType type, bool reset) {
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if(_list.count(type) != 1)
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return(true);
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if(_list[type] == nullptr)
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return(true);
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return(_list[type]->Expired(db, reset));
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}
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bool PTimerList::Enabled(pTimerType type) {
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if(_list.count(type) != 1)
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return(false);
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if(_list[type] == nullptr)
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return(false);
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return(_list[type]->Enabled());
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}
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void PTimerList::Enable(pTimerType type) {
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if(_list.count(type) == 1 && _list[type] != nullptr)
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_list[type]->Enable();
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}
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void PTimerList::Disable(pTimerType type) {
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if(_list.count(type) == 1 && _list[type] != nullptr)
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_list[type]->Disable();
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}
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uint32 PTimerList::GetRemainingTime(pTimerType type) {
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if(_list.count(type) != 1)
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return(0);
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if(_list[type] == nullptr)
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return(0);
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return(_list[type]->GetRemainingTime());
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}
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PersistentTimer *PTimerList::Get(pTimerType type) {
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if(_list.count(type) != 1)
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return(nullptr);
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return(_list[type]);
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}
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void PTimerList::ToVector(std::vector< std::pair<pTimerType, PersistentTimer *> > &out) {
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std::pair<pTimerType, PersistentTimer *> p;
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std::map<pTimerType, PersistentTimer *>::iterator s;
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s = _list.begin();
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while(s != _list.end()) {
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if(s->second != nullptr) {
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p.first = s->first;
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p.second = s->second;
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out.push_back(p);
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}
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++s;
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}
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}
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bool PTimerList::ClearOffline(Database *db, uint32 char_id, pTimerType type) {
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std::string query = StringFormat("DELETE FROM timers WHERE char_id=%lu AND type=%u ",(unsigned long)char_id, type);
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#ifdef DEBUG_PTIMERS
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printf("Clearing timer (offline): char %lu of type %u: '%s'\n", (unsigned long)char_id, type, query.c_str());
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#endif
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auto results = db->QueryDatabase(query);
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if (!results.Success()) {
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#if EQDEBUG > 5
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Log.Out(Logs::General, Logs::Error, "Error in PTimerList::ClearOffline, error: %s", results.ErrorMessage().c_str());
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#endif
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return false;
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}
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return true;
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}
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